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(Solved)fire emblem awakening modified grow rate ?


Callie
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Alrighty then, try this:

Copy this and paste it into Notepad, then hit save as, and name it FE Awakening Character Editor.nmm

Spoiler

#Fire Emblem Awakening Character Editor (U)
#http://serenesforest.net

1
FE14 Character Editor (U) by VincentASM
0x30
57
568
Character List.txt
NULL

Character ID
0
2
NDHU
Character.txt

Face ID
4
2
NEHU
NULL

Class ID
8
4
NDHU
Class.txt

Name ID?
12
4
NEHU
NULL

Help Message ID?
16
4
NEHU
NULL

HP Addition
20
1
NEDS
NULL

STR Addition
21
1
NEDS
NULL

MAG Addition
22
1
NEDS
NULL

SKL Addition
23
1
NEDS
NULL

SPD Addition
24
1
NEDS
NULL

LCK Addition
25
1
NEDS
NULL

DEF Addition
26
1
NEDS
NULL

RES Addition
27
1
NEDS
NULL

Encrypted player growth
28
8
HEXA
NULL

Encrypted enemy growth
36
8
HEXA
NULL

HP Cap Modifier
44
1
NEDS
NULL

STR Cap Modifier
45
1
NEDS
NULL

MAG Cap Modifier
46
1
NEDS
NULL

SKL Cap Modifier
47
1
NEDS
NULL

SPD Cap Modifier
48
1
NEDS
NULL

LCK Cap Modifier
49
1
NEDS
NULL

DEF Cap Modifier
50
1
NEDS
NULL

RES Cap Modifier
51
1
NEDS
NULL

Sword rank
54
1
NEDS
NULL

Lance rank
55
1
NEDS
NULL

Axe rank
56
1
NEDS
NULL

Bow rank
57
1
NEDS
NULL

Tome rank
58
1
NEDS
NULL

Level
61
1
NEDS
NULL

Skill 1
64
1
NDHU
Skill.txt

Skill 2
66
1
NDHU
Skill.txt

Skill 3
68
1
NDHU
Skill.txt

Skill 4
70
1
NDHU
Skill.txt

Skill 5
72
1
NDHU
Skill.txt

Male Reclass 1 ID
100
4
NDHU
Class.txt

Male Reclass 2 ID
104
4
NDHU
Class.txt

Male Reclass 3 ID
108
4
NDHU
Class.txt

Female Reclass 1 ID
112
4
NDHU
Class.txt

Female Reclass 2 ID
116
4
NDHU
Class.txt

Female Reclass 3 ID
120
4
NDHU
Class.txt

Parent ID
124
4
NDHU
Character.txt

Support #001 ID
128
4
NDHU
Character.txt

Support #001 Type
132
4
NDHU
Support.txt

Support #002 ID
136
4
NDHU
Character.txt

Support #002 Type
140
4
NDHU
Support.txt

Support #003 ID
144
4
NDHU
Character.txt

Support #003 Type
148
4
NDHU
Support.txt

Support #004 ID
152
4
NDHU
Character.txt

Support #004 Type
156
4
NDHU
Support.txt

Support #005 ID
160
4
NDHU
Character.txt

Support #005 Type
164
4
NDHU
Support.txt

Support #006 ID
168
4
NDHU
Character.txt

Support #006 Type
172
4
NDHU
Support.txt

Support #007 ID
176
4
NDHU
Character.txt

Support #007 Type
180
4
NDHU
Support.txt

Support #008 ID
184
4
NDHU
Character.txt

Support #008 Type
188
4
NDHU
Support.txt

Support #009 ID
192
4
NDHU
Character.txt

Support #009 Type
196
4
NDHU
Support.txt

Support #010 ID
200
4
NDHU
Character.txt

Support #010 Type
204
4
NDHU
Support.txt

Support #011 ID
208
4
NDHU
Character.txt

Support #011 Type
212
4
NDHU
Support.txt

Support #012 ID
216
4
NDHU
Character.txt

Support #012 Type
220
4
NDHU
Support.txt

Support #013 ID
224
4
NDHU
Character.txt

Support #013 Type
228
4
NDHU
Support.txt

Support #014 ID
232
4
NDHU
Character.txt

Support #014 Type
236
4
NDHU
Support.txt

Support #015 ID
240
4
NDHU
Character.txt

Support #015 Type
244
4
NDHU
Support.txt

Support #016 ID
248
4
NDHU
Character.txt

Support #016 Type
252
4
NDHU
Support.txt

Support #017 ID
256
4
NDHU
Character.txt

Support #017 Type
260
4
NDHU
Support.txt

Support #018 ID
264
4
NDHU
Character.txt

Support #018 Type
268
4
NDHU
Support.txt

Support #019 ID
272
4
NDHU
Character.txt

Support #019 Type
276
4
NDHU
Support.txt

Support #020 ID
280
4
NDHU
Character.txt

Support #020 Type
284
4
NDHU
Support.txt

Support #021 ID
288
4
NDHU
Character.txt

Support #021 Type
292
4
NDHU
Support.txt

Support #022 ID
296
4
NDHU
Character.txt

Support #022 Type
300
4
NDHU
Support.txt

Support #023 ID
304
4
NDHU
Character.txt

Support #023 Type
308
4
NDHU
Support.txt

Support #024 ID
312
4
NDHU
Character.txt

Support #024 Type
316
4
NDHU
Support.txt

Support #025 ID
320
4
NDHU
Character.txt

Support #025 Type
324
4
NDHU
Support.txt

Support #026 ID
328
4
NDHU
Character.txt

Support #026 Type
332
4
NDHU
Support.txt

Support #027 ID
336
4
NDHU
Character.txt

Support #027 Type
340
4
NDHU
Support.txt

Support #028 ID
344
4
NDHU
Character.txt

Support #028 Type
348
4
NDHU
Support.txt

Support #029 ID
352
4
NDHU
Character.txt

Support #029 Type
356
4
NDHU
Support.txt

Support #030 ID
360
4
NDHU
Character.txt

Support #030 Type
364
4
NDHU
Support.txt

Support #031 ID
368
4
NDHU
Character.txt

Support #031 Type
372
4
NDHU
Support.txt

Support #032 ID
376
4
NDHU
Character.txt

Support #032 Type
380
4
NDHU
Support.txt

Support #033 ID
384
4
NDHU
Character.txt

Support #033 Type
388
4
NDHU
Support.txt

Support #034 ID
392
4
NDHU
Character.txt

Support #034 Type
396
4
NDHU
Support.txt

Support #035 ID
400
4
NDHU
Character.txt

Support #035 Type
404
4
NDHU
Support.txt

Support #036 ID
408
4
NDHU
Character.txt

Support #036 Type
412
4
NDHU
Support.txt

Support #037 ID
416
4
NDHU
Character.txt

Support #037 Type
420
4
NDHU
Support.txt

Support #038 ID
424
4
NDHU
Character.txt

Support #038 Type
428
4
NDHU
Support.txt

Support #039 ID
432
4
NDHU
Character.txt

Support #039 Type
436
4
NDHU
Support.txt

Support #040 ID
440
4
NDHU
Character.txt

Support #040 Type
444
4
NDHU
Support.txt

Support #041 ID
448
4
NDHU
Character.txt

Support #041 Type
452
4
NDHU
Support.txt

Support #042 ID
456
4
NDHU
Character.txt

Support #042 Type
460
4
NDHU
Support.txt

Support #043 ID
464
4
NDHU
Character.txt

Support #043 Type
468
4
NDHU
Support.txt

Support #044 ID
472
4
NDHU
Character.txt

Support #044 Type
476
4
NDHU
Support.txt

Support #045 ID
480
4
NDHU
Character.txt

Support #045 Type
484
4
NDHU
Support.txt

Support #046 ID
488
4
NDHU
Character.txt

Support #046 Type
492
4
NDHU
Support.txt

Support #047 ID
496
4
NDHU
Character.txt

Support #047 Type
500
4
NDHU
Support.txt

Support #048 ID
504
4
NDHU
Character.txt

Support #048 Type
508
4
NDHU
Support.txt

Support #049 ID
512
4
NDHU
Character.txt

Support #049 Type
516
4
NDHU
Support.txt

Support #050 ID
520
4
NDHU
Character.txt

Support #050 Type
524
4
NDHU
Support.txt

Support #051 ID
528
4
NDHU
Character.txt

Support #051 Type
532
4
NDHU
Support.txt

Support #052 ID
536
4
NDHU
Character.txt

Support #052 Type
540
4
NDHU
Support.txt

Mystery Pointer
544
4
NEHU
NULL

Then, copy this and save it character list.txt in a separate notepad.

Spoiler

Avatar_M
Avatar_F
Avatar_N
Chrom
Lissa
Frederick
Virion
Sully
Vaike
Stahl
Miriel
Kellam
Sumia
Lon'qu
Ricken
Maribelle
Panne
Gaius
Cordelia
Gregor
Nowi
Libra
Tharja
Olivia
Cherche
Henry
Lucina
Say'ri
Basilio
Flavia
Donnel
Anna
Owain
Inigo
Brady
Kjelle
Cynthia
Severa
Gerome
Morgan_M
Morgan_F
Yarne
Laurent
Noire
Nah
Tiki
Gangrel
Walhart
Emmeryn
Yen'fay
Aversa
Priam
Marth_FE1
Dummy
Unpromoted_Monster
Promoted_Monster
Merchant

Next, this one: Character.txt

Spoiler

58
0x0000 Nobody
0XB7C4 Avatar_M
0XB7D5 Avatar_F
0XB7E6 Avatar_N
0XB7F9 Chrom
0XB804 Lissa
0XB80D Frederick
0XB81C Virion
0XB82B Sully
0XB836 Vaike
0XB843 Stahl
0XB84E Miriel
0XB85B Kellam
0XB866 Sumia
0XB871 Lon'qu
0XB87E Ricken
0XB889 Maribelle
0XB898 Panne
0XB8A7 Gaius
0XB8B2 Cordelia
0XB8BF Gregor
0XB8CA Nowi
0XB8D3 Libra
0XB8DE Tharja
0XB8EB Olivia
0XB8FA Cherche
0XB907 Henry
0XB914 Lucina
0XB91F Say'ri
0XB92A Basilio
0XB939 Flavia
0XB948 Donnel
0XB951 Anna
0XB95C Owain
0XB967 Inigo
0XB974 Brady
0XB981 Kjelle
0XB98E Cynthia
0XB99B Severa
0XB9A6 Gerome
0XB9B5 Morgan_M
0XB9C2 Morgan_F
0XB9CF Yarne
0XB9E0 Laurent
0XB9EB Noire
0XB9F8 Nah
0XBA01 Tiki
0XBA0A Gangrel
0XBA19 Walhart
0XBA2A Emmeryn
0XBA37 Yen'fay
0XBA42 Aversa
0XBA51 Priam
0XBA5C Marth_FE1
0XBA69 Dummy
0XBA74 Unpromoted_Monster
0XBA81 Promoted_Monster
0XBA8E Merchant

This one next: Class.txt

 

Spoiler

49
0x0000 None
0XBA9E Tactician_M
0XBABD Tactician_F
0XBAEB Lord_M
0XBB12 Cavalier_M
0XBB27 Archer_M
0XBB38 Lord_F
0XBB45 Cavalier_F
0XBB5A Archer_F
0XBB74 Cleric
0xBB99 Priest
0XBBA4 Myrmidon_M
0XBBAF Barbarian
0xBBBA Pegasus Knight
0xBBCF Troubadour
0xBBF1 Great Knight_M
0XBC28 Knight_M
0XBC3D Wyvern Rider_M
0XBC52 Knight_F
0XBC67 Wyvern Rider_F
0XBCAD Mage_M
0XBCBA Mage_F
0XBCEC Myrmidon_F
0xBD04 Fighter
0XBD2D Thief_M
0XBD38 Mercenary_F
0XBD43 Thief_F
0XBD9E Dark Mage_M
0xBDB1 Dark Mage_F
0XBE9E Taguel_F
0XBECD Taguel_M
0XBF35 Mercenary_M
0XBF63 Manakete
0xBF95 War Monk
0xBFFC Dancer
0xC0B1 Swordmaster_F
0XC0EF Warrior
0xC133 Hero_F
0XC169 Villager
0xc195 Trickster_F
0XC3F3 Trickster_M
0XC43B Conqueror
0xc483 Sage_F
0XC4B7 Swordmaster_M
0XC4F5 Dark Flier
0xc537 Hero_M
0XC55C Lodestar
0xc56F Dummy
0xc592 Merchant

Then Skills.txt

Spoiler

105
0x00 None
0x01 HP +5
0x02 Strength +2
0x03 Magic +2
0x04 Skill +2
0x05 Speed +2
0x06 Defence +2
0x07 Resistance +2
0x08 Hit rate +10
0x09 Hit rate +20
0x0A Avoid +10
0X0B Movement +1
0X0C Locktouch
0X0D Veteran
0X0E Aptitude
0X0F Discipline
0x10 Armsthrift
0x11 Dual Support+
0x12 Dual Strike+
0x13 Dual Guard+
0x14 Rightful King
0x15 Odd Rhythm
0x16 Even Rhythm
0x17 Quick Start
0x18 Slow Start
0x19 Lucky 7
0x1A Zeal
0X1B Outdoor Fighter
0X1C Indoor Fighter
0X1D Tantivy
0X1E Focus
0X1F Gamble
0x20 Wrath
0x21 Prescience
0x22 Patience
0x23 Underdog
0x24 Charm
0x25 Solidarity
0x26 Demoiselle
0x27 Hex
0x28 Anathema
0x29 Healtouch
0x2A Relief
0X2B Renewal
0X2C Deliverer
0X2D Defender
0X2E Acrobat
0X2F Pass
0x30 Swordfaire
0x31 Lancefaire
0x32 Axefaire
0x33 Bowfaire
0x34 Tomefaire
0x35 Dance
0x36 Special Dance
0x37 Rally Strength
0x38 Rally Magic
0x39 Rally Skill
0x3A Rally Speed
0X3B Rally Luck
0X3C Rally Defence
0X3D Rally Resistance
0X3E Rally Movement
0X3F Rally Spectrum
0x40 Swordbreaker
0x41 Lancebreaker
0x42 Axebreaker
0x43 Bowbreaker
0x44 Tomebreaker
0x45 Wyrmsbane
0x46 Beastbane
0x47 Lethality
0x48 Aether
0x49 Astra
0x4A Sol
0x4B Luna
0x4C Ignis
0x4D Vengeance
0x4E Vantage
0X4F Pavise
0X50 Aegis
0X51 Counter
0X52 Miracle
0X53 Despoil
0X54 Galeforce
0x55 Lifetaker
0x56 Conquest
0x57 Shadowgift
0x58 Dragonskin
0x59 Hawkeye
0x5A Luck +4
0X5B Luna+
0x5C Vantage+
0x5D Pavise+
0x5E Aegis+
0X5F Rightful God
0x60 All Stats +2
0x61 Paragon
0x62 Iote Shield
0x63 Limit Breaker
0x64 Resistance +10
0x65 Aggressor
0x66 Rally Heart
0x67 Bond
0x68 Outrealm

and last Support.txt

Spoiler

6
0x63636363 None
0X63120A04 Non-romantic
0x16100A05 Slow
0x140e0904 Medium
0x120d0803 Fast
0x03020100 Haxxors

 

And open FE Awakening Character Editor.nmm with Nightmare, not Nightmare 2.

Edited by lightcosmo
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Top Posters In This Topic

Thank you. I think it works.

May I ask.. What is cap modifier ? What if I set it to 20 ?

Sword level = 6     is level E rank , right? what is the number for B, C,A,S rank ?

Where can I edit the growth rate ? I dont see these option in nightmare 

 

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Cap modifier is this:

for example, if Chrom's Lord class has a 30 strength cap, and you set his strength modifier to 10, his cap in now 40, and Lucina and his other childs strength cap goes up by 10 as well.

The option to edit growth is right above the modifiers named: Encrypted Player Growth and Encrypted Enemy growth. This is the part that gets tricky though.

Again using Chrom as my example: his HP growth is encrypted, so we have to do a little math to figure out what it is.

take the C5 that you see in the encrypted player growth area and subtract it by the 34 you see right below it in the encrypted enemy growth, that should give you 91 in hex. Now 91 read by the game actually means 45%. Here is a list of numbers the growths translate to:

Spoiler

Hex/Actual Growth
DF = 10
BB = 15
DD = 20
9E = 25
3D = 30
D1 = 35
02 = 40
91 = 45
DA = 50
EB = 55
F0 = 60
D7 = 65
F7 = 70
09 = 75
C2 = 80

Another point I need to make: If you look two to the right of his HP growth, we see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF, which as shown on my chart, translates to 10%.

So, lets say you want to give him a 60% of getting HP, We would have to take F0, which is 60% and add it by 34, which gets you 124 in hex, now you don't put 124, just put 24. Also, this is all before class growths are put into the math, so this would make his hp growth pretty insane, but it's just an example.

Last thing, never touch the encrypted enemy growth numbers, only the player ones.

 

 

Edited by lightcosmo
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3 hours ago, lightcosmo said:

 

thank you.that is really detail to make me understand how to edit hex .

im new to this so i just understand few things.. :

1. if i think A is 10, b is 11 and C is 12. then C - 3 = 12 - 3= "9", and 5 -4 =1 . So we have C5 - 34 = "91"

so basically we must not change Encrypted Enemy growth. And base on that hex to plus, subtract Actual Growth to something and write that thing in Encrypted Player Growth .

2. "see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF"

I think is u let 19 - B = D and D - E = F , then join them together become DF.              Why 19 - B = D ? And D - E = F ?? I thought F is higher than E higher than D.

 

I think F1 should be higher than EF ( cause F higher than E ???) . base on above : A is 10, b is 11 and C is 12, then E should be 14. and F should be 15...

I dont think my definition about A = 10, b = 11 and C = 12 is correct anymore

 

 

there few thing I want to ask:

1. When to plus 34, when to subtract 34 ? 

 

Edited by Qewe
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1 hour ago, Qewe said:

thank you.that is really detail to make me understand how to edit hex .

im new to this so i just understand few things.. :

1. if i think A is 10, b is 11 and C is 12. then C - 3 = 12 - 3= "9", and 5 -4 =1 . So we have C5 - 34 = "91"

so basically we must not change Encrypted Enemy growth. And base on that hex to plus, subtract Actual Growth to something and write that thing in Encrypted Player Growth

 ... but I think F1 should be higher than EF ( cause F higher than E ???) . base on above : A is 10, b is 11 and C is 12, then E should be 14. and F should be 15...

 

2. "see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF"

I think is u let 19 - B = D and D - E = F , then join them together become DF.              Why 19 - B = D ? And D - E = F ?? I thought F is higher than E higher than D.

 

I dont think my definition about A = 10, b = 11 and C = 12 is correct now

 

 

there few thing I want to ask:

1. When to plus 34, when to subtract 34 ? 

 

You only add when you are trying to change the growth and subtract when trying to find out what the current growth is. Also, it wont always be 34, it depends on what number is below the stat your trying to change in the encrypted player growth slot. So in Chroms case its 34 for his hp because that's the number you see under his encrypted player growth slot. And you move over one for each stat, in order as

HP, STR, MAG, SKL, SPD, LCK, DEF, RES.

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33 minutes ago, lightcosmo said:

You only add when you are trying to change the growth and subtract when trying to find out what the current growth is. Also, it wont always be 34, it depends on what number is below the stat your trying to change in the encrypted player growth slot. So in Chroms case its 34 for his hp because that's the number you see under his encrypted player growth slot. And you move over one for each stat, in order as

HP, STR, MAG, SKL, SPD, LCK, DEF, RES.

So his strengh Encrypted Player Growth(F1) and Encrypted Enemy growth(EF).

If I want to know his actual growth. I will let F1 - EF . 

And If I want to increase growth to C2(80%)  I will let EF plus C2 = something, then write that thing in Encrypted Player Growth, right ?

I found this site: https://www.calculator.net/hex-calculator.html?number1=F1&c2op=-&number2=EF&calctype=op&x=63&y=11 

when I let 34 + 91 , the answer is correct = c5.  But when I try to know his strength actual growth which let F1 - EF . the answer is 2 F1 – EF = 2. ?? but in wiki his strengh growth should be 60%( = F0  in your chart)

 

I dont figure out how letters subtract numbers and how letters subtract letters. Could u tell me more?

Edited by Qewe
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18 minutes ago, Qewe said:

I dont figure out how letters subtract numbers and how letters subtract letters. Could u tell me more?

Learn hexadecimal.  Think of how you normally count.  Now count up to 15.  Use letters for 11-15.  Have fun.

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so if i want chrom strength is 80%, i will let c2(80%) + ef(his Encrypted Enemy growth)  = 1b1, But u say we should not write 1 in the left, so the answer is b1

Edited by Qewe
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19 minutes ago, eclipse said:

Learn hexadecimal.  Think of how you normally count.  Now count up to 15.  Use letters for 11-15.  Have fun.

thank . i think i understand. if A is 10 then B is 11, C is 12, D is 13, and E is 14, F is 15. 

but this thing is really hard to understand :""see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF""

19D - BE = DF ?????????????????

 

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Just now, Qewe said:

thank . i think i understand. if A is 10 then B is 11, C is 12, D is 13, and E is 14, F is 15. 

but this thing is really hard to understand :""see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF""

19D - BE = DF ?????????????????

 

In regular decimal (base 10), we get to 9 in single-digits.  For the next higher number, we shift everything over by 1, then reset the leftmost digit to 0.  That's 10.

Hexadecimal goes up to 15, or F.  So once you go one beyond F, it's denoted as 10.  This "10" translates to (1 * 16) + (0 * 1), or 16 in decimal.  If we want to denote 18 in hexadecimal, it's 12 (1 * 16) + (2 * 1).

So for 9D and BE, look to the left.  Notice how 9 is smaller than B?  That's why the extra 1 was added.  19D will be bigger than BE, so you can subtract them.  Or, if you're on Windows, fire up Calculator, switch to Scientific, then hexadecimal (you'll know it's correct when you see letters), and do the calculations there.

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28 minutes ago, eclipse said:

In regular decimal (base 10), we get to 9 in single-digits.  For the next higher number, we shift everything over by 1, then reset the leftmost digit to 0.  That's 10.

Hexadecimal goes up to 15, or F.  So once you go one beyond F, it's denoted as 10.  This "10" translates to (1 * 16) + (0 * 1), or 16 in decimal.  If we want to denote 18 in hexadecimal, it's 12 (1 * 16) + (2 * 1).

 I think  I understand this part. 0 ->9,  10=A ... F=15, 10=16.... 14 =20

2. "So for 9D and BE, look to the left.  Notice how 9 is smaller than B?  That's why the extra 1 was added.  19D will be bigger than BE, so you can subtract them.  Or, if you're on Windows, fire up Calculator, switch to Scientific, then hexadecimal (you'll know it's correct when you see letters), and do the calculations there."

 -   "Notice how 9 is smaller than B? " cause B is 11 larger than 9 , right?

 -   "That's why the extra 1 was added.  19D will be bigger than BE", I think I know how it is larger now, but I have to read the wiki you give me to know the way to caculate to get the fast result

-    "if you're on Windows, fire up Calculator", thanks, it works perfectly

 

 

 

so if i want chrom strength is 80%, i will let C2(80%) + EF(his Encrypted Enemy growth)  = 1b1, But u say we should not remove 1 in the left, so the answer is b1(write B1 in  his Encrypted Player Growth)

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13 minutes ago, Qewe said:

no, it is my false. cause im very to this , so i kinda hard to understand. I just need more time to understand . 

at the start, I want my female avatar have growth rate like this: 

HP      Str     Magic    Skl        Speed    Luck    Def      Res 30%   80%     80%       80%       30%     80%     30%    30%

her Player Growth :CD 8C 26 E5 A0 89 96 F5

her Enemy Growth: CB 8A 55 14 CF 9E 59 18

So it would be: wait a second, i will count it

 

 

It's not your fault, your learning something new, it's usually difficult the first time.

Alright, I'll see what you get when you get that far.

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at the start, I want my female avatar have growth rate like this: 

HP      Str     Magic    Skl        Speed    Luck    Def      Res 

30%   80%     80%       80%       30%     80%     30%    30%

her Player Growth :CD 8C 26 E5 A0 89 96 F5

her Enemy Growth: CB 8A 55 14 CF 9E 59 18

 

So I have to edit her Playler Growth to:

      HP                                     Str                     Magic                         Skl                         Speed                             Luck                         Def                         Res    

       08                                    4C                       17                              D6                            0C                                 60                            96                            55

 

(C2+CB=108,                (C2+8A=14C           (C2+ 55=117         (C2+ 14=D6)      (3D+ CF=10C            (C2+ 9E= 160       (3D+ 59=96)              (3D+ 18=55)

but remove 1                 but remove 1          but remove 1                                       but remove 1           but remove 1

so it become                  so it become         so it become                                         so it become            so it become

         08)                                 4C)                       17)                                                           0C                                 60

 

I think  I need to use "encryted enemy growth"   +   % growrate you listed( 3d= 30%, C2=80%) = "encryted player growth" that I need to edit.

 

and what is avatar_N ? (below avatar_F)

 

Sword level = 6 is level E rank , right?  what is the number for B, C,A,S rank ?

Edited by Qewe
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wait....!!! i think something wrong... two level up I only increase hp point @@ what have I do wrong ??

HP      Str     Magic    Skl        Speed    Luck    Def      Res 

30%   80%     80%       80%       30%     80%     30%    30%

Avata_ F

My player scrypted growth is        A9 F9 87 42 8C E6 72 FD

 My enemy scrypted growth is      6A 35 F4 AF 7E 39 F8 83

please take a look...

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4 hours ago, lightcosmo said:

You should have

A7     F7    B6    71     BB   FB    35    C0

6A    35    F4    AF     7E    39    F8    83

i caculated again  and that correct this time... I dont know why I caculated all wrong that time@@ thanks

Can I make a cleric use sword ? I tried to set Lissa sword rank to "6" like robin, which mean "E" rank i think. but that is not work .

 

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Glad to help!

 And I don't think you can add weapons to classes since they lack the sprites to use them. Not sure, really. Either way, I assume you would need to edit the class for that.

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1 hour ago, lightcosmo said:

Glad to help!

 And I don't think you can add weapons to classes since they lack the sprites to use them. Not sure, really. Either way, I assume you would need to edit the class for that.

thank you.

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On 1/26/2020 at 11:38 PM, lightcosmo said:

You're welcome! Let me know if it worked this time!

... Pls take a look. this time I will test with Sumia. I will make all her stat growth become 45%. so Encryted enemy growth   + 91 (45%) . really need u confirm it correct or not... so I will be confident more to change other charater growrates

Encryted player growth                       48 43 9E 11 DC FA 73 D1

 

Encryted enemy growth                     77 06   C1   80    4B    0A    D5     94

New Encryted player growth             08  97  52    11    DC   9B    66     25

Edited by Qewe
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