Lightcosmo Posted January 24, 2020 Share Posted January 24, 2020 (edited) Alrighty then, try this: Copy this and paste it into Notepad, then hit save as, and name it FE Awakening Character Editor.nmm Spoiler #Fire Emblem Awakening Character Editor (U) #http://serenesforest.net 1 FE14 Character Editor (U) by VincentASM 0x30 57 568 Character List.txt NULL Character ID 0 2 NDHU Character.txt Face ID 4 2 NEHU NULL Class ID 8 4 NDHU Class.txt Name ID? 12 4 NEHU NULL Help Message ID? 16 4 NEHU NULL HP Addition 20 1 NEDS NULL STR Addition 21 1 NEDS NULL MAG Addition 22 1 NEDS NULL SKL Addition 23 1 NEDS NULL SPD Addition 24 1 NEDS NULL LCK Addition 25 1 NEDS NULL DEF Addition 26 1 NEDS NULL RES Addition 27 1 NEDS NULL Encrypted player growth 28 8 HEXA NULL Encrypted enemy growth 36 8 HEXA NULL HP Cap Modifier 44 1 NEDS NULL STR Cap Modifier 45 1 NEDS NULL MAG Cap Modifier 46 1 NEDS NULL SKL Cap Modifier 47 1 NEDS NULL SPD Cap Modifier 48 1 NEDS NULL LCK Cap Modifier 49 1 NEDS NULL DEF Cap Modifier 50 1 NEDS NULL RES Cap Modifier 51 1 NEDS NULL Sword rank 54 1 NEDS NULL Lance rank 55 1 NEDS NULL Axe rank 56 1 NEDS NULL Bow rank 57 1 NEDS NULL Tome rank 58 1 NEDS NULL Level 61 1 NEDS NULL Skill 1 64 1 NDHU Skill.txt Skill 2 66 1 NDHU Skill.txt Skill 3 68 1 NDHU Skill.txt Skill 4 70 1 NDHU Skill.txt Skill 5 72 1 NDHU Skill.txt Male Reclass 1 ID 100 4 NDHU Class.txt Male Reclass 2 ID 104 4 NDHU Class.txt Male Reclass 3 ID 108 4 NDHU Class.txt Female Reclass 1 ID 112 4 NDHU Class.txt Female Reclass 2 ID 116 4 NDHU Class.txt Female Reclass 3 ID 120 4 NDHU Class.txt Parent ID 124 4 NDHU Character.txt Support #001 ID 128 4 NDHU Character.txt Support #001 Type 132 4 NDHU Support.txt Support #002 ID 136 4 NDHU Character.txt Support #002 Type 140 4 NDHU Support.txt Support #003 ID 144 4 NDHU Character.txt Support #003 Type 148 4 NDHU Support.txt Support #004 ID 152 4 NDHU Character.txt Support #004 Type 156 4 NDHU Support.txt Support #005 ID 160 4 NDHU Character.txt Support #005 Type 164 4 NDHU Support.txt Support #006 ID 168 4 NDHU Character.txt Support #006 Type 172 4 NDHU Support.txt Support #007 ID 176 4 NDHU Character.txt Support #007 Type 180 4 NDHU Support.txt Support #008 ID 184 4 NDHU Character.txt Support #008 Type 188 4 NDHU Support.txt Support #009 ID 192 4 NDHU Character.txt Support #009 Type 196 4 NDHU Support.txt Support #010 ID 200 4 NDHU Character.txt Support #010 Type 204 4 NDHU Support.txt Support #011 ID 208 4 NDHU Character.txt Support #011 Type 212 4 NDHU Support.txt Support #012 ID 216 4 NDHU Character.txt Support #012 Type 220 4 NDHU Support.txt Support #013 ID 224 4 NDHU Character.txt Support #013 Type 228 4 NDHU Support.txt Support #014 ID 232 4 NDHU Character.txt Support #014 Type 236 4 NDHU Support.txt Support #015 ID 240 4 NDHU Character.txt Support #015 Type 244 4 NDHU Support.txt Support #016 ID 248 4 NDHU Character.txt Support #016 Type 252 4 NDHU Support.txt Support #017 ID 256 4 NDHU Character.txt Support #017 Type 260 4 NDHU Support.txt Support #018 ID 264 4 NDHU Character.txt Support #018 Type 268 4 NDHU Support.txt Support #019 ID 272 4 NDHU Character.txt Support #019 Type 276 4 NDHU Support.txt Support #020 ID 280 4 NDHU Character.txt Support #020 Type 284 4 NDHU Support.txt Support #021 ID 288 4 NDHU Character.txt Support #021 Type 292 4 NDHU Support.txt Support #022 ID 296 4 NDHU Character.txt Support #022 Type 300 4 NDHU Support.txt Support #023 ID 304 4 NDHU Character.txt Support #023 Type 308 4 NDHU Support.txt Support #024 ID 312 4 NDHU Character.txt Support #024 Type 316 4 NDHU Support.txt Support #025 ID 320 4 NDHU Character.txt Support #025 Type 324 4 NDHU Support.txt Support #026 ID 328 4 NDHU Character.txt Support #026 Type 332 4 NDHU Support.txt Support #027 ID 336 4 NDHU Character.txt Support #027 Type 340 4 NDHU Support.txt Support #028 ID 344 4 NDHU Character.txt Support #028 Type 348 4 NDHU Support.txt Support #029 ID 352 4 NDHU Character.txt Support #029 Type 356 4 NDHU Support.txt Support #030 ID 360 4 NDHU Character.txt Support #030 Type 364 4 NDHU Support.txt Support #031 ID 368 4 NDHU Character.txt Support #031 Type 372 4 NDHU Support.txt Support #032 ID 376 4 NDHU Character.txt Support #032 Type 380 4 NDHU Support.txt Support #033 ID 384 4 NDHU Character.txt Support #033 Type 388 4 NDHU Support.txt Support #034 ID 392 4 NDHU Character.txt Support #034 Type 396 4 NDHU Support.txt Support #035 ID 400 4 NDHU Character.txt Support #035 Type 404 4 NDHU Support.txt Support #036 ID 408 4 NDHU Character.txt Support #036 Type 412 4 NDHU Support.txt Support #037 ID 416 4 NDHU Character.txt Support #037 Type 420 4 NDHU Support.txt Support #038 ID 424 4 NDHU Character.txt Support #038 Type 428 4 NDHU Support.txt Support #039 ID 432 4 NDHU Character.txt Support #039 Type 436 4 NDHU Support.txt Support #040 ID 440 4 NDHU Character.txt Support #040 Type 444 4 NDHU Support.txt Support #041 ID 448 4 NDHU Character.txt Support #041 Type 452 4 NDHU Support.txt Support #042 ID 456 4 NDHU Character.txt Support #042 Type 460 4 NDHU Support.txt Support #043 ID 464 4 NDHU Character.txt Support #043 Type 468 4 NDHU Support.txt Support #044 ID 472 4 NDHU Character.txt Support #044 Type 476 4 NDHU Support.txt Support #045 ID 480 4 NDHU Character.txt Support #045 Type 484 4 NDHU Support.txt Support #046 ID 488 4 NDHU Character.txt Support #046 Type 492 4 NDHU Support.txt Support #047 ID 496 4 NDHU Character.txt Support #047 Type 500 4 NDHU Support.txt Support #048 ID 504 4 NDHU Character.txt Support #048 Type 508 4 NDHU Support.txt Support #049 ID 512 4 NDHU Character.txt Support #049 Type 516 4 NDHU Support.txt Support #050 ID 520 4 NDHU Character.txt Support #050 Type 524 4 NDHU Support.txt Support #051 ID 528 4 NDHU Character.txt Support #051 Type 532 4 NDHU Support.txt Support #052 ID 536 4 NDHU Character.txt Support #052 Type 540 4 NDHU Support.txt Mystery Pointer 544 4 NEHU NULL Then, copy this and save it character list.txt in a separate notepad. Spoiler Avatar_M Avatar_F Avatar_N Chrom Lissa Frederick Virion Sully Vaike Stahl Miriel Kellam Sumia Lon'qu Ricken Maribelle Panne Gaius Cordelia Gregor Nowi Libra Tharja Olivia Cherche Henry Lucina Say'ri Basilio Flavia Donnel Anna Owain Inigo Brady Kjelle Cynthia Severa Gerome Morgan_M Morgan_F Yarne Laurent Noire Nah Tiki Gangrel Walhart Emmeryn Yen'fay Aversa Priam Marth_FE1 Dummy Unpromoted_Monster Promoted_Monster Merchant Next, this one: Character.txt Spoiler 58 0x0000 Nobody 0XB7C4 Avatar_M 0XB7D5 Avatar_F 0XB7E6 Avatar_N 0XB7F9 Chrom 0XB804 Lissa 0XB80D Frederick 0XB81C Virion 0XB82B Sully 0XB836 Vaike 0XB843 Stahl 0XB84E Miriel 0XB85B Kellam 0XB866 Sumia 0XB871 Lon'qu 0XB87E Ricken 0XB889 Maribelle 0XB898 Panne 0XB8A7 Gaius 0XB8B2 Cordelia 0XB8BF Gregor 0XB8CA Nowi 0XB8D3 Libra 0XB8DE Tharja 0XB8EB Olivia 0XB8FA Cherche 0XB907 Henry 0XB914 Lucina 0XB91F Say'ri 0XB92A Basilio 0XB939 Flavia 0XB948 Donnel 0XB951 Anna 0XB95C Owain 0XB967 Inigo 0XB974 Brady 0XB981 Kjelle 0XB98E Cynthia 0XB99B Severa 0XB9A6 Gerome 0XB9B5 Morgan_M 0XB9C2 Morgan_F 0XB9CF Yarne 0XB9E0 Laurent 0XB9EB Noire 0XB9F8 Nah 0XBA01 Tiki 0XBA0A Gangrel 0XBA19 Walhart 0XBA2A Emmeryn 0XBA37 Yen'fay 0XBA42 Aversa 0XBA51 Priam 0XBA5C Marth_FE1 0XBA69 Dummy 0XBA74 Unpromoted_Monster 0XBA81 Promoted_Monster 0XBA8E Merchant This one next: Class.txt Spoiler 49 0x0000 None 0XBA9E Tactician_M 0XBABD Tactician_F 0XBAEB Lord_M 0XBB12 Cavalier_M 0XBB27 Archer_M 0XBB38 Lord_F 0XBB45 Cavalier_F 0XBB5A Archer_F 0XBB74 Cleric 0xBB99 Priest 0XBBA4 Myrmidon_M 0XBBAF Barbarian 0xBBBA Pegasus Knight 0xBBCF Troubadour 0xBBF1 Great Knight_M 0XBC28 Knight_M 0XBC3D Wyvern Rider_M 0XBC52 Knight_F 0XBC67 Wyvern Rider_F 0XBCAD Mage_M 0XBCBA Mage_F 0XBCEC Myrmidon_F 0xBD04 Fighter 0XBD2D Thief_M 0XBD38 Mercenary_F 0XBD43 Thief_F 0XBD9E Dark Mage_M 0xBDB1 Dark Mage_F 0XBE9E Taguel_F 0XBECD Taguel_M 0XBF35 Mercenary_M 0XBF63 Manakete 0xBF95 War Monk 0xBFFC Dancer 0xC0B1 Swordmaster_F 0XC0EF Warrior 0xC133 Hero_F 0XC169 Villager 0xc195 Trickster_F 0XC3F3 Trickster_M 0XC43B Conqueror 0xc483 Sage_F 0XC4B7 Swordmaster_M 0XC4F5 Dark Flier 0xc537 Hero_M 0XC55C Lodestar 0xc56F Dummy 0xc592 Merchant Then Skills.txt Spoiler 105 0x00 None 0x01 HP +5 0x02 Strength +2 0x03 Magic +2 0x04 Skill +2 0x05 Speed +2 0x06 Defence +2 0x07 Resistance +2 0x08 Hit rate +10 0x09 Hit rate +20 0x0A Avoid +10 0X0B Movement +1 0X0C Locktouch 0X0D Veteran 0X0E Aptitude 0X0F Discipline 0x10 Armsthrift 0x11 Dual Support+ 0x12 Dual Strike+ 0x13 Dual Guard+ 0x14 Rightful King 0x15 Odd Rhythm 0x16 Even Rhythm 0x17 Quick Start 0x18 Slow Start 0x19 Lucky 7 0x1A Zeal 0X1B Outdoor Fighter 0X1C Indoor Fighter 0X1D Tantivy 0X1E Focus 0X1F Gamble 0x20 Wrath 0x21 Prescience 0x22 Patience 0x23 Underdog 0x24 Charm 0x25 Solidarity 0x26 Demoiselle 0x27 Hex 0x28 Anathema 0x29 Healtouch 0x2A Relief 0X2B Renewal 0X2C Deliverer 0X2D Defender 0X2E Acrobat 0X2F Pass 0x30 Swordfaire 0x31 Lancefaire 0x32 Axefaire 0x33 Bowfaire 0x34 Tomefaire 0x35 Dance 0x36 Special Dance 0x37 Rally Strength 0x38 Rally Magic 0x39 Rally Skill 0x3A Rally Speed 0X3B Rally Luck 0X3C Rally Defence 0X3D Rally Resistance 0X3E Rally Movement 0X3F Rally Spectrum 0x40 Swordbreaker 0x41 Lancebreaker 0x42 Axebreaker 0x43 Bowbreaker 0x44 Tomebreaker 0x45 Wyrmsbane 0x46 Beastbane 0x47 Lethality 0x48 Aether 0x49 Astra 0x4A Sol 0x4B Luna 0x4C Ignis 0x4D Vengeance 0x4E Vantage 0X4F Pavise 0X50 Aegis 0X51 Counter 0X52 Miracle 0X53 Despoil 0X54 Galeforce 0x55 Lifetaker 0x56 Conquest 0x57 Shadowgift 0x58 Dragonskin 0x59 Hawkeye 0x5A Luck +4 0X5B Luna+ 0x5C Vantage+ 0x5D Pavise+ 0x5E Aegis+ 0X5F Rightful God 0x60 All Stats +2 0x61 Paragon 0x62 Iote Shield 0x63 Limit Breaker 0x64 Resistance +10 0x65 Aggressor 0x66 Rally Heart 0x67 Bond 0x68 Outrealm and last Support.txt Spoiler 6 0x63636363 None 0X63120A04 Non-romantic 0x16100A05 Slow 0x140e0904 Medium 0x120d0803 Fast 0x03020100 Haxxors And open FE Awakening Character Editor.nmm with Nightmare, not Nightmare 2. Edited January 24, 2020 by lightcosmo Quote Link to comment Share on other sites More sharing options...
Callie Posted January 25, 2020 Author Share Posted January 25, 2020 Thank you. I think it works. May I ask.. What is cap modifier ? What if I set it to 20 ? Sword level = 6 is level E rank , right? what is the number for B, C,A,S rank ? Where can I edit the growth rate ? I dont see these option in nightmare Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted January 25, 2020 Share Posted January 25, 2020 (edited) Cap modifier is this: for example, if Chrom's Lord class has a 30 strength cap, and you set his strength modifier to 10, his cap in now 40, and Lucina and his other childs strength cap goes up by 10 as well. The option to edit growth is right above the modifiers named: Encrypted Player Growth and Encrypted Enemy growth. This is the part that gets tricky though. Again using Chrom as my example: his HP growth is encrypted, so we have to do a little math to figure out what it is. take the C5 that you see in the encrypted player growth area and subtract it by the 34 you see right below it in the encrypted enemy growth, that should give you 91 in hex. Now 91 read by the game actually means 45%. Here is a list of numbers the growths translate to: Spoiler Hex/Actual Growth DF = 10 BB = 15 DD = 20 9E = 25 3D = 30 D1 = 35 02 = 40 91 = 45 DA = 50 EB = 55 F0 = 60 D7 = 65 F7 = 70 09 = 75 C2 = 80 Another point I need to make: If you look two to the right of his HP growth, we see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF, which as shown on my chart, translates to 10%. So, lets say you want to give him a 60% of getting HP, We would have to take F0, which is 60% and add it by 34, which gets you 124 in hex, now you don't put 124, just put 24. Also, this is all before class growths are put into the math, so this would make his hp growth pretty insane, but it's just an example. Last thing, never touch the encrypted enemy growth numbers, only the player ones. Edited January 25, 2020 by lightcosmo Quote Link to comment Share on other sites More sharing options...
Callie Posted January 25, 2020 Author Share Posted January 25, 2020 (edited) 3 hours ago, lightcosmo said: thank you.that is really detail to make me understand how to edit hex . im new to this so i just understand few things.. : 1. if i think A is 10, b is 11 and C is 12. then C - 3 = 12 - 3= "9", and 5 -4 =1 . So we have C5 - 34 = "91" so basically we must not change Encrypted Enemy growth. And base on that hex to plus, subtract Actual Growth to something and write that thing in Encrypted Player Growth . 2. "see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF" I think is u let 19 - B = D and D - E = F , then join them together become DF. Why 19 - B = D ? And D - E = F ?? I thought F is higher than E higher than D. I think F1 should be higher than EF ( cause F higher than E ???) . base on above : A is 10, b is 11 and C is 12, then E should be 14. and F should be 15... I dont think my definition about A = 10, b = 11 and C = 12 is correct anymore there few thing I want to ask: 1. When to plus 34, when to subtract 34 ? Edited January 25, 2020 by Qewe Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted January 25, 2020 Share Posted January 25, 2020 1 hour ago, Qewe said: thank you.that is really detail to make me understand how to edit hex . im new to this so i just understand few things.. : 1. if i think A is 10, b is 11 and C is 12. then C - 3 = 12 - 3= "9", and 5 -4 =1 . So we have C5 - 34 = "91" so basically we must not change Encrypted Enemy growth. And base on that hex to plus, subtract Actual Growth to something and write that thing in Encrypted Player Growth ... but I think F1 should be higher than EF ( cause F higher than E ???) . base on above : A is 10, b is 11 and C is 12, then E should be 14. and F should be 15... 2. "see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF" I think is u let 19 - B = D and D - E = F , then join them together become DF. Why 19 - B = D ? And D - E = F ?? I thought F is higher than E higher than D. I dont think my definition about A = 10, b = 11 and C = 12 is correct now there few thing I want to ask: 1. When to plus 34, when to subtract 34 ? You only add when you are trying to change the growth and subtract when trying to find out what the current growth is. Also, it wont always be 34, it depends on what number is below the stat your trying to change in the encrypted player growth slot. So in Chroms case its 34 for his hp because that's the number you see under his encrypted player growth slot. And you move over one for each stat, in order as HP, STR, MAG, SKL, SPD, LCK, DEF, RES. Quote Link to comment Share on other sites More sharing options...
Callie Posted January 25, 2020 Author Share Posted January 25, 2020 (edited) 33 minutes ago, lightcosmo said: You only add when you are trying to change the growth and subtract when trying to find out what the current growth is. Also, it wont always be 34, it depends on what number is below the stat your trying to change in the encrypted player growth slot. So in Chroms case its 34 for his hp because that's the number you see under his encrypted player growth slot. And you move over one for each stat, in order as HP, STR, MAG, SKL, SPD, LCK, DEF, RES. So his strengh Encrypted Player Growth(F1) and Encrypted Enemy growth(EF). If I want to know his actual growth. I will let F1 - EF . And If I want to increase growth to C2(80%) I will let EF plus C2 = something, then write that thing in Encrypted Player Growth, right ? I found this site: https://www.calculator.net/hex-calculator.html?number1=F1&c2op=-&number2=EF&calctype=op&x=63&y=11 when I let 34 + 91 , the answer is correct = c5. But when I try to know his strength actual growth which let F1 - EF . the answer is 2 F1 – EF = 2. ?? but in wiki his strengh growth should be 60%( = F0 in your chart) I dont figure out how letters subtract numbers and how letters subtract letters. Could u tell me more? Edited January 25, 2020 by Qewe Quote Link to comment Share on other sites More sharing options...
eclipse Posted January 25, 2020 Share Posted January 25, 2020 18 minutes ago, Qewe said: I dont figure out how letters subtract numbers and how letters subtract letters. Could u tell me more? Learn hexadecimal. Think of how you normally count. Now count up to 15. Use letters for 11-15. Have fun. Quote Link to comment Share on other sites More sharing options...
Callie Posted January 25, 2020 Author Share Posted January 25, 2020 (edited) so if i want chrom strength is 80%, i will let c2(80%) + ef(his Encrypted Enemy growth) = 1b1, But u say we should not write 1 in the left, so the answer is b1 Edited January 25, 2020 by Qewe Quote Link to comment Share on other sites More sharing options...
Callie Posted January 25, 2020 Author Share Posted January 25, 2020 19 minutes ago, eclipse said: Learn hexadecimal. Think of how you normally count. Now count up to 15. Use letters for 11-15. Have fun. thank . i think i understand. if A is 10 then B is 11, C is 12, D is 13, and E is 14, F is 15. but this thing is really hard to understand :""see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF"" 19D - BE = DF ????????????????? Quote Link to comment Share on other sites More sharing options...
eclipse Posted January 25, 2020 Share Posted January 25, 2020 Just now, Qewe said: thank . i think i understand. if A is 10 then B is 11, C is 12, D is 13, and E is 14, F is 15. but this thing is really hard to understand :""see his magic growth: you should see 9D and BE, this time, you can't subtract since the bottom is higher than the top, so we add a 1 in front of 9D to make it 19D, then subtract, giving us DF"" 19D - BE = DF ????????????????? In regular decimal (base 10), we get to 9 in single-digits. For the next higher number, we shift everything over by 1, then reset the leftmost digit to 0. That's 10. Hexadecimal goes up to 15, or F. So once you go one beyond F, it's denoted as 10. This "10" translates to (1 * 16) + (0 * 1), or 16 in decimal. If we want to denote 18 in hexadecimal, it's 12 (1 * 16) + (2 * 1). So for 9D and BE, look to the left. Notice how 9 is smaller than B? That's why the extra 1 was added. 19D will be bigger than BE, so you can subtract them. Or, if you're on Windows, fire up Calculator, switch to Scientific, then hexadecimal (you'll know it's correct when you see letters), and do the calculations there. Quote Link to comment Share on other sites More sharing options...
Callie Posted January 25, 2020 Author Share Posted January 25, 2020 (edited) 28 minutes ago, eclipse said: In regular decimal (base 10), we get to 9 in single-digits. For the next higher number, we shift everything over by 1, then reset the leftmost digit to 0. That's 10. Hexadecimal goes up to 15, or F. So once you go one beyond F, it's denoted as 10. This "10" translates to (1 * 16) + (0 * 1), or 16 in decimal. If we want to denote 18 in hexadecimal, it's 12 (1 * 16) + (2 * 1). I think I understand this part. 0 ->9, 10=A ... F=15, 10=16.... 14 =20 2. "So for 9D and BE, look to the left. Notice how 9 is smaller than B? That's why the extra 1 was added. 19D will be bigger than BE, so you can subtract them. Or, if you're on Windows, fire up Calculator, switch to Scientific, then hexadecimal (you'll know it's correct when you see letters), and do the calculations there." - "Notice how 9 is smaller than B? " cause B is 11 larger than 9 , right? - "That's why the extra 1 was added. 19D will be bigger than BE", I think I know how it is larger now, but I have to read the wiki you give me to know the way to caculate to get the fast result - "if you're on Windows, fire up Calculator", thanks, it works perfectly so if i want chrom strength is 80%, i will let C2(80%) + EF(his Encrypted Enemy growth) = 1b1, But u say we should not remove 1 in the left, so the answer is b1(write B1 in his Encrypted Player Growth) Edited January 25, 2020 by Qewe Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted January 25, 2020 Share Posted January 25, 2020 (edited) @eclipse Thank you for helping me explain, I dont feel like im doing the greatest job. What I said was kinda jumbled, so I suppose the general idea didn't get across. Edited January 25, 2020 by lightcosmo Quote Link to comment Share on other sites More sharing options...
Callie Posted January 25, 2020 Author Share Posted January 25, 2020 (edited) I dont know how to delete this comment.... Edited January 25, 2020 by Qewe Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted January 25, 2020 Share Posted January 25, 2020 13 minutes ago, Qewe said: no, it is my false. cause im very to this , so i kinda hard to understand. I just need more time to understand . at the start, I want my female avatar have growth rate like this: HP Str Magic Skl Speed Luck Def Res 30% 80% 80% 80% 30% 80% 30% 30% her Player Growth :CD 8C 26 E5 A0 89 96 F5 her Enemy Growth: CB 8A 55 14 CF 9E 59 18 So it would be: wait a second, i will count it It's not your fault, your learning something new, it's usually difficult the first time. Alright, I'll see what you get when you get that far. Quote Link to comment Share on other sites More sharing options...
Callie Posted January 25, 2020 Author Share Posted January 25, 2020 (edited) at the start, I want my female avatar have growth rate like this: HP Str Magic Skl Speed Luck Def Res 30% 80% 80% 80% 30% 80% 30% 30% her Player Growth :CD 8C 26 E5 A0 89 96 F5 her Enemy Growth: CB 8A 55 14 CF 9E 59 18 So I have to edit her Playler Growth to: HP Str Magic Skl Speed Luck Def Res 08 4C 17 D6 0C 60 96 55 (C2+CB=108, (C2+8A=14C (C2+ 55=117 (C2+ 14=D6) (3D+ CF=10C (C2+ 9E= 160 (3D+ 59=96) (3D+ 18=55) but remove 1 but remove 1 but remove 1 but remove 1 but remove 1 so it become so it become so it become so it become so it become 08) 4C) 17) 0C 60 I think I need to use "encryted enemy growth" + % growrate you listed( 3d= 30%, C2=80%) = "encryted player growth" that I need to edit. and what is avatar_N ? (below avatar_F) Sword level = 6 is level E rank , right? what is the number for B, C,A,S rank ? Edited January 25, 2020 by Qewe Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted January 25, 2020 Share Posted January 25, 2020 I'm not 100% sure but it looks right so far. Avatar_N, Im not really sure. Quote Link to comment Share on other sites More sharing options...
Callie Posted January 25, 2020 Author Share Posted January 25, 2020 (edited) wait....!!! i think something wrong... two level up I only increase hp point @@ what have I do wrong ?? HP Str Magic Skl Speed Luck Def Res 30% 80% 80% 80% 30% 80% 30% 30% Avata_ F My player scrypted growth is A9 F9 87 42 8C E6 72 FD My enemy scrypted growth is 6A 35 F4 AF 7E 39 F8 83 please take a look... Edited January 25, 2020 by Qewe Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted January 25, 2020 Share Posted January 25, 2020 You should have A7 F7 B6 71 BB FB 35 C0 6A 35 F4 AF 7E 39 F8 83 Quote Link to comment Share on other sites More sharing options...
Callie Posted January 26, 2020 Author Share Posted January 26, 2020 (edited) 4 hours ago, lightcosmo said: You should have A7 F7 B6 71 BB FB 35 C0 6A 35 F4 AF 7E 39 F8 83 i caculated again and that correct this time... I dont know why I caculated all wrong that time@@ thanks Can I make a cleric use sword ? I tried to set Lissa sword rank to "6" like robin, which mean "E" rank i think. but that is not work . Edited January 26, 2020 by Qewe Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted January 26, 2020 Share Posted January 26, 2020 Glad to help! And I don't think you can add weapons to classes since they lack the sprites to use them. Not sure, really. Either way, I assume you would need to edit the class for that. Quote Link to comment Share on other sites More sharing options...
Callie Posted January 26, 2020 Author Share Posted January 26, 2020 (edited) 1 hour ago, lightcosmo said: Glad to help! And I don't think you can add weapons to classes since they lack the sprites to use them. Not sure, really. Either way, I assume you would need to edit the class for that. thank you. Edited January 26, 2020 by Qewe Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted January 26, 2020 Share Posted January 26, 2020 11 hours ago, Qewe said: thank you. You're welcome! Let me know if it worked this time! Quote Link to comment Share on other sites More sharing options...
Callie Posted January 26, 2020 Author Share Posted January 26, 2020 (edited) . Edited January 27, 2020 by Qewe I want to delete this comment, cause something wrong, sorry Quote Link to comment Share on other sites More sharing options...
Callie Posted January 27, 2020 Author Share Posted January 27, 2020 (edited) On 1/26/2020 at 11:38 PM, lightcosmo said: You're welcome! Let me know if it worked this time! ... Pls take a look. this time I will test with Sumia. I will make all her stat growth become 45%. so Encryted enemy growth + 91 (45%) . really need u confirm it correct or not... so I will be confident more to change other charater growrates Encryted player growth 48 43 9E 11 DC FA 73 D1 Encryted enemy growth 77 06 C1 80 4B 0A D5 94 New Encryted player growth 08 97 52 11 DC 9B 66 25 Edited January 29, 2020 by Qewe Quote Link to comment Share on other sites More sharing options...
Callie Posted January 28, 2020 Author Share Posted January 28, 2020 On 1/26/2020 at 11:38 PM, lightcosmo said: Where have u been.,, @@, please take a look at my caculate above.... Quote Link to comment Share on other sites More sharing options...
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