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Hawkwing

Do Three Houses Characters Talk Less in Battle?

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Since starting Fire Emblem: Three Houses, I've been noticing small details ranging from gameplay to presentation from the 3DS games at least that were either retained or absent in this one. Some of the exclusions were understandable, while others were less so. One of the things I observed was that characters in Three Houses tended to speak less in battle when compared to the 3DS games. I can think of a few reasons for why this may be the case, although I am curious if other's share a similar opinion and/or if I simply haven't encountered many situations where the units do speak up in battle.

Now, in Shadows of Valentia may have the most chatty Fire Emblem cast that doesn't include written dialogue. They comment on enemies missing, failing to hit themselves, their allies doing well or needing healing, and there are a number of unique quotes between units that were close to each other, such as Forsyth and Python, Mae and Boey, Luthier and Delthea, and so on. I wouldn't be surprised if the increased battle quotes were a way of compensating for the lower quantity of support conversations in Echoes, as well as how not every character would be active in the story after a certain point.

In contrast, characters in Three Houses speak up a lot more in both the story and in side conversations such as during exploration, support conversations, group activities, and so on. Players can still get an idea of what characters are like even if they are outside of their class. Because of this, perhaps the developers though that having units talk a lot in battle would be redundant or unnecessary, and/or that there was enough dialogue in this game and they didn't want to risk going over-budget with the voice acting (which may or may not have been a reason why the support conversations in Echoes were so short. There are several potential explanations for that).

From a different angle, while the characters may not have commented upon the enemy or themselves missing an attack, Awakening and Fates did have the pair-up system.This allowed units to say something before the battle, when defending their ally or attacking in a dual strike, and characters had a different set of quotes if their partner defeated the enemy. Meanwhile, the adjutant system in Three Houses rarely activates and I'm not certain if there even is any unique quotes for when it does occur. It is small, but it does result in there being less potential things for units to say, which becomes more noticeable when making comparisons.

With that said, I am still on my first playthrough of Three Houses, and while there are several things about the game I can say for certain that I like or don't like, I am largely taking a "wait-and-see" approach towards the game. I don't know all the ins and outs  yet, so perhaps the characters in Three Houses do pipe up more often in battle that I initially thought, and I quite simply haven't encountered situations where they would often do so. Again, I'm curious about what other peoples have to say regarding the topic.

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The dialogue three houses has are dodge/no damage quotes, Crit quotes, receive healing/helpful status effect, Gambit quotes, Assisting gambit quotes, after battle quotes, 3 select unit quotes depending on hp and will also comment if a nearby ally crits. A lot of these also change after timeskip as well. I think it's enough, they may not have the ally miss or unique ones between units, but there are plenty of new quotes that other games didn't have, gambit quotes being most prominent. I've never really thought to myself that my team is too silent.

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The only way I would call things too quiet is were during tense parts of battles, usually after engaging the boss, all talking stops. Then it's too quiet. But normally, there's plenty of chatter.

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