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If new classes were added in a further dlc pack after wave 4, what classes would you want?


Gordin
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Even though it does not seem likely we'll be getting a new dlc after wave 4, one can dream~ The master classes are awfully lacking, even after the 4 new dlc advances classes. I've made some personal classes I'd think would add a lot to the game and just allow us to customize our characters more. Let me know what you think and which classes you would love to see added to the game!

 

Malig Knight: (Aka: Let me make hubert a viable flier and help him achieve his dreams damnit)
(Axe, Magic and Flying Master class. A+ Flying, A Reason, B Axes)
Class Growths:
+10% HP, +10% Str, +10% Magic, +5% Def, -5% Charisma
Abilities: Black Tomefaire, Dark Tomefaire, Canto
Mastered Ability: Armored Blow

Dread Fighter
Master Class
C+ Axe, A+ Reason, C+ Bows
+10% HP, +5% Mag, +5% Str, +5%, Skill +10%, Charisma +5%
Axefaire, Black Tomefaire,  Bow Range +1
Mastered Ability: (Combat Art: Bows: Magical Shot; , Basicly Hunter's mark but using magical damage)

Baron:
Master Class
A Reason, A Armor
+40% HP, +5% Strenght, +10% Magic, +10% Def, +5% Res, +10% Charisma, -10% Speed
Black Magic Range +1, Dark Magic Range +1, Weight -5
Mastered Ability: Great Shield (Has a Def% chance to just block an attack when foe initiates combat)

Master of Arms
Master Class
B Swords, B Lances, B Brawling
+30% HP, +10% Str, +10% Str, +5% Skill, +5% Def, +5% Charm
Swordfaire, Lancefaire, Brawlfaire
Mastered Ability: Bowbreaker

Holy Bowman
Master Class
A in Bows, A in Faith
+20% Hp, +10% Str, +5% Magic, +10% Skill, +5% Charm
Bowrange +2, White Tomefaire, White Magic Uses x2
 

 

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I feel there are plenty of classes now, but just for fun I feel like making some.

Vanguard
Master class
S in swords, A in Axes
Swordfair, Axefair, Weight-5
Mastered ability: Aether (skl/2% chance your attack ignores half your opponent's defense, and you heal a quarter of the damage done)

Great Lord
Advanced Class (Claude, Dimitri, Edelgard, Yuri only)
B in Lances, Swords, Axes OR Bows
Inspire (adjacent allies gain +10 avoid and hit), leader (Gain double authority points), Charm
Mastered ability:  True ruler (activated abilities activate twice as much)

Marshall
Master Class
Armor A, Axe B, Lance B
Axefair, Weight-8, armored blow, Provoke (enemies are more inclined to attack this unit)
Mastered Ability: Luna (skl% chance to ignore half the opponent's defense/resistance)
 

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Tactician
Spoiler
Tactician Requirements: C in Authority, D in Reason. Level 10.
Tactician Proficiencies: Sword +1, Reason +1, Authority +2
Tactician Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
25
6
8
7
7
6
4
4
10
Tactician Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
0%
5%
10%
0%
0%
0%
0%
0%
15%
Tactician Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
0
1
1
0
0
0
0
0
2
Tactician Class Abilities:
Charisma
When allies adjacent to unit enter combat, allies receive -3 Damage.
Mastery Ability: Tactical Advice
When user is an adjutant, lead unit’s Accuracy raise by 10.
 

Grandmaster

Spoiler

 

Grandmaster Requirements: B+ in Swords, A in Reason, A in Authority. Level 30
Grandmaster Proficiencies: Sword +3, Reason +3, Authority +3
Grandmaster Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
32
14
17
15
15
13
14
14
20
Grandmaster Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
10%
10%
15%
0%
0%
0%
0%
0%
20%
Grandmaster Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
1
2
3
1
1
0
1
1
5
Grandmaster Class Abilities:
Charisma
When allies adjacent to unit enter combat, allies receive -3 Damage.
Solidarity
Increases the Crit Chance and Crit Avoid of adjacent allies by 10.
Ignis
Adds half of the unit's Magic stat to their Strength when using a physical attack. Adds half of the unit's Strength to the unit's Magic when using a magic attack. Trigger % = Dex stat.
Mastery Ability: Rally Spectrum
Increases the Str, Mag, Spd, Def, Res of one ally by 2 and his Dex, Luck and Charm by 4 for one Turn.

 

Dark Falcon

Spoiler
Dark Falcon Requirements: C in Lance, A in Reason, B+ in Flying. Level 30
Dark Falcon Proficiencies: Lance +3, Reason +3, Flying +3
Dark Falcon Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
32
12
18
14
18
12
12
16
Dark Falcon Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
0%
5%
15%
0%
15%
0%
0%
5%
10%
Dark Falcon Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
0
2 (1)
4
1
4 (2)
0
0
2
0
Dark Falcon Class Abilities:
Dark Tomefaire
Might +5 when Dark Magic is equipped.
Canto
After performing an action, the user can use their leftover movement.
Avoid +10
Increases Avoid by 10.
Mastery Ability: Galeforce
Allow the user another full action after defeating an enemy without assistance during the user's phase.

Valkyrie

Spoiler
Valkyrie Requirements: C in Lance, A in Faith, B+ in Flying. Level 30
Valkyrie Proficiencies: Lance +3, Faith +3, Flying +3
Valkyrie Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
32
12
16
14
16
14
12
18
Valkyrie Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
5%
0%
10%
0%
10%
0%
0%
15%
10%
Valkyrie Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
0
1 (0)
3
1
3 (2)
1
0
4
0
Valkyrie Class Abilities:
White Tomefaire
Might +5 when White Magic is equipped.
Canto
After performing an action, the user can use their leftover movement.
Avoid +10
Increases Avoid by 10.
Mastery Ability: Slayer
White Magic and Physical Attack now deal Effective Damage against monsters.

Weapon Master

Spoiler
Weapon Master Requirements: A in three weapons between Swords, Lances, Axes and Bow. Level 30
Weapon Master Proficiencies: The 3 highest ranking weapons during the promotion +3, the one left +2.
Weapon Master Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
32
15
10
14
12
10
12
12
Weapon Master Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
20%
10%
0%
5%
5%
0%
0%
0%
0%
Weapon Master Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
2
2
0
2
1
0
0
0
0
Weapon Master Class Abilities:
Weaponfaire
Might +5 when equipped with a Weapon.
Weaponbreaker
Grants Hit/Avo +20 when facing a weapon.
Mastery Ability: Life and Death
During battles, damage inflicted +10, damage received +10.
Mastery Ability: Weapon Master's Strike
Effective against all foes. Usable with any weapons.
 
Dur Cost
Mt
Hit
Avoid
Crit
Range
-5
+3
+30
 
 
1

General

Spoiler
General Requirements: C in Swords, Lances or Axes, A in Heavy Armor, A in Authority. Level 30
General Proficiencies: Highest rank weapon between Sword, Lance and Axe on promotion +3, Heavy Armor +3, Authority +3
General Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
35
17
10
13
10
10
17
12
18
General Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
30%
10%
0%
0%
-10%
0%
15%
5%
15%
General Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
5
2
0
0
-3
0
6
1
4
General Class Abilities:
Charisma
When allies adjacent to unit enter combat, allies receive -3 Damage.
General
Nullifies instant death effects and halves damage from enemy gambits.
Pavise
Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat.
Mastery Ability: Commander
Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.

Lancer

Spoiler
Lancer Requirements: C in Lance. Level 10
Lancer Proficiencies: Lance +2.
Lancer Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
26
10
6
8
6
5
6
4
Lancer Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
10%
5%
0%
5%
5%
0%
5%
0%
5%
Lancer Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
2
1
0
1
1
0
1
0
0
Lancer Class Abilities:

Halberdier

Spoiler

Halberdier Requirements: A in Lance. Level 20.

Halberdier Proficiencies: Lance +3.
Halberdier Base Stats:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
32
15
8
15
15
10
12
12
Halberdier Growth Rates:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
20%
10%
0%
10%
10%
0%
10%
5%
10%
Halberdier Stats Modifiers:
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Charm
3
2
0
2
2
0
2
2
0
Halberdier Class Abilities:
Lancefaire
Might +5 when a lance is equipped.
Lance Critical +10
Grants Crit +10 when using a lance.
Mastery Ability: Impale
Might increases based on user's Dexterity.
Dur Cost
Mt
Hit
Avoid
Crit
Range
-8
+6
 
 
+30
1

Trueblade (Can use Astra if learned), Sentinel (Can use Impale if learned), Berserker, Marksman (Can use Hunter's Volley if learned), Guru (Black Magic), Enchanter (Dark Magic), Exemplar (White Magic)

Requirements: S in X. Level 30.

Proficiencies: X +4.
Xfaire
Might +5 when X is equipped.
X Critical +10 (Physical)
Crit +10 when X is used.
X Magic Uses x2 (Magical)
Doubles the number of uses for X magic.
X Prowess LV 0
X Prowess Bonus are doubled.
Mastery Ability: X Weight
X Weight are halved.
Mastery Ability: Defiant Dex (Marksman)
Grants Dex +12 when HP is ≤ 25%.
Edited by Soroen
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1 hour ago, whase said:

Great Lord
Advanced Class (Claude, Dimitri, Edelgard, Yuri only)
B in Lances, Swords, Axes OR Bows
Inspire (adjacent allies gain +10 avoid and hit), leader (Gain double authority points), Charm
Mastered ability:  True ruler (activated abilities activate twice as much)

Great Lord is already a class, it's Dimitri's final class after High Lord.

Classes I would like:

Halberdier - Lance A

Vanguard - A Sword and A Axe

Malig Knight - A Axe, A Flying, and C Reason

Fell Star/Holy Vessel - Byleth's final personal class, unlocks after Chapter 13 in CF,  and Chapter 15 everywhere else. Called Fell Star in CF and called Holly Vessel everywhere else. Main colors are Black(FS) or White(HV) and the house's color.

Hunter - Sword A and Bow A

Holy Pegasus - A Flying, C Faith, and A Lance

Edited by Deathcon
Fixing
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On 1/27/2020 at 1:33 PM, Deathcon said:

Great Lord is already a class, it's Dimitri's final class after High Lord.

 

I tought that too, just rename them, some thing like *region name here* lord:

exemple:

Edelgard: Adastria lord: Axes, Armor, autority, sword and Reason

Dimitri: Fargos Lord:  Calvary, Lance autority,  and swords

Claude: Leicester Lord/Almayra prince (eigther one works) Bows, Axes, Flying and autority

Yuri: Abyss Lord: Swords, Faith, Reason and Autoriy

Byleth: Fódlan Lord: Swords, Brwaling, Faith and Autority

Edited by darkblade2814
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I think Bard could be actually really sick. Like think about it, a BAND CLASS where Byleth has to teach trombone or something to a selected student would be fantastic, for gameplay, meme potential, and in general fun. Make it happen IS! And it could be like a Lewyn Bard too, it doesn't have to be an Elfin/Nils one!

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Right now i think every class would step on an existing one niche or be something overpowered that should have never been considered in the context of 3H class system(coff... dark flyer... coff). 

I want a buff to swordmaster, not to put in the system a trublade class whose sole purpose is to be what the swordmaster should have been in the first place. 

A lance infranty class won't have much of niche when paladin exist, but at least is something we lack and won't be OP.

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Color Guard

Spoiler

 

Intermediate, requires C Authority

Infantry, can use some magic (like Noble/Commoner)

Stat Mods: +2 HP, +2 Luck, +4 Cha, +1 Mov

Growth Mods: +0.10 HP, +0.10 Luck, +0.20 Cha

Class Skills: Charm, Rally Spectrum (grants +1/+2 in every stat)

Mastery Skill: Distant Rally (can rally one ally at a distance of Cha/4)

 

Colonel

Spoiler

Advanced, requires A Authority

Infantry, can use some magic

Stat Mods: +3 HP, +2 Luck, +1 Def, +1 Res, +6 Cha, +1 Mov

Growth Mods: +0.10 HP, +0.10 Luck, +0.05 Def, +0.05 Res, +0.30 Cha

Class Skills: Charm, Gambit+1 (get one additional use per map on any gambit), Leader's Resolve (doubles the stat boosts provided by a batallion at < 1/3 endurance)

Mastery Skill: Gambit+1 (equippable, also stacks with the class skill)

 

Edited by Shanty Pete's 1st Mate
Growth mods to Colonel
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Malig Knight- Axes, Reason, and Flying

Adventurer- Bows and Faith

Halberdier -> Sentinel- Lances

Dread Fighter- Swords, Axes, and Reason

Baron- Reason, Axes, and Hvy. Armor

Sage- Reason and Faith

Bride-equivalent- Lances, Bows, and Faith

 

 

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I’d add in a proper on foot lance user.

Halberdier: Lancefaire, Pierce (Takes half of the opponents defence and adds to own damage. 1/2 of dexterity % to activate)      
 

Griffon knights primarily use bows (S) and swords (A) and gain better speed (just below Falcon knights) and attack (just below Wyvern knights) but have poor defences. Comparable to the defence of Falcon knights and resistance of Wyvern knights. Making them great for hit and run tactics. 
This would replace the ascetic that the kinshi knight had while still keep the niche as an anti flying unit that can fly.

For skills they would have Bowfaire, canto and Air superiority as their mastery skill. Which will increase hit and avoid by 20% when up against any flying units.

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Maybe make a lord equivalent of Gryphon Knight, replacing Dimitri's Great Lord Class with Gryphon Lord. After all, the Faerghus Flag has Loog riding a Gryphon and it'd be an interesting way to mirror him becoming "The Savior King" to his people.

Lance/Authority/Flying.

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Brawling dragon ! Mounted-Gauntlet class

Armored dragon! Flying-armor class 

Sorcerer! Infantry-male offensive magical master class.

And I know others have said it but, Baron ! please! this is inspire from the game where they first appeared and if we take heroes out of consideration, we haven't have a single armored mage since the beginning of the series! 

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