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Do you use different classes for characters during different run throughs?


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I am just curious if any of you change your classes for the same character each time you recruit. For instance, I ran Dorothea as a Gremory during my first run through. I liked her a lot so plan to recruit for my Golden Deer run and was thinking of going more the Mortal Savant track. I understand that different characters will function best in certain classes, but wondering if any of you run multiple builds for the same character.

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Absolutely. In fact, even on my first playthrough I did some twerks. (But I also recruited everyone, so you can say that things like 'Sniper Raphael' was just an extra)

-Holy Knight Ferdinand (probably one of the best units I ever had), Hero Sylvain, Warrior Lysithea, Swordmaster Marianne (she was really good too), Pegasus Mercedes, Wyvern Bernie (also known as 'Vengeance Nuke') and Ignatz being..possibly everything but Sniper (I was mostly hunting for skills, but Wyvern Ignatz was really fun).

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I'm doing one-class-track-only playthroughs, my first was a monk-maga-warlock-gremory only run, then I did a soldier-cavalier-paladin only run (with the added rule that everyone must carry a shield), then an fighter-archer-sniper-bow knight only run, and now I'm on a myrmidon-mercenary-swordmaster-mortal savant only run. Already planned my next run to be fighter-brigand-warrior-war master only.  (though before that the side-story dlc will be trickster path only if possible)

I mainly use my favorite units (Ingrid, Bernadetta, Alois, Ferdinand etc.), so yes, they get different classes for each playthrough.

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Most characters fit a role so i just try to keep it traditional. some characters ill play around with but reclassing was a thing i never liked. i rather give a character an identity. Dorothea anything but gremory is weird to me lol.

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The big wrinkle I have with this is that some units are more limited in terms of strengths, and thus in terms of which classes they can excel in than others.

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Among units I have used multiple times:

Lysithea went Monk->Mage/Priest->Warlock/Bishop->Gremory in GD, and Myrmidon->Thief->Assassin->Mortal Savant in CF.

Ferdinand went Soldier->Cavalier->Paladin->Great Knight in GD, and Myrmidon->Thief->Dancer in CF.

Annette went Monk->Mage->Dancer in GD, and Monk->Mage/Armor->Wyvern->Wyvern Lord in BL.

Ashe went Fighter->Brigand->Wyvern->Wyvern Lord in CF, and Soldier->Cavalier/Archer->Paladin->Bow Knight in BL.

Hilda went Soldier->Armor/Pegasus->Fortress/Wyvern->Wyvern Lord in GD, and Fighter->Brigand->Dancer in BL.

Linhardt went Monk->DarkMage/Priest->DarkBishop/Bishop in CF, and Monk->Mage/Priest->Bishop->HolyKnight in BL.

And to top it all off...

Byleth went Monk/Myrmidon->Priest/Thief->Enlightened One in GD, Soldier->PegasusKnight->Falcoknight in CF, and now Fighter->Mercenary/Brigand->Hero/Assassin/Warrior in BL.

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Probably the wackiest one I tried was a Dark Bishop!Caspar.  I wanted to stack his personal with Heartseeker, but unfortunately DB's Mov is fucking FOUR and for some stupid reason casters can't use Gauntlet weapons, to say nothing of the pain that was training his silly ass.  It wasn't a fun time.

 

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1 hour ago, EdeaCreamer said:

Probably the wackiest one I tried was a Dark Bishop!Caspar.  I wanted to stack his personal with Heartseeker, but unfortunately DB's Mov is fucking FOUR and for some stupid reason casters can't use Gauntlet weapons, to say nothing of the pain that was training his silly ass.  It wasn't a fun time.

 

It'd feel so much better if they swapped Lifetaker and Heartseeker. Heartseeker isn't very useful on a mage, but could translate excellently to a class like Grappler or Paladin.

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4 hours ago, Shadow Mir said:

The big wrinkle I have with this is that some units are more limited in terms of strengths, and thus in terms of which classes they can excel in than others.

Less than you'd think. For instance Dedue makes an excellent Wyvern Rider/Lord, despite the bane. He'll struggle to get Alert Stance+ but with his game of high defence and low speed, that was never his plan.

Anyway I often vary up what the characters I've played use, but not always. Sylvain has been a different class each time I've used him (Paladin, Dark Knight, Wyvern), while Dorothea I almost always leave in Warlock (might have made her Gremory once, I forget). It's nice to vary up classes though, gives you a better sense of what you think each one excels at. (The fact that [infantry melee] build has consistently underperformed [flier / bow knight] build on every physical character I've tried both on is why I don't have a very high opinion of infantry melee.)

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1 hour ago, Dark Holy Elf said:

(The fact that [infantry melee] build has consistently underperformed [flier / bow knight] build on every physical character I've tried both on is why I don't have a very high opinion of infantry melee.)

I'm kind of getting this - I've been trying to use Dimitri in his personal promotions, but finding that Paladin is just so much more useful for him than High Lord. I want extra move and cantoing away, dammit!

At the same time, though, I would assert not all physical infantry is built equally. Swordmaster, Warrior, Hero, and Fortress Knight all kinda suck, but I think there's a case for some units in Sniper (Hunter's Volley), Assassin (great move, speed, easy reqs), Grappler (great move, Fierce Iron Fist), and War Master (great skills, War Master's Strike). Or have you found these classes, too, to be lacking?

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Sniper's good! In fact my use of the word melee was intended to specifically exclude it. War Master and Assassin I do find kinda underwhelming though; Assassin really should have more speed than it does (only +2 on Wyvern Rider, +1 on Wyvern Lord, and +0 on Falcon Knight). Haven't seriously kept someone in Grappler before, maybe I should. But "kill things at range 1" is a niche that I feel I have well-covered already by units who either have more move or more utility.

(To be honest I kinda feel like fist-users are balanced around braves and brave combat arts not being in the game. Then you really would get meaningfully more power in exchange for not having range or a mount.)

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18 hours ago, Dark Holy Elf said:

Sniper's good! In fact my use of the word melee was intended to specifically exclude it. War Master and Assassin I do find kinda underwhelming though; Assassin really should have more speed than it does (only +2 on Wyvern Rider, +1 on Wyvern Lord, and +0 on Falcon Knight). Haven't seriously kept someone in Grappler before, maybe I should. But "kill things at range 1" is a niche that I feel I have well-covered already by units who either have more move or more utility.

(To be honest I kinda feel like fist-users are balanced around braves and brave combat arts not being in the game. Then you really would get meaningfully more power in exchange for not having range or a mount.)

I would say Assassin is plenty fast, the problem is just that "fliers too fast". But fliers being OP is a dead pegasus at this point, so no reason to press it.

As for brave weapons, they do exist, but are costly and don't have the best stats. With their weight, most units will only get 2 strikes in, whereas gauntlets offer 4 against a lot of enemies. Brave combat arts, I think there are only three of (Point-Blank Volley, Hunter's Volley, and Swift Strikes, right?). They're all among the strongest in the game, but generally come late (excepting C+ PBV on Cyril), are limited to either a few characters or a few classes, and cost quite a bit of durability.

Gauntlets, meanwhile, are available from early-game, have high durability in their own right, and are accessible to most characters and classes (not sure why they gimped mages on this though). Their light weight means they're the most consistent tool to getting a quad-strike in, and they tend to be more accurate than traditional Brave weapons. I've found them useful in obliterating a full bar from a monster, when no one else can. Not to mention having their own combat arts; Fierce Iron Fist's reputation precedes it, while I've gotten a ton of use out of One-Two Punch on Dedue and Alois.

I guess I should have noticed the word "melee" excluding Snipers, I was assuming it to be synonymous with "physical". Anyway, for the reasons aforestated, I still find Gauntlets to be quite useful, even in a game with other Brave Weapons and Brave Arts. But you're welcome to disagree.

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1 hour ago, Shanty Pete's 1st Mate said:

I would say Assassin is plenty fast, the problem is just that "fliers too fast". But fliers being OP is a dead pegasus at this point, so no reason to press it.

As for brave weapons, they do exist, but are costly and don't have the best stats. With their weight, most units will only get 2 strikes in, whereas gauntlets offer 4 against a lot of enemies. Brave combat arts, I think there are only three of (Point-Blank Volley, Hunter's Volley, and Swift Strikes, right?). They're all among the strongest in the game, but generally come late (excepting C+ PBV on Cyril), are limited to either a few characters or a few classes, and cost quite a bit of durability.

Gauntlets, meanwhile, are available from early-game, have high durability in their own right, and are accessible to most characters and classes (not sure why they gimped mages on this though). Their light weight means they're the most consistent tool to getting a quad-strike in, and they tend to be more accurate than traditional Brave weapons. I've found them useful in obliterating a full bar from a monster, when no one else can. Not to mention having their own combat arts; Fierce Iron Fist's reputation precedes it, while I've gotten a ton of use out of One-Two Punch on Dedue and Alois.

I guess I should have noticed the word "melee" excluding Snipers, I was assuming it to be synonymous with "physical". Anyway, for the reasons aforestated, I still find Gauntlets to be quite useful, even in a game with other Brave Weapons and Brave Arts. But you're welcome to disagree.

Yeah, Brave weapons don't have the best stats. Thing is, neither do gauntlets, which top out at 4 might.

I don't find gauntlets quad more easily than braves in practice. With, say 30 strength and Weight-3, you mitigate 9 points of weight already, so brave weapons only weigh you down from 2 to 5 points. The gap is eroded further by fliers having higher speed mods than fist classes. And then the further problem is that Fistfaire users can't get Darting Blow; units like Petra and Leonie are the best in the game at quadding, and I can't see fists being viable on them. Quad builds utterly obliterate monsters, especially when they strike a weakness (for some reason there are no fist-weak monsters?).

Gauntlets are solid enough early, though, I agree. I often keep them around as an option for high-strength characters like the lords, Byleth, Felix, and Catherine (and of course Dedue and Raphael, their "intended" users). But later on their advantages (weight, cost) become less relevant and their competition proliferates, and the class restrictions get more arduous.

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It depends on the character, but generally, I do change classes. A part of it is to expand on their NG+ options while another is to see how interesting it is for people to be in different classes. However, I haven't gone off the rails and make someone into a class they are not build for, or went all-in with a "mono-class" team.

I eventually plan on Byleth having mastered all the classes in both genders, but I haven't gotten around to my F!Byleth runs yet.

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4 minutes ago, Sire said:

It depends on the character, but generally, I do change classes. A part of it is to expand on their NG+ options while another is to see how interesting it is for people to be in different classes. However, I haven't gone off the rails and make someone into a class they are not build for, or went all-in with a "mono-class" team.

I eventually plan on Byleth having mastered all the classes in both genders, but I haven't gotten around to my F!Byleth runs yet.

Same here. Warlock Caspar is all kinds of silly.

For Byleth, if you've already trained their Faith and Reason, you'll just need one run where you focus on Flying, with a quick detour for Gremory.

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23 hours ago, Shanty Pete's 1st Mate said:

I would say Assassin is plenty fast, the problem is just that "fliers too fast". But fliers being OP is a dead pegasus at this point, so no reason to press it.

As for brave weapons, they do exist, but are costly and don't have the best stats. With their weight, most units will only get 2 strikes in, whereas gauntlets offer 4 against a lot of enemies. Brave combat arts, I think there are only three of (Point-Blank Volley, Hunter's Volley, and Swift Strikes, right?). They're all among the strongest in the game, but generally come late (excepting C+ PBV on Cyril), are limited to either a few characters or a few classes, and cost quite a bit of durability.

Gauntlets, meanwhile, are available from early-game, have high durability in their own right, and are accessible to most characters and classes (not sure why they gimped mages on this though). Their light weight means they're the most consistent tool to getting a quad-strike in, and they tend to be more accurate than traditional Brave weapons. I've found them useful in obliterating a full bar from a monster, when no one else can. Not to mention having their own combat arts; Fierce Iron Fist's reputation precedes it, while I've gotten a ton of use out of One-Two Punch on Dedue and Alois.

I guess I should have noticed the word "melee" excluding Snipers, I was assuming it to be synonymous with "physical". Anyway, for the reasons aforestated, I still find Gauntlets to be quite useful, even in a game with other Brave Weapons and Brave Arts. But you're welcome to disagree.

I would say the same of gauntlets, which top out at only 4 might. It doesn't help that the only classes with Fistfaire are male only. And out of the six units that have a strength in Brawling, Raphael sucks, and Byleth, Felix and Catherine have better things to do. Which only leaves Alois and Dedue. So long story short, I find gauntlets to be the Jeigan of weapon types - they're at their best early, but lose relevance as the game goes on to the point that I'd have to go out of my way to keep them relevant in the later stages of the game.

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13 hours ago, Shadow Mir said:

I would say the same of gauntlets, which top out at only 4 might. It doesn't help that the only classes with Fistfaire are male only. And out of the six units that have a strength in Brawling, Raphael sucks, and Byleth, Felix and Catherine have better things to do. Which only leaves Alois and Dedue. So long story short, I find gauntlets to be the Jeigan of weapon types - they're at their best early, but lose relevance as the game goes on to the point that I'd have to go out of my way to keep them relevant in the later stages of the game.

Re: Fistfaire being locked to male-only classes: you'll get no argument from me, it sucks. That Three Houses gender-locks certain classes is an aspect I'm no fan of. For those who get Fistfaire, though, remember that due to the Brave effect, that's 10 extra damage per round of combat (20 if doubling), versus 5/10 for spells and non-brave weapons. Similarly, boosts from skills like Strength+2 and Death Blow effectively have twice the impact. As do physical attack boosts from batallions. So while Gauntlets' Might sucks, there's much more that goes into damage calcs.

As for the Gauntlet specialists, you forgot Poland... er, I mean, Caspar. I'll concede that Raphael and Caspar are... not great units. But they're at their best, in my experience, when using Gauntlets. Felix is actually really good with them (note that his personal skill, and the Crest of Fraldarius, can activate with each strike). Catherine is debatable - she'll obviously do more damage with Thunderbrand (same for Felix or Byleth) assuming she quads, but keep in mind its uses aren't infinite. Having a pair of gauntlets may be useful for killing a low-defense enemy that she can't one-strike with a sword, like mages. Same for Byleth, although I'll concede that if you're taking Byleth down a mounted, flying, or magical course, Gauntlets won't be of use.

I would agree that Gauntlets are at their strongest early on (fewer mounts then, too), but still have found use for them into mid-, and even late-game. Of course, I won't tell you how to play, and if your experience has been different, that's understandable too.

Spoiler

It depends on the character, but generally, I do change classes. A part of it is to expand on their NG+ options while another is to see how interesting it is for people to be in different classes. However, I haven't gone off the rails and make someone into a class they are not build for, or went all-in with a "mono-class" team.

@Sire One "gimmick" I've discovered is, if I recruit a unit I'm not going to use in that playthrough, I'll give them a "jump start" on certain ranks, that I can then buy back in NG+. For instance, I had Annette train in Axe and Flying on CF, so I could get her to Wyvern more easily when I went BL. And I'm currently "background training" Catherine for Falcoknight, Shamir for Fortress Knight, and Seteth for War Master.

Edited by Shanty Pete's 1st Mate
Response to Sire
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