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Fire Emblem Thracia 776 SSS rank playthrough


anonymous776
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I recorded an SSS rank playthrough of FE5. I took 163 turns, played on normal mode, and did not use movement growth or movement stars. I prioritized safety over turncount, but recorded best-case-scenarios. I know most people here just care about getting the lowest turncount so I have some notes on that as well.
Here are the videos:
https://www.youtube.com/playlist?list=PLjiK2hBPwZdHKtH-kd8TQegZrA8GsElEr

Here are my turncounts:
ch1 - 4
ch2 - 4
ch2x - 8
ch3 - 6
ch4 - 13
ch4x - 8
ch5 - 15
ch6 - 7
ch7 - 7
ch8 - 4
ch8x - 0
ch9 - 2
ch10 - 6
ch11 - 4
ch11x - 2
ch12 - 2
ch12x - 5
ch13 - 5
ch14 - 10
ch14x - 0
ch15 - 2
ch16a - 2
ch17a - 2
ch18 - 9
ch19 - 1
ch20 - 15
ch21 - 1
ch21x - 5
ch22 - 1
ch23 - 1
ch24 - 6
ch24x - 3
ch25 - 3
total - 163

As for an elite mode SSS route that prioritizes turns over reliability here are the turncounts I would expect:

ch1 - 4
ch2 - 4
ch2x - 7
ch3 - 6
ch4 - 9
ch4x - 5
ch5 - 11
ch6 - 6
ch7 - 6
ch8 - 2
ch8x - 0
ch9 - 2
ch10 - 2
ch11 - 3
ch11x - 2
ch12 - 2
ch12x - 5
ch13 - 1
ch14 - 10
ch14x - 0
ch15 - 2
ch16a - 2
ch17a - 2
ch18 - 7
ch19 - 1
ch20 - 15
ch21 - 1
ch21x - 3
ch22 - 1
ch23 - 1
ch24 - 6
ch24x - 3
ch25 - 3
total - 134

 

I am looking for information on potential improvements to this run, either to increase reliability or to decrease turncount. Please let me know what I've missed.

Edit: added turncounts for unreliable route

Edited by anonymous776
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Even if there is nothing different about my playthrough I hope to have a thread where I learn more about optimizing FE5.

I do think this playthrough recording represents a slightly different type of FE5 playthrough compared to what I've seen online. All the FE5 content I have been able to find falls under either casual playthroughs or LTC runs that consider only a best case scenario no matter how unlikely to occur, and I feel like the game deserves to have some footage of different playstyles on youtube. Furthermore some chapters in my playthrough are completed in fewer turns that I have seen in other runs that don't involve movement growth or movement stars. Even chapters that are completed in the same number of turns elsewhere may have a different approach, different resource allocation, different units used, etc. Everyone plays FE a bit differently, after all.

Regardless, it's entirely possible that there are other runs out there that do the same thing but better. I hope any such runs could be brought to my attention because I would enjoy watching them. I would appreciate it if any knowledgeable FE5 players from this forum would enlighten me about potential turnsaves and other improvements.

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I mean, the sentiment is nice.  But the explanation is lacking - either in the video description or in the first post (though you may have to split it into two, depending on how wordy you get).  If you want to differentiate yourself, TELL me what "different resource allocation" is, and why you gave (insert item) to (insert unit).

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Good idea, I should add info about staff use and other resource distribution so people can compare. Square brackets denote optional / potential resource use.

Promotions: Fin (ch7), Asvel (ch7), Safy (ch10), Salem (ch14), Homer (ch14), Sara (ch20), Tina (ch20), Linoan (ch21), Mareeta (ch24)

Units sent to prison: Chapter 3 - Tanya; Chapter 5 - Dalsin; Chapter 7 - Hicks; Chapter 9 - Halvan, Ronan, Bryton, Makua, and Alva; Chapter 19 - Sleuf, Ralph, Glade, Safy, Eda, Kain, Fergus, Robert, and Amalda

Repair staff use by chapter: 11 (warp), 12 (warp), 15 (sleep), 16a (warp), 17a (warp)

Warp staff use: 10 (Asvel+Nanna), 10 (Leaf), 11 (Dagda+Othin), 11 (Leaf), 11x (Dagda+Leaf), 12 (Fin+Leaf), 12x (Lara), 12x (Fin+Leaf), 16a (Homer+Nanna), 16a (Leaf), 16a (Leaf), 17a (Dean), 17a (Homer), 17a (Leaf+Nanna), 18 (Ralph), 19 (Sleuf), 21 (Homer), 21 (Linoan), 21 (Leaf), 21x (Pahn), 21x (prisoners), 22 (capture boss), 22 (warp staff), 22 (rescue staff), 22 (Leaf), 23 (Dean), 23 (flying capture), 23 (Linoan), 23 (Leaf), 24 (Pahn), 24 (Linoan), 24x (Leaf), 24x (Lara), 24x (Linoan), 24x (Asvel), 24x (Galzus), 25 (dark mage in front of final boss), 25 (final boss), 25 (Leaf)

Rewarp staff use: 21x (to inner cell), 21x (out of inner cell), [24 (to help with civilian transport)], 24x (to escape), 24x (to escape), 25 (to Eins' switch)

Rescue staff use: 16a (Karin), 18 (Homer+Leaf), 21x (prisoners), 21x (prisoners), 21x (prisoners), 21x (Pahn), 24 (Cyas+Lara), 24x, 24x, 24x, 24x, 24x

Thief staff use: 16a (sleep sword), [18 (BLD ring, if necessary)], 21x, 22, [25 (final boss)]

Sleep staff use: 12 (by enemy salem), 12x (trude), 14 (ballista), 16a (ballista), 17a (dark mage), 17a (misha), [24 (used by amalda)], 25 (zwei), 25 (funf), 25 (drei), 25 (master axe armor), 25 (master axe armor), [25 (zwolf, poison lance armors, anyone else)]

Silence staff use: [18 (dark mage)], 21x (boss), 21x (bishop), 21x (bishop), [21x (mage)], 23 (dark mage), 24 (dark mage), 24 (dark mage), 24 (dark mage)

Berserk staff use: 24 (sleep sword mercenary)

Unlock staff use: 12x (knight proof), 18 (door), 18 (BLD ring), 21x (unlock staff), 21x (door), 21x (door), 21x (knight proof), 25 (door), 25 (door)

M up staff use: [11x (dagda)], 12x and 14 (use by salem), 17a (sleep dark mage), [17a (homer)], [18 (ralph)], 21 (homer), [21x (tina)], 22 (tina), [23 (linoan)]

Holy water use: [5 (nanna)], [10 (fin)], [13 (fred)], 18 (homer), 21x (pahn),

Stamina drink use: 11x (Safy), 15 (Lara), 19 (Sleuf), 22 (Tina), 22 (Linoan), 22 (Sara), 25 (Sara)

Skill manual use: Elite - Safy

Stat booster use: Speed ring - Leaf, Life ring - Safy, Life ring - Nanna, Skill ring - Tina, [Speed ring - Xavier]

I can't say exactly how this differs from every other playthrough out there but I hope other SSS players can identify any differences between their own runs and we can discuss what is more optimal, how to combine our experiences to make an even better route, etc.

 

Edit: added ch4x 6-turn

Edited by anonymous776
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