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FIRE EMBLEM: THREE HOUSES. Create or bring any of your own preferable "Master Class".


illegal knight
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Me and my friends which were played the FE3H has their own opinions about the character's class-features. Long story short, one side needs more freedom for any character-build and the other side needs more in-game uniqueness. In other words, one side needs the less genderlocked classes (as IF/Fates) while the others worshipping the genderlocked classes. All of us finally made the six main fanmade Master Classes for fun. All of these fanmade Master Classes are genderlocked and provides the various Mastery skills equally for any character regardless their gender. Regardless any stats base or builds, we tried to made them balanced and we still obligated to following the "rules" as the entire fanmade master classes should be:
1. Two kinds Proficiencies at minimum. 2. Four kinds of Proficiencies at maximum.
3. Three kinds of class Abilities at max.
4. Two or three kinds of the Certification Requirements at minimum.
5. Two kinds of Skill Masteries at max.
6. No unique abilities and masteries which exclusively possessed by the protagonist, any lord, and any enemy units (including "Counterattack") allowed.
7. Flying and Riding classes must have "Canto" on one of their three Abilities slot.

This is the templates which only for easier to make the fanmade Master Class. So, no insisting for using it at all.

[MASTER CLASS NAME]
- (Optional. A small description of the class)
Proficiencies:
▪ (Two kinds of at minimum, four kinds at maximum.)
Certification Requirements: (Two or three kinds of expertise levels which obviously has something to do with the class)



Abilities: (Three kinds at max. while the "Canto" skill would be taken one slot if the class is the Riding or Flying type.)



☆Mastery: (Optional. Two kinds at max.)
Note: (Empty means the unisex class without it's own magical capability.)

__________
[nb.: We aren't sure if this thread is really "qualified" for the General / FE3H thread or not. So, better if we just posting it here than sorry.]

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DRAGON LORD
- the terrifying armored airborne knight.
Proficiencies:
▪ Lance [+3], Axe [+3], Heavy Armor [+3], Flying [+3]
Certification Requirements:
▪ Axe level at A or higher
▪ Heavy Armor level at B+ or higher
▪ Flying level at A or higher
Abilities:
▪ Canto
▪ Lancefaire
▪ Axefaire
☆Mastery: Darting Blow, Uncanny Blow
Note: Male only.

BATTLE MASTER
- since she was forbidden to become an HERO or WAR MASTER, then...
Proficiencies:
▪ Sword [+3], Axe [+3]
Certification Requirements:
▪ Sword level at A or higher
▪ Axe level at A or higher
Abilities:
▪ Vantage
▪ Critical +20
▪ War Master's Strike*
☆Mastery: Deviant Str, Quick Riposte
Note: Female only.

SKY HUNTER
- the combative hunter who rodes on his chestnut pegacorn.
Proficiencies:
▪ Sword [+3], Bow [+3], Flying [+3]
Certification Requirements:
▪ Sword level at A or higher
▪ Bow level at B+ or higher
▪ Flying level at A or higher
Abilities:
▪ Canto
▪ Swordfaire
▪ Hunter's Volley*
☆Mastery: Triangle Attack, Deviant Avoid
Note: Male only.

BOW FIGHTER
- the sapper which literally the fighter with her powerful bow.
Proficiencies:
▪ Brawl [+3], Bow [+3]
Certification Requirements:
▪ Brawl level at B+ or higher
▪ Bow level at A or higher
Abilities:
▪ Fistfaire (increase the Onager's Mt. by +5)
▪ Bowfaire
▪ Bowrange +2
☆Mastery: Unarmed Combat, Tomebreaker
Notes: Can use Onager. Female only.

SAGE KNIGHT
- the versatile magical sword knight.
Proficiencies:
▪ Sword [+3], Reason [+3], Faith [+3], Riding [+3]
Certification Requirements:
▪ Reason level at A or higher
▪ Faith level at A or higher
▪ Riding level at B+ or higher
Abilities:
▪ Canto
▪ Black Magic Uses ×2
▪ White Magic Uses ×2
☆Mastery: Defiant Mag, Transmute
Notes: Can use magic. Male only.

RUNE DANCER
- supporting in while assaulting out?
Proficiencies:
▪ Sword [+2], Authority [+2]
Certification Requirements:
▪ The unit already has the DANCER class
▪ Faith level at B+ or higher
▪ Dark Seal
Abilities:
▪ Dance
▪ Heartseeker
▪ White Magic Heal +10
☆Mastery: Poison Strike, Lifetaker
Notes: Can use magic. Female only. No SONGSTRESS class since it's basically the name of Dorothea's personal ability.

* Extra note:
As the Mastery Skill which basically unusable for the other classes, it has been put on the Abilities template in order to make it works on the current classes.

All of those classes were strictly made by following and according on the wikis with this website. We realised many people might be totally disagreed or even against our fanmade classes. But that's fine. Beside we playing the FE-games for fun, we also find that the creativity is also equally fun as well. We also knew that we are absolutely flawed (including bad english) here. So, anyone here who find the fun things on creativity may also creating the new or bringing the other FE's classes as long as they became the "Three House's styles" here. Thank you.

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REAVER
- the great warrior who excells on their axe and bow.
Proficiencies:
▪ Axe [+3], Bow [+3]
Certification Requirements:
▪ Axe level at A or higher
▪ Bow level at A or higher
Abilities:
▪ Axefaire
▪ Bowfaire
▪ Bowrange +2
☆Mastery: Axe Avoid +20, Bow Avoid +20
Note: -

MARSHALL KNIGHT
- the walking concrete wall who has the role as the main defensive core.
Proficiencies:
▪ Sword [+3], Lance [+3], Axe [+3], Heavy Armor [+3]
Certification Requirements:
▪ Sword level at B+ or higher
▪ Axe level at B+ or higher
▪ Heavy Armor level at A or higher
Abilities:
▪ Swordfaire
▪ Lancefaire
▪ Axefaire
☆Mastery: -
Note: -

WAR DRUID
- Master of magecrafts which adept with their lance.
Proficiencies:
▪ Lance [+3], Reason [+3]
Certification Requirements:
▪ Axe level at A or higher
▪ Reason level at A or higher
Abilities:
▪ Lancefaire
▪ Black Tomefaire
▪ Dark Tomefaire
☆Mastery: -
Note: Can use magic.

LANDSKNECHT
- The masterful soldier of fortune.
Proficiencies:
▪ Sword [+3], Lance [+3]
Certification Requirements:
▪ Sword level at A or higher
▪ Lance level at A or higher
Abilities:
▪ Swordfaire
▪ Lancefaire
▪ Terrain Resistance
☆Mastery: Sword Avoid +20, Lance Avoid +20
Note: -

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Vanguard:

Inspired by a legendary warrior that visited Fodlan from a distant land, these masters of combat are always the first onto the battlefield. Vanguards are true one-man armies.

Proficient: Sword, Axe, Authority

Requirements:

  • Sword A or Higher
  • Axe C or Higher
  • Authority A or Higher

Class Abilities:

  • Swordfaire
  • Vantage
  • Offensive Tactics

Mastered Ability:

General

Mastered Art:

Aether: Durability Cost: 5, Might: +0, Accuracy: +0, Avoid: +0, Range: 1. Two consecutive hits: the first hit heals for half the damage inflicted, and the second negates enemy defense. 

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Winged Hussar
- Taking after an ancient servant of Swirls, the Hussars are the finest cavalry units in the history of Fodlan.
Proficiencies:
▪ Swords, Lances, Axes
Certification Requirements: (Two or three kinds of expertise levels which obviously has something to do with the class)
▪ Riding A+ or Higher
▪ Lance A or Higher
▪ Sowrd A or Higher
Abilities: 
▪ Canto
▪ Swordfair
▪ Lancefair
Mastered Abilty: -Wings of Seiros: Negates Bow Damage.

 

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SUMMONER:
- (A sage who has mastered the art of commanding the unknown)
Proficiencies:
▪ Reason [+3], Faith [+3], Authority [+3]
Certification Requirements:
▪ Reason A+ or higher
▪ Authority B+ or higher
Abilities: 
▪ Summon: Grants Summon art. User summons 1-4 phantoms per turn at the cost of 1/4 HP. Strength of phantoms is relative to the user.
▪ Black Magic Range +1
▪ Stealth
☆Mastery: [Ability:] Transmute, [Art:] Healing Focus
Note: Can use magic.

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