404kain Posted March 3, 2020 Share Posted March 3, 2020 (edited) Hey all, does anyone know how important the snow that restricts unit movement in Pale Flower of Darkness is? Like, if the movement penalty was removed, would it mess with the map design or enemy placement at all? Edited March 9, 2020 by 404kain Quote Link to comment Share on other sites More sharing options...
Fëanen Posted March 3, 2020 Share Posted March 3, 2020 You'd be able to cover the map faster, so the recruitment conditions for Karel rather than Harken might be a bit easier. I can even see Harken requiring a bit of slowing down and dawdling to recruit, but it'd take playtesting to know for sure. Quote Link to comment Share on other sites More sharing options...
404kain Posted March 3, 2020 Author Share Posted March 3, 2020 I see. Maybe changing the recruitment condition would rectify that problem Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 3, 2020 Share Posted March 3, 2020 Honestly, I think getting rid of the weather would be an improvement, given all it does is slow everything to a crawl. Which I find especially infuriating in Kenneth's version, given that you have two long-range magic users to deal with. Quote Link to comment Share on other sites More sharing options...
Benice Posted March 3, 2020 Share Posted March 3, 2020 (edited) In Jerme's map, I don't mind that much, but yeah, it is annoying. I would have liked this map a fair amount without the weather or requirements for Harken. Just make different conditions, such as if Guy has more levels than Isadora, Karel shows up, and vice versa Harken shows up. If either or both are dead, Karel could show up by default because he's actually recruitable. Oh boy... Kenneth's map is one of the reasons I hate FE7. It's literally just stand around until the three siege-tome users run out of uses, then use your two spaces of moement to move towards Kenneth with no enemies standing between you. Although this map would still be bad without the restricted movement, but the weather makes it horrible and uncessarily long for a map with about eight enemies on it. If they make a remake of FE7 and there's something similar to these maps, I'd remove the weather and add different conditions for recruiting Karel/Harken. I'd also add a reason to make the player NOT turtle, because this map has basically the option of turtling or turtling. Edited March 3, 2020 by Benice Quote Link to comment Share on other sites More sharing options...
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