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The League shall fall if I'm in control - A bad tactician plays Berwick Saga, Ironman mode!


Saint Rubenio
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20 hours ago, Saint Rubenio said:

Yeah, that was the reason I dropped it way back in the day. It just doesn't have that much replayability.

Oh nononono I mean yes but no. That is not my problem on it, my problem is how limiting it is on your strategies. A very brief summary "All strategies are buy hand axes and javelins, you can't utilize warp because it doesn't exist until Cog of Destiny (so it doesn't really matter after that), and you can't diverge from that strategy with anything else, try to use a bow to take down a Wyvern and that'll only happen with a Silver bow because of x2 effective damage. Or look at Isadora, with her terrible con her speed only allows her to double unpromoted enemies unless you use a weak sword. Everything about this game is just limiting, remember the Caelin suck squad? There's no reason why the devs should underlevel them as much as they did but they did anyways. [...]" I'm ranting about now, but you get the point.

 

20 hours ago, Saint Rubenio said:

Oh goodness...

 

20 hours ago, Saint Rubenio said:

Aurgh...

Ok you don't like this word apparentLee

20 hours ago, Saint Rubenio said:

Might as well give it a shot! The more people play this game, the better.

B-B-B-B-B-E-E-E-E-E-R-R-R-R-W-W-W-W-I-I-I-C-C-C-C-K-K-K-K *poof*
[Your computer has dead]
"Damn it!"

20 hours ago, Saint Rubenio said:

Babel did so much damage.

I actually never got why the people didn't just go together and point to shit to make themselves clear. Body language is a thing!! And not only that, they could settle down and pitch in ideas for words "Ukenen! *thumbs up* Bakenen! *thumbs down*", it just doesn't make sense.

20 hours ago, Saint Rubenio said:

Brightbow explained why this is less of a problem as it could be, but... yeah, it's annoying. At least in this game it's only clerics, the mages we'll get have normal infantry movement.

having 1-2 range doesn't fix the issue, it just means their range reaches the same distance as like Ike or something, and if they're directly behind (again for example) Ike, because they are mages you know) then they won't be able to perform the simple "rangerino-upcloserino" kill combo. It's good this game has some decency to not be dumb atleast.

20 hours ago, Saint Rubenio said:

Oh yeah... and it's far from the best, believe you me.

I heard one of them in a Fire Emblem hack, and damn it's good!

20 hours ago, Saint Rubenio said:

Goddamnit... it's right there, in the disclaimers! Did nobody read that!?

Yes I did, which is why I said I remembered.

20 hours ago, Saint Rubenio said:

Oh yeah, I 'member that scheme of his. It went, "boy I've been cornered by the Empire, but I've got a plan: we'll lay down here, cover our heads, and pray that Teach fixed Dimitri's brain and that they'll come to rescue our asses. My plan also counts on them forgiving us for attacking them at Gronder Field like the complete idiots we are. But I'm sure everything will work out - after all, I've got a plan!".

Literally this! Finally someone understands!

WHY
WHY
WHYYYY DOES CLAUDE ATTACK YOU IN GRONDER FIELD IN AZURE MOON??!? WHAT THE HELL IS UP WITH THAT? IT DOESN'T MAKE SENSE

20 hours ago, Saint Rubenio said:

Shadows of Valentia? I already have.

*Rubenio's blablabla ensues*
I know, I was being sarcastic. It's the game with a great start but a terrible everything else, it has high production value but Gaiden is just such a flawed game.

20 hours ago, Saint Rubenio said:

Reunion at Dawn was the devs' punishment to me for using Hanneman and other faculty members instead of the students I started with.

It's the dumbest map ever, lemme recreate it on paint. the brown are the walls, and the red are the enemies.iyhDhMX.png
Look's exactly the same don't it?

20 hours ago, Saint Rubenio said:

What kind of Kindergarten did you grow up in, that has kids with such colorful vocabulary?

I didn't go to any such kindergarten but poopnose was basically the death sentence of humiliation.
"Ey quien le dijo a mi mama que dije caca?" Is another such classic
Also this is Mexico, I bet most kids here learn a bad word and to use their phones before they can read, because there's a lot of basic bitch mothers in here that can't facken' raise their kids correctly... myself excluded because I'm not a normie.

20 hours ago, Saint Rubenio said:

Oof... my poor maternal family...

It's funny, though. Half my family is french, but I don't know a lick of french. Yet here I am, speaking english fluently.

Ok I'll teach you what little I know (Ironically I'm trying to learn the language)
Tres (pronounced Tje) means "fuck" and Bien (Bia, with a nasal A) means "french"
Tres Bien 😛 (it just means very good, you probably already knew that anyways)

About you speaking English fluently, how did that happen? I dunno why but I'm always interested in how foreigners learned English, was it through school or did you self-teach yourself?

21 hours ago, Saint Rubenio said:

Meoilxpy oYour Highness, and Lord Vanmilion... Please forgive our impudence! I am deeply embarrassed for my behavior, making a scene like this... I am not fit to stand before you. Please, Your Highness, you needn't trouble yourself any further on my lowly account.

This is like a basic bitch simp sees a woman at the comic-con, like the hell? It just seems so unnatural, bit probably medievalistic enough.

21 hours ago, Saint Rubenio said:

4f7glult oAxes!

Axes!

 

21 hours ago, Saint Rubenio said:

2wzfebz7 oThe thing is, we probably won't have any good stock until next month. Sorry about that...

9qk5ifz8 oD'awww... poor girl. It was a good speech, no worries. But no, seriously, why does your dad have Hitler's mustache?

2wzfebz7 o...Who is "Hitler", sir?

Uedfz3v4 o Gah! Ergh... that is... it's not...! How did you hear me...?! You can't possibly... You're not...!

Meoilxpy oPlease forgive my tactician. We picked him up on the way from Sinon. I don't think he's... all there.

2wzfebz7 oOh...

Uedfz3v4 o...what is... what is happening here... this shouldn't be possible...!

... tan tan taaaaan!! The thlot plickens!!

 

21 hours ago, Saint Rubenio said:
2lnyuu7f o

Txzubig9 o ......

the goddess protecc

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_BQiVF74VuETtdE8mOPwm-UF1QJERNvZsMjAaou3zIG8DO2JaYwxQ_Ry6v55SPkugOGwj-pDJMarMFM4GLBphFt30tLBWAP-GdZbptSzZ6X7wZCm2t7_BOYgaqd2pyQ-g1QEWfL7

"Time to-"
[Life]
[Playing around a dozen games simultaneously]
[Work]
[Spending time with my family]

"Um..."
I keep thinking of great jokes to edit with this comic and Awkward Zombie, but the format keeps ruining it.

Anyway, Berwick Saga! I've heard nothing but praise for this game whenever it is brought up, and now it's time to see how it lives up to the hype! I'll also try to keep my replies on the shorter side compared to last time. It already took me around an hour to read the first update, and I haven't even touched the second yet, so taking that advice seems like a good idea.

On 3/19/2020 at 9:26 AM, Saint Rubenio said:

4ufwdhmg o

Once again I am reminded of Berwick Saga's awesome opening cutscene, and once again I wish that there was a full length feature film that heavily used sprite animation.

Also, where did Kaga get the money and resources for this boost in production values? Did he time travel to the future and stole the budget for Three Houses?

On 3/19/2020 at 9:26 AM, Saint Rubenio said:

Still, you won't deny that it was worth the effort. These visuals, man! Why did you have to go 3D, FE? You're so ugly now!

Eh, I disagree with Fates and Echoes at least. The models may occasionally have rough edges, but the animations are amazing to watch and it is impressive to see how much they improve with each game, especially since only a small handful are reused in-between games.

That said, I would have no complaints if Fire Emblem went back to 2D. Both sprite and 3D animations can look awesome.

On 3/19/2020 at 9:26 AM, Saint Rubenio said:

- Intense hatred for the most popular titles in the FE series. I am elitist scum who despises everything that's made FE into a mainstream franchise. This will be first and foremost a Berwick Saga LP, but be warned, I will often stop to say "man, this game is SO much better than Three Houses!". Other titles that I dislike include, but are not limited to, FE9 and FE7. If that sort of thing infuriates you, exercise caution.

Just don't go overboard. Hearing "Three Houses sucks!" all the time will get old fast.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

9qk5ifz8 oAnyway, those people there are the Imperial Prince of Raze, Faisal and three of his highest-ranking generals. See if you can guess which one is the prince.

I'm expecting the purple haired guy, though I wouldn't be surprised if Kaga messes with the cliche and has the king be really old, making the mustached guy be the prince.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
Ylfoy53y o

9qk5ifz8 oAh, yes, Volcens. He's one of my favourite characters from this game. A quite amazing person, all around. Look forward to meeting him. He's just great.

I can see him either being a really helpful good guy, an entertaining and/or vile bad guy, or something inbetween. Your favorites list has quite a lote of varied personalities, so it'll be interesting to see which category this guy falls into.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
Nedph9ht o

Guess I was right about the purple haired guy being the prince.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Lgjkwhcy o We better hope the Empire doesn't have a strong navy, though... Narvia is a stone throw's distance from Raze itself, with only a stretch of water separating the two.

Since when has anyone in Fire Emblem had a strong navy? Even Walharts fleet in Awakening focused more on how the boats were filled to the brim with soldiers over how well they would do in a naval battle.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Ggjwymro oNow they're just bandits,

9qk5ifz8 oAh, there's the word I was waiting for! We've got ourselves our earlygame bandit map, ladies and gentlemen.

The bandits being deserters is a nice change of pace, but I still find it odd that the only games that don't start off with a bandit attack are Sacred Stones, Tear Ring Saga, and Fates, and the former two have bandits in the next chapter.

Actually, now that I think about it, Conquest really only had one bandit chapter during the main story, and that one made more sense than most; Corrin and co. were tasked with guarding the war treasury, and the maps gimmick was that thieves stole part of it each turn, reducing the amount of money you could get after beating the level (and considering how strapped for cash you are in Conquest, beating the map quickly is especially appealing). It's helped by the boss being revealed to be a former ninja that was once tasked with important missions before his country was destroyed and he had to resort to banditry, so he had ability to pull off the heist. Of course, Fates then gives you the choice of whether you want to recruit one of the few characters that has a backstory relevant to the current war, or kill them because they have some nice boots.

Fates had some remarkably good ideas and some horrendously bad execution.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

9qk5ifz8 oMuch like Eugen in TRS, Ward is a pretty awesome character whose introduction makes him out to be a generic Malledus kind. He does take a little longer than Eugen to get going, though - but trust me, there's a good character behind that beard. In fact, I would argue that he's the game's second protagonist, both as a unit and in the storyline. You'll see.

I remember you mentioning that Ward was like a second Lord in the previous Let's Play,, so my curiosity has been piqued as to how this will play out.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Reese and Ward leave the church, alongside three others (fun fact, those three are the only ones who don't get any dialogue until their character arcs begin. Poor guys)...

Luckier than most of Archenea's cast, though it seems they still got the short end of a stick.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Bags are like extended inventories. If you're carrying one, you'll get an additional 8 inventory slots. Extremely useful, since this game doesn't have a convoy.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

since this game doesn't have a convoy.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

doesn't have a convoy

That... wow...

I'm currently playing through Blazing Sword for the first time, and I personally find the handling if the convoy is one of the strangest things about the game. Yeah, the lord carrying all the equipment is kinda silly, but I'll take that over having to discard an item you didn't plan on getting. Especially since I'm the kind of player that makes sure everyone is holding five weapons/items all the time. Bags sound both limiting and overpowered due to that simple fact.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Notice the blank circle next to the weapons' icons? That's the durability. Durability in this game is RNG-based, because Kaga is a very kind soul. It goes like this: weapons have a durability rank assigned to them, from S (unbreakable) to F (extremely brittle). After a set number of uses (determined by the durability rank), the weapon's durability goes down a level. Levels go blank (cannot break), green (1% chance to break on use), yellow (2%), orange (4%) and red (guaranteed to break the next time it's used). It's not as awful as you'd imagine, but let me tell you, having something break on green is the worst feeling ever.

As someone with that has hoarding problems, this system would probably make me paranoid, although I do believe you when you say it's not as bad as it sounds.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Yeah, I did say that. No, it's not a typo. The game's protagonist has bad availability. You'll understand soon enough. I know-- I'm sorry, I know! I keep saying outrageous things and telling you to wait! All will be clear in due time, be patient!

I never thought I would hear the day that a lord would have bad availability. I'm taking a guess Reese won't be present on every level?

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

We had Holmes in TRS. Now we have Sherlock. And he's a horseman, of all things. Amazing.

I've seen Sherlock mentioned a number of times during conversations about Berwick, so I'm curious how relevant he will be in the story.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

By the way, all of these skills, Throw, Deathmatch, One-Two, Double-Shot... they're not RNG-based. They are activated on command, and they have other downsides (for instance, Sherlock's skills have cooldown times to them). Vantage, Robust, Supporter and Commander are pasives. In fact, I think the only RNG-based skill we've seen so far is Adept. As you can see, chance skills exist in Berwick Saga, but they are far rarer than in FE, which is for the best, I believe.

While there are still several differences between Berwick Saga and the other Fire Emblem games, I do find it interesting that Fates, often considered to be the best Fire Emblem game mechanically speaking, also has surprisingly few RNG-based skills. Now I do believe this was less copying Berwick and more addressing the criticism over how many things were percentage-based in Awakening, but I don't believe the similarity is coincidental.

I'm also curious on seeing how well the cooldown times work in practice. I've had a similar idea for a while now to have such skills be cooldown/build-up based instead of random, but I keep thinking of the issue with enemies simply spamming them every opportunity they get. Especially since the AI of Awakening and Fates was very good at exploiting how the players units would have to last them the whole game while the enemies were expendable.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
Vlohaxjl o

So let's have Ward lead the ch-- ah! Hexagons!

Yeah, this is the first of what I'd like to dub "Kaga's Anti-Sue Mechanics". Kaga was determined not to be sued to hell and back again, so he made a lot of changes to the gameplay. The hexagons are pretty interesting: they make it easier to get around, but everyone is open to more attacks at any given time. This means that protecting units is more difficult than in FE, and it's often better to use a skill like Guard, or erase the enemy before they can erase your squishies.

Hexagons! The solution to avoid diagonal traveling on squares!

On a more serious note, I'm fine with either hexes or squares in strategy games, so it'll be interesting to see how Berwick Saga handles them

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

...the enemy attacked?! How!?

Scroll up a little, if you please. Up to the screenshot where I was equipping Ward's spear. Look to the upper right corner. See those colored thingies there? That's the move order. There is no such thing as "phases" in this game, both factions move simultaneously.

When it's your move (blue piece), you can move any of your units; but once you run out of moves, it'll immediately be the enemy's turn. The amount of moves each faction gets depends on the number of troops they've got deployed - since we're severely outnumbered, the enemy gets four moves for every one we get. It's a really interesting feature, and it really changes how the game plays.

Once everyone has moved (the "end" command makes everyone in your army wait), the actual turn will end. At the beginning of any turn, the player faction will get a guaranteed move, but only one - afterwards, it goes on to the enemy, even if by that point it's us that outnumber them.

So... is there anything preventing the player from just using the same units every turn (aside from keeping them away from danger and the like), or is there nothing prevetning the player from

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Ward attacks -> If enemy took no damage, enemy counterattacks -> If Ward took no damage and his AS is higher than the enemy's, Ward doubles

As you can see, standard battles end when either of the combatants takes damage. Of course, there's a plethora of weapons and skills that change how this works. One such example is Ward's Knight Sword. You may've noticed that, when I showed off his statsheet, his attack had a + in front of it. That's because his sword is a + weapon (there's a term for it, but I cannot remember it). It adds one more round of combat to the fight, but only for the unit wielding the + weapon. In this case, the battle would've gone like this:

Ward attacks -> If enemy took no damage, enemy counterattacks -> If Ward took no damage and his AS is higher than the enemy's, Ward doubles -> Ward attacks again because of the + effect

This is rather complicated at first, I know, but before long it all clicks, and it's so satisfying. I honestly love how battle flow works in this game, especially when coupled with the lower defenses everyone has in this game. It adds such an emphasis on offense, and makes ranged units all the more useful, since they can escape all of these contrivances.

This... reminds me of economics, honestly. In the sense that I understand the concept just fine, but have difficulty actually putting the theories into practice or recognizing them play out. Odd comparison, I know, bu with hope, I'll get an idea of what the heck is happening during the battle screenshots.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Tem2wym8 o

Hello, Dean! I see you have both your eyes this time as well as an "a" in your name.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Xmshkuj6 oAnd here I've been trying not to kill random strangers, but I guess it just wasn't to be...

Lgjkwhcy o ...okay, he may not be edgy, but I do question his sanity...

He sounds like the protagonist of a hack-and-slash game.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

(By the way, notice the icons to the right of Izerna and Dean's names? They're different than the ones Reese's soldiers have. It's not important now, but they'll be next update, so keep 'em in mind)

They're mercs. I know of this mechanic at least. Once again, I'm curious to see how Berwick Saga handles it.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Fliio2s6 o

Why does Dean have a gun and is trying to aim at the deserters leg? Is he trying to end this adventures career, but didn't have any arrows?

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
Pl86ft2v oTkorjt6s o

Oh boy, it's a handaxe. Range 1 weapon. That means Dean cannot counterattack in any way

Your remarkable timing makes it look like they didn't bother to add a spinning animation to handaxes, and just had the sprite move across the screen in a straight line.

That, or they really didn't add a spinning animation to handaxes.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
Ruugynqt o00jxvpxm o

Gooder show! That was a crit, if you couldn't tell. Astounding!

A simple but neat effect.

Out of question, what are your thoughts on the critical animations of this game?

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
Bbod845n o

He even injured the bastard! That's what the green damage message means. Benner has had his weapons unequipped, and a good blow should cripple him. Let's see...

I've noticed it later on when reading the update the first time around, but it's pretty cool how the sprites have an animation when they block with their shields and how they actually drop their equipment visually. It's simple, but it could have been something they could have easily cheesed around yet they didn't.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Aaaand text time! This game is a lot less verbose than TRS,

Thank God!

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

but it still does enjoy the sound of its own voice.

Goddammit!

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

9qk5ifz8 o Wow, a name? And she's not the only one, her father's named Laszlo. No, they aren't recurring characters. This is actually the first example of one neat little habit of Berwick Saga: it loves to name its one-off NPCs. No generic "villager"s here. Most NPCs get their own names. I like it, helps make them seem more like people and less like walking quest givers

Considering there were one-off NPCs in TRS who had portraits that could pass as playable characters, I'm not surprised. In a good way. As you said, it helps the world come of as a living, breathing place instead of only being relevant to the player.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

A7ryhrli o

I'm kind of surprised Fire Emblem has never attempted side missions like this before. We've had gimmick maps, levels with side objectives, and ones that (often annoyingly) change the goal, but this seems like such a simple yet effective way to add something more to do during the chapter.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
P3qvqmjf o

What the hell is happening!? Why is he critting everyone? And just after I was done talking about how he's a bad fighter at the start! Did he hear me and take it personally? I'm sorry, Reese - really, I am!

It looks like someone smashed the guys mouth against his armor, which makes me wonder how many teeth he just lost.

Also, the bloody portraits are back! Yay!

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
06ri8vqm o

9qk5ifz8 o This image perfectly encapsulates both of their characters. Take a good look.

I read this three times over to make sure.

I think I have an idea, though I'm still expecting these sentences to shine a ton of lightbulbs in hindsight.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

- Aim can only be used if she hasn't moved yet. I think I've said enough times how important accuracy is in this game.

Which implies that most attacks in this game are snap-shots. No wonder accuracy is so atrocious.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

By the way, each chapter is supposed to be a month in-universe. Sound familiar?

Yep. To be fair, it's not a bad set-up. Three Houses just comes off so weird by making it seem like every important battle in history came at the end of the month and every other bandit or monster attack comes on the weekend. I'm fine with the gameplay-story segregation, but it gets a lot more unintentional laughs out of me than it should.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
Ruirkqbk o

Ah, here it is. The first mid-map save! Every five turns we get one of these. It's an awesome feature, not quite as gamebreaking as the built-in rewind we get these days in FE, but not quite as frustrating as having to redo an entire map because of a late crit. I must say, though, I think I slightly prefer DSFE's save tiles. You actually had to think before you used those.

I'm okay with the convenience of the turnwheel; They just need to lower the amount of uses you get for it. If something like Fates MyCastle ever returns, I would make it a building so the player can choose whether they want to get it or another facility first.

I never actually used Shadow Dragon's save files, but then again, I always ironman the game, so I suppose that's why I never used them.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
Uhet396c o

Look, arrows are actually fired correctly in this game! Sherlock's clearly a better archer than Holmes. That idiot fired his arrows backwards! Disregard the fact that every archer in TRS fired their arrows the same way. It's Holmes's fault. It's always Holmes's fault. Boy I sure am glad that, in the context of Berwick Saga, he's been dead for hundreds of years, as of April, Verian calendar 616.

xZKPwI2Qi_CjvKnI9i4isBLVqoGvllplFIS7EkjbD0BD6cIscutKnAC4GX6SK48xGZIHQRzt7VQX2htAc9iD4HHvCcEYGxNS1hfqrMAuWIhETHFBhj-U6Wggp_Cr78v9wjeyX61T

The world of TRS has advanced in their bow firing techniques!

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Wgt4rlzq o

A circle is a new yet nice way of keeping track of experience.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Vkvfxkkt o

I'm fine with the whole "two portraits talk to each other" setup, so I don't mind that Fire Emblem didn't steal this. It is a nice change of pace, though, and I am intrigued at how much mileage Berwick will get out of them.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
Mgs6xgvg o

Zlagxehg oYou're a poopnose!

7ajnehbu oWHY, YOU SON OF A MOTHERFUCKING-- I'LL TEAR YOUR FUCKING HEAD OFF AND FEED IT TO THE FUCKING WOLVES, FUCK FUCKITY FUCK FUUUUUCK!!!

Ah, the number of jokes that can be made from such a simple skill.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
62ypcd2u oJjhgklnk o

These sprites are so awesome, I swear. Without a doubt the prettiest FE-esque game I've seen. GBA, eat your heart out.

To be fair to the GBA, you are comparing the capabilities of a handheld to those of a console.

Berwick Saga's Sprite animation is still a sight to behold, though, and is severely underrated, just like the rest of the game.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
X600brlo o

That's, uh... an interesting axe you're wielding?

His axe can turn into a sword? Maybe that's what a swordreaver looks like?

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Uedfz3v4 o...they're not messing around, that's for certain...

Not quite as bad as the slaver from the past LP (thank you once again for sending him to the depths of hell, by the way) but this raises several concerns about what the darker parts of the game will look like.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:

Gtiyzqsu o

That's a nice picture in the background. Although now I wonder if every house in the game will have it.

On 3/21/2020 at 3:47 PM, Saint Rubenio said:
Abey02vr o

...wha... how!? How do I manage to get these flashbang screenshots in every game I play!? There's a single frame of white! A single frame!

Are flashbangs an item you get early or late into the game? I wanna know if this is another sign that Ward is late-game ready.

***

Whew! That took longer than I thought it would. Still, this game looks interesting, and you've definitely caught my attention. I'm excited to see what the rest of this game is like!

Also, I was planning to use this sometime in the update, but ended up at least comprehending most of the mechanics and didn't find a good spot to put it:

1ryER4YlU2qsS405HsA8tf4Y3nkTEP1BCShCoN4ylqcTM1sGeYzSzSC4lf7p5C5yxtK7qZv8rE_9tMfXiqgrFbi2mnpDRz6PTTSnI4XCzz7E1wOfh1sFe3iNTkVTpJsIpdtQWZ2J

I actually don't mind Metal Gear's controls, though I understand where the complaints come from.

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10 hours ago, Hawkwing said:

So... is there anything preventing the player from just using the same units every turn (aside from keeping them away from danger and the like), or is there nothing prevetning the player from

Turns are still very much a thing. There are just no dedicated player and enemy phases. A unit can't be moved more then once a turn.

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11 hours ago, Hawkwing said:

Yep. To be fair, it's not a bad set-up. Three Houses just comes off so weird by making it seem like every important battle in history came at the end of the month and every other bandit or monster attack comes on the weekend. I'm fine with the gameplay-story segregation, but it gets a lot more unintentional laughs out of me than it should.

The bandits obviously have jobs during the week. Also I like how Byleth and co get from Garreg Mach to any destination in Fodlan (including the furthest corners in a single Saturday) at inhuman speeds. Who said only the enemies abuse warp like that?

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Part 3 - The twins and the maiden.

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Spoiler
On 3/24/2020 at 7:23 PM, eclipse said:

"Iaido" has four vowels in it.

How about we call it Yaido and save ourselves some trouble?

And Volo reminds me of a certain Tales main character, except he went the edgy route. . .the Dark Enforcer route, perhaps?

Good, more references that I cannot get! Of all the recurring gags, this has to be my favorite!

 

On 3/24/2020 at 8:08 PM, BrightBow said:

Sure goes to show how bad the war is going that simple bags are so hard to come by. Sure, you could probably just throw some items into a corner of the room, but what kind of savage would do that? Or use boxes, for that matter. Boxes are for PEASANTS!

Reese is too much of a refined gentleman to settle for some filthy boxes.

But yeah, it's most certainly a pain in the ass. Easily the game's biggest shortcoming. Makes managing items a far bigger hassle then it needs to be.
On the bright side, there is a convenient Item List that can be used to move all items around. Even those carried by mercenaries, including those who aren't currently available I believe. So that streamlines things a fair bit. No need to run all over the place just to access the inventory of mercenaries who are not currently on your payroll.

Oh yeah, thank goodness for that feature.

Btw, just to be sure, do you know that you can combine sets of arrows?

...son of a goddamned-- I had no idea! Two runs of having my archers hold a single sniper arrow!

 

On 3/24/2020 at 11:49 PM, Pengaius said:

I too am deeply shocked

Heheheheh... gahahaaaaah! All I have to do now is get to the end without a single casualty, and I'll have defeated you!

Yeah, not like high quality food, booze or areas of religious practice could ever benefit the morale of Reese's soldiers or anything, or make his stay more comfortable, that'd be craaaaazy. 

Hey, I wasn't being sarcastic - I literally did mean that, somehow, those places were of import! I can understand you confusion, though, given that I'm sarcastic half the time.

 

On 3/25/2020 at 1:12 AM, BrightBow said:

I'm not so sure about that high quality food. I once saw them offering a boiled egg as their "Daily Special".
You can tell the war isn't going too well.

Maybe it's a boiled ostrich egg?

 

On 3/25/2020 at 1:24 AM, Dayni said:

2. What can I say, I got used to it?

It's all right.

3. pArtIclEs

Yeah, that's what I thought! Why did they need to summon raging storms for every combat art?

4. Man if only that made me want to actually buy DQXI, eh? That aside, I'm pretty new to the Switch and I'm going to be diving to some other games after finishing AM Part 1, need to give some distance.

DQ... Ah, Dragon Quest! It's the game with the guy who doesn't speak! And... a chick wearing green?

I would comment on FE only getting used to AAA and this being their first Switch title and the fact Koei-Tecmo are involved as well, but I know that without knowing more about the internal process those are limited as explanations and end up excuses at best.

I can accept that, but it doesn't change the fact that the game is ugly as sin.

...why are we spending so much time on this, anyway? It's not like it's an important issue. For shame, me! There's so much more to complain about...

Berwick does have a lot going for it, but I don't think it's that fidelicious.

...I've looked up that word and have been unable to find its meaning. Could you please repeat that? In a more non-native-speaker-friendly way?

But then for you it's all the devil's details. It's like a ton of paintings, Berwick.

Yes, it's like a ton of beautiful, beautiful paintings. You said it, not me!

Not gonna lie, I could start complaining about things. I'm not bothered though.

No, you must complain so that I may counter your points by gushing about Berwick Saga some more!

It is 15 years old, retro revival is absolutely a thing and Kaga's not that hard a name to flash around.

Hmmm... perhaps you do have a point. Maybe it would do better nowadays.

Waifu counterpoint: Paramythis.

That's an odd way to spell Sylvis

Wait what am I saying, I love Paramythis too

 Also Sanacia but I'd hope the fuck not.

No, please. Kaga managed to be tasteful for once, instead of, y'know, "Plum and the Milk". Let's keep it that way.

And you really think I play FE for waifus?

Not you, but plenty of people do. Why do you think S-supports exist? They're completely useless for anything other than pandering. And don't get me wrong, I can see the enjoyment in pairing up characters - but pairing characters with myself? It sounds... profoundly pointless. All the more power to anyone who enjoys that stuff, but I don't see the point.

I mean, I'd just take not buying on release and apply it to any game.

Indeed, I was a fool to believe that FE would be different. Come to think about it, I've only played about half of the series's titles, and of those, I only truly enjoy half. I never should've thought that FE was a safe series for me...

But back to the main points.

Yes.

...so? Where are the main points?

Seems I was incorrect.

Apologies.

No worries, these things happen.

I mean Voldemort did great things.

Terrible yes. But great.

...unlike Volcens... but I'm getting ahead of myself.

Again, I know this is a difference of opinion. Not that GBA's highly ranking for me anymore full stop music wise and in many ways more generally. With people's condemnation of the two released internationally, I still feel that BB's not that much better if that (though I may rank it lower still) and at this rate we may as well call the GBA era the worst era and let it fade into obscurity.

Well, condemnation is a strong word. Difficulty murders FE8 for me, but with the right amount of enemy statboosting, that issue is fixed for me - and everything else is solid. 7's not bad, it's just... uninspired, as far as I'm concerned, and my problems with the story always stemmed more from the fact that it's an absolutely horrendous prequel to FE6. And 6 is great, c'mon. Don't you just love a game that was made by people who clearly had no idea what they were doing? It's the equivalent of Shannan teaching Mareeta the Astra skill.

Also, the GBA era can't be the worst. It has The Last Promise! Not even joking, I really do enjoy that game. The silliness is so much fun, and there's a legitimately good game hiding underneath.

Maybe there's a point that they want to ease the player in. Clearly that's not the approach anymore. Its not like Roy's Journey's any less like that, I'd argue worse.

Roy's Journey sounds a little better for me, but make no mistake, it's not good.

ALSO HOW DARE YOU CALL ROY'S JOURNEY ANY LESS THAN THE SECOND WORST TRACK IN THE SERIES THAT IS UTTER OVERPLAYED TRIPE

...

Not gonna deny it. It hurts to see it return in chapter 15.

Out of curiousity, what would be the very worst theme?

YOU HACK.

Wha-- did you just call me a hack? Would be bad enough if you called me a hack, but a hack! You, sir, are a poopnose - nay, a poopyhead!

Somehow the one thing I've never liked with all of Kaga's titles is weapon skill.

That's fair. He seemed determined to avoid standard weapon ranks like the plague. Whatever did they do to him, I wonder.

Then again, look at Fates.

Those aside, durability is something that is understandably a confusing thing to discuss if you think on it for too long.

Whaddaya mean? In real life, weapons desintegrate after a set amount of uses, right?

In any case, Berwick Saga's system is definitely closer to reality. Of course, realism isn't always the answer in games.

I'm clearly remembering wrongly his being in paralogues then.

Perhaps not entirely. Let's give it time.

Point is Deadpool is far more likely to quip and Deathstroke is a far more serious man. Not all that edgy now that I think on it.....

Oh! I also know he's red! Red and black, right? He's Kelik! Deadpool was Kelik all along!

All this from a name pun.

Well, what can I say. I like bringing up easy pickings man whenever I can.

Kliff was better for me, Luthier didn't quite have them stats by lategame (his sister not helping by being bonkers.)

My Luthier was consistently a match for his sister, as I said. It was quite the sight to behold.

God-Shattering Star and Twilight of the Gods should have had a remix already.

(And yea, God-Shattering Star is great. But some arguments are unneeded.)

Never said it wasn't. I just don't like the long-ass opening with the chorus. But the piece is great, there's no denying that.

I think I may have figured out why there's a lot of people who complain about all but their perfect titles and why I've never had the same frustration. No, this is not directed at you specifically, you're far from the only one who can show that kind of reaction.

Oh? Do tell me. I'd like to know why I cannot be a happy man.

I'm going to have to pass over, as I've only finished VW. I have a feeling there'll be a lot of discussion on this, but it'll be slowed down by silly stuff like reading 500 pages of a book in one day.

Wha-- no, you bastard! I didn't spoil anything! Feed my hatred! I need points to counter with passionate hatred!

Oh well, guess I'll have my chance to hate another day.

I will say this, though: you know what you said about not being able to have a real opinion on Claude because you only finished his route? Yeah... no, that's it. Claude barely exists in the other routes, and he does nothing in any of them. What you've seen is all there is.

Byleth..... I just wish they'd actually bother to explore a legit avatar deisgned as such rather than the current "Yes but actually no" that gets pulled (Still better than Corrin, though that's not a discussion for today). But then again, I'm beginning to wonder about dev limitations and their results and why it always seems to be more likely from a Japanese dev team/product. Not "The product is utter shit", but "There's all these small things they've ignored".

Small things like good map design, class balance and a permadeath-friendly roster?

...okay, sorry, sorry. Go on.

It's a reason for my frustrations with Pokemon growing to fever pitch to the point I'm done with them now.

Ah, Pokemon. The most popular series that I've barely ever touched. I beat Emerald when I was I think 10? Then, on my friends' recommendation, I tried playing Leaf Green. Dropped it after Giovanni. It's just not for me, that series.

He wishes he had van million behind him to end this stupid war.

Yes! There's the van million puns I was expecting!

In a world full of blank-eyed men, of course he has special eyes.

That was an experience.

......

The disclaimers, damnit! I warned you all! I warned yooooooooooooouuuuuuuuuuuuu!

Yeah the fishing minigame is bad. Zanado Messenger is fucking wild to try and get but everything else is kind of easy when you try.

We agree on something? Marvelous.

See, that's why I misremembered.

Ah, I understand.

OH GOD YOU'RE OFFICIALLY STUCK WITH THEM

GYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I feel rather mixed on horses.

That's your opinion about everything, isn't it...

Again, really something that should be considered and of course Kaga would, but the HP is something that's so easy to miss I literally never saw their HP bar until your first update and of course that's also potentially impacted by RNG and is thus leaving strategies potentially at that mercy.

Well, there's the tactical hints in the first chapter, but that can be missed. They could probably have made it a bit clearer.

This affects ranking.

Kaga is the real meme guys.

Kaga is a very funny man. Just look at Xavier and his recruitment. Hilarious.

It's like, yes this is something I suppose.

It's almost too complicated (not helped by some being tied to promotion and my opinions there are clear), but then it's a sensible approach. But then again, sometimes simple is better and that's why any contracts are to be satisfied after the war. 😛

Goddamnit, I like the complexity! What is so wrong with that?!

How many times did you try to make this one shot?

Not too many, actually, since you can adjust message speed and the emulator can be slowed down.

Excuse me.....

I think we all know this is coming.

No, damnit, it's not coming! My victory against Butterman hangs in the balance!

I think that might be the worst bow I've ever seen.

Holy shit and we all bitch about Rebecca and Wil. Thank fuck they never got something that bad.

Berwick archers still manage to be ten times better than most FE archers. The chapter 1 gear is just awful.

Both are going to die calling it now.

What? Bags aren't unlucky, c'mon. They come with Bagman's blessing!

This is true.

It's also true that this leaves Reese exposed experience wise.

Remind me again, why does he need experience when he gets... that sword?

Ward could fuck off and be grand from how you're talking.

I mean, I'd love to have him in all the maps, but I do suppose the beard needs its beauty sleep.

Hide only works so long as you're not found. How appropriate. (Least it works unlike Shade, why?)

Hide and Provoke are both far more reliable than their FE counterparts, anyway.

Also, search is like diversifying hidden items when you think about it. I kind of want it but different now.

Why is it always "but different"? Love Berwick Saga, damnit! You must! I command you!

Also, that despising will be coming a lot sooner than you think.

Sigh... indeed.

 

On 3/25/2020 at 2:10 AM, Benice said:

Yeah, in the GBA games, missing with a tome costs durability, but missing with a bow doesn't? Why? WIth swords and stuff it makes sense since you aren't touching anything at all, but bows? You're firing an arrow even if you miss, so that SHOULD damage the bow?

Oh yeah, I never understood that myself.

(Or maybe Neimi's so bad that she can only fire an arrow 6.8/10 time and drops it for the rest.)

This is LP canon now.

 

On 3/25/2020 at 2:48 AM, BrightBow said:

Oh hey Hoelun! You were a cool unit. Even if you couldn't promote normally.

But... healing magic and combat magic are the same thing, aren't they? They are both orbs. In fact, there is even attacking light magic. Or dark magic that heals, for that matter.

And it makes sense that they would be more reliable. They are basically batteries. You use them until they run out of juice. The material itself is not strained in any way.
Meanwhile with physical weapon, it's more like how sometimes a smartphone works just fine after being dropped a few times while other times it becomes useless junk after just a single drop. The quality of the object in question affects your odds, but you still can't determine the exact amount of abuse it can take before it stops functioning.

Now that you've explained it like that, it actually does make sense. Thanks, you've made me even more of an obnoxious Berwick fanboy.

 

On 3/25/2020 at 9:49 AM, The Roger The Paladin said:

Speaking of, I found this sequence from 1973's Monsters Unleashed #2 (I know I'm skipping the pun). Somehow it seemed familiar, even if it didn't involve a "Eugen". dFUeyjT.png

Wait, but then is he Osborn or Osburn? Was he making a pun, or is that a typo?

Ah, it doesn't matter. That's a great punch. I imagine Eugen's was similar.

This is art.

Thanks! I tried.

Yeah, that's the part I'm worried about. Though, as it goes things here aren't too bad. Mostly because I've got a big old stack of things to do at home and it's not like I've had a social life in years. Also the fact I'd probably die if I got it because I already have lung trouble.

Sheesh... be careful, man.

Well, there had to be something to draw me to that as a career path. Which is why I have a basic Latin grasp. Kind of goes together.

Cool.

I personally like the Reese puns, but I'll see as we go.

Reese is also an easy name to pun.

*Lot of things.

There's the one I was waiting for!

When you realize that sequence from Monsters Unleashed #2 really fits with that.

Oddly enough, yes, it kinda does!

Yeah, I was surprised myself. I was sure Unknown Gamer was first, but turned out he was third. Who knew? You were Leeding the way the whole time, and I got my Leegion of puns.

But I am the leest suited to leed an army of puns!

Someone make Castlevania II, Sinon's Quest.

Pffff... oh please...

Didn't Alm literally have to deal with people thinking he was nothing but a village boy, and didn't he only get the job as the head of the deliverance as a second pick when Mycen told them to piss off? I know he wasn't really just a commoner, but far as anyone on the Zofian side of the border was concerned he was a poor farm-boy.

Being Mycen's grandson carried a lot more weight than being Bernstol's son, though. They made him leader of the Deliverance solely because he was related to the old man and had been trained by him. It was really only the villains that used the farmboy thing, and only so they could insult him with it.

All Reese accomplished by mentioning his dad's name was to make backwater-savages man stutter a little. He still needed Sienna to be Sienna in order to get through.

I wouldn't have been surprised if he called her a "poopnose" too.

Is this what Elbert's going to be? Poopnoseman? Oh God, what have I done to him...?

Are you surprised when so many people just don't have eyes in this game?

That is true...

Plus his name is like, one letter off carrion... so...

Right, Carrion... Not everybody agreed, but me, I was happy that Project Exile had the sense to change some of those names. Official or not, Carrion is just a horrible name for a person.

Well, I'm assuming it's "import" as in importance, as opposed to a dock which is where you import/export things. Also I'd like to make a joke about how all three would be closed due to viruses if this was my Country right now.

Mine as well. Tobbaco stores are open in mine, though. Because that's an essential good, right there.

Looks like Bagman was a 1000 years ahead of the curve.

And wait till you see the prices these bags are going for...

I like happy Axe-man. He's passionate about his work.

Hahah, isn't that right?

Bluck's short for bad luck, and he's actually trying for a J. Jonah Jameson mustache but everyone keeps making that mistake. Hence his name.

Oh, I see.

I see even in this day and land, Football Man's descendants live on. I told you he was a ladies man.

The idea of Footballman being a ladies man is just hilarious to me. Nobody can resist the football, it seems.

Now we just need to find Eugen's descendants. Ward definitely has the looks, but he's yet to destroy somebody with his wit...

I like happy Axel man. He's passionate about his work.

Hahah, reesen't that right?

He's already got enough things to do. About Van Million of them.

Took you long enough! I was worried you wouldn't use that name when it's just begging to be punned!

 

20 hours ago, This boi uses Nino said:

Oh nononono I mean yes but no. That is not my problem on it, my problem is how limiting it is on your strategies. A very brief summary "All strategies are buy hand axes and javelins, you can't utilize warp because it doesn't exist until Cog of Destiny (so it doesn't really matter after that), and you can't diverge from that strategy with anything else, try to use a bow to take down a Wyvern and that'll only happen with a Silver bow because of x2 effective damage. Or look at Isadora, with her terrible con her speed only allows her to double unpromoted enemies unless you use a weak sword. Everything about this game is just limiting, remember the Caelin suck squad? There's no reason why the devs should underlevel them as much as they did but they did anyways. [...]" I'm ranting about now, but you get the point.

That's another thing, yeah. All three of the GBA games suffer from this, to varying degrees. Though I'll say, I don't remember it being as bad as you say. Then again, I am the guy who always goes out of his way to use the most unconventional units.

Ok you don't like this word apparentLee

It's simplee belleegerent!

B-B-B-B-B-E-E-E-E-E-R-R-R-R-W-W-W-W-I-I-I-C-C-C-C-K-K-K-K *poof*
[Your computer has dead]
"Damn it!"

Hahahahahah... oh, well.

I actually never got why the people didn't just go together and point to shit to make themselves clear. Body language is a thing!! And not only that, they could settle down and pitch in ideas for words "Ukenen! *thumbs up* Bakenen! *thumbs down*", it just doesn't make sense.

We are humans. We need to make everything needlessly complicated.

having 1-2 range doesn't fix the issue, it just means their range reaches the same distance as like Ike or something, and if they're directly behind (again for example) Ike, because they are mages you know) then they won't be able to perform the simple "rangerino-upcloserino" kill combo. It's good this game has some decency to not be dumb atleast.

Indeed, I agree with this.

I heard one of them in a Fire Emblem hack, and damn it's good!

I already look forward to some of the best map themes. Can you remember which one was it that you heard in a hack? And, what hack it was?

Yes I did, which is why I said I remembered.

Thank you!

Literally this! Finally someone understands!

WHY
WHY
WHYYYY DOES CLAUDE ATTACK YOU IN GRONDER FIELD IN AZURE MOON??!? WHAT THE HELL IS UP WITH THAT? IT DOESN'T MAKE SENSE

Oh no, but it totally makes sense! Edelgard said something about making the battlefield real confusing! That also totally explains the fact that she can make the hill explode out of nowhere when someone kills Petra, forcing you to use up a divine pulse charge! Map design!

*Rubenio's blablabla ensues*
I know, I was being sarcastic. It's the game with a great start but a terrible everything else, it has high production value but Gaiden is just such a flawed game.

Hey, it's easy to get me ranting about things. You should've known better.

It's the dumbest map ever, lemme recreate it on paint. the brown are the walls, and the red are the enemies.iyhDhMX.png
Look's exactly the same don't it?

That's how I remember it, too. They don't even have the decency to give you a full team from the start. Byleth and the lord, four others join after a couple turns, and then the other four join... I have no idea. You probably have to advance, and I didn't get that far before I realized that I had been softlocked and that I hated the game.

I didn't go to any such kindergarten but poopnose was basically the death sentence of humiliation.
"Ey quien le dijo a mi mama que dije caca?" Is another such classic
Also this is Mexico, I bet most kids here learn a bad word and to use their phones before they can read, because there's a lot of basic bitch mothers in here that can't facken' raise their kids correctly... myself excluded because I'm not a normie.

Ah, Mexico! If 'murican media has taught me anything, you're the land of tacos and sombreros! (seriously who the hell thought it was a good idea to call mexican hats literally just spanish for "hat")

Now if you'll excuse me, I've got paella to eat and bullfighting to watch before my siesta.

Ok I'll teach you what little I know (Ironically I'm trying to learn the language)
Tres (pronounced Tje) means "fuck" and Bien (Bia, with a nasal A) means "french"
Tres Bien 😛 (it just means very good, you probably already knew that anyways)

C'est la vie, mon ami. Ce n'est pas juste.

About you speaking English fluently, how did that happen? I dunno why but I'm always interested in how foreigners learned English, was it through school or did you self-teach yourself?

School taught me basiquiest basics. I actually didn't like the language when I was really young. Eventually, however, it hit me that I couldn't get anywhere in the world of videogames with just spanish. So, those games that weren't available in spanish, I struggled through in english. I was also forced to learn how to write english when I started playing TF2, and of course, 99% of the people in the chat spoke english.

Fast forward a few years, and here I am. I actually play most things in english now. Less translation layers (and in a lot of cases, none at all).

This is like a basic bitch simp sees a woman at the comic-con, like the hell? It just seems so unnatural, bit probably medievalistic enough.

Reese is... not used to royalty, clearly. Sienna probably wouldn't have minded if he had been more down-to-earth, because Sienna is awesome, but of course, Reese didn't know that.

Axes!

Axes?

... tan tan taaaaan!! The thlot plickens!!

It sure did, didn't it...

the goddess protecc

Guess what, it's another callback to the last LP. Again, disclaimers.

 

10 hours ago, Hawkwing said:

Ah, there's my bloodthirsty cinnamon roll!

_BQiVF74VuETtdE8mOPwm-UF1QJERNvZsMjAaou3zIG8DO2JaYwxQ_Ry6v55SPkugOGwj-pDJMarMFM4GLBphFt30tLBWAP-GdZbptSzZ6X7wZCm2t7_BOYgaqd2pyQ-g1QEWfL7

"Time to-"
[Life]
[Playing around a dozen games simultaneously]
[Work]
[Spending time with my family]

"Um..."
I keep thinking of great jokes to edit with this comic and Awkward Zombie, but the format keeps ruining it.

Jikes...

Anyway, Berwick Saga! I've heard nothing but praise for this game whenever it is brought up, and now it's time to see how it lives up to the hype! I'll also try to keep my replies on the shorter side compared to last time. It already took me around an hour to read the first update, and I haven't even touched the second yet, so taking that advice seems like a good idea.

I hope you enjoy yourself around here! At least half as much as the last time!

Once again I am reminded of Berwick Saga's awesome opening cutscene, and once again I wish that there was a full length feature film that heavily used sprite animation.

Indeed, indeed!

Also, where did Kaga get the money and resources for this boost in production values? Did he time travel to the future and stole the budget for Three Houses?

The mountain said that he got it from his bank.

...what a sentence. Hah!

Eh, I disagree with Fates and Echoes at least. The models may occasionally have rough edges, but the animations are amazing to watch and it is impressive to see how much they improve with each game, especially since only a small handful are reused in-between games.

That said, I would have no complaints if Fire Emblem went back to 2D. Both sprite and 3D animations can look awesome.

They both definitely have the potential. I just feel like they've squandered 3D far more often than 2D.

Just don't go overboard. Hearing "Three Houses sucks!" all the time will get old fast.

I'll try my best. The amount of suspicious(?) similarities between this game and Three Houses definitely won't help, I can tell you that much...

I'm expecting the purple haired guy, though I wouldn't be surprised if Kaga messes with the cliche and has the king be really old, making the mustached guy be the prince.

Nah. Kaga's gonna mess with cliches in different ways.

I can see him either being a really helpful good guy, an entertaining and/or vile bad guy, or something inbetween. Your favorites list has quite a lote of varied personalities, so it'll be interesting to see which category this guy falls into.

You didn't consider the posibility that I was being sarcastic

Come to think about it, just last LP I called Eugen, Norton, Sierra, Sasha, Ahab and friggin' Lentzenheimer "my favourites" for vastly different reasons. I'm really inconsistent, aren't I... it'd be easier to think of the characters that I don't like.

And even then, Vestaria Saga's edgelord actually managed the impossible and was liked by me! I mean, look at this scene.

Wysosdsu o

I love Vestaria's dialogue. If only it didn't end on a thousand cliffhangers that I'll never see resolved because there's 0 chance of the rest of the series being translated...

I would joke about getting Aethin on the case, but that madman might actually do it (he did say he wouldn't do Berwick after TearRing...), so I don't wanna risk it. You've done enough, man.

Guess I was right about the purple haired guy being the prince.

You were. Imaginary cookies are in order.

Since when has anyone in Fire Emblem had a strong navy? Even Walharts fleet in Awakening focused more on how the boats were filled to the brim with soldiers over how well they would do in a naval battle.

I guess that's what Volcens and his court were counting on.

The bandits being deserters is a nice change of pace, but I still find it odd that the only games that don't start off with a bandit attack are Sacred Stones, Tear Ring Saga, and Fates, and the former two have bandits in the next chapter.

Thracia didn't either, it was Manster forces that attacked Fiana at the beginning. Of course, Thracia also had a bandit chapter immediately afterwards. Archanea book 2 is an interesting case, because in the original the bulk of the enemy are bandits, but in the remake they're said to be rebels under the command of Lorenz.

Actually, now that I think about it, Conquest really only had one bandit chapter during the main story, and that one made more sense than most; Corrin and co. were tasked with guarding the war treasury, and the maps gimmick was that thieves stole part of it each turn, reducing the amount of money you could get after beating the level (and considering how strapped for cash you are in Conquest, beating the map quickly is especially appealing). It's helped by the boss being revealed to be a former ninja that was once tasked with important missions before his country was destroyed and he had to resort to banditry, so he had ability to pull off the heist. Of course, Fates then gives you the choice of whether you want to recruit one of the few characters that has a backstory relevant to the current war, or kill them because they have some nice boots.

Fates had some remarkably good ideas and some horrendously bad execution.

Ain't that interesting. Fates best game.

I remember you mentioning that Ward was like a second Lord in the previous Let's Play,, so my curiosity has been piqued as to how this will play out.

In more ways than one. You'll see when you reach the second update.

Luckier than most of Archenea's cast, though it seems they still got the short end of a stick.

Well, they do have characterization. They just take a while to get there, is all.

That... wow...

I'm currently playing through Blazing Sword for the first time, and I personally find the handling if the convoy is one of the strangest things about the game. Yeah, the lord carrying all the equipment is kinda silly, but I'll take that over having to discard an item you didn't plan on getting. Especially since I'm the kind of player that makes sure everyone is holding five weapons/items all the time. Bags sound both limiting and overpowered due to that simple fact.

Well, in FE7 at least, Merlinus happens soon enough and you can send items to him so long as he exists unlike in the Last Promise, where he appears halfway through the game. Berwick Saga's lack of convoy is largely mitigated by the existance of bags. Bags are, like, the greatest items in this game. Bagman would be proud of his legacy.

As someone with that has hoarding problems, this system would probably make me paranoid, although I do believe you when you say it's not as bad as it sounds.

You have access to shops of all kinds after every battle, so there's no need to hoard weapons.

...then again, you probably won't read this until after you've read the second update, so you've already seen this, I imagine?

I never thought I would hear the day that a lord would have bad availability. I'm taking a guess Reese won't be present on every level?

Right. Case in point, this very update.

I've seen Sherlock mentioned a number of times during conversations about Berwick, so I'm curious how relevant he will be in the story.

Patience, as always. We're only just getting started.

While there are still several differences between Berwick Saga and the other Fire Emblem games, I do find it interesting that Fates, often considered to be the best Fire Emblem game mechanically speaking, also has surprisingly few RNG-based skills. Now I do believe this was less copying Berwick and more addressing the criticism over how many things were percentage-based in Awakening, but I don't believe the similarity is coincidental.

Probably not an intentional rip-off, just the fact that less RNG-based skills is simply a good idea.

I'm also curious on seeing how well the cooldown times work in practice. I've had a similar idea for a while now to have such skills be cooldown/build-up based instead of random, but I keep thinking of the issue with enemies simply spamming them every opportunity they get. Especially since the AI of Awakening and Fates was very good at exploiting how the players units would have to last them the whole game while the enemies were expendable.

Now that you've mentioned it, I don't think I've seen Berwick Saga enemies using cooldown skills. If it happens, it's very rare.

Hexagons! The solution to avoid diagonal traveling on squares!

On a more serious note, I'm fine with either hexes or squares in strategy games, so it'll be interesting to see how Berwick Saga handles them

Well, right off the bat, the maps look gorgeous in spite of the new orientation.

So... is there anything preventing the player from just using the same units every turn (aside from keeping them away from danger and the like), or is there nothing prevetning the player from

And there we go, first unfinished sentence. Of not too many, I hope!

Anyway, the phases happen at the same time, but turns work just the same as in FE: once you move a unit, you cannot move them again until the next turn (when everybody else has moved as well). The difference is that, instead of all player units moving first and then all enemy units moving second, they move a few per faction at a time.

This... reminds me of economics, honestly. In the sense that I understand the concept just fine, but have difficulty actually putting the theories into practice or recognizing them play out. Odd comparison, I know, bu with hope, I'll get an idea of what the heck is happening during the battle screenshots.

In a few words: if no special skills or weapons are in effect, as soon as someone takes damage, the battle ends. Try to wrap your head around at least this basic fact, and we'll go from there.

Hello, Dean! I see you have both your eyes this time as well as an "a" in your name.

He's also not a wyvern lord this time around!

He sounds like the protagonist of a hack-and-slash game.

Implying those aren't clinically insane.

They're mercs. I know of this mechanic at least. Once again, I'm curious to see how Berwick Saga handles it.

Again, second update. You haven't read it as I'm writing it, but you will have by the time you read this. Man, this format leads to some funky shit...

Why does Dean have a gun and is trying to aim at the deserters leg? Is he trying to end this adventures career, but didn't have any arrows?

No man, it's just the top of his axe. Or maybe it's a gunaxe. Now that'd be rad.

Your remarkable timing makes it look like they didn't bother to add a spinning animation to handaxes, and just had the sprite move across the screen in a straight line.

That, or they really didn't add a spinning animation to handaxes.

Oh no, the axes do spin. I am just a great LPer.

A simple but neat effect.

Out of question, what are your thoughts on the critical animations of this game?

A lot of the time they're just "bigger swing!", but the animations as are incredible as ever, so it works well. Crits are much more rare in this game, though, so I haven't seen them too often.

Much like my other LPs, this LP is misleading in that I got like seven crits in the first update. I think I got seven crits throughout my entire second run of the game! What's up with that?

I've noticed it later on when reading the update the first time around, but it's pretty cool how the sprites have an animation when they block with their shields and how they actually drop their equipment visually. It's simple, but it could have been something they could have easily cheesed around yet they didn't.

They actually "cheesed" around the flinching animations in a pretty smart way: the units flinch the same way when they block and when they're hit. However, the animations are vague enough that they work both ways, and the sound and particles are, of course, different. Units that cannot equip shields have unquestionable hurt animations.

Thank God!

Goddammit!

Hahahahah... don't worry, I don't recall stuff like the Law bible. Even when the game starts running its mouth, there are enough animations and interesting stuff to keep things entertaining enough.

Considering there were one-off NPCs in TRS who had portraits that could pass as playable characters, I'm not surprised. In a good way. As you said, it helps the world come of as a living, breathing place instead of only being relevant to the player.

Yeah, it's something that Kaga likes to do very often, and I'm glad.

I'm kind of surprised Fire Emblem has never attempted side missions like this before. We've had gimmick maps, levels with side objectives, and ones that (often annoyingly) change the goal, but this seems like such a simple yet effective way to add something more to do during the chapter.

And this is just the tip of the iceberg. You'll see, in due time...

It looks like someone smashed the guys mouth against his armor, which makes me wonder how many teeth he just lost.

Considering he got crit twice, I think it's more likely that Reese just smashed his teeth off with his sword.

I still can't believe that happened. Benner usually takes so much more...

Also, the bloody portraits are back! Yay!

I'm glad someone's happy about it!

I read this three times over to make sure.

I think I have an idea, though I'm still expecting these sentences to shine a ton of lightbulbs in hindsight.

Heh... we'll see.

Which implies that most attacks in this game are snap-shots. No wonder accuracy is so atrocious.

Ergh... I don't think I quite understand what you mean.

Yep. To be fair, it's not a bad set-up. Three Houses just comes off so weird by making it seem like every important battle in history came at the end of the month and every other bandit or monster attack comes on the weekend. I'm fine with the gameplay-story segregation, but it gets a lot more unintentional laughs out of me than it should.

I think one big advantage of Berwick over Three Houses, in this respect, is that Berwick doesn't show you the calendar. Most chapters are meant to be a month, but other than that, the missions don't occur in established days, so one can easily fill the gaps. Also, the war advances constantly, giving the sense that things are actually happening all the time.

Three Houses allows you to wait a full month before investigating the very obvious den of evil where Flayn is being kept, and absolutely nothing happens during that time. To add insult to injury, Manuela spends the entire month bleeding out at the entrance.

Another thing is that, in Berwick Saga, Reese's army is almost never leading the frontlines. In Three Houses, your army is the frontlines, but then they return all the way to the monastery for a month, and yet the enemy doesn't use that chance to reconquer some territory.

The calendar works from a gameplay perspective, but they could've handled it a little better otherwise.

I'm okay with the convenience of the turnwheel; They just need to lower the amount of uses you get for it. If something like Fates MyCastle ever returns, I would make it a building so the player can choose whether they want to get it or another facility first.

That would be a start, yes.

I never actually used Shadow Dragon's save files, but then again, I always ironman the game, so I suppose that's why I never used them.

Shadow Dragon was made to be ironmaned, anyway.

xZKPwI2Qi_CjvKnI9i4isBLVqoGvllplFIS7EkjbD0BD6cIscutKnAC4GX6SK48xGZIHQRzt7VQX2htAc9iD4HHvCcEYGxNS1hfqrMAuWIhETHFBhj-U6Wggp_Cr78v9wjeyX61T

The world of TRS has advanced in their bow firing techniques!

They've learned how to shoot! It only took hundreds of years!

A circle is a new yet nice way of keeping track of experience.

It moves, too! I just can't capture that, of course.

I'm fine with the whole "two portraits talk to each other" setup, so I don't mind that Fire Emblem didn't steal this. It is a nice change of pace, though, and I am intrigued at how much mileage Berwick will get out of them.

In just two words: a lot

Ah, the number of jokes that can be made from such a simple skill.

To be fair, with Elbert's personality, it's the only natural outcome. Though, I'm making him out to be a lot more childish than he really is.

To be fair to the GBA, you are comparing the capabilities of a handheld to those of a console.

I only brought GBA up because it's widely considered to have the best animations in the FE series. The animations themselves are great, but these days I can't help but notice how inconsistent in quality they are (for example, heroes, sages and generals are gorgeous, but berserkers, fighters and cavaliers are pretty bad). Also, the GBA battles lack the dynamism that, say, SNES battle have, with doubling animations and the characters moving around a lot.

Berwick Saga's Sprite animation is still a sight to behold, though, and is severely underrated, just like the rest of the game.

I'm not sure if underrated is the word. I don't think I've seen a single person say that Berwick Saga's animations are anything less than absolutely amazing. It's just not widely talked about because the game itself is quite obscure.

His axe can turn into a sword? Maybe that's what a swordreaver looks like?

I'd say that's closer to a cleaver.

Not quite as bad as the slaver from the past LP (thank you once again for sending him to the depths of hell, by the way) but this raises several concerns about what the darker parts of the game will look like.

The slaver was... a unique case.

That's a nice picture in the background. Although now I wonder if every house in the game will have it.

We'll be seeing some kickass backgrounds, that's for sure.

Are flashbangs an item you get early or late into the game? I wanna know if this is another sign that Ward is late-game ready.

He's the endgame-ready beard. If anybody has unlocked the flashbang skill, it's him.

***

Whew! That took longer than I thought it would. Still, this game looks interesting, and you've definitely caught my attention. I'm excited to see what the rest of this game is like!

Get comfortable, then! This is but the beginning.

Also, I was planning to use this sometime in the update, but ended up at least comprehending most of the mechanics and didn't find a good spot to put it:

1ryER4YlU2qsS405HsA8tf4Y3nkTEP1BCShCoN4ylqcTM1sGeYzSzSC4lf7p5C5yxtK7qZv8rE_9tMfXiqgrFbi2mnpDRz6PTTSnI4XCzz7E1wOfh1sFe3iNTkVTpJsIpdtQWZ2J

I actually don't mind Metal Gear's controls, though I understand where the complaints come from.

In all fairness, as Brightbow has said, this game isn't as complicated as it is different. Once you learn how to play it, it feels as natural as FE.

 

4 minutes ago, The Roger The Paladin said:

The bandits obviously have jobs during the week.

That's... that's ridiculous! Why resort to banditry, then!?

Also I like how Byleth and co get from Garreg Mach to any destination in Fodlan (including the furthest corners in a single Saturday) at inhuman speeds. Who said only the enemies abuse warp like that?

It's kinda dumb, yeah. Berwick Saga also has some rather questionable travel speeds, but since there's no calendar, you can assume that they spend some days traveling, rather than getting everywhere in a single day.

 

Update:

Spoiler
3oh4efmr o

Sidequest time.

Tfwc9iu6 o

Berwick Saga represents an important breakthrough in Kaga's history: he finally accepted that being able to rearrange your starting formation is great. You can't save here, but if you remember the placement of your units, you can rearrange them in this screen that I showed last time.

On 3/24/2020 at 6:13 PM, Saint Rubenio said:
Giocee2b o

 

 
X6ysfdte o

Map theme. I actually like this one more than the first.

This first sidequest sets the mood for a lot of them. As you can see, it's a lot more simple than the first mission, which was a main one. The enemies aren't all too threatening, and there are multiple shallow parts to cross the river. I feel like going south is a lot better than going west through the river. That said, this map does a good work at showcasing a certain unit's strengths.

Znwofmil o

If you were expecting the flamboyant brigand twins, keep in mind that that was a convention that started after Kaga left. These twins are literally just the same sprite, only flipped.

D9dgf5ss oLooks like we'll be in business for a while, too, long as these punks keep throwin' themselves at us!

Dptyn1zo oThey're doin' it to themselves, really. The poor saps could never beat us.

D9dgf5ss oWe're just too strong an' perfect. Well, perfect 'cept for one thing...

Lgjkwhcy o ...every, thing?

Dptyn1zo oThe two of us? NOT perfect? You better 'splain yourself quick, Griff. What's this "one thing"?

6wbnqmt5 o

Txzubig9 o Heh... Okay, that was funny.

D9dgf5ss oYou're strong, but you ain't bright. An' when your blood gets boilin', I hate tryin' to reel you back in! You gotta play it safer, Graff!

Dptyn1zo oOh, is that all? That's fine, then. I like bein' the brawn over the brains, anyhow. An' don't you forget it!

9qk5ifz8 o Ahem. Hint hint.

Xde21wmp o

All right! The goal is to deliver those two to justice, whether it's the justice of the courts of the justice of Hell.

3ynzm7pc o

As I said before, this map does a good job at showcasing Axel's talents. There are a ton of forests to hide in, and the river is not an obstacle for him. In fact, if you put him right there at the start, he can reach the enemy archer immediately. Let's do that.

9ibsgiwl o

He cannot kill, sadly. Not that you could tell, since my screenshotting abilities are subpar at best. He was left at 2 HP.

7aasrdix o

...just enough to heal to full with his vulnerary. Oh, well. At least he'll be out of our hair for now.

Xxrjqjqu oJmabdgoz o

Damnit, Axel!

F8grrrke o

That enemy made a mistake, though: he crossed the river to attack Axel. That just left him right out in the open, for Adel to strike!

Nfip32nk o

This one has also made a mistake. Heheheh...

2bhnntty o

Ah-H-- what?! Vantage?!

7ynnmjen o

...oh.

Tb5xkbpn oPg9locmz o

...oh.

Ylsbxxmc o

Christine may have those awesome crossbows, but with regular bows she's even worse than Sherlock. Still, worth a shot, as I used to say!

Ktjzf8zq o4e7nsxq0 o

Yeah, that was to be expected.

Iz71k3la o

That's better. Notice that those guys are wielding pitchforks. If we could nab one, Adel could use it. Not that there's any good reason for it. There's a couple good pitchforks, but these basic ones are just worse spears.

Xt1g0k1x o

Elbert would fare far better with a sword, but I need to use these easier maps to see if I can nab a point of WpSkill or two.

Dmrvzvil o11rvfpya o

A failure on both ends.

Ezanfrgg o

Good thing Elbert's a swift boy.

1thoktww o

Leon and Dean cannot reach the action, so they'll just wait.

Szscpkli oFh2ugotm o

Oh God... at least Griff and Graff were flipped! How am I supposed to tell these goofs apart?

Czfzo8qz oA measly six people? No way! It's gotta be two dozen at the very least!

Rd7v7iwd oYou really think so...? Nah, I bet you're right. Man, we oughta tread lightly 'round him...

9qk5ifz8 o Just a fun bit of flavor text.

Cm2l9kqf oXfc1njxn o

First blood!

I4jmlgwa o

This guy is back for vengeance.

...whoa, this dude's pathetic. 4 attack!?

Wihvgke6 oOtkghvsz o

No chance!

Lk1fapwy o

All right. It's our turn.

Tu5bqzov o

Hwahahahahah...

Yc1rlckx o

KABOOOOOOOOOOOOOOOOOOOOOOOOOOM! Ahahah!

9ra0zute oFqzfbiqv o

He even robbed the guy! He had a pack of bad arrows, but for once I wasn't too slow; I was so fast that I captured the bow notification twice. Urgh...

0eg0sobe oBuekhudv o

Elbert will now lead the way, since Adel already did something. Meanwhile, Sherlock misses the nearby rogue.

5erb6gnx o

That ain't gonna be a miss.

Wsycqroq o

Why must I always tempt fate.

2gun5vsw oGujb4e9g o

On the counterattack, the charge bonus is lost. Hence why he only dealt 13 damage. But at least it's something.

Ddopeqor o

Woo! A third of the way there!

4orogdb5 oHqftqtsn o

Now, if Elbert could get a point too, it'd be swell.

Vd9ube2s oOzrup4c7 o

Christine defeats the guy Elbert wounded.

Xjjmypwt o

Damn my slowness...!

Kw2mxbkf o2p3mivcj o

As for the second rogue around, Dean Desperation'd him. And he gained an axe point for his trouble!

Vaxqxfqg o

That's another turn gone by. Adel is faster than both of those enemies you can see, so he'll take the front.

4yrusl2x o

Hahah!

Aj41yxz4 o

...aaahhh!?

D0yswka6 o

What in the world is this?

Dkdamvlr oX9tvshg7 o

...oh. Of course. Remember what I said about this skill being used by the enemy? Yeah... they were lenient the first time, thankfully. This guy is pathetic.

Xpjsc6py o

Knives are very weak, but they bypass all defense and shields and have a higher chance to injure than most weapons. Knives also add a random number to their might, between 0 and the user's strength. For example, if this guy had, say, 3 strength, he could've dealt 1, 2, 3 or 4 damage to Adel.

As for the "+2 Wind" tidbit, that means this is a magical weapon. Magical weapons deal extra damage on impact, which of course targets resistance (magic). This one in particular is pretty shitty, but we'll see some rather beastly magical weapons as we go.

Hnb1fwq5 o

All right, let's continue.

D6ka8qms o

Oh, you...

Jzwbyzk0 o

Axel will head to the other side of the peaks to take care of the enemies there. Not much point in doing so, I just want to get him some kills.

Bholyndo oTmp1nu6t o

I wasn't expecting this to work. Again, just hoping for some spear points.

G7jabwmf o

Nope, but at least he didn't get hit.

Kaedc8sm o4liee03d o

Another guy down.

Jl6r5qe3 o

Good gains, good gains. Still, it's important to give Dean kills, since, as you may recall, I mentioned that you gotta kill a fuckton of enemies to permanently recruit him.

Is3sesfv oMaboo6fa o

I think our best bet here is a Deathmatch. Pretty sure it's impossible for him to kill Leon even if he misses all five rounds.

Rnamfwsh o

A single hit is all Leon took. Good job.

P8gvssly o

Oh, a level! Finally!

Ovucvbtx o

...pfffff... c'mon, I was at least hoping for some shield skill!

66yygtel o

Ah! YES! I GOT ONE RIGHT!

Yujlgsv0 o

D9dgf5ss oDon't be stupid! Let the boys take care of 'em!

Lgjkwhcy o But... the boys are getting pulverized! Literally, in some cases!

D9dgf5ss oIt's better for us this way. Didn't I just get finished tellin' you to quit doin' such risky stupid stuff? We're stayin' put right here! Don't even think about chargin' in there by yourself!

Dptyn1zo oGeez, I got it, I got it... You don't gotta yell my ears off...

9qk5ifz8 o Have you gotten the hint yet?

Daago9ec o

Well, if you haven't, the hint is to have Elbert provoke Graff. Can't do it with Griff. Guess he's just too smart.

Kwfoetwi o

C'mon, you're never going to kill him like that. And I complained about Sherlock!

Pdjhhcbu o

Though, of course, you're still going to hit him. Why not?

0y5ihzhu o

That guy down there hasn't moved yet. The poor fool... now his fate is sealed.

V75tgonr o

Too late!

Xziplrcz o

...you son of a bitch! Another one? Good thing he's even worse than the first...

Rlcbtoz2 o

You've got to be kidding me...

9ew5agak o

Die, damnit!

X9lajdjw o

Seems like today is the day of shitty bow hitrates landing square on their mark.

Ne59yodb o

The stage is set.

Ohdgfimh o

Czfzo8qz oCriminy... As soon as a fight starts, he's got to barge in swinging...

Dsmn4p4a o

You picked the wrooooooong time to show up, buddy. But as much fun as this'd be, let's give it some time. We've got more important things to do.

Rprjnptl oQissnmzt o

I hate these less-than-perfect Desperation hitrates. One of these days, I'm gonna whiff the wrong blow, and somebody's blood will be spilled...

Uwwdndwo o

Shhhhhoot... there! Got it, just barely!

Vo9go0dn o

Finally got a good frame of the pirate dodge! Most other people just turn to the side, but Axel and his brethren bounce back as if they were jumping over a barrel rather than out of an arrow's way.

Dt0etngz oIkgcmyml o

Here we can see the Hide skill in action. This guy ran to heal, and now he's nowhere to be seen, even though we know for a fact that he's there.

Wxdtkmze oLenge4sr o

Right, on to the main event.

Rbdk3gfm o

Zlagxehg oHey, scatterbrain! C'mere!

Scrtvifr o

Dptyn1zo oI'll beat yer ugly mug up so bad, even yer own mother won't be able to recognize ya!

9qk5ifz8 oNotice how his sprite is now glowing red? That means he's provoked. Some enemies can actually be provoked by attacking them. The popup won't appear in those cases. It's really random, and of course, it cannot be done from a distance, like Elbert's witty remarks.

Idejbqc1 oDrhxk1xs o

It's a very good idea to provoke Graff, since he and Griff have Supporter. Yeah, that's right - second map, and we're already seeing skillsets that match our own. Look at that nonsense! Can I recruit you, Graff?

44ftl0m6 o

His stats, too, are pretty threatening, with enough AS to double everyone with Desperation and a quality sword. Can you imagine 4 crit on top of all that? I can't, because I have Elbert.

Ai8naew2 oWl02mtzj o

Bwahahahahahahah... okay, that's an even better frame. Look at that, he looks positively ridiculous!

M5flzupy o

He isn't any less effective for it, though! Down with you!

Tvpx0ghl o

For now, I'll have our units wait until Graff arrives. We can try shooting some arrows at him while he comes, too.

Snhxoo9v o

This is the theme for most sidequest bosses.

Yvhxco7g o

From all the way overthere? I doubt it.

2ulh2bgn oOpatgnye o

Then again, we're not doing much better. 8% hit, man. Gud odds.

Me6nkqpa o

Reinforcements from the south, now? Well, then.

Jnburwfe o

Dean will cover Christine. She's completely safe from Graff, due to the provocation.

61qggoya o

See?

Ecfx6g9r oL6dobaiq o

Dang it, Axel... get a grip!

Nqpgoq9o oSzwyjhut o

Jeez, I'm sorry! There's no need to look so glum, man. Keep your chin up!

Uluckmyu o

Sigh... The popups shall fall if I'm in control...

Mc7phbvy o

Incidentally, I have discovered that Robbery can only be used three times per chapter. It's plenty, I'd say, but yeah.

Ahxsgpf6 o

This guy's back for some more.

Pi3jen8g oNnljmdnk o

He has failed.

1hjvoghg o92zndwqy o

There we go. Any more lowly thieves willing to throw themselves into the meatgrinder?

Mfwn7mzg o

Just one, I see. Notice that he's not glowing anymore. Indeed, provoke wears off after a while.

Bjpjuffk o

Let us remedy that with haste.

Zlagxehg oWhat's the matter, dunderhead? Scared?

29fttzr9 oElbert, why must you always be like this?

Zlagxehg oDon't pretend you don't like it.

29fttzr9 o...as if I had to pretend...

Qhjs5dnj o3j4mn12n o

I was hoping for something better, but that's 'kay. I've got some more units. I think Adel could use the kill the most.

Jgtlmanh o

Never mind, the only guy who's gotten a level so far thinks he needs the experience more.

Ooyswscn o

Well? Was it worth it? Oh right, I forgot, you're mute. That's how important you are to this army.

Oipvxybb o...

Lgjkwhcy o ...c'mon, then, tough guy. Let's see you throw that spear through the screen!

Oipvxybb o......

Txzubig9 o Yeah, that's what I thought. Hah!

Uedfz3v4 o AAAARGH! WHAT THE HELL...!?

Oipvxybb o...heh...

4pletyj5 o

This will never work.

Nudqkhac oEskvmn5g o

This has now worked.

A4pb1twf o

This has now worked wonders

E3e3yknd o

This will never work twice in a row?

Om9euooc o

...well, somebody's determined to prove his worth. Keep this up, mate!

Hufyin50 o

Oki-dokie.

59ybgbv2 o

Another one of these?

8rg6bysk o

Oh man, 11 might... this might be more of a match for Axel.

Zelyjc2a oThdyle9r o

Hah! Well, look who's made a grievous mistake!

Eczxgivv oZzzxoyzv o

He's so dead.

1gyss6bd o

Ack! Damn, Elbert sure is slow...!

Ahzeup1s o

Don't fail me now, Christine...

Ly4s8ovi o

When you use Aim, cool particles appear around the bow. I'll try to actually catch them next time.

Cwmbyokc o

That's that.

Urafc9so o

This is probably the worst death edit I've made in my life.

Rcmjtnun o

Sheesh, he sure was worth a ton of experience!

Lu3eghgj o

Yes, great! Bow level! Thank you, Christy!

Mpyqc09m o

He says that, but he still doesn't move. Coward. Come die like your brother!

4jp2x1wk oWac4weqk o

Wow, two in a row and I got 'em? I am impressed by past me...

Cqdenbxn o

His job done, Elbert heals up.

Dojhvqzo o

Jikes...! That's a ton of damage!

Hlg22uet o

I am a complete idiot and forgot that he has Hide. So instead, I made him run across the river.

6v037up5 o

I'm the Earth's greatest fucking imbecile.

Razphqd4 o

Dean has charged forward to lure that rogue closer. He's carrying a droppable vulnerary. I want that. Meanwhile, the rearguard (Adel) faces an enemy.

Poktsocp o

Ah, come the fuck on... you were hitting things with Leon far out of range, and yet you missed this one?

A97zndpp oAglopwmr o

Right, all is forgiven. Although what you need is spear level...

3lh7rxe1 oAryetmll o

Argh...! This guy's being more difficult to hit than Graff was!

Ww5jop1i o

Perhaps this'll go better?

Dkuchona oRixhddkz o

Yes, Adept!

Vvnjpa6s o

...yes, Adept...

Spuitzga o

Heal up, Adel. Your time's not yet.

Wmm8wmsn o

Lame, and that put you on Christine's Aim range, to boot.

1gmfxtoq o

Ah, finally! Past me remembered that Axel can hide in forests at last! About damned time.

By the way, look at the tile above Axel. It's difficult to see, but there are some leaves that stick out. That's because, when a character walks through a forest tile, they leave a trail of leaves behind. That's how you can try to find hidden enemies coming your way, if you pay attention.

Sgaet2qa o

Ah, I like those odds! This isn't easy to get in Berwick, so it's best to cherish these moments.

Ai6n5ldj o

All right, now all I need to do is get the perfect frame, with the fancy particles and all... slow down the emulator, aaaaaaaaaaaaaaaaaaaand...

Ioitcmjx o

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO DAMN YOU, FLASHBAAAAAAAAAAAAAAAAAAANNNNGS!

Doonsuxh oQ0fzsbdq o

Well that was disappointing.

B525le73 o

Ey money. That's great.

Pd35wkld o

Let's give this guy another shot.

Tmth13bv oWkd0hbd2 o

That went well enough.

Vygt0rv2 oAdoonicp o

That vulnerary is ours. Hoorah!

B4lzrgqu oHipsw7sa o

Let's begin working on the boss. Worth a shot!

9g2jntro o

Uhhh... what's going on?

D9dgf5ss oY-Ya know what? I think it's time to turn over a new leaf in my life... Here! You can have this...! Ten thousand, to cover the bounty. S-So please, just lemme...

Euilmzmc o......

Lgjkwhcy o C'mon, Sherlock. You can't possibly be buying this!

D9dgf5ss o(Heh, these fools will believe anything you tell 'em. Yer loss, pal!)

Lgjkwhcy oWell, he truly was the brains of the duo, that much I've got to give him.

Vxn0tf4l o
 
Qwwhpjcv o

Ah! Sherlock, you dolt! Why did you let him do that?!

Gwvhsixn o

Thank goodness somebody came out of the woods to save his ass.

Gpwf1mzn oX7ywwj3l o

The mysterious archer approaches Griff, and takes him captive. This is represented by his sprite moving closer to hers and disappearing. Of course, I just had to get the worst possible frame, the one that looks like a glitchy mess. Trust me, it looks good in motion.

Ppxxxkai o

The new music. Why is it so sad?

K6a8y571 oYoo-hoo!

Uedfz3v4 o Gah! What!?

K6a8y571 oHey, Sinon Knight! I've got a present for you here! The guild said this job was already taken,

Lgjkwhcy o Wait, what? As far as I recall, we never went to the guild to take the job! In fact, they said that there weren't any jobs! What the hell? Valery!?

K6a8y571 obut as you can see, my superior marksmanship let me get to him first.

Lgjkwhcy oOh. Well, somebody's fond of herself. For your information, all I can see is that you stole my boss kill--

K6a8y571 oStill, I'm willing to share. In fact, he's all yours!

9qk5ifz8 o ...r-really?

K6a8y571 oJust thought it'd be a great time to showcase what I'm capable of. The name's Sylvis. See you around!

9qk5ifz8 oShe came out of nowhere, obliterated Griff in one shot (saving Sherlock's sorry butt while at it) and then let me have him so I can claim the bounty cash.

Txzubig9 o I think I'm in love...

Nbudrwoz o

Oh yeah, and that's the end of the chapter. Rather than having to defeat Griff, just attacking him makes Sylvis finish the map for us.

What a woman.

Can I have you in my army? I'll pay whatever you ask!

A-Anyway... the update's over, folks. Next time, we get some more text and the next sidequest. I hope you've enjoyed this, and see you next time! Buh-byeeeeeeeeeee!

Death count: --

Capture count: 0

Reset count: 0

 

Current perfect streak: 2 maps

Best perfect streak: 2 maps

 

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4 hours ago, Saint Rubenio said:

Also, the GBA era can't be the worst. It has The Last Promise! Not even joking, I really do enjoy that game. The silliness is so much fun, and there's a legitimately good game hiding underneath.

Also the crits are great. They're just fun to watch.

4 hours ago, Saint Rubenio said:

Oh! I also know he's red! Red and black, right? He's Kelik! Deadpool was Kelik all along!

The funny thing about Deadpool and Deathstroke is Deadpool's costume was originally designed as a new costume for Deathstroke by Rob Liefield. Except it was rejected and later when he was working at Marvel on the New Mutants series (think what Teen Titans is to the JLA but to the X-men, except less kid side-kicks and more students at Xavier's school not deemed good enough for the team). Regardless, the writer there (Fabian Nicieza) saw the sketches and thought it'd be bloody hilarious to parody Deathstroke. To the point that Deadpool's real name of Wade Wilson is blatantly just slightly changed from Deathstroke's Slade Wilson. What wasn't expected was the character actually taking off. On a side note, most of the time in the early 80s, when Deathstroke first started appearing, he was called "The Terminator". (Seriously while the Deathstroke name was there it was much less frequently used than that part of his name. His first appearance in New Teen Titans #2 was titled "Today... the Terminator"). After a certain movie came out, "the Terminator" became reduced to an epithet sometimes used after his name. So I guess what they both have in common is having aspects stick that weren't expected.

4 hours ago, Saint Rubenio said:

Wait, but then is he Osborn or Osburn? Was he making a pun, or is that a typo?

Ah, it doesn't matter. That's a great punch. I imagine Eugen's was similar.

I don't know. He's called Osburn the rest of the story... so I'll go with that. Or this Holmes is an idiot (considering the story this is pretty true)

4 hours ago, Saint Rubenio said:

Is this what Elbert's going to be? Poopnoseman? Oh God, what have I done to him...?

I just like to think he knows the insults are petty and juvenile, but he's literally using them to get the enemy to make (fatal) mistakes. Which is kind of what the skill is about.

4 hours ago, Saint Rubenio said:

Right, Carrion... Not everybody agreed, but me, I was happy that Project Exile had the sense to change some of those names. Official or not, Carrion is just a horrible name for a person.

Spider-man used to have a villain named Carrion. He was an imperfect clone of a dead villain (The Jackal whose whole thing was cloning). Appropriately enough Carrion's touch would cause organic matter to decay. Also he died. Except there'd be two more villains with the name mutated into him by a virus. One of which also died. Point is, that name is oddly apt for characters who decay flesh and tend to die.

4 hours ago, Saint Rubenio said:

Mine as well. Tobbaco stores are open in mine, though. Because that's an essential good, right there.

They're open here too. As long as they only have two customers and one clerk in the store at any one time (no really). Then there was the point where stripclubs were open but strippers were required to "wash their hands between lap-dances". Which incidentally nearly killed me when I read it. Really? That's your safety measure?

4 hours ago, Saint Rubenio said:

The idea of Footballman being a ladies man is just hilarious to me. Nobody can resist the football, it seems.

Now we just need to find Eugen's descendants. Ward definitely has the looks, but he's yet to destroy somebody with his wit...

Well, when you think about it, most FE settings resemble Medieval Europe. Europe loves football (or is that soccer). It only makes sense a Footballman would be loved by all.

4 hours ago, Saint Rubenio said:

Oh no, but it totally makes sense! Edelgard said something about making the battlefield real confusing! That also totally explains the fact that she can make the hill explode out of nowhere when someone kills Petra, forcing you to use up a divine pulse charge! Map design!

To be honest the last time I played through Three Houses was to test how ridiculously high I could get Raphael's defense/prt by combination of statboosters, etc. Long story short this is the (rather poorly recorded) result. Tested on hard because I wasn't doing something this stupid on maddening. Also  because doing this is so far from optimal it's not funny.

 

4 hours ago, Saint Rubenio said:

That's... that's ridiculous! Why resort to banditry, then!?

The original reason for crime. Greed.

5 hours ago, Saint Rubenio said:
Fqzfbiqv o

He even robbed the guy! He had a pack of bad arrows, but for once I wasn't too slow; I was so fast that I captured the bow notification twice. Urgh...

Happy Axel man is demonstrating why he loves his work. He's just good at it.

5 hours ago, Saint Rubenio said:

Daago9ec o

Well, if you haven't, the hint is to have Elbert provoke Graff. Can't do it with Griff. Guess he's just too smart.

Either that or he's from Bizarro-world and considers insults compliments. Try complimenting him and see what happens.

5 hours ago, Saint Rubenio said:

Zlagxehg oHey, scatterbrain! C'mere!

See, his insults get better as his level grows. By endgame he should be capable of verbal smackdowns just a few notches less savage than Eugen.

 

5 hours ago, Saint Rubenio said:
Ahxsgpf6 o

This guy's back for some more.

Yep. Because that worked out so well for him the first time. You'd think he'd wise up and use hide to avoid dying.

 

5 hours ago, Saint Rubenio said:

Zlagxehg oWhat's the matter, dunderhead? Scared?

29fttzr9 oElbert, why must you always be like this?

Zlagxehg oDon't pretend you don't like it.

29fttzr9 o...as if I had to pretend...

Is he provoking Graff or Christine here?

5 hours ago, Saint Rubenio said:
Ly4s8ovi o

When you use Aim, cool particles appear around the bow. I'll try to actually catch them next time.

I thought you hated particles?

5 hours ago, Saint Rubenio said:
Urafc9so o

This is probably the worst death edit I've made in my life.

Obviously not smart. Or he wouldn't have thought it a good idea to reduce his defense to 0.

5 hours ago, Saint Rubenio said:
Mpyqc09m o

He says that, but he still doesn't move. Coward. Come die like your brother!

He's either trying to use provoke himself, or the laziest man on Earth. He will take his revenge... when you get to him.

5 hours ago, Saint Rubenio said:
6v037up5 o

I'm the Earth's greatest fucking imbecile.

You say this after we witness a thief not just hide the rest of the fight after failing once, and Graff getting baited... though I guess Graff is dead.

 

5 hours ago, Saint Rubenio said:

To mourn the Reesent loss of a boss kill. (I had to squeeze in a pun. I ran out of update without one).

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34 minutes ago, The Roger The Paladin said:

He's either trying to use provoke himself, or the laziest man on Earth. He will take his revenge... when you get to him.

"Chief Grief will wait patiently for his revenge, but only for 25 turns. After that, he will begin his assault."

Edited by BrightBow
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You are trying to curse this run with a streak count?!

(now go play Tales of Vesperia, also known as "Tales of flipping our own tropes on their head", available on the Switch)

Edited by eclipse
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9 hours ago, Saint Rubenio said:

Yeah, that's what I thought! Why did they need to summon raging storms for every combat art?

I'm not sure that's true of a lot of them.

Counterer on the other hand.....

9 hours ago, Saint Rubenio said:

DQ... Ah, Dragon Quest! It's the game with the guy who doesn't speak! And... a chick wearing green?

Wait, is that Hyrule Warriors you're on about?

9 hours ago, Saint Rubenio said:

...I've looked up that word and have been unable to find its meaning. Could you please repeat that? In a more non-native-speaker-friendly way?

Made it up. Fidelity + Delicious.

I was trying to imply they fidelity of the images in this game may well be delicious they're that good.

9 hours ago, Saint Rubenio said:

Not you, but plenty of people do. Why do you think S-supports exist? They're completely useless for anything other than pandering. And don't get me wrong, I can see the enjoyment in pairing up characters - but pairing characters with myself? It sounds... profoundly pointless. All the more power to anyone who enjoys that stuff, but I don't see the point.

Because I like seeing how characters interact throughout these convos, as well as what information comes up. S supports might be the most out there element for these, but I don't think they're the worst thing ever.

It's actually why I was a little disappointed about the lack of them in Three Houses (for the others, not Byleth. More the opposite in their case.).

9 hours ago, Saint Rubenio said:

Yes.

...so? Where are the main points?

Oh yeah, I made that mistake. Bring that back:

Oh yeah, that's another thing that really pissed me off about the game. They blatantly played favorites. If you only want me to use students, why let me use anyone else? Just to punish me when I get to Reunion At Dawn and it's literally a softlock? Because that's how my maddening run ended. With a dead Hilda, a RNG-screwed Claude and Lorenz, and mages Ignatz and Byleth. I quite literally couldn't advance an inch. That's when I decided that I would never again buy a FE game at release.

Lorenz being RNG screwed is unsurprising to me. Then again, with the Hilda I had it'd be certainly her dead for sure because I utterly fucked up using her and made her an armour of all things and regretted it when she topped out at 20 speed. As well as that, yeah that chapter did briefly have me a bit lost because of the bloody archer close to where Claude comes in (an issue CF doesn't have by the way because battle preps exist before its first timeskip chapter. Which likely means the lack of preps is on all the other routes. What looks cool on paper definitely doesn't always work in practice). Three Houses maddening is annoying in that it requires you to plan in a certain way because speed in particular is such a difference maker there. It also expects you to do so because the game isn't designed to be friendly at all at that point. Hell, the fact that the game is intentionally unfriendly seems to have been the intention with maddening. I'm assuming it is possible to clear, but I'd have to see to confirm for sure. In all seriousness, the game needed a difficulty harder than hard but not quite on Maddening's level. I feel like they may have went to far on having the building of the unit be as open ended and clearly didn't account for if someone really got a bad end out of it.

Also, Ignatz as a mage? Why, out of curiosity? It's not like his magic's the worst (legit user of the magic bow for instance), but he is kind of limited in his magic list. I ask because even with not looking it up I could tell magic wasn't his primary draw.

9 hours ago, Saint Rubenio said:

Well, condemnation is a strong word. Difficulty murders FE8 for me, but with the right amount of enemy statboosting, that issue is fixed for me - and everything else is solid. 7's not bad, it's just... uninspired, as far as I'm concerned, and my problems with the story always stemmed more from the fact that it's an absolutely horrendous prequel to FE6. And 6 is great, c'mon. Don't you just love a game that was made by people who clearly had no idea what they were doing? It's the equivalent of Shannan teaching Mareeta the Astra skill.

May be a strong word I used, condemn.

But on thinking about it, the GBA games feel less and less necessary for players to experience. Mechanically speaking, beyond rescuing there's very little and of course it's a mechanic that's become associated with "Jagen brings lord to throne". I would also argue BB's design isn't as great as the highest of defenders argue, BS has a ton of levels that if you were unlucky you could kind of softlock (not for the game being diffiicult) and SS of course has an over easy title with a few tougher levels. They're all kinda look-a-like graphics wise and I think the quality has come to be less appreciated over time. Story wise, BB's a reheated Mystery, SS is someone taking Gaiden and adding incest and Lyon and BS.... well as everyone seems to be at now is BS. Not even Canas can save my GBA ennui. I'm obviously going way over the top here with how I'm talking about it, but it's a problem I've come to see with myself.

9 hours ago, Saint Rubenio said:

Also, the GBA era can't be the worst. It has The Last Promise! Not even joking, I really do enjoy that game. The silliness is so much fun, and there's a legitimately good game hiding underneath.

You know when I say that fan works do not count.

Then again, I might actually play TLP when that sequel happens.

9 hours ago, Saint Rubenio said:

Not gonna deny it. It hurts to see it return in chapter 15.

Out of curiousity, what would be the very worst theme?

Here, a track that somehow helps ruin its game's soundtrack worse than Roy's fucking Journey.

(Midi in 2005 on the GC, what were IS thinking? PoR disappoints me in more than a few areas if you can't tell.)

9 hours ago, Saint Rubenio said:

Oh! I also know he's red! Red and black, right? He's Kelik! Deadpool was Kelik all along!

Kelik Is the most human version of Shadow the Hedgehog I've seen since Hugh from Pokemon BW2.

Deadpool he is not. (So I assume you haven't seen the movie then?)

9 hours ago, Saint Rubenio said:

Never said it wasn't. I just don't like the long-ass opening with the chorus. But the piece is great, there's no denying that.

That opening's still great and it's really not that long.

9 hours ago, Saint Rubenio said:

Oh? Do tell me. I'd like to know why I cannot be a happy man.

I've become more and more aware of the mentality I have for the series as a whole and it's this: that variety has been a cornerstone going back to Kaga and it is absolutely a good thing. That people are willing to look at what they've done and take a swing at something different. I know it's not perfect, but that they're willing to still do so shows they've not let their success or failure lead to stagnation. Hell, it's part of the reason my GBA ennui's a thing sadly. But even still, I know there's still merit to trying those titles. It's probably the reason I've got an over-chill attitude with the series as a whole, hence why barring a ranty mood with your threads (usually half joking at least) or Anankos0related issues I'm rarely mad about the games themselves. Except if I get stuck I suppose.

All this to explain why the only game I'm salty about is Heroes.

9 hours ago, Saint Rubenio said:

Small things like good map design, class balance and a permadeath-friendly roster?

...okay, sorry, sorry. Go on.

Really, I will say I think you're being too harsh on it generally, but I'm going to have to argue specifics another time. I won't disagree on class balance mind (Seriously, Wyverns are busted in this game. WL!Cyril should not work this well). As for permadeath friendly roster, I'm really not sure about that with Berwick and you're absolutely misstating it with Three Houses imo (then again maddening.).

Now, you want me to be mad at Three Houses? I've got one for free.

9 hours ago, Saint Rubenio said:

Ah, Pokemon. The most popular series that I've barely ever touched. I beat Emerald when I was I think 10? Then, on my friends' recommendation, I tried playing Leaf Green. Dropped it after Giovanni. It's just not for me, that series.

Well, Pokemon was one of the things that's been there since I was a kid. I've been playing since before the year was 2000 for crying out loud! But I may have given up after the way these Switch titles were handled as well as the myriad of issues I take with the 3DS games just making it worse.

I mean, a winning formula can be worn down over time. We've all seen it before. Shame Pokemon's so large that that collapse is unlikely and catastrophic at the same time.

9 hours ago, Saint Rubenio said:

Well, there's the tactical hints in the first chapter, but that can be missed. They could probably have made it a bit clearer.

When that bar's barely noticeable? I mean, I literally never realised it was there until this LP!

9 hours ago, Saint Rubenio said:

Goddamnit, I like the complexity! What is so wrong with that?!

You say that and yet rank BB as one of your preferred FEs. I don't know what to do with you. 😛

(I know your response to this. Just, I can already guess.)

9 hours ago, Saint Rubenio said:

Berwick archers still manage to be ten times better than most FE archers. The chapter 1 gear is just awful.

I mean, Sherlock has those neat skills. That's not even mentioning Sylvis.

Of course low-level growth infantry characters from a game where skills don't exist and bows were nerfed would be utter crap in comparison. Even if they're totally useable.

Still doesn't mean these aren't the worst bows I've seen.

9 hours ago, Saint Rubenio said:

What? Bags aren't unlucky, c'mon. They come with Bagman's blessing!

I think it's more that it's just so much tempting fate.

9 hours ago, Saint Rubenio said:

Hide and Provoke are both far more reliable than their FE counterparts, anyway.

Well, I wouldn't say provoke doesn't work in the Tellius games, but Shade was a joke.

9 hours ago, Saint Rubenio said:

Why is it always "but different"? Love Berwick Saga, damnit! You must! I command you!

And that attitude will not win you voters. :P

11 hours ago, Saint Rubenio said:
Tfwc9iu6 o

Berwick Saga represents an important breakthrough in Kaga's history: he finally accepted that being able to rearrange your starting formation is great. You can't save here, but if you remember the placement of your units, you can rearrange them in this screen that I showed last time.

I guess I misremembered being able to do this, 😛

11 hours ago, Saint Rubenio said:
Yc1rlckx o

KABOOOOOOOOOOOOOOOOOOOOOOOOOOM! Ahahah!

Explode!

11 hours ago, Saint Rubenio said:
Ioitcmjx o

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO DAMN YOU, FLASHBAAAAAAAAAAAAAAAAAAANNNNGS!

HIT THE TARGETS

11 hours ago, Saint Rubenio said:

9qk5ifz8 oShe came out of nowhere, obliterated Griff in one shot (saving Sherlock's sorry butt while at it) and then let me have him so I can claim the bounty cash.

Why did Kaga never make an archer this good before he left IS?

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On 3/24/2020 at 1:13 PM, Saint Rubenio said:

I know nothing about Awakening, as always. Frankly, given how much of a catastrophic disappointment Three Houses was, I think it'll stay that way forever.

I still recommend Awakening, but I would warn to go in expecting a fun but flawed game. The difficulty is wonky, the handling of the cast was a double edged sword, and balance is laughable. Yet I'd say it's the Fire Emblem game in which you have the most freedom in how you want to play. You can exploit every game-breaking thing in the game, or you can ignore them entirely. You can use your favorite characters, pick them based on efficiency, or just see where the RNG goes. There are so many different ways to play the game that it's one of the main reasons I keep coming back to it, even if I wish the difficulty was more consistent.

I also think you'd actually enjoy the gameplay side of Conquest, though on the writing side of things... let's just say that knowing going in that it's not very good helps a lot more than you'd expect it would.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Meh, I'm still hopeful that this won't be the end of the world as we know it. We made it past the Spanish Flu, after all.

...damn fine financial crisis on the horizon, though. That's going to be annoying.

The economic aspect of this whole thing has made me extremely suspicious, to say the least. It's called COVID-19 because it was discovered in 2019 and China closing down would have some obvious economic consequences, yet very little was done to limit the damage and the quarantines measures are being taken in steps, rather than jumping to the most efficient courses of action. I have a few conspiracy theories about how politicians will twist this whole mess to suit their own agendas, but I'll wait and see before jumping to conclusions.

I'm still working, by the way, although I'm prepared to work from home any day now. The company I work at indirectly creates parts for medical equipment and the like, thus making them "essential", and I deal with enough electronic forms that I'll have something to do.

13 hours ago, Saint Rubenio said:

Not you, but plenty of people do. Why do you think S-supports exist? They're completely useless for anything other than pandering. And don't get me wrong, I can see the enjoyment in pairing up characters - but pairing characters with myself? It sounds... profoundly pointless. All the more power to anyone who enjoys that stuff, but I don't see the point.

Awakening and Fates S-Supports could be viewed from a pure gameplay angle due to the child mechanic, which was the main reason I was okay with its existence. I have no idea why S-Supports are a thing in Three Houses, since as far as I can tell, they don't even provide any exclusive support bonus during battle.

13 hours ago, Saint Rubenio said:

And even then, Vestaria Saga's edgelord actually managed the impossible and was liked by me! I mean, look at this scene.

Wysosdsu o

I love Vestaria's dialogue. If only it didn't end on a thousand cliffhangers that I'll never see resolved because there's 0 chance of the rest of the series being translated...

I honestly wonder what your opinion on Karl Steiner from Blustone would be. He gives off the impression that he's an edgelord, and he most certainly has the looks and backstory of one (his team was massacred and he was the sole survivor). Yet he's more confused than anything when someone calls him by his first name, apologizes when someone complaints about his pet making a mess, and completely doesn't give a crap about a younger swordfighter asking for Karl to train them and then later calling him slow and the practice pointless.

Even 9 months after not playing the game, and I still want to talk about Blustone. I'm seriously tempted reinstall it despite the recent questionable decisions (making 4 star hunters regular summons when previously you had to unlock them, most of said 4 star hunters are female, they added swimsuits as cosmetic costumes (better than Fire Emblem Heroes in that case, but still), and a few other gameplay related changes) due to the story being completed, they probably added more lore, and Clint Eastwood is a playable character. Yes, really.

***

I don't know much about Vestaria saga. It's one of those games I think I'll try eventually, but there are other one's I'd like to play first.

13 hours ago, Saint Rubenio said:

Thracia didn't either, it was Manster forces that attacked Fiana at the beginning. Of course, Thracia also had a bandit chapter immediately afterwards. Archanea book 2 is an interesting case, because in the original the bulk of the enemy are bandits, but in the remake they're said to be rebels under the command of Lorenz.

Forgot about Thracia, although it seems like most Fire Emblem games have a bandit chapter at some point during the earlygame. Which make made me surprised by how Fates of all games bucked that trend.

13 hours ago, Saint Rubenio said:

Ain't that interesting. Fates best game.

Mechanically, I would argue yes. Everything else, on the other hand...

15 hours ago, BrightBow said:

Turns are still very much a thing. There are just no dedicated player and enemy phases. A unit can't be moved more then once a turn.

13 hours ago, Saint Rubenio said:

In a few words: if no special skills or weapons are in effect, as soon as someone takes damage, the battle ends. Try to wrap your head around at least this basic fact, and we'll go from there.

I get the general gist, it's more understanding that while it's happening. I get the impression it's easier to grasp seeing it in motion rather than through screenshots.

13 hours ago, Saint Rubenio said:

He's also not a wyvern lord this time around!

Or a Myrmridon!

Also, I found this when searching for the other Dean:

If Deen was in FE Heroes | Fire Emblem Amino

13 hours ago, Saint Rubenio said:

Ergh... I don't think I quite understand what you mean.

It's an X-COM joke about how the original games allowed you soldiers to either aim their weapons for greater accuracy to take a snap-shot, which cost less time units but is also less accurate. Considering the low hit rates in both X-COM and Berwick saga, it seems like most units don't care about trying to actually hit something.

13 hours ago, Saint Rubenio said:

I only brought GBA up because it's widely considered to have the best animations in the FE series. The animations themselves are great, but these days I can't help but notice how inconsistent in quality they are (for example, heroes, sages and generals are gorgeous, but berserkers, fighters and cavaliers are pretty bad). Also, the GBA battles lack the dynamism that, say, SNES battle have, with doubling animations and the characters moving around a lot.

The repetitiveness of the GBA animations is one of the few complaints I have against them, but considering that's the case in all three GBA games, it makes me wonder if they were never added due to space/memory reasons rather than general laziness..

13 hours ago, Saint Rubenio said:

The slaver was... a unique case.

One the one hand, that makes me glad that this game won't pull anything of that awful caliber.

On the other hand, that situation happened on the first level, and while the Slaver set an extremely high bar, there are still several terrible things below it...

13 hours ago, Saint Rubenio said:

In all fairness, as Brightbow has said, this game isn't as complicated as it is different. Once you learn how to play it, it feels as natural as FE.

That's the impression I got, which is why I didn't end up using the picture as I planned.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:
Iybvnmul o

The entire army arrives behind us, and we dismount. No, we didn't recruit a bunch of new guys at Sara village. Berwick Saga likes to pretend that armies have hundreds of troops, even though in the gameplay there's 50 guys on the battlefield at most. Expect to see a lot more than our tiny army of seven in cutscenes.

I remember people mentioning that they liked the battalion mechanic of Three Houses simply because it actually gave the impression they were leading an army instead of a group of 15 people. Honestly... that never really bothered me in any of the previous titles. Either the player and enemy forces were even enough in power that I didn't really notice or the story specified that the level was more or less a strike mission against a specific installation instead of a brawl with the whole might of the enemy army. The only time I did notice was with Fates, and even then I'd chalk that up more to the wackiness of the cast and how the overall war can come off as a background element far more often than it should.

It's to early to tell how Berwick Saga handles your invisible army, so I'll just wait and see before giving an opinion.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Zig1fg6v oStill, I thank you, and all of your knights, for your dedication and loyalty to this kingdom. Sir Vanmilion, please go and have proper accommodations prepared for Sir Reese and his knights.

Y8ew3fye oYes, Your Highness. Lord Reese, I'll arrange an audience for you with my father tomorrow. Until then, feel free to rest.

I noticed but forgot to mention it last time, but I'm glad to see the .png images still have unique names.

 

 

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

3cxl4xfi oThank you. However, I must insist that you take great care with our horses.

Reqp23iv o

7ajnehbu oUnderstood, sir! Please leave it to us.

Lgjkwhcy oNo chance that this will go wrong. Not in the slightest, no siree. This guy is, after all, practically our best friend.

r4imesBfScwj6VyEpYceHUqDzh-v5wq5MddYgyMVsBNXYQtaPfDBapsPGJLjc0ID5a2YYFUPWxK4MLh4DgwCDlpv7OLw99R9A87j-QACHF9ztc7RTrMLuV8RF_7vRAIg-RwC14XU

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

If you haven't caught on yet, Navaron will be our base of operations during the entire game. Think Garreg Mach Monastery, only there's all sorts of facilities to use here, instead of just flavor conversations, a thousand different ways to increase supports and an awful fishing minigame.

Don't remind me of that fishing minigame. It's so damn boring, yet the rewards for a higher professor ranking are too good to pass up exploits to gain experience faster. No joke, the monastery stuff is probably the single biggest reason why I still have to beat the game. It makes me seriously hope that a future update gives an autofishing option and a way to access all the facualties from a quick-menu instead of having to fast travel everywhere.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:
2vnkdmga o

Next up is Reese's room!

Ps4nmuuw oThis room has been set aside for your personal use, milord. I tried to spruce it up nicely in anticipation of your arrival, but... We hardly had anything in the way of decoration save for the curtains. I do not know what sort of color scheme you prefer, so I hope that red is acceptable. If you would prefer to replace them, you are free to do so.

I'm taking a guess that it's possible to add cosmetic junk here to make it look prettier, with only a handful of furniture/paintings/whatnot actually affecting gameplay?

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

9qk5ifz8 oThis is what capturing is good for (aside from getting the enemy's items, of course). If you capture an enemy, you can send them back to the Empire for money. It's a nice little boost to the army's finances. If any of your own units have been captured, you can trade them back too. However, this only applies to Imperial troops and Razite clergy. People like bandits cannot be ransomed, as their bosses won't care about losing a mook or two.

So is there any point to capturing bandits, then? Aside from stealing their items?

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

9qk5ifz8 oI know, I know, this is the exact same thing as Savat's introduction. This is going to be a bit of a drawn-out update. However, all of these characters will have their roles to play in sidequests and the like, so I'd like you to meet them now. Also, the fact that even the shopkeeps have faces and personalities is impressive to me, and I want everybody to appreciate it.

I was wondering why there were so many shops selling different weapons when they could have just combined it into one or two larger stores. I also appreciate it when videogames give some flair and personality to their shopkeepers. Even though after playing Resident Evil 4, nothing will beat that games Merchant.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Bey0rny7 oWelcome to my shop! The name's Pejj, and I sell spears. What's so great about spears? Well, they're precise and cheap! And what's more, they're reliable. I'd love to show off my wares to you, but there's not really much to show off this time of year.

Pejj is just a letter off from Peyj, and now I'm reminded of Beyond Good and Evil, another underrated videogame that didn't sell very well for reasons I can't fathom.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:
T8efjnok o

Lgjkwhcy oWho in the world conscripts blacksmiths? What kind of an idiot is in charge of things here?

An idiot or an extremely desperate leader, that's who conscripts blacksmiths.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Phrbyqeh oSad to say it, but I was recently forced to sell the Verian Army my best stock for next to nothing... Yeah, I know they're fighting for us, but at a certain point they're doing us more harm than good! 'Cause of them, all I've got is cheap stuff right now. With any luck, I'll be able to offer better wares again in the future.

Lgjkwhcy oWhy do you have an overgrown version of Hitler's mustache? And why do you have a second, frowning mouth on your chin? And what kind of a name is Bluck?

...Oh God. Now I can't unsee the second frowning mouth on his chin. I'm expecting it to open up and start talking any moment now.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

2wzfebz7 o...Who is "Hitler", sir?

Uedfz3v4 o Gah! Ergh... that is... it's not...! How did you hear me...?! You can't possibly... You're not...!

Meoilxpy oPlease forgive my tactician. We picked him up on the way from Sinon. I don't think he's... all there.

2wzfebz7 oOh...

Uedfz3v4 o...what is... what is happening here... this shouldn't be possible...!

Hah hah hah hah... I can't wait to see how meta and potentially mind-screwy this can get.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Lgjkwhcy oNo kidding. Horses are extremely expensive. The cheapest kind of horse is the thin one. It dies in three good hits and costs a full grand. Good thing we have a bunch of horses with enough HP to last us a few chapters, eh?

Why am I immediately reminded of Mount and Blade?

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Dtwiy008 o

And now I'm reminded of the material gathering of Dillon's Rolling Western and the weapon combining of Daemon X Machina. Two games that I have coincidentally just bought around a week ago.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Zvbsl5tm oPeople call me a loan shark, but I prefer the term "pawnbroker." Lemme tell you how it goes down. You need money? I've got it. But I ain't just gonna give it away. You gotta give me some collateral. Bring me something you could live without for a while, and I'll give you a little loan based on what it's worth. Then, once you've got more cash, you're free to buy your stuff back out of hock... plus interest, of course. So, what'll it be?

9qk5ifz8 oHalfmann (who's Wholemann, then? Hanneman?) is the worst loan shark in the history of the world. You can give him anything, take thousands of his money, and then just leave him with the trash the entire game, and he never sends anyone to break Reese's kneecaps. Maybe he's just scared of Ward.

This sounds hilariously exploitable, but then again I don't know how much vendor trash Berwick Saga has.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Atyrch6q o

Good prices. This is what we should spend our war funds on. A fucking tapestry that costs 45 grand. Reese can hang it on his wall so that each night, when he goes to sleep, he'll remember what a complete imbecile he was that day.

John wasn't lying, though. These do have "mystical powers". Stuff like giving Reese (and Reese alone) 3 avoid, or increasing his HP growth by 10%. Yeah... a couple of these are cool (the coffers and the chest can be opened for items every chapter, the tapestry increases Reese's Commander range), but there's only one that I'd say is worth its price: the art: "Revival". It grants Reese Armsthrift. Reese will get some damn kickass weapons later on, and considering it's one of the cheapest things here, it can be worth considering. Everything else, though? Trash, trash and more trash. Let Johnny keep most of his junk, if he loves furniture so much.

Called it!

Though for some reason, I'm reminded of the Barracks in Awakening, where almost every character you recruit adds something to it, such as more books on the bookshelf or another weapon on the weapon rack or they hang up a tapestry or add a rug and so on. Small things, but it was kinda cute. Anyway...

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Ps4nmuuw oIn that case, let us take a short rest in this restaurant. It is called the Kingfisher Pavilion. It is one of the most well-known restaurants in this city. Its owner, Ms. Marybelle, is an excellent cook. I suppose that the apparent quality of the food will depend on the dish and the person eating it... But the majority of customers report feeling invigorated and rejuvenated after eating here. Rumor has it this is because they only select the choicest ingredients for each of their dishes. I definitely recommend spending time at the Kingfisher Pavilion if you have some extra time and money.

9qk5ifz8 oThe Pavilion! Reese and another nine units (I think it was nine, anyway) can come here to stuff their mouths. Each dish grants different bonuses, which also depend on whether the unit likes it or not. It's a bit complicated. Eating is also important for another reason. I'll elaborate on that later.

...I can't tell if Fates stole this, or if stat-boosting food is so common in videogames it's difficult to think of one that doesn't have some.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:
Cueerzpt o

Well... this is another mechanic that I quite love. You know how, in FE, most mercenaries will join you under some flimsy pretense, like "I count on getting paid after the war" or something like that? No such luck here. Over half of the playable roster are mercenaries. If you want their help, you'll have to pay up, and they'll only join you for the current chapter. Each unit has a different price (more powerful mercs are more expensive), and the fee goes up as they level up. Also, the fees are halved if you're recruiting the merc for a secondary mission. Dean would've asked me to fork almost 1000 if this was before the main mission.

Remember how, in the last map, I told you to keep in mind the symbols next to the units' names? Permanently recruited units have circles. The entire Sinon platoon is permanently recruited from the start. Diamonds like the ones Dean and Izerna had, however, are only for guest units - they're playable for the time being, but they'll leave at some point or another.

Mercenaries can be permanently recruited, but each one has a different requirement. For instance, Dean has to kill 60 people and Izerna needs to survive. Most often, it has to do with their personal stories and with the hidden happiness stat. It is raised in three main ways: hiring, deploying and eating. In other words, to recruit a unit, you have to use them, show them some love, and see them through their character arcs. It's great, I like it.

While not something I would want to become a series staple, this is a mechanic I've been interested to see Fire Emblem try out, and now I get to see a good example of how to pull it off right here.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

9qk5ifz8 oThere's a name we've heard before.

Is it from Tear Ring Saga? I have a feeling it's from Tear Ring Saga.

I really hope I don't loose track of the story this time around...

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

2lnyuu7f o

Even after centuries have passed, some memes will never die.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:
Bgpw6u38 oEchvz3j9 o

There's a library in the temple, but it's presently empty. Moving on.

Potential lore? Please tell me this provides potential lore...

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

9qk5ifz8 oIf a unit ends a chapter crippled (regardless of whether or not they were captured), they will have to sit the entire chapter out. The abbey is established to be the place where those units stay to recover. However, like the tavern, in the gameplay all it does is house a couple mercenaries.

So it's like XCOM, then, except generic damage won't send them here.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:
C39nxbqz o

...w-we totally won't have to come back here. Not a chance.

A cemetery is something I've been wanting in Fire Emblem for a while now, though I'm fine with them not having it due to how much you travel about in each game. Burying every fallen unit in the same place under that context could get a little corny. I still wish character endings had epitaphs if they fell in battle instead of the generic "they died on X chapter".

Also, this reminds me of Cannon Fodder, the game most responsible for making me choke up at gravesites.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

9qk5ifz8 oBerwick Saga wastes no time before it teaches you one basic lesson: horses are a luxury. All those awesome Sinonese horses with inmense HP bars and +2 speed bonuses? Gone. Everybody is now an infantry unit, unless we go to Carmal and buy them new horses.

Not a bad way to teach this lesson, honestly. After all the things you pointed out in the first chapter, I'm curious on seeing what else Berwick Saga does to prepare the player.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Lgjkwhcy o...of course, one thing that isn't quite so lovable is that this is the reason why Reese and Ward have "shaky availability": For most of the game, they can only be deployed in main missions. That means one mission out of each chapter's three.

Ah, that explains it. I was expecting something akin to this.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:

Axel is an excellent utility unit. He can deal a tremendous hit if you need one, he can look for items, he can cross water to lower bridges or intercept fleeing enemies, he can conceal himself and wait for the perfect moment to ambush his opponents... and even just in plain combat, he's not half bad. One of my favourite units in this game, and also one of my favourite characters. I seriously hope I don't lose him. I already went through that pain once. I don't wanna suffer it again.

That is a pretty versatile skill set. I can see what you mean by Axel being your favorite unit and how skills can be more important than stats in Berwick.

On 3/24/2020 at 1:13 PM, Saint Rubenio said:
Gljehhdb o5jpakdtu o

Simple enough.

Will there be a limit on how many side missions you can do later on in the game? It seems like there is some interesting potential here.

***

Update 2 down, one more to go before I'm all caught up!

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Hooray! Adelgard hasn't died yet! He will get his happy ending with the alchemist waman!                                                                          Unless he's even worse at flirting than me.

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16 hours ago, BrightBow said:

"Chief Grief will wait patiently for his revenge, but only for 25 turns. After that, he will begin his assault."

Yep. Ryoma's a rip-off of an early game Kagasaga bandit. What a twist.

 

8 hours ago, Hawkwing said:

..I can't tell if Fates stole this, or if stat-boosting food is so common in videogames it's difficult to think of one that doesn't have some.

It's a tradition as old as Pac-Man eating power pellets and chomping Ghosts. Or Mario taking Shrooms and feeling bigger.

 

10 hours ago, Dayni said:

SS is someone taking Gaiden and adding incest

I'm sorry, I thought Fates was the one that had incest.

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2 hours ago, The Roger The Paladin said:

I'm sorry, I thought Fates was the one that had incest.

Did you not see that I was intentionally exaggerating that whole paragraph?

Clearly I wasn't clear enough. 😛

Edit: @Saint Rubenio I forgot to clarify something that really annoys me about Three Houses. The inconsistency in skipping cutscenes and how long they can take to rush through actually does anger me and makes replaying it more daunting than it should be and it's a problem only with this game.

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1 hour ago, Dayni said:

Did you not see that I was intentionally exaggerating that whole paragraph?

Clearly I wasn't clear enough. 😛

I'd be lying if I said I wasn't aware and just feeling the need for the low-hanging fruit of making fun of Corrin's confusion on what "sexual relations" means.

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On 3/26/2020 at 9:33 PM, eclipse said:

You are trying to curse this run with a streak count?!

(now go play Tales of Vesperia, also known as "Tales of flipping our own tropes on their head", available on the Switch)

Sorry, but is this supposed to be addressed at me? Because if that's the case, I don't know what any of this is supposed to mean.
But if it was not actually addressed at me, sorry for pestering you about this. I just got confused because that post came right after mine and didn't quote anyone.

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Part 4 - Ah, yes. The greatest man.

The replies:

Spoiler
On 3/26/2020 at 7:25 PM, The Roger The Paladin said:

Also the crits are great. They're just fun to watch.

That much is true.

The funny thing about Deadpool and Deathstroke is Deadpool's costume was originally designed as a new costume for Deathstroke by Rob Liefield. Except it was rejected and later when he was working at Marvel on the New Mutants series (think what Teen Titans is to the JLA but to the X-men, except less kid side-kicks and more students at Xavier's school not deemed good enough for the team). Regardless, the writer there (Fabian Nicieza) saw the sketches and thought it'd be bloody hilarious to parody Deathstroke. To the point that Deadpool's real name of Wade Wilson is blatantly just slightly changed from Deathstroke's Slade Wilson. What wasn't expected was the character actually taking off. On a side note, most of the time in the early 80s, when Deathstroke first started appearing, he was called "The Terminator". (Seriously while the Deathstroke name was there it was much less frequently used than that part of his name. His first appearance in New Teen Titans #2 was titled "Today... the Terminator"). After a certain movie came out, "the Terminator" became reduced to an epithet sometimes used after his name. So I guess what they both have in common is having aspects stick that weren't expected.

I... was not expecting to get this infodump when I made a bad joke about him being Kelik.

I don't know. He's called Osburn the rest of the story... so I'll go with that. Or this Holmes is an idiot (considering the story this is pretty true)

Holmes is always an idiot. Only when in combination with the name Sherlock is he smart. And even then, a lot of adaptations make him more of a mage than anything else.

It's the classic blunder: make Holmes a magic man and Watson a bumbling idiot. C'mon, you only need to read any one of their stories to realize that their dynamic was a far cry from that nonsense.

I just like to think he knows the insults are petty and juvenile, but he's literally using them to get the enemy to make (fatal) mistakes. Which is kind of what the skill is about.

That does make sense.

Spider-man used to have a villain named Carrion. He was an imperfect clone of a dead villain (The Jackal whose whole thing was cloning). Appropriately enough Carrion's touch would cause organic matter to decay. Also he died.

A comic book villain named Carrion that actually managed the impossible: die in a comic book series and never return. He joins Uncle Ben and just about nobody else.

Except there'd be two more villains with the name mutated into him by a virus. One of which also died. Point is, that name is oddly apt for characters who decay flesh and tend to die.

I mean, carrion literally means that.

Does that mean if I ever ironman Thracia, Callion'll be doomed to die?

They're open here too. As long as they only have two customers and one clerk in the store at any one time (no really). Then there was the point where stripclubs were open but strippers were required to "wash their hands between lap-dances". Which incidentally nearly killed me when I read it. Really? That's your safety measure?

That is absolutely hilarious. In the worst way, but hilarious.

Well, when you think about it, most FE settings resemble Medieval Europe. Europe loves football (or is that soccer). It only makes sense a Footballman would be loved by all.

I guess that does make sense.

To be honest the last time I played through Three Houses was to test how ridiculously high I could get Raphael's defense/prt by combination of statboosters, etc. Long story short this is the (rather poorly recorded) result. Tested on hard because I wasn't doing something this stupid on maddening. Also  because doing this is so far from optimal it's not funny.

Hah! And people say Idun's easy. Some nemesis that loser is.

...wait, but why is your picture a water bottle?

The original reason for crime. Greed.

Still... surely there are better ways than base banditry?

Happy Axel man is demonstrating why he loves his work. He's just good at it.

I mean, he swims through water tiles like they're nothing. Maybe Axel is a distant cousin to that one guy who could swim up waterfalls in FE6. You know, the one that murdered Sophia?

Either that or he's from Bizarro-world and considers insults compliments. Try complimenting him and see what happens.

Well, I suppose getting shot by Sylvis could be considered a compliment? He could've been defeated by Sherlock, which would've been extremely lame in comparison.

See, his insults get better as his level grows. By endgame he should be capable of verbal smackdowns just a few notches less savage than Eugen.

Hah! Now there's an idea.

Yep. Because that worked out so well for him the first time. You'd think he'd wise up and use hide to avoid dying.

The dumbass didn't think of that!

Then again, I didn't remember Axel had Hide either... maybe we have more in common than I thought, that generic thief and I...

Is he provoking Graff or Christine here?

Intentionally? Graff. Accidentally? Christine.

I thought you hated particles?

I hate particles when they drop the game's FPS to 20. These particles don't do that.

Obviously not smart. Or he wouldn't have thought it a good idea to reduce his defense to 0.

Evidently, he noticed that he doubled Elbert and thought that was all he needed.

He's either trying to use provoke himself, or the laziest man on Earth. He will take his revenge... when you get to him.

That's probably why we didn't even get to fight him. He set up the whole scripted encounter just so he would get captured and wouldn't have to fight.

You say this after we witness a thief not just hide the rest of the fight after failing once, and Graff getting baited... though I guess Graff is dead.

So is the thief. So what does that make me?

The one who lived. Therefore I am the smartest man on the planet. Hwah!

To mourn the Reesent loss of a boss kill. (I had to squeeze in a pun. I ran out of update without one).

Jesus Christine bike.

...that doesn't work because of pronounciations-- damn you, english!

 

On 3/26/2020 at 7:53 PM, BrightBow said:

"Chief Grief will wait patiently for his revenge, but only for 25 turns. After that, he will begin his assault."

Bwahahahahahahahah... I only wish I knew anything about the context of this line. Other than the fact that it's on a series I've long since called "one of my favourites", of course. You know, for supposedly being "a fan", I really aren't much of a Fire Emblem fan, am I?

Anyway, I think the funniest thing for me is that they say "only" for 25 turns. What do you mean, "only"? 25 turns is a fucking decade! I'm a friggin' slowpoke and even I could probably pull whatever that map is off in less than 25 turns!

 

On 3/26/2020 at 9:33 PM, eclipse said:

You are trying to curse this run with a streak count?!

I-I just thought it would be a fun addition!

(now go play Tales of Vesperia, also known as "Tales of flipping our own tropes on their head", available on the Switch)

Okay, that was... extremely random. But sure, I'll look it up and see what the heck it's all about.

...

...

...why in the world is... why's the dog smoking?

 

On 3/27/2020 at 1:41 AM, Dayni said:

I'm not sure that's true of a lot of them.

Counterer on the other hand.....

I seem to have forgotten what counterer is.

Wait, is that Hyrule Warriors you're on about?

No dude. That's the one with the fighting people.

Made it up. Fidelity + Delicious.

I was trying to imply they fidelity of the images in this game may well be delicious they're that good.

Ah, I see.

Because I like seeing how characters interact throughout these convos, as well as what information comes up. S supports might be the most out there element for these, but I don't think they're the worst thing ever.

It's actually why I was a little disappointed about the lack of them in Three Houses (for the others, not Byleth. More the opposite in their case.).

This is... exactly the same as I said, actually. Again, I'm fine with it between characters, but having a character look directly at the camera going "oh~ player-kun you complete me" adds nothing to anyone's character. Still, I suppose it's a harmless addition, so long as they don't waste too much time and resources on it that could be better spent elsewhere.

Oh yeah, I made that mistake. Bring that back:

Oh yeah, that's another thing that really pissed me off about the game. They blatantly played favorites. If you only want me to use students, why let me use anyone else? Just to punish me when I get to Reunion At Dawn and it's literally a softlock? Because that's how my maddening run ended. With a dead Hilda, a RNG-screwed Claude and Lorenz, and mages Ignatz and Byleth. I quite literally couldn't advance an inch. That's when I decided that I would never again buy a FE game at release.

Lorenz being RNG screwed is unsurprising to me. Then again, with the Hilda I had it'd be certainly her dead for sure because I utterly fucked up using her and made her an armour of all things and regretted it when she topped out at 20 speed. As well as that, yeah that chapter did briefly have me a bit lost because of the bloody archer close to where Claude comes in (an issue CF doesn't have by the way because battle preps exist before its first timeskip chapter. Which likely means the lack of preps is on all the other routes. What looks cool on paper definitely doesn't always work in practice).

I can confirm, the battle preps are always absent from that map.

And what are you on about a "bloody archer"? Literally everyone two-shot all five of my units, and there were clusters of like 6 enemies everywhere! There was literally nothing I could do other than "go back, lower difficulty to hard and replay chapter 12". And at that point, I prefered to just go play Shadow Dragon.

Three Houses maddening is annoying in that it requires you to plan in a certain way because speed in particular is such a difference maker there. It also expects you to do so because the game isn't designed to be friendly at all at that point. Hell, the fact that the game is intentionally unfriendly seems to have been the intention with maddening. I'm assuming it is possible to clear, but I'd have to see to confirm for sure. In all seriousness, the game needed a difficulty harder than hard but not quite on Maddening's level. I feel like they may have went to far on having the building of the unit be as open ended and clearly didn't account for if someone really got a bad end out of it.

In all honesty, a better difficulty between hard and maddening would've done wonders to improve the game for me. Tone down on the divine pulse bait bullshit, add genuine difficulty, and I might've just been able to forgive the other issues. I mean heck, I was enjoying the game a lot until they started to pull stunts that'd make Kaga blush.

Also, Ignatz as a mage? Why, out of curiosity? It's not like his magic's the worst (legit user of the magic bow for instance), but he is kind of limited in his magic list. I ask because even with not looking it up I could tell magic wasn't his primary draw.

My entire reason was that I saw him, I thought "Harry Potter" and made it my personal goal to make him a mage no matter what. It was like that in both runs, too. He was a kickass mage in my AM run. The only one with any speed, so despite his lower magic compared to Hanneman and Dorothea, he compensated by doubling semi-reliably. His spell list is rather limited, but I think it could be worse.

May be a strong word I used, condemn.

But on thinking about it, the GBA games feel less and less necessary for players to experience. Mechanically speaking, beyond rescuing there's very little and of course it's a mechanic that's become associated with "Jagen brings lord to throne". I would also argue BB's design isn't as great as the highest of defenders argue, BS has a ton of levels that if you were unlucky you could kind of softlock (not for the game being diffiicult) and SS of course has an over easy title with a few tougher levels. They're all kinda look-a-like graphics wise and I think the quality has come to be less appreciated over time. Story wise, BB's a reheated Mystery, SS is someone taking Gaiden and adding incest and Lyon and BS.... well as everyone seems to be at now is BS. Not even Canas can save my GBA ennui. I'm obviously going way over the top here with how I'm talking about it, but it's a problem I've come to see with myself

Decent summary.

You know when I say that fan works do not count.

I'd say the same, but then again, I enjoy TLP more than half of the official games I've played, so...

Then again, I might actually play TLP when that sequel happens.

It never will, and if it does, it will be vastly inferior to TLP. Sorry to break it to ya like that, but... yeah.

Here, a track that somehow helps ruin its game's soundtrack worse than Roy's fucking Journey.

(Midi in 2005 on the GC, what were IS thinking? PoR disappoints me in more than a few areas if you can't tell.)

That one?! I actually like that one! It sounds goofy and menacing at the same time, somehow. I dig it.

I tend to like most FE soundtracks, so it's tough to say which is my least favorite theme. Probably FE8's earlygame theme. It's even dumber than FE7's Lyn mode theme, and it plays over the first monster chapter, completely ruining any atmosphere they may've been able to achieve.

Kelik Is the most human version of Shadow the Hedgehog I've seen since Hugh from Pokemon BW2.

Hugh? Let me see that...

...

...Holy sh-- did you know he's called "Matís" in the spanish version?!

He's a dude called Hugh, and in the spanish version, he's Matthis. Is this the mother of all coincidences or what?

Deadpool he is not. (So I assume you haven't seen the movie then?)

Me? See a movie? Have you forgotten who you're talking to?

That opening's still great and it's really not that long.

Yeah yeah, I'm not saying it isn't, I just personally don't like it that much.

Still, not that long? It lasts 40 seconds.

I've become more and more aware of the mentality I have for the series as a whole and it's this: that variety has been a cornerstone going back to Kaga and it is absolutely a good thing. That people are willing to look at what they've done and take a swing at something different. I know it's not perfect, but that they're willing to still do so shows they've not let their success or failure lead to stagnation. Hell, it's part of the reason my GBA ennui's a thing sadly. But even still, I know there's still merit to trying those titles. It's probably the reason I've got an over-chill attitude with the series as a whole, hence why barring a ranty mood with your threads (usually half joking at least) or Anankos0related issues I'm rarely mad about the games themselves. Except if I get stuck I suppose.

Indeed, this I completely agree with. No matter how many issues I may have with some of the franchise's titles, the fact that each game is such a unique experience is admirable.

It's also why hacks like Requiem have fallen from grace in my eyes, whereas the meme hack tops them all for me: TLP does exactly what a fangame should do, it takes the formula and goes completely bonkers in ways that the main franchise couldn't afford to. It's the same spirit as the main franchise, and I can really respect that.

Incidentally, I like how you specify that my threads have a ranty mood. C'mon, I'm not that ranty! Right? Right...?

All this to explain why the only game I'm salty about is Heroes.

Ironic, how I of all people am perfectly chill about Heroes. I simply do not count it as a real Fire Emblem game. If I did it would be the worst FE game by a longshot, but since I don't generally acknowledge its existence, it's all cool.

If anything, I am bewildered by some of the executive choices. Monthly subscription in a gacha? Locking quality-of-life features behind it? More expensive than the friggin' Switch online service? Fuck yeah, boss! How could anybody find that to be a good deal? Heck, it doesn't even reach the "bad deal" status. It's a voluntary robbery! Wanna get robbed? Press the button!

But that's more on Ninty than the game itself. I'm still salty about them charging cash for an online system that works as horrendously as ever. How is it that I can play TF2 on my computer without ever losing connection, and yet I try Splatoon 2 with the exact same internet cable, on the same monitor, literally just a few centimeters away from my PC, and it boots me out of every second game?

Also, perhaps I'm gonna sound overly tinfoil-hatty here, but I swear, when I was using the free trial week, I didn't experience nearly as many disconnections. It was only after I paid that it went to shit.

Worst 8 euros I've ever spent. Yeah, I didn't even give them the full 20. Thank goodness I had some foresight.

Really, I will say I think you're being too harsh on it generally, but I'm going to have to argue specifics another time. I won't disagree on class balance mind (Seriously, Wyverns are busted in this game. WL!Cyril should not work this well). As for permadeath friendly roster, I'm really not sure about that with Berwick and you're absolutely misstating it with Three Houses imo (then again maddening.).

Berwick absolutely is rather permadeath unfriendly, due to how unique everybody is and how irrepleceable some of the units' utility is. But I cannot see how anybody would argue that Three Houses is even remotely close to good for ironmanning.

You don't have a Jeigan to ease you into the earlygame, you don't have a Gotoh to help you out at the end in case you lose a lot of good units, you don't have any latejoining units at all to replace the fallen... the only way to replace dead units is to recruit students from other houses. And if it happens in the war phrase? You're fucked. You don't get any units at all during those chapters. Just count your lucky stars if you recruited some benchwarmers, because then you can waste an hour or two of your time training them up from scratch.

Not to mention, the worst chapter in FE history, Reunion at Dawn. Say you lose, like, 4 of your starting students during the school phase. But it's okay, 'cause you're using the faculty members and some from the other houses. But then you get to Reunion at Dawn, and guess what - you're softlocked, 'cause you only have a RNG-screwed lord and a Byleth that is ill-suited to survive the thousands of brigands!

...seriously, Reunion at Dawn is the most unforgivable blunder in the entire series for me. It's such an inflexible map that punishes you for daring to play outside of the very tight team they handed you at the beginning. It also punishes you for accepting permadeath rather than rewiding, getting unlucky with the levels, and not making everyone wyverns. It actively requires that you play the whole game with the singular goal of beating it, and that's just not fun, in my opinion.

Now, you want me to be mad at Three Houses? I've got one for free.

Oh no, I don't want you to be mad at it. Frankly, I'd rather not be mad at it myself. But then I remember RaD and my blood starts boiling. The only other map that's ever ruined an entire game for me is Nuibaba's Abode. And the Abode is optional.

Well, Pokemon was one of the things that's been there since I was a kid. I've been playing since before the year was 2000 for crying out loud! But I may have given up after the way these Switch titles were handled as well as the myriad of issues I take with the 3DS games just making it worse.

I mean, a winning formula can be worn down over time. We've all seen it before. Shame Pokemon's so large that that collapse is unlikely and catastrophic at the same time.

It's a good thing I never liked Pokemon, then. I never had to experience that fall!

When that bar's barely noticeable? I mean, I literally never realised it was there until this LP!

...okay, fine, you win. But you should've opened your eyes more!

You say that and yet rank BB as one of your preferred FEs. I don't know what to do with you. 😛

Well I'm sorry for being so inconsistent, okay? Sometimes I like complexity, sometimes I'm more in the mood for simplicity, sometimes I prefer TLP! And besides, I like FE6's maps and cast! Is that such a heinous crime? What do you want me to do, force myself to not like it? You should be happy I like any FEs at all, given how many complaints I seem to have about them all!

(I know your response to this. Just, I can already guess.)

Was it as you had guessed?

I mean, Sherlock has those neat skills. That's not even mentioning Sylvis.

Ah, yes. Sylvis.

Of course low-level growth infantry characters from a game where skills don't exist and bows were nerfed would be utter crap in comparison. Even if they're totally useable.

Oh yeah, I never said they aren't. I've often used archers and they can totally be used. It's just that KagaSaga archers in general are so much better. Luca is probably the only one who's FE-quality.

Though, to compensate, his knights are some of the worst ever.

Still doesn't mean these aren't the worst bows I've seen.

That much I've got to admit. Jesus Christ these early bows.

I think it's more that it's just so much tempting fate.

I tempted fate when I started LPing.

Well, I wouldn't say provoke doesn't work in the Tellius games, but Shade was a joke.

It didn't seem to work all that well for me! For all of his angst, Shinon isn't very good at angering others.

And that attitude will not win you voters. 😛

I'm not running for president. Politician's not a career that would suit me, I'm afraid. You see, I like to sleep with a clear conscience.

I guess I misremembered being able to do this, 😛

You didn't know you could rearrange your formation? Did you pay any attention at all?

Explode!

*miss*

Disappointed!

HIT THE TARGETS

He sounds like a broken record. Hilarious.

Why did Kaga never make an archer this good before he left IS?

That's the vanmillion dollar question. It's really strange when you think about it. His archers were consistently bad-to-mediocre, up until he left IntSys. Then he made a single bad archer, and every archer after that ranged from decent to absolutely godlike.

Then again, he also kinda forgot how to make usable generals after Xavier. Of course, Xavier has different issues. But once you have him, he's like, top 3 generals in the entire series.

 

On 3/27/2020 at 3:27 AM, Hawkwing said:

I still recommend Awakening, but I would warn to go in expecting a fun but flawed game. The difficulty is wonky, the handling of the cast was a double edged sword, and balance is laughable. Yet I'd say it's the Fire Emblem game in which you have the most freedom in how you want to play. You can exploit every game-breaking thing in the game, or you can ignore them entirely. You can use your favorite characters, pick them based on efficiency, or just see where the RNG goes. There are so many different ways to play the game that it's one of the main reasons I keep coming back to it, even if I wish the difficulty was more consistent.

A lot of this could be applied to TLP, actually... huh. Perhaps I would enjoy Awakening more than I'd think.

...I would emulate it, though. If I learned anything from SoV, it's that playing on my old-ass 3DS is a nightmare.

I also think you'd actually enjoy the gameplay side of Conquest, though on the writing side of things... let's just say that knowing going in that it's not very good helps a lot more than you'd expect it would.

Same as above.

The economic aspect of this whole thing has made me extremely suspicious, to say the least. It's called COVID-19 because it was discovered in 2019 and China closing down would have some obvious economic consequences, yet very little was done to limit the damage and the quarantines measures are being taken in steps, rather than jumping to the most efficient courses of action. I have a few conspiracy theories about how politicians will twist this whole mess to suit their own agendas, but I'll wait and see before jumping to conclusions.

That's really all any of us can do, at this point. That, and read Saint Rubenio's LP so as to give him views with which he may fuel his ego!

I'm still working, by the way, although I'm prepared to work from home any day now. The company I work at indirectly creates parts for medical equipment and the like, thus making them "essential", and I deal with enough electronic forms that I'll have something to do.

Good luck, don't go catching the crownvirus now!

Awakening and Fates S-Supports could be viewed from a pure gameplay angle due to the child mechanic, which was the main reason I was okay with its existence. I have no idea why S-Supports are a thing in Three Houses, since as far as I can tell, they don't even provide any exclusive support bonus during battle.

Ah, so they did have a use back then!

I honestly wonder what your opinion on Karl Steiner from Blustone would be. He gives off the impression that he's an edgelord, and he most certainly has the looks and backstory of one (his team was massacred and he was the sole survivor). Yet he's more confused than anything when someone calls him by his first name, apologizes when someone complaints about his pet making a mess, and completely doesn't give a crap about a younger swordfighter asking for Karl to train them and then later calling him slow and the practice pointless.

I mean, I was ready to hate Haldyn when I first met him in Vestaria. But he did enough things to make me like him. Maybe Volo would be nice too if I gave him a chance. The difference is that Volo requires I give him a chance, and I won't. Probably.

Even 9 months after not playing the game, and I still want to talk about Blustone. I'm seriously tempted reinstall it despite the recent questionable decisions (making 4 star hunters regular summons when previously you had to unlock them, most of said 4 star hunters are female, they added swimsuits as cosmetic costumes (better than Fire Emblem Heroes in that case, but still), and a few other gameplay related changes) due to the story being completed, they probably added more lore, and Clint Eastwood is a playable character. Yes, really.

Oh, goodness...

***

I don't know much about Vestaria saga. It's one of those games I think I'll try eventually, but there are other one's I'd like to play first.

Play it! It was made by Cowga! That means it's amazing!

...seriously though, I would rank it below Berwick, but above TearRing.

Forgot about Thracia, although it seems like most Fire Emblem games have a bandit chapter at some point during the earlygame. Which make made me surprised by how Fates of all games bucked that trend.

That's interesting, yeah.

Mechanically, I would argue yes. Everything else, on the other hand...

That's something I keep hearing more and more. Not gonna lie, it makes me curious, but for all my talk of "gameplay above all!", I'll admit that the idea of using a bunch of characters I don't like with designs I hate just doesn't attract me at all.

I get the general gist, it's more understanding that while it's happening. I get the impression it's easier to grasp seeing it in motion rather than through screenshots.

Probably, yeah. Once again, I fail at LPing. Damnit...!

Or a Myrmridon!

Also, I found this when searching for the other Dean:

If Deen was in FE Heroes | Fire Emblem Amino

The other Dean is also kinda slightly edgy, in a way. And so is Berwick's! What's with the name Dean?

It's an X-COM joke about how the original games allowed you soldiers to either aim their weapons for greater accuracy to take a snap-shot, which cost less time units but is also less accurate. Considering the low hit rates in both X-COM and Berwick saga, it seems like most units don't care about trying to actually hit something.

Ah, I see.

The repetitiveness of the GBA animations is one of the few complaints I have against them, but considering that's the case in all three GBA games, it makes me wonder if they were never added due to space/memory reasons rather than general laziness..

Oh yeah, that could absolutely be the reason.

One the one hand, that makes me glad that this game won't pull anything of that awful caliber.

On the other hand, that situation happened on the first level, and while the Slaver set an extremely high bar, there are still several terrible things below it...

Hahahah... well, I don't recall there being anything quite like the Slaver, but we'll see some dark stuff down the line, so prepare yourself.

That's the impression I got, which is why I didn't end up using the picture as I planned.

I understand.

I remember people mentioning that they liked the battalion mechanic of Three Houses simply because it actually gave the impression they were leading an army instead of a group of 15 people. Honestly... that never really bothered me in any of the previous titles. Either the player and enemy forces were even enough in power that I didn't really notice or the story specified that the level was more or less a strike mission against a specific installation instead of a brawl with the whole might of the enemy army. The only time I did notice was with Fates, and even then I'd chalk that up more to the wackiness of the cast and how the overall war can come off as a background element far more often than it should.

It's to early to tell how Berwick Saga handles your invisible army, so I'll just wait and see before giving an opinion.

Well, then.

I noticed but forgot to mention it last time, but I'm glad to see the .png images still have unique names.

I was waiting for somebody to notice 'em. What's your favorite so far?

r4imesBfScwj6VyEpYceHUqDzh-v5wq5MddYgyMVsBNXYQtaPfDBapsPGJLjc0ID5a2YYFUPWxK4MLh4DgwCDlpv7OLw99R9A87j-QACHF9ztc7RTrMLuV8RF_7vRAIg-RwC14XU

Ah, yes. As usual.

...why is the background Princess Bride, though?

Don't remind me of that fishing minigame. It's so damn boring, yet the rewards for a higher professor ranking are too good to pass up exploits to gain experience faster. No joke, the monastery stuff is probably the single biggest reason why I still have to beat the game. It makes me seriously hope that a future update gives an autofishing option and a way to access all the facualties from a quick-menu instead of having to fast travel everywhere.

This. Exactly this.

I'm taking a guess that it's possible to add cosmetic junk here to make it look prettier, with only a handful of furniture/paintings/whatnot actually affecting gameplay?

Well... kinda?

So is there any point to capturing bandits, then? Aside from stealing their items?

There's a point to capturing bandit leaders. But generic mooks... no, not really. Items, and that's about it.

I was wondering why there were so many shops selling different weapons when they could have just combined it into one or two larger stores. I also appreciate it when videogames give some flair and personality to their shopkeepers. Even though after playing Resident Evil 4, nothing will beat that games Merchant.

I don't doubt it, but yeah, this game's shopkeeps are pretty great.

Pejj is just a letter off from Peyj, and now I'm reminded of Beyond Good and Evil, another underrated videogame that didn't sell very well for reasons I can't fathom.

I've looked it up. Apparently it works badly on modern systems, but other than that, it seems to have a good fame.

An idiot or an extremely desperate leader, that's who conscripts blacksmiths.

Heh... well, then. We'll see which one it is today, won't we?

...Oh God. Now I can't unsee the second frowning mouth on his chin. I'm expecting it to open up and start talking any moment now.

Bwahahahahahah... objective accomplished!

Hah hah hah hah... I can't wait to see how meta and potentially mind-screwy this can get.

Very

Why am I immediately reminded of Mount and Blade?

Probably 'cause it's the same principle?

And now I'm reminded of the material gathering of Dillon's Rolling Western and the weapon combining of Daemon X Machina. Two games that I have coincidentally just bought around a week ago.

Huh. What a coincidence.

This sounds hilariously exploitable, but then again I don't know how much vendor trash Berwick Saga has.

It has a bunch. Halfmann's just a glorified vendor, to be honest. There's really no reason to sell stuff to anyone but him, even if you're not going to get most of it back, because he's exactly the same as everyone else.

Called it!

More or less. You did say that some of the junk will only be cosmetic, which isn't true. It all affects the gameplay. In really minor ways, not worth the outrageous price.

Though for some reason, I'm reminded of the Barracks in Awakening, where almost every character you recruit adds something to it, such as more books on the bookshelf or another weapon on the weapon rack or they hang up a tapestry or add a rug and so on. Small things, but it was kinda cute. Anyway...

Hey, that's kinda neat! Hah.

...I can't tell if Fates stole this, or if stat-boosting food is so common in videogames it's difficult to think of one that doesn't have some.

It's a common thing, but it was probably on Kaga's Notes, so there's a high chance it was also stolen.

While not something I would want to become a series staple, this is a mechanic I've been interested to see Fire Emblem try out, and now I get to see a good example of how to pull it off right here.

Yeah, of course.

Is it from Tear Ring Saga? I have a feeling it's from Tear Ring Saga.

No, it's... it's from map 1...

I really hope I don't loose track of the story this time around...

Hoo, boy... You sweet summer child, you have no idea... this game might be even more confusing than TRS...

Even after centuries have passed, some memes will never die.

Footballman's legacy lives on.

Potential lore? Please tell me this provides potential lore...

Well, not exactly, but... you'll see.

So it's like XCOM, then, except generic damage won't send them here.

More or less, yes.

A cemetery is something I've been wanting in Fire Emblem for a while now, though I'm fine with them not having it due to how much you travel about in each game. Burying every fallen unit in the same place under that context could get a little corny. I still wish character endings had epitaphs if they fell in battle instead of the generic "they died on X chapter".

Yeah, this game takes advantage of its setting to make me feel worse about the deaths I'll inevitably suffer. I know one epitaph in particular that is just heart-wrenching. Why yes, I did discover it the hard way.

Also, this reminds me of Cannon Fodder, the game most responsible for making me choke up at gravesites.

...as opposed to the fact that they're, y'know, gravesites?

Not a bad way to teach this lesson, honestly. After all the things you pointed out in the first chapter, I'm curious on seeing what else Berwick Saga does to prepare the player.

Patience, as always.

Ah, that explains it. I was expecting something akin to this.

Well, there you have it.

That is a pretty versatile skill set. I can see what you mean by Axel being your favorite unit and how skills can be more important than stats in Berwick.

Axel's really fun. I hope he lasts me a long time. Preferably all the time. That man deserves to survive the war.

Will there be a limit on how many side missions you can do later on in the game? It seems like there is some interesting potential here.

No, actually. You can decline sidequests, but there's no reason to do it if you are able to beat them.

***

Update 2 down, one more to go before I'm all caught up!

Keep going!

 

On 3/27/2020 at 3:41 AM, Benice said:

Hooray! Adelgard hasn't died yet! He will get his happy ending with the alchemist waman!

Ah, yes, Adelguard. My favourite out of Adelguard, The Meter and Clod, the protagonists of Combustion Symbol: Trio of Condominiums.

Unless he's even worse at flirting than me.

Well, he is... pretty bad, that much I can tell you.

 

On 3/27/2020 at 12:09 PM, The Roger The Paladin said:

Yep. Ryoma's a rip-off of an early game Kagasaga bandit. What a twist.

He might as well have been the third twin. Called Gruff.

It's a tradition as old as Pac-Man eating power pellets and chomping Ghosts. Or Mario taking Shrooms and feeling bigger.

Feeling b-- okay, that was poorly phrased!

I'm sorry, I thought Fates was the one that had incest.

A lot of FEs have incest. And then there's TRS, which has milk.

 

On 3/27/2020 at 1:51 PM, Dayni said:

Did you not see that I was intentionally exaggerating that whole paragraph?

Oh God the fucking emojis! Stop using them, they're hell to work around! I can't even insert a line break without everything breaking because of them!

Anyway, as I was saying: there is a paired ending between Eph and Eiri, to be fair... and those legendary weapon names, too...

Clearly I wasn't clear enough. 😛

 

On 3/27/2020 at 1:51 PM, Dayni said:

Edit: @Saint Rubenio I forgot to clarify something that really annoys me about Three Houses. The inconsistency in skipping cutscenes and how long they can take to rush through actually does anger me and makes replaying it more daunting than it should be and it's a problem only with this game.

I never noticed this, actually. Worked fine as far as I was concerned. It was the loading times that annoyed me. I didn't even get to make Byleth run around, because my pro controller (I like to call it the Luigipro, because it has a Luigi-themed faceplate ) was a cheaper one but without support for motion controls.

 

On 3/27/2020 at 3:19 PM, The Roger The Paladin said:

I'd be lying if I said I wasn't aware and just feeling the need for the low-hanging fruit of making fun of Corrin's confusion on what "sexual relations" means.

They can fuck their big tiddy psycho sister. Just saying.

 

3 hours ago, BrightBow said:

Sorry, but is this supposed to be addressed at me? Because if that's the case, I don't know what any of this is supposed to mean.
But if it was not actually addressed at me, sorry for pestering you about this. I just got confused because that post came right after mine and didn't quote anyone.

Nah, she was talking to me. Pretty safe to assume somebody who isn't quoting anything is talking to me, given that this is my thread. I am the protagonist, mastermind and absolute overlord of it. All shall bow before me. Ahahahahahahahahah...!

 

The update:

Spoiler
Bqdlt4sq o

Last time, we beat up some brigands, and then a goddess descended from the heavens and stole our boss kill, but didn't really. A generous goddess she was, unlike the RNGoddess.

...Okay, maybe that was excessive. In any case, we're gonna take the credit and claim that it was us that did everything. Because we're the heroes!

Irluzysr oThat's fantastic news! Thank you, Sir Ward!

Fkn3oxsy oMy husband can finally rest now... It's thanks to strong warriors like you that we can stay safe.

3cxl4xfi oNo, my good woman... We soldiers are partly to blame for this sorry state of affairs. As the war with the Empire goes on, people are more and more likely to turn to banditry in desperation.

Tkrusneq oWhile that may be true, Sir Ward... We hold you no ill will. Both the army and the mercenaries at the guild turned a deaf ear to the troubles of us city-dwellers...

Lgjkwhcy o No kidding. Valery didn't even have the decency to let people know about the bounty! He made up lies on the spot for each person that came through the door! Valery is the worst villain in Narvia!

Tkrusneq oBut you cared, and you lent us a helping hand in our hour of need. You, sirs, are true knights.

3cxl4xfi oThank you... You are truly too kind, Vectar.

Z3wlgnia o

Tkrusneq oAnd now, of course, your reward. I am ashamed to admit it is nowhere near adequate, but...

3cxl4xfi oNot at all. This is...

Tkrusneq oIt's the money and food we were able to pool together to place the request at the guild. Again, I can't thank you enough for what you've done for us and our fellow neighbors.

3rpf7v1h o

Uedfz3v4 o W-Wait, hold your horses! You didn't... but I thought... aren't you supposed to give this to the guild so they'll put up the hit? How come you have it? Did they refuse to take it!? VALERY!?!?!?

3cxl4xfi o...Milord, are you all right?

Meoilxpy o...Pay it no mind. Let us be going.

3cxl4xfi oThank you, milord. Farewell, my friends.

Tkrusneq oTake care, Sir Ward, Lord Reese! Thank you for everything!

Fkn3oxsy oYes, thank you again. I wish you both every success in your future battles!

Yhifcp21 oHear, hear! Long live Lord Reese!

Umzwgcwl o

9qk5ifz8 o That went pretty well. Notice, by the way, how Ward had all the protagonism in this scene, and we even got to hear his inner thoughts, while Reese stood aside for the most part. Once again, second lord, right there.

Kh2yry9s oEdvgyjkt o

Ah, if it isn't the vanmillion dollar man!

Meoilxpy oThank you. Please lead the way.

7w3rcoxb o

Y8ew3fye oFather, Lord Reese of Sinon has arrived to see you.

Qto0tly3 o

9qk5ifz8 oWe finally meet stacheman in person.

Pobpolog oI must thank you for making the difficult journey here from Sinon. Did you rest well last night?

Meoilxpy oIndeed we did, Your Grace. Lord Vanmilion has provided us with every hospitality.

Pobpolog oYes, my son always becomes very accommodating when it comes to Princess Sienna's requests...

Y8ew3fye oF-Father, please don't joke around like that...

Pobpolog oHa ha ha!

Txzubig9 o Already he seems more like a jolly grandpa than anything else.

Pobpolog oActually, on that note, Lord Reese... I hear that you've quickly become one of Princess Sienna's favorites.

9qk5ifz8 oIt's the eyes. The eyes are the key! See, your eyes are all wrinkly and shriveled. Nothing like Reese's gems.

Pobpolog oAs such, I feel I must warn you. If it weren't for this war, even a duke like me likely would've never had the privilege to meet her. For your own safety, please tread lightly around Her Highness. You mustn't forget your station.

Lgjkwhcy oBut... Roswick, she was the one coming on to Reese as soon as they met!

Meoilxpy oI-I see... Thank you. I'll be sure to keep that in mind.

Pobpolog oGood.

5n9a05y2 o

 

6uz4d35q o

The throne room is, visually, one of my favourite locations in the game. Look at that place. Majestic, as it should be.

Ccifjjg0 o

Txzubig9 oAh, there he is! My favorite character in the game, Volcens! I love him!

Inicpbny o
 
Na3mesxl oRhfow9nz o

Meoilxpy oHail, O Majesty, King of Veria and Oathkeeper of Berwick. I am Reese, son of Bernstol. I am honored to have been granted the privilege of standing in your royal presence, my king. I have come on my father's behalf to swear fealty to you and to the Kingdom of Veria now and always.

Ksl2pmjl oStzqtknj o

2xdxkwpj oTell me, boy, where is Bernstol? What is he thinking, sending us a tiny squadron of mere children?! He intends to hand Sinon over to the Empire, doesn't he?! You cannot deceive me!

Txzubig9 oYes! Volcens! I love you, man! Aren't you just the greatest king ever! Now that is totally the proper response to the situation! Volcens!

Uedfz3v4 oGod fucking damnit fuck, shit, Volcens! Aaaaaaaaaaargghh you piss me off so much, you dumbaaaaAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSS!!! VOLCENS!

Meoilxpy oI assure you, Your Majesty, my father would never dare betray Veria for the Empire! Right now, my father is fighting alongside Duke Bernard against the Imperial invasion in the west.

Lgjkwhcy oReese, pal, bringing up Bernard was not a bright idea. As we'll find out many updates from now.

Meoilxpy oSurely if the Western Front fell, Narvia would be the Empire's next main target, would it not? Knowing this, my father and the bulk of his forces stayed behind so that Narvia could remain safe. Yet still, he wanted to help the League here in some way, so he entrusted that duty to me. I beg you, Your Majesty! Do not speak ill of my father! Everything he has done has been for you and for this country!

Lgjkwhcy oSo Reese just explained how his father is doing the absolute best he can for his sovereign. Maybe he did lose his cool a bit, so I guess we can fault him for that. Now, what is Volcens's reaction?

Rvbhl4qb o

Yxc3jdxx o

Txzubig9 oAhhh, we're gonna have so much fun with you, aren't we, Volcyboy? Look at him, even the way he's sitting just screams "scumbag". It's a bit difficult to tell, but I'm pretty sure he's doing this, basically.

Zig1fg6v oAre you feeling all right, Brother? Have you become hard of hearing, or was his formal manner of speech simply too difficult for you?

Oqecncci o
(That's obviously my edit, if you couldn't tell due to my perfect editing skills. Yeah...)

Txzubig9 o...I think we found Eugen's bloodline, folks.

2xdxkwpj oSilence, Sienna! How dare you speak to me in that manner! And to start with, what are you even doing in here?!

Zig1fg6v oIt is proper form for the king to be accompanied by his queen...

Yyb62xuz oBut seeing as you have no wife, dear brother, that role then falls to me, in accordance with tradition.

Rbo0q2e6 o
 
9qk5ifz8 oAh, don't worry, Padolf. It's not so surprising. Time and time again, you will prove that you're not really familiar with much of anything.

Yyb62xuz oAnd you call yourself a minister of His Highness's court? Shameful! High Priestess, your thoughts?

G3pfzgjk o

Xzxwjjvk oHalmeth the First was accompanied by his younger sister at court in the years before he was wed...

2xdxkwpj oBah! Fine, do as you wish! I'm leaving!

Zwndrht2 o

9qk5ifz8 o Brilliant. Pure class act. Now if that wasn't the greatest exit, I don't know what is.

Lgjkwhcy o ...by the way, what the hell?! I thought you wanted to speak with Reese! You made him come all the way here, kneel and spit out that whole spiel, all for you to run off like a spoiled child a minute later?! Is this the man who is in charge of the League? Jesus!

Hxq4hdqj oY-Your Majesty, please wait...!

Vckthvip o

Lgjkwhcy oAnd off goes the other cretin. Where even are you going? Where even is Volcens going? What is going on? This court's a circus!

Tppeserz o

Lgjkwhcy oAllowing this boy-- but it was your king who created the scene! Reese hasn't opened his mouth in ages!

Pobpolog o......

Meoilxpy oPlease forgive me, Duke Roswick... I have embarrassed both you and myself with my behavior...

Zig1fg6v oDo not blame yourself, Sir Reese. My brother was angry at me, but he took it out upon you. As for you, Lord Herman, the only disgraceful one here is you.

9qk5ifz8 oHah, yeah! You show 'em, Princess Badass--

Jhvoux35 o My dear Princess, I'm afraid I have no idea what you are talking about.

Lgjkwhcy oWait, did he just... resist her attack? And he responded calmly, without losing control of the situation entirely like the other two?

Uedfz3v4 o...this one's gonna be the real danger, isn't he...

Zig1fg6v oOur business is concluded for today. You are dismissed, Lord Reese. Feel free to return to your lodgings and rest for now.

Meoilxpy oThank you, Your Highness. Please excuse me.

Ux9gv8ff o

That was the most ridiculous scene in the game so far. It's obviously intentional, but... Like, seriously, let's stop for a moment to think about what's happened. Volcyboy summoned Reese here, insulted him and his father for no reason at all, got rekt by Sienna, and like two minutes into the audience, he flees and Reese is dismissed. What a huge waste of everybody's time...

Hw1rg7lo oQja4ddw2 o

Meoilxpy oMadam High Priestess?

Xzxwjjvk oQuescria, if you please.

Meoilxpy oCan I help you in some way, Madam Quescria?

Xzxwjjvk oActually, you already have. I want to thank you. Sister Izerna, whom you saved, is my daughter.

Meoilxpy oOh, I see!

9qk5ifz8 oSo that's why the priest in map 1 was saying that he couldn't bear to face the High Priestess if something happened to Izerna...

Xzxwjjvk oYou seem to have already done a good many things in your short time here in Narvia, haven't you?

9qk5ifz8 oWord gets around. See, Reese? Helping out those citizens was the right call!

Xzxwjjvk oI pray that stubborn daughter of mine did not cause you too much trouble, Lord Reese.

Meoilxpy oNot at all, milady! My soldiers and I owe our current good health to her generosity.

Xzxwjjvk oIs that so? In any case, I have a peculiar favor to ask of you.

5qs2u26t o

Meoilxpy oCome again?

Xzxwjjvk oIt's not that unreasonable, is it? As I'm sure Izerna told you, it is the duty of Verian clergy to tend to the wounded and infirm. As such, we have a crucial part to play in the struggle against the Raze Empire.

Meoilxpy oI understand, but surely there are others who need Lady Izerna's help more than I...

Lgjkwhcy oOh, jeez, trying to shoo a recruit away again? Reese only needs to adopt the Metal Gear way of speech, and he'd be Roy. Well, no, actually. He'd also need a terrible advisor, and the endgame beard just doesn't fit the bill.

Nmha1rbr o

Xzxwjjvk oTrue, other regiments likely do need more assistance from Verian healers than yours... But the other soldiers here aren't exactly... proper, you see. There have already been incidents. I don't want my little girl being made to serve among godless men without discipline or honor. Especially not with those dreadful mercenaries King Volcens brought with him here...

Lgjkwhcy o In other words, you're using your station and leverage to handpick what platoon your daughter gets assigned to, while some other poor girl gets to serve alongside "those dreadful mercenaries". I wouldn't have expected this sort of corruption from one of the heads of the church.

9qk5ifz8 oIncidentally, I like how Volcens apparently doesn't have an army and is instead keeping a bunch of mercs on his payroll.

Meoilxpy oHow disgraceful... Has His Majesty been made aware of the trouble these men are causing?

Xzxwjjvk oHe has... I have brought the matter to his attention many times.

Hfm8ojo4 o

Lgjkwhcy oThen again, this being Volcens, it's more likely that she's tried everything she could do by-the-book, and because Volcens is a complete moron, the only thing she's got left to do is save her own daughter, if nobody else.

Xzxwjjvk oNow that Izerna has returned from treating the citizens of Sara Village, she must be assigned to a regiment. Please, Lord Reese! I beg you to take Sister Izerna with you!

Meoilxpy oI understand, Madam Quescria. Sister Izerna is welcome to accompany us.

9qk5ifz8 oThere we go, that's what I like to see! We're now complicit in a clear case of corruption, but again, this is Volcens we're talking about - working around him in dubiously legal ways is probably the only way to get anything done.

Xzxwjjvk oIzerna! Come here, my child. Lord Reese has graciously allowed you to accompany his regiment.

Zurktadl o0ennua4w o

Ddhhu3vu oAgain, I must apologize for my rude behavior when we first met...

Meoilxpy oNot at all, Sister. You helped us out tremendously.

Lgjkwhcy oWell, I mean, "tremendously"... eh...

Meoilxpy oI'll be counting on you from now on.

Ddhhu3vu oThank you, Lord Reese! I won't let you down!

9qk5ifz8 oAnd with that, Izerna has joined us permanently. She's the easiest to recruit, since she just has to survive map 1 and that's it. But I like how they use her to teach the player that, just because a unit has been playable, doesn't mean they always will be from then on.

Projh1it o

Meoilxpy oIt was absolutely dreadful. I'm concerned for our future. I think I ruined our reputation...

Lgjkwhcy oAgain with this nonsense! Quit blaming yourself, man! You could've said anything from "fuck you Volcyboy" to "let me suck your cock sexy" and he would've insulted you and your dad either way!

3cxl4xfi oAha ha ha! Well, be that as it may.

Tor3cl3r o

Txzubig9 o Ward, how strong are you that you are able to carry all that beard and all that badassery around? Oh, right, you're the endgame-ready beard. Very strong is the answer.

Meoilxpy oWard, please don't say things like that again, even in jest. I'm not running away from my duty. Still, the way things are, Volcens can threaten us as leverage over Father... We must play our cards carefully.

Meoilxpy oIn any case, I've been thinking. I've realized something now that we've come here to Navaron. Until now, I couldn't really grasp it... The reason why I should even fight in this war. The real reason.

3cxl4xfi oOh? Do tell, milord. I'm curious about your thoughts on the matter as a young soldier.

Meoilxpy oIt has to do with what Princess Sienna said to me at the gate... It's been nagging at me ever since. She said that our participation in this war would only cause more suffering, yet she still asked us to fight. Why? I think she's saying that despite the pain war brings, our efforts serve to prevent even greater tragedies. She doesn't want us to fight for her, but rather for the common citizens of this kingdom.

9qk5ifz8 oIndeed, this is one of the game's biggest running themes. It's kinda like Thracia, in that our own conflict will be much smaller in scale, and the focus will be on the common people and their troubles. We'll have some big climatic battles down the line, and we'll be made aware of the progress of the war throughout the continent, but most sidequests are all about fighting for the sake of the common folk, and even in the main missions we'll never be leading the frontlines. This is something that Reese only just realized in the last sidequest.

3cxl4xfi oAh, Princess Sienna... She's said to have been intelligent and corageous even in her youth.

Xyhijqv5 o

3cxl4xfi oThey say Princess Sienna inherited only her father's good qualities, and King Volcens only the bad. Of course, that's just gossip spread by the common folk here. But it may have a kernel of truth...

Lgjkwhcy oA "kernel"?! He's a fuckin' clown! She's the one who'd lead this League of ours to greatness! The League shall fall if Volcens is in control!

Eoozx9sd o

Anyhow.

Oxltxrcp o

We could advance the chapter already, but that's the chicken's way.

Nc2fqj8u o

Instead, we're going off on another sidequest. Don't worry, this won't be a mere bandit map.

Gmiumurg oVcjguukn o

2d3gjvxf oSister Luciana... Have those children still not recovered yet?

Zlonc8lu oI'm afraid not, Father. The beds at the abbey are filled with sick patients now. We've been so busy, even archbishop Lebough stepped in to lend a hand.

2d3gjvxf oOh dear... Here, take all that you need. Please don't hesitate to ask again in the future, if you need more. Just focus on helping those children.

Zlonc8lu oThank you so much...

Oqtb9kma o1ppb9gbp o

On her way back, Luciana bumps into...

Zlonc8lu oI'm terribly sorry! I wasn't looking where I was going.

7itpcnew o

Uedfz3v4 o...What? Arthur?! Another one?! This is even worse than the Thomas situation now! Arthur in FE4, Arthur in FE14, Arthur in FE8, Arthur in Berwick Saga, Arthur in The Last Promise!

1g14jor8 o

Zlonc8lu oYes, I'm fine. I truly am very sorry, sir...

4ncnpwfj oHfsoxtj3 o
 
64nw6auf o

9qk5ifz8 o At least this one has her own name. Also, female cavalier. For how uncommon they are in FE, you find a few in each KagaSaga.

Zlonc8lu oOh! Thank you!

Krsflixo oThat's quite a lot of medicine you've got there! What's it for?

Zlonc8lu oWell, it's... um...

Krsflixo oOh, sorry. I shouldn't pry like that. I'm Ruby, by the way. I'm a knight, but I don't have a lord to serve under, so I travel the land in search of glory instead!

Cy4m1yfp oI'm Arthur.

Lgjkwhcy oYes, we know you're Arthur, Arthur. Grumble grumble...

Cy4m1yfp oI guess you could say I'm in a similar position...

Zlonc8lu oMy name is Luciana. I'm a sister at the abbey nearby.

Cy4m1yfp oWell met, Sister. I must ask, are you feeling all right? You look quite tired and pale... And that amount of medicine must be for something quite serious... Do you need any help, Sister? Even if it's just helping carry this medicine, I'd be happy to assist you.

Krsflixo oA priestess in need? Truly it must be fate that we met like this, Sister Luciana.

7k9qwpcz o

Zlonc8lu oThank you, generous knights... But first, I must deliver this medicine. However, if you really wish to help, please do stop by the abbey later and find me.

Cy4m1yfp oUnderstood, Sister.

Krsflixo oWill do!

 

F8buyoda o

Cy4m1yfp oSo, this is your abbey?

Lgjkwhcy oNo, it's her brothel. Of course it's her abbey, what else would it be?

Zlonc8lu oYes, it was built to house the sisters of the Temple here in Navaron. These days, it's been turned into an orphanage for children who've lost their families to the war. The Duchy has permitted a few clerics like myself to care for them rather than be assigned to the army.

Krsflixo oSo, was that medicine you were carrying earlier for the orphans here?

Zlonc8lu oYes, that's right...

Nkaxfl3r oMqy2c1pz o

Zlonc8lu oWell...

Ps4nmuuw oOh, excuse me. May I ask who you two are?

Cy4m1yfp oMy name is Arthur.

Krsflixo oI'm Ruby.

Ps4nmuuw oI am Tianna, secretary for Lord Reese of the Knights of Sinon. Are you two Narvian knights?

Cy4m1yfp oAh, no, we aren't. We're not attached to any particular lord at the moment...

Ps4nmuuw oOh, I see. Regardless, well met to you.

Zlonc8lu oThere is a favor I wish to ask of you, Lady Tianna, and of you knights as well.

Ps4nmuuw oRegarding the children?

Zlonc8lu oYes. The other day, Archbishop Lebough came here himself to investigate the children's illness.

9qk5ifz8 oSo far, the church's higher-ups consist of a woman who isn't afraid to meet with a lowly lord to beg him to take her daughter in, and an archbishop who has the time to spare to visit the kids of a tiny abbey like this. Not your typical religious leaders, that's for sure.

Ixdvip5b o

Zlonc8lu oHe said that based on the symptoms, it is likely they were poisoned. After examining their drinking water, he said there was no doubt.

Ps4nmuuw oHow awful... Who would do such a thing to these poor orphans?

Zlonc8lu oI don't know... Archbishop Lebough said he would investigate the matter himself, but...

Cy4m1yfp oWhere was this water drawn from?

Lgjkwhcy o..."but" what, Luciana? Ah, I guess he just didn't have the time. He is the Archbishop of the church, I suppose.

Zlonc8lu oI believe it was from one of the small rivers on Neam Mountain.

Krsflixo oYou think someone's poisoning the river, Arthur?

Cy4m1yfp oThat's my guess, at least. If we follow the river upstream, we may just find a clue.

Krsflixo oYeah, it seems worth looking into.

Ps4nmuuw oI will inform Lord Reese of this. The knights of Sinon will likely want to investigate this as well. Could you wait here until I return with my lord's word on this matter?

Gvcwhj3t o

Cy4m1yfp oPlease, Ruby, wait! It's unwise to head out without even preparing...

Krsflixo oWhat, you're worried about me now? You think poor little Ruby can't take care of herself, is that it?

Lgjkwhcy oNot sure about him, but I do indeed believe so. You suck, Ruby.

Lujydlp1 o

Uedfz3v4 oWhoa, whoa, whoa! No need to draw your sword, girl! Pocket that thing before you hurt somebody!

Ps4nmuuw oNow is not the time for quarreling! I understand your hurry, Miss Ruby, but it is as Sir Arthur said. We don't even know what we'll find when we go to Neam Mountain. It's because the children's lives are on the line that we must take care to prepare ourselves. I will be as quick as I can. Please, wait here until the Sinon Knights arrive.

9qk5ifz8 o Good thing Tianna is here to calm the nerves.

Krsflixo oForgive me, Lady Tianna... I lost control of myself...

Ps4nmuuw oSir Arthur, please wait here as well.

Cy4m1yfp oUnderstood, Lady Tianna.

 

 

 

Meoilxpy o...Indeed, that is quite worrying.

Ps4nmuuw oWe must go with all haste, Lord Reese. Those children need urgent help, and I am worried Miss Ruby may grow impatient and do something rash.

3cxl4xfi oShall we move out, then, milord?

Meoilxpy oYes, Ward. We're off.

3cxl4xfi oExcellent. I shall give the order to--

Wmyb90wu o

Meoilxpy oOff to the mercenary guild.

3cxl4xfi o...come again?

Cfngmugk o

Are you certain, Valery? Absolutely certain? Because I'm starting to wonder if I shouldn't report you to your boss. Or the city guard.

...! Isn't that...!?

9tyzeoil o

K6a8y571 oI think 575D sounds reasonable for hiring the best sniper around, don't you agree?

Txzubig9 o Only 575!? That's barely over a thousand for main missions! This is the perfect woman! Now, all she needs is to be a good unit, and...

5hfrerhk oF9pjxw9t o

...oh my God she's amazing...!

Sylvis is a... prepromote? I'm not sure what to call her, to be honest. She's a tad stronger than our current forces, and she doesn't promote, but she's also very low level and her class isn't the promotion of any archer class. The concept of classes in general is more nebulous in Berwick Saga than it is in FE; whereas in our beloved series there's a set of classes that almost everybody strictly adheres to, in BWS you'll find that a good chunk of the playable units, and even enemies, have their own classes. Case in point, Ward and Volo. Sylvis is even more unique, as we'll find some enemy veteran knights and swordfighters, whereas sniper belongs to Sylvis and Sylvis alone (as far as I recall).

Leaving that aside. Remember Raquel from TRS? Incredible sniper that joined early but couldn't kill? Here's an incredible sniper that joins early and can kill. Sylvis sure knows how to make a great case for herself; not only does she arrive out of the blue and wrecks Griff in one shot to impress the player, she also seduces them with better stats than either of the present archers, as well as equipment that the player otherwise won't have access to for a few chapters. Of course, since they're her own possessions, you cannot just give 'em to Sherlock or Christine (who are no doubt green with envy). Wanna enjoy those awesome items? Gotta use her!

And it's not just her equipment. That'd be godly enough, but then you take a look at her skillset. That's when you really fall in love with her.

- Overwatch is a common skill in strategy games, but oddly enough, I don't think it's ever been in FE. When Sylvis activates this skill (can only be done if she hasn't moved), she uses up her turn. It lasts until she moves or takes another action. As long as it's set up, any enemies that walk into Sylvis's range will automatically get shot by her. If she nails them, they will be stopped in their tracks, unable to take action. Really good in a lot of situations, though the enemy tends to get more mileage out of it.

By the way, yes, it can be used alongside Hide. Yes, the enemy will put that combo to good use. Yes, it will no doubt get me screaming at one point or another.

- Deadeye is another skill that cannot be used after moving. It'll add one more hex to the attack, at the cost of some accuracy. Basically, any bow can potentially be a longbow in her hands. She can break some encounters pretty hard with this.

- We know Aim, and we know it's awesome. Of course she has it.

- She's on the brittle side, so Hide is the way to go if she finds herself in a bind.

- She can use bows up to level 10. As if she wasn't better enough than all the other archers, every good bow is going to her for a long time.

- Maim, if it procs, increases Sylvis's cripple rate. It only serves to add one more layer of RNG to an already RNG-heavy mechanic, so it's the weakest skill she has. I think it really only exists to justify her so easily crippling Griff, as well as a future moment of a similar nature. Still, when it happens, it's a pleasant surprise.

Sylvis's weaknesses? She cannot mount, and she needs to be paid.

...goodness me what a goddess.

Ojicejpj o

Take the money and me, please.

K6a8y571 oPleasure doing business with you. You won't regret hiring me. I'll give it my all.

8pcnzeba o

Yes! Come to me!

...Ahem. Let's calm down.

Mokppxm7 o

First, let's check out the goods Axel obtained--

...

...Hey Halfmann!

Ev8l4svz o

Here, have this worthless junk-- I mean, these invaluable goods. Now give me some cash!

Zvbsl5tm o......

9qk5ifz8 o What?

Zvbsl5tm o...you're never coming back for this, are you.

Txzubig9 o I have no idea what you're talking about. Gimme moneys! C'mon, hurry!

Zvbsl5tm oRight... I'm so bad at this...

Zhz1hdpe o

Might as well keep the pitchfork, I guess. For novelty's sake.

Jvcqerjk oMpzs08td oQzltuyyu o

New weapons for everyone. The log splitter is actually a little mightier than the iron axe, but it suffers from lower accuracy. The slim spear is plain bad, but it's better than being left with nothing after that yellow spear inevitably breaks.

Ogf3hieo o

Holy shit, Brightbow was right! There was an option to combine arrows all along! Two runs and I never noticed...

Rau8qorz oKhwwmjgr o

Wooww...

E3m2hmlx o

Anyway, right after that display of complete ignorance, allow me to teach you a pro trick. Let's make Izerna and Dean inactive. That makes it 9 active units.

Erai1zpg o

And now we walk inside the Pavilion! The units in the Pavilion are selected randomly from your pool of active units (up to a max of 8 units, not counting Reese), but if you make everyone you don't want to invite over inactive, you can choose which ones are allowed inside. The downside is that this also guarantees Ward gets a spot, since he can't be moved or made inactive. Feeding Ward is useless if he cannot be deployed, as the boosts run out after the chapter ends, so he's basically a wasted spot. Still, it's better than endlessly reloading.

Ibw2mast oRtqi4x40 o

Clicking on any unit makes Arina present them the menu. Excuse the glitches, they'll be fixed in the next update.

For Sylvis, I think it'll be the best dish available. Because I love her and want only the best for her.

Czjuffc9 o

This was impossible to screenshot, since it goes so fast, so I gifed it.

1aiigfet o

Excellent! Units may love, like or hate a dish. This is Sylvis's line when she loves the food. That doesn't only mean the boosts will be increased, but the happiness she'll get from the food will also be higher than normal. This is important, because to recruit Sylvis, I need to raise her level and her happiness. They're rather steep requirements, not all that difficult to get, but it's best to get working on them as soon as possible.

Mqbpgwcz oBc4bbupg oXotrezez o

Right now, though, what this has done is make her even godlier than she already was.

5dbs7yjm o

You can instantly toggle between displaying the unit's base stats and their boosted stats by pressing 2.

...what's that? Where's 2 on the PS2 controller? Well, I've no idea. I bound these keys a year ago!

Ztibrisa o

Axel gets the daily special, since he also has a happiness threshold to go for. This one's lower and there's until chapter 9 to reach it, so there's no rush.

Krqfe6yt o

Neutral response. Fine.

Y89gcscb o1wpfcbqm o

Neat.

Onpujmok oEu7x4w1f o

Bleh... ah, well, whatever. Them's the breaks.

Skztkdmj oMgauzbme oZdb9a3k9 oHuh6fen6 oKeypldjf o

We're almost to the update's end. Before that, I buy a round of vulneraries for the whole army. Best be safe than sorry, especially when our only healer is Izerna.

Hyqye7sq o

And that's about it! Next time, we embark on another sidequest that will be a fair bit more eventful than the last one. Stay tuned, and farewell!

Death count: --

Capture count: 0

Reset count: 0

 

Current perfect streak: 2 maps

Best perfect streak: 2 maps

 

 

 

 

 

3cxl4xfi oAll right, Lord Reese. We've gone shopping and all. Surely now we're ready to move out?

Meoilxpy oNo, Ward. The tactician says we must wait a few days.

3cxl4xfi oA-A few days!? And what are the kids going to drink in the meantime!? More of that poisoned water?! Explain yourself!

Lgjkwhcy o Well, what the heck do you want me to do, Ward? I can't write the update in five minutes! I need time to play the chapter, and then I gotta write everything, and then there's the proofreading - which is really tiresome, by the way...

3cxl4xfi o...what sort of a madman have we recruited, milord?

Meoilxpy oI don't know, Ward... but so far his tactics are working, so...

3cxl4xfi oI pray we won't regret keeping him on...

9qk5ifz8 o...and I also need my breaks! I can't spend all day writing updates, I have other games to play...

 

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19 minutes ago, Saint Rubenio said:

Nah, she was talking to me. Pretty safe to assume somebody who isn't quoting anything is talking to me, given that this is my thread. I am the protagonist, mastermind and absolute overlord of it. All shall bow before me. Ahahahahahahahahah...!

Probably. It's just I didn't recall anything from your update that could be interpreted as a "streak count". Plus, it seemed rather farfetched that you would want to "curse" your own playthrough.
And I just gave a turn count in my post, so I figured maybe that's what this was referring to.
Plus, I have a bit of a history of getting warnings for saying mean things about Awakening and Fates. And my comment was referencing Fates, so I just got paranoid.

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When it got to the part where the princess was talking to Volcens about fufilling a wife's role because he doesn't have one, I thought Kaga pulled an Arvis X Deidre moment for a minute there. Good thing that so far it's more pure than that.

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1 hour ago, Saint Rubenio said:

The throne room is, visually, one of my favourite locations in the game. Look at that place. Majestic, as it should be.

Most certainly looks prettier then Garon's empty halls. Or any of Awakening's throne rooms  for that matter.
 

1 hour ago, Saint Rubenio said:

Txzubig9 oAhhh, we're gonna have so much fun with you, aren't we, Volcyboy? Look at him, even the way he's sitting just screams "scumbag". It's a bit difficult to tell, but I'm pretty sure he's doing this, basically.

Or this: 
mediuth.gif
 

1 hour ago, Saint Rubenio said:

2xdxkwpj oBah! Fine, do as you wish! I'm leaving!

I guess he's doing a Cartman impression.
 

1 hour ago, Saint Rubenio said:

K6a8y571 oI think 575D sounds reasonable for hiring the best sniper around, don't you agree?

The only bad thing about Sylphis is that hiring her feels like you're ripping her off.
 

1 hour ago, Saint Rubenio said:

Current perfect streak: 2 maps

Best perfect streak: 2 maps

Oh there they are. Somehow missed them until now.
Well, that was a nice pile of needless anxiety.

Edited by BrightBow
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On 3/27/2020 at 7:09 AM, The Roger The Paladin said:

It's a tradition as old as Pac-Man eating power pellets and chomping Ghosts. Or Mario taking Shrooms and feeling bigger.

Excellent point. Now that I think about it, I can't think of a single game where food was present and it didn't do something mechanically.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Znwofmil o

If you were expecting the flamboyant brigand twins, keep in mind that that was a convention that started after Kaga left. These twins are literally just the same sprite, only flipped.

So IS copied Kaga's homework and then crayoned in different hair-colors and dialogue?

I mean, technically Kaga did it first in TRS with Maerchen and his brother, but you could recruit one and the other came off more as a parody than anything, so it subverted the trope before it even became one (for Fire Emblem, anyway).

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
6wbnqmt5 o

Txzubig9 o Heh... Okay, that was funny.

That got a chuckle out of me as well.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:

Xde21wmp o

All right! The goal is to deliver those two to justice, whether it's the justice of the courts of the justice of Hell.

I really like your description of the goal. That's a pretty badass line.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
3ynzm7pc o

As I said before, this map does a good job at showcasing Axel's talents. There are a ton of forests to hide in, and the river is not an obstacle for him. In fact, if you put him right there at the start, he can reach the enemy archer immediately. Let's do that.

Seems Kaga really stepped up his game with showing rather than telling important aspects about Berwick Saga.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Xxrjqjqu oJmabdgoz o

Damnit, Axel!

Do Axel (who I thought was just Axe the first time I read this line) and the bandit have the exact same sprite, just different hair/headgear?

On 3/26/2020 at 8:49 AM, Saint Rubenio said:

Nfip32nk o

I was suspecting that it came back, but it's still cool to see that there are different sprites for each weapon as was the case in TRS and the SNES Fire Emblem games.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:

Czfzo8qz oA measly six people? No way! It's gotta be two dozen at the very least!

Rd7v7iwd oYou really think so...? Nah, I bet you're right. Man, we oughta tread lightly 'round him...

9qk5ifz8 o Just a fun bit of flavor text.

The simple mustache change got a bigger laugh out me than it really should have.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Yc1rlckx o

KABOOOOOOOOOOOOOOOOOOOOOOOOOOM! Ahahah!

I can see why Axel is one of your favorite units. Pulverize alone looks fun to use.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
9ra0zute oFqzfbiqv o

He even robbed the guy! He had a pack of bad arrows, but for once I wasn't too slow; I was so fast that I captured the bow notification twice. Urgh...

A Very Saint Rubenio Let's Play result, I must say.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
2gun5vsw oGujb4e9g o

On the counterattack, the charge bonus is lost. Hence why he only dealt 13 damage. But at least it's something.

There's a charge bonus? And it's lost on the second strike?

...That's a pretty neat attention to detail that has some strategic considerations. From the little else I know about Berwick, I'm expecting this will be the tip of the iceberg of such examples.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Vd9ube2s oOzrup4c7 o

Christine defeats the guy Elbert wounded.

I don't know why, but I find Christine kneeling down to fire with a crossbow to be a neat detail.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Dkdamvlr oX9tvshg7 o

...oh. Of course. Remember what I said about this skill being used by the enemy? Yeah... they were lenient the first time, thankfully. This guy is pathetic.

I'm expecting some nastier enemies with this skill to appear later on in the game.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Xpjsc6py o

Knives are very weak, but they bypass all defense and shields and have a higher chance to injure than most weapons. Knives also add a random number to their might, between 0 and the user's strength. For example, if this guy had, say, 3 strength, he could've dealt 1, 2, 3 or 4 damage to Adel.

So knives are weak, but annoying? I see Fates ran with the same design philosophy, albeit in a different way.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:

As for the "+2 Wind" tidbit, that means this is a magical weapon. Magical weapons deal extra damage on impact, which of course targets resistance (magic). This one in particular is pretty shitty, but we'll see some rather beastly magical weapons as we go.

So a magical weapon would deal both physical damage and magical damage, or just the latter? I'm fine with Fire Emblem just having magical weapons deal magical damage due to being streamlined, but if Berwick Saga's does both, then that's a pretty interesting way of handling it.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Xziplrcz o

Berwick Saga had some really damn good background artists.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Uwwdndwo o

Shhhhhoot... there! Got it, just barely!

On the bright side, we now know that Berwick Saga's notifications fade from view instead of just popping out of existence

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Vo9go0dn o

Finally got a good frame of the pirate dodge! Most other people just turn to the side, but Axel and his brethren bounce back as if they were jumping over a barrel rather than out of an arrow's way.

I got that impression from the previous screenshots, but it looks like a fun way to dodge things.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:

Zlagxehg oHey, scatterbrain! C'mere!

Scrtvifr o

Dptyn1zo oI'll beat yer ugly mug up so bad, even yer own mother won't be able to recognize ya!

Oh, wow. The game actually accounts for provoke. Or he says that when you attack him, but it's neat nonetheless.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Wl02mtzj o

Bwahahahahahahah... okay, that's an even better frame. Look at that, he looks positively ridiculous!

Even earlier, it always looks like the pirate is staring at the thing that almost stabbed them. Fights between pirates where both of them just hop around must be silly to watch.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:

3j4mn12n o

Now it looks like Dean is about to shoot his foot.

I'm sorry, but I can't unsee Dean's axe as a gun from some of these angles.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:

Oipvxybb o...

Wait, did you recolor his vest?

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Urafc9so o

This is probably the worst death edit I've made in my life.

Are those lines in his chest supposed to be arrows? They look kinda like the strings from his coat got caught in his wound, honestly.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
1gmfxtoq o

Ah, finally! Past me remembered that Axel can hide in forests at last! About damned time.

By the way, look at the tile above Axel. It's difficult to see, but there are some leaves that stick out. That's because, when a character walks through a forest tile, they leave a trail of leaves behind. That's how you can try to find hidden enemies coming your way, if you pay attention.

Reminds me of how your army or the enemy can disrupt birds in Battle Realms which gives away their inexact position. Certainly seems to be an interesting way to find out where hidden enemies are.

...Man, I really need to play Battle Realms again. It's one of the few RTS games that I was competent at, and the way you upgraded units was pretty interesting. Yet I never got very far due to life distracting me, and then another game caught my interest.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Ioitcmjx o

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO DAMN YOU, FLASHBAAAAAAAAAAAAAAAAAAANNNNGS!

Looks like she modified her crossbow to launch flashbangs. It seems archers really did advance great leaps and bounds after TRS.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:
Gpwf1mzn oX7ywwj3l o

The mysterious archer approaches Griff, and takes him captive. This is represented by his sprite moving closer to hers and disappearing. Of course, I just had to get the worst possible frame, the one that looks like a glitchy mess. Trust me, it looks good in motion.

I remember one of the videos you linked that showed Berwicks awesome animations was a level were you were tasked with capturing people (with the comments implying the mission was pretty suspicious), so yeah it does look solid in motion.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:

K6a8y571 oStill, I'm willing to share. In fact, he's all yours!

9qk5ifz8 o ...r-really?

K6a8y571 oJust thought it'd be a great time to showcase what I'm capable of. The name's Sylvis. See you around!

9qk5ifz8 oShe came out of nowhere, obliterated Griff in one shot (saving Sherlock's sorry butt while at it) and then let me have him so I can claim the bounty cash.

That... is one really incredibly risky yet clever way to make someone interested in hiring you.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:

Txzubig9 o I think I'm in love...

And it seems to be working.

On 3/26/2020 at 8:49 AM, Saint Rubenio said:

Current perfect streak: 2 maps

Best perfect streak: 2 maps

Ey, a new addition! I can't wait to see what the highest record will be!

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2 hours ago, BrightBow said:

Probably. It's just I didn't recall anything from your update that could be interpreted as a "streak count". Plus, it seemed rather farfetched that you would want to "curse" your own playthrough.
And I just gave a turn count in my post, so I figured maybe that's what this was referring to.
Plus, I have a bit of a history of getting warnings for saying mean things about Awakening and Fates. And my comment was referencing Fates, so I just got paranoid.

Read the very bottom of the update, and you'll see what I mean~!

---

Repede is the second-best thing in Tales of Vesperia!  The only reason why he's not the absolute best is because his backstory is hidden away in stupid places.

Though if the water is being poisoned, then wouldn't more than just the kids be sick?

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1 hour ago, Saint Rubenio said:

A comic book villain named Carrion that actually managed the impossible: die in a comic book series and never return. He joins Uncle Ben and just about nobody else.

Trust me, I can name a tonne. Like the Mar-Vell version of Captain Marvel (1967-1982). Guy literally had his own series more of that time than not... but they killed him with cancer. Which is kind of why no one brought him back. It was meant to be a ballsy and powerful move and bringing him back would under-mine it. I'd actually written up a paragraph of more examples detailing who they were, how they died and why they never returned (including the version of Clayface they used in Batman TAS' comic counterpart, and his replacement with the 40s version of Clayface who had originally been a guy in a fancy mask) but, then decided it was too lengthy. Point is, if the story is powerful, the character is unpopular/forgettable, the character can be replaced, or the character only has a handful of appearances, it's easy enough to keep someone dead. Carrion had two of these going for him. He debuted in Spectacular Spider-man 24, and died in 31. His replacements have both had more appearances than him, and are similar enough (I mean it was a full body costume) that even a writer on the series mistakenly thought they were clones of him a couple years back (seeing as he was a clone).

 

1 hour ago, Saint Rubenio said:

Hah! And people say Idun's easy. Some nemesis that loser is.

...wait, but why is your picture a water bottle?

Nemesis got wrecked so hard that I didn't even need to use another unit. After that spectacle, I've been unable to go back to the game because I feel like the laughter caused by a legendary foe calling you feeble, then proceeding to have his knock-off sword of the creator harmlessly bounce off you every time you fight him (except when he does a whopping 1 damage by a combat art, which then proceeds to be healed by your shield) is the most fun I had with the game. Which is not me saying I hated it, just that I laughed like a maniac the entire time.

Comes from a joke my brother made years ago (we're talking so long ago Smash 4's roster hadn't even started being announced bar a few guys) where he was making fun of Sonic OC's cliches by creating one that "wasn't a recolour". See, he's Tonic the Hedgehog. By an accident of birth he was born a liquid instead of a solid. He was destined to run really fast, even more fast than Sonic, but because of his birth defect he can't. The evil Robotnik (not yet a doctor) earned his medical degree by capturing Tonic and distributing him globally as medicine for coughs. So now Sonic really hates Robotnik, and when he's not fighting him has to collect his brother in a bottle so he can use the chaos emeralds to take on his rightful form (as a solid) and run really fast. So long story short, as the ultimate joke on doing a lazy recolour and acting like it's a fully original creation that is not derived from something else, Tonic was actually just a picture of a water bottle off google images with a name and "copyright" slapped on. Immature? Yes. Fun? Also yes.

2 hours ago, Saint Rubenio said:

I mean, he swims through water tiles like they're nothing. Maybe Axel is a distant cousin to that one guy who could swim up waterfalls in FE6. You know, the one that murdered Sophia?

Yeah... I still don't understand the physics there. Just that it's obvious Intelligent Systems didn't distinguish one type of water from another.

2 hours ago, Saint Rubenio said:

Feeling b-- okay, that was poorly phrased!

It was a joke on the origin of the Mushroom power up being because of that one mushroom which contains toxins that make you think you're growing if you eat it. What did you think?

2 hours ago, Saint Rubenio said:

A lot of FEs have incest. And then there's TRS, which has milk.

"Incest"
*giggling*
"Hey IS"
" What"
"I Just thought of something less wholesome than incest"
"Let me hear it"
"Milk"

2 hours ago, Saint Rubenio said:

They can fuck their big tiddy psycho sister. Just saying.

I once did a thing where I put some Fates stuff into a random story generator that resulted in a funny smut-fic about those two. Sort of. Camilla tried to make it a smut-fic but Corrin had none of it and ended up murdering her.

2 hours ago, Saint Rubenio said:

Uedfz3v4 o W-Wait, hold your horses! You didn't... but I thought... aren't you supposed to give this to the guild so they'll put up the hit? How come you have it? Did they refuse to take it!? VALERY!?!?!?

Suddenly I realize why there was no hit. Apparently they hadn't handed over the stuff yet, ergo officially there was no bounty until they had a down payment. By talking to the villagers, Ward got a heads up on it before it was officially filed cutting through the red tape. So the villagers didn't bother giving it over because Ward's beard could have taken the bandits alone.

 

2 hours ago, Saint Rubenio said:

Lgjkwhcy o ...by the way, what the hell?! I thought you wanted to speak with Reese! You made him come all the way here, kneel and spit out that whole spiel, all for you to run off like a spoiled child a minute later?! Is this the man who is in charge of the League? Jesus!

So is the LP title actually a Volcens' speech?

 

2 hours ago, Saint Rubenio said:

The League shall fall if Volcens is in control!

Well... damn. What a reVolcens development.

 

2 hours ago, Saint Rubenio said:

Sylvis's weaknesses? She cannot mount, and she needs to be paid.

...goodness me what a goddess.

I don't know. That sounds like a dealbreaker.

2 hours ago, Saint Rubenio said:

Zvbsl5tm o...you're never coming back for this, are you.

Txzubig9 o I have no idea what you're talking about. Gimme moneys! C'mon, hurry!

Zvbsl5tm oRight... I'm so bad at this...

More like Halfmind. Sucker.

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3 hours ago, Saint Rubenio said:

This is... exactly the same as I said, actually. Again, I'm fine with it between characters, but having a character look directly at the camera going "oh~ player-kun you complete me" adds nothing to anyone's character. Still, I suppose it's a harmless addition, so long as they don't waste too much time and resources on it that could be better spent elsewhere.

I haven't seen most any of the S convos at this point, (I looked at Sothis literally as a joke.) Hell, first time playing I literally stayed alone. I can't say if they add much of anything.

Again, while I do feel like the minimal dialogue choices weren't bad, I do not think that we need an avatar unless they're willing to take the story side of it more seriously.

3 hours ago, Saint Rubenio said:

And what are you on about a "bloody archer"? Literally everyone two-shot all five of my units, and there were clusters of like 6 enemies everywhere! There was literally nothing I could do other than "go back, lower difficulty to hard and replay chapter 12". And at that point, I prefered to just go play Shadow Dragon.

Very early on there's a sniper that easily ruined my Claude. I was afraid I'd be utterly ruined. This was at the point where it was just him and Byleth and the lack of preps did. not. help.

I never said I wasn't frustrated by that map.

Then again, I'd have to come back to Shadow dragon and see if it runs better on this laptop (still RIP my DSl)

3 hours ago, Saint Rubenio said:

In all honesty, a better difficulty between hard and maddening would've done wonders to improve the game for me. Tone down on the divine pulse bait bullshit, add genuine difficulty, and I might've just been able to forgive the other issues. I mean heck, I was enjoying the game a lot until they started to pull stunts that'd make Kaga blush.

I absolutely wanted Hard harder, even while playing as blindly as I could (and can) manage. But clearly we don't quite see eye to eye.

Also, up to 13 uses is stupid, definitely less. I'm going to just stop there for reasons.

3 hours ago, Saint Rubenio said:

My entire reason was that I saw him, I thought "Harry Potter" and made it my personal goal to make him a mage no matter what. It was like that in both runs, too. He was a kickass mage in my AM run. The only one with any speed, so despite his lower magic compared to Hanneman and Dorothea, he compensated by doubling semi-reliably. His spell list is rather limited, but I think it could be worse.

I mean, I'm not saying he can't use magic, I tried Mortal Savant in the late game of Verdant wind and he was plenty capable. He ended up with similar magic and strength, so he could cast fine enough.

3 hours ago, Saint Rubenio said:

Decent summary.

Is it though?

I mean, I'm obviously overstating a lot of it, which should make it too far.

3 hours ago, Saint Rubenio said:

That one?! I actually like that one! It sounds goofy and menacing at the same time, somehow. I dig it.

I can't take it seriously.

Like Narcian.

3 hours ago, Saint Rubenio said:

Hugh? Let me see that...

...

...Holy sh-- did you know he's called "Matís" in the spanish version?!

He's a dude called Hugh, and in the spanish version, he's Matthis. Is this the mother of all coincidences or what?

Well, it's a stretch.

To be fair, I actually like him, one of the best rivals that isn't Blue "motherfucking" Oak imo.

3 hours ago, Saint Rubenio said:

Indeed, this I completely agree with. No matter how many issues I may have with some of the franchise's titles, the fact that each game is such a unique experience is admirable.

It's also why hacks like Requiem have fallen from grace in my eyes, whereas the meme hack tops them all for me: TLP does exactly what a fangame should do, it takes the formula and goes completely bonkers in ways that the main franchise couldn't afford to. It's the same spirit as the main franchise, and I can really respect that.

Incidentally, I like how you specify that my threads have a ranty mood. C'mon, I'm not that ranty! Right? Right...?

The current hack community's kinda overwhelming, because there's so much out there. A lot of it is interesting for a variety of reasons too.

I mean, do we not rant? Especially with this thread so far because of 3H and my not utterly worshipping the ground Berwick walks on.

3 hours ago, Saint Rubenio said:

Ironic, how I of all people am perfectly chill about Heroes. I simply do not count it as a real Fire Emblem game. If I did it would be the worst FE game by a longshot, but since I don't generally acknowledge its existence, it's all cool.

If anything, I am bewildered by some of the executive choices. Monthly subscription in a gacha? Locking quality-of-life features behind it? More expensive than the friggin' Switch online service? Fuck yeah, boss! How could anybody find that to be a good deal? Heck, it doesn't even reach the "bad deal" status. It's a voluntary robbery! Wanna get robbed? Press the button!

But that's more on Ninty than the game itself. I'm still salty about them charging cash for an online system that works as horrendously as ever. How is it that I can play TF2 on my computer without ever losing connection, and yet I try Splatoon 2 with the exact same internet cable, on the same monitor, literally just a few centimeters away from my PC, and it boots me out of every second game?

Also, perhaps I'm gonna sound overly tinfoil-hatty here, but I swear, when I was using the free trial week, I didn't experience nearly as many disconnections. It was only after I paid that it went to shit.

Worst 8 euros I've ever spent. Yeah, I didn't even give them the full 20. Thank goodness I had some foresight.

Ah Feh pass. Just, why? Also, I have no idea about Switch Online, but knowing that we're lumped under Ninty UK I just know it's likely going to suck. Besides, I don't think you're wrong to be suspect. It's all too possible that this is attributed to stupidity but you can never tell.

3 hours ago, Saint Rubenio said:

Berwick absolutely is rather permadeath unfriendly, due to how unique everybody is and how irrepleceable some of the units' utility is. But I cannot see how anybody would argue that Three Houses is even remotely close to good for ironmanning.

You don't have a Jeigan to ease you into the earlygame, you don't have a Gotoh to help you out at the end in case you lose a lot of good units, you don't have any latejoining units at all to replace the fallen... the only way to replace dead units is to recruit students from other houses. And if it happens in the war phrase? You're fucked. You don't get any units at all during those chapters. Just count your lucky stars if you recruited some benchwarmers, because then you can waste an hour or two of your time training them up from scratch.

Not to mention, the worst chapter in FE history, Reunion at Dawn. Say you lose, like, 4 of your starting students during the school phase. But it's okay, 'cause you're using the faculty members and some from the other houses. But then you get to Reunion at Dawn, and guess what - you're softlocked, 'cause you only have a RNG-screwed lord and a Byleth that is ill-suited to survive the thousands of brigands!

...seriously, Reunion at Dawn is the most unforgivable blunder in the entire series for me. It's such an inflexible map that punishes you for daring to play outside of the very tight team they handed you at the beginning. It also punishes you for accepting permadeath rather than rewiding, getting unlucky with the levels, and not making everyone wyverns. It actively requires that you play the whole game with the singular goal of beating it, and that's just not fun, in my opinion.

I'll say this: I'll learn some time. It'll probably suck.

I mean, Byleth essentially is a fucking pseudo-Jeigan and when you can recruit the faculty you get plenty of units with good bases (and sadly Manuela. And she has speed.). The lack of a Gotoh is pretty indicative for IS as a whole, considering the last ones were Basilio + Flavia in Awakening. Also, the idea of pushing these guy's levels is something I'd have considered. And how is your Byleth getting demolished?

This does not fix Reunion at dawn in most of your base class is dead if that's true. I'm positive that's awful. I thought the other students would show up actually when I first played, where the fuck was my Felix/Ingrid/Dorothea/Linhardt, game? Then again, I've always kind of considered the idea that you need to think to the future with this game anyways and Three Houses really wants you to do that in maddening.

I should probably confess the point that IS has shown that they're not as interested in accounting for permadeath. And with how the community at large has played for years, can you blame them? Okay, I can assume you can. I wouldn't blame you, but I've always kind of played with the long term in mind (hence shamelss hoarding)

3 hours ago, Saint Rubenio said:

Oh no, I don't want you to be mad at it. Frankly, I'd rather not be mad at it myself. But then I remember RaD and my blood starts boiling. The only other map that's ever ruined an entire game for me is Nuibaba's Abode. And the Abode is optional.

Nah, Nuibaba's still fucking worse. Saying that, you know my opinion of SoV.

3 hours ago, Saint Rubenio said:

Well I'm sorry for being so inconsistent, okay? Sometimes I like complexity, sometimes I'm more in the mood for simplicity, sometimes I prefer TLP! And besides, I like FE6's maps and cast! Is that such a heinous crime? What do you want me to do, force myself to not like it? You should be happy I like any FEs at all, given how many complaints I seem to have about them all!

So, a joking comment about the seeming contradiction in liking BB despite itself results in this.

To quote myself:

Quote

I mean, do we not rant?

I recommend a low-salt diet.

3 hours ago, Saint Rubenio said:

It didn't seem to work all that well for me! For all of his angst, Shinon isn't very good at angering others.

I mean, for all that I used him in PoR it seemed to (much as he was benched after he fucked off and joined Daein.) and Geoffrey did as well.

As for Skrimir, when did I use him?

3 hours ago, Saint Rubenio said:

You didn't know you could rearrange your formation? Did you pay any attention at all?

Clearly not, it seemed like something Kaga just never did.

3 hours ago, Saint Rubenio said:

I never noticed this, actually. Worked fine as far as I was concerned. It was the loading times that annoyed me. I didn't even get to make Byleth run around, because my pro controller (I like to call it the Luigipro, because it has a Luigi-themed faceplate ) was a cheaper one but without support for motion controls.

I on the other hand have been mainly playing it handheld and with the joycons in. That twiddling doesn't hurt and I don't think the loads were bad (I'm not pretending some weren't a bit long though.)

My other controller's an 8-bit do. There's no vibration or motion. Oh.

3 hours ago, Saint Rubenio said:

Oh God the fucking emojis! Stop using them, they're hell to work around! I can't even insert a line break without everything breaking because of them!

Anyway, as I was saying: there is a paired ending between Eph and Eiri, to be fair... and those legendary weapon names, too...

Don't remind me: this forum forces the emojis, I wish there was an option to turn them off.

As for those two, having a paired ending shouldn't mean it's incestuous. I blame the writing.

9 hours ago, Saint Rubenio said:

Tkrusneq oWhile that may be true, Sir Ward... We hold you no ill will. Both the army and the mercenaries at the guild turned a deaf ear to the troubles of us city-dwellers...

Lgjkwhcy o No kidding. Valery didn't even have the decency to let people know about the bounty! He made up lies on the spot for each person that came through the door! Valery is the worst villain in Narvia!

Did he only tell Sylvis then? Somehow she knew.

9 hours ago, Saint Rubenio said:

Uedfz3v4 o W-Wait, hold your horses! You didn't... but I thought... aren't you supposed to give this to the guild so they'll put up the hit? How come you have it? Did they refuse to take it!? VALERY!?!?!?

....Or not?

9 hours ago, Saint Rubenio said:

Txzubig9 oYes! Volcens! I love you, man! Aren't you just the greatest king ever! Now that is totally the proper response to the situation! Volcens!

Uedfz3v4 oGod fucking damnit fuck, shit, Volcens! Aaaaaaaaaaargghh you piss me off so much, you dumbaaaaAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSS!!! VOLCENS!

I thought you loved just how shit he was.

I feel we need some giant popcorn for the inevitable catharsis.

9 hours ago, Saint Rubenio said:

Zig1fg6v oAre you feeling all right, Brother? Have you become hard of hearing, or was his formal manner of speech simply too difficult for you?

Oqecncci o
(That's obviously my edit, if you couldn't tell due to my perfect editing skills. Yeah...)

Txzubig9 o...I think we found Eugen's bloodline, folks.

And yet Eugen would hit on her before attepmting to recruit her to fight Gerxel.

And if this kind of retort is powerlevel she is at least Leonie tier (And yes, I mean either TRS or 3H, Leonie's great I swear one of if not the best commoner and best bow users (The Bernie fans are suckers I tell ya))

9 hours ago, Saint Rubenio said:
Zwndrht2 o

9qk5ifz8 o Brilliant. Pure class act. Now if that wasn't the greatest exit, I don't know what is.

Lgjkwhcy o ...by the way, what the hell?! I thought you wanted to speak with Reese! You made him come all the way here, kneel and spit out that whole spiel, all for you to run off like a spoiled child a minute later?! Is this the man who is in charge of the League? Jesus!

This is Volcens.

The man who on hearing his father died went right inward to his kingdom and holding court in a duchy by the sea which could be more easily invaded than elsewhere. The guy who shows no commanding aptitude and I doubt can fight. The guy who seems uninterested in his underling's doings and takes lackeys and lickspittles as his primary sources, trusting nobody like as if the BS ad was 100% literal.

Of course this man(child)'s in charge of the league. If only Kaga was using this as a serious subversion of theming in his works. If he's an actual villain at some point his actual competence compares to Yahn. Yep, that guy who my opinion's of is gutter tier. We're going there.

9 hours ago, Saint Rubenio said:

Jhvoux35 o My dear Princess, I'm afraid I have no idea what you are talking about.

Lgjkwhcy oWait, did he just... resist her attack? And he responded calmly, without losing control of the situation entirely like the other two?

Uedfz3v4 o...this one's gonna be the real danger, isn't he...

This fucker's the Gharnef, only he figured to actually pretend to not so obvious in his evilness.

Well, Berwick's doomed, let's just move on to Vestaria so I can legit bitch about the visuals.

9 hours ago, Saint Rubenio said:

9qk5ifz8 oIncidentally, I like how Volcens apparently doesn't have an army and is instead keeping a bunch of mercs on his payroll.

That or he got swindled into getting some terrible mercs because they were as terrible as him.

Either looks bad.

9 hours ago, Saint Rubenio said:

Lgjkwhcy oThen again, this being Volcens, it's more likely that she's tried everything she could do by-the-book, and because Volcens is a complete moron, the only thing she's got left to do is save her own daughter, if nobody else.

Xzxwjjvk oNow that Izerna has returned from treating the citizens of Sara Village, she must be assigned to a regiment. Please, Lord Reese! I beg you to take Sister Izerna with you!

Meoilxpy oI understand, Madam Quescria. Sister Izerna is welcome to accompany us.

9qk5ifz8 oThere we go, that's what I like to see! We're now complicit in a clear case of corruption, but again, this is Volcens we're talking about - working around him in dubiously legal ways is probably the only way to get anything done.

Somehow, I'm not sure Kaga was actually thinking like that. I don't think that he was considering the thematic implications that deeply.

Considering he wrote a whole series of notes that made Manfroy interesting, I'm likely talking out my ass.

9 hours ago, Saint Rubenio said:

Uedfz3v4 o...What? Arthur?! Another one?! This is even worse than the Thomas situation now! Arthur in FE4, Arthur in FE14, Arthur in FE8, Arthur in Berwick Saga, Arthur in The Last Promise!

1g14jor8 o

Yeah, that's a lot of them.

(Sometimes I remember some weird shit.)

9 hours ago, Saint Rubenio said:

5hfrerhk oF9pjxw9t o

...oh my God she's amazing...!

Sylvis is a... prepromote? I'm not sure what to call her, to be honest. She's a tad stronger than our current forces, and she doesn't promote, but she's also very low level and her class isn't the promotion of any archer class. The concept of classes in general is more nebulous in Berwick Saga than it is in FE; whereas in our beloved series there's a set of classes that almost everybody strictly adheres to, in BWS you'll find that a good chunk of the playable units, and even enemies, have their own classes. Case in point, Ward and Volo. Sylvis is even more unique, as we'll find some enemy veteran knights and swordfighters, whereas sniper belongs to Sylvis and Sylvis alone (as far as I recall).

Leaving that aside. Remember Raquel from TRS? Incredible sniper that joined early but couldn't kill? Here's an incredible sniper that joins early and can kill. Sylvis sure knows how to make a great case for herself; not only does she arrive out of the blue and wrecks Griff in one shot to impress the player, she also seduces them with better stats than either of the present archers, as well as equipment that the player otherwise won't have access to for a few chapters. Of course, since they're her own possessions, you cannot just give 'em to Sherlock or Christine (who are no doubt green with envy). Wanna enjoy those awesome items? Gotta use her!

And it's not just her equipment. That'd be godly enough, but then you take a look at her skillset. That's when you really fall in love with her.

- Overwatch is a common skill in strategy games, but oddly enough, I don't think it's ever been in FE. When Sylvis activates this skill (can only be done if she hasn't moved), she uses up her turn. It lasts until she moves or takes another action. As long as it's set up, any enemies that walk into Sylvis's range will automatically get shot by her. If she nails them, they will be stopped in their tracks, unable to take action. Really good in a lot of situations, though the enemy tends to get more mileage out of it.

By the way, yes, it can be used alongside Hide. Yes, the enemy will put that combo to good use. Yes, it will no doubt get me screaming at one point or another.

- Deadeye is another skill that cannot be used after moving. It'll add one more hex to the attack, at the cost of some accuracy. Basically, any bow can potentially be a longbow in her hands. She can break some encounters pretty hard with this.

- We know Aim, and we know it's awesome. Of course she has it.

- She's on the brittle side, so Hide is the way to go if she finds herself in a bind.

- She can use bows up to level 10. As if she wasn't better enough than all the other archers, every good bow is going to her for a long time.

- Maim, if it procs, increases Sylvis's cripple rate. It only serves to add one more layer of RNG to an already RNG-heavy mechanic, so it's the weakest skill she has. I think it really only exists to justify her so easily crippling Griff, as well as a future moment of a similar nature. Still, when it happens, it's a pleasant surprise.

Sylvis's weaknesses? She cannot mount, and she needs to be paid.

...goodness me what a goddess.

Raquel was better because she could jeigan. Sylvis too much power, 7.8/10. And yes, maim should have been activateable. Why is capturing so RNG in Beriwick?

Also, "She cannot mount, and she needs to be paid.". That absolutely is now being taken the wrong way, you dirty bird.

9 hours ago, Saint Rubenio said:

Anyway, right after that display of complete ignorance, allow me to teach you a pro trick. Let's make Izerna and Dean inactive. That makes it 9 active units.

Erai1zpg o

And now we walk inside the Pavilion! The units in the Pavilion are selected randomly from your pool of active units (up to a max of 8 units, not counting Reese), but if you make everyone you don't want to invite over inactive, you can choose which ones are allowed inside. The downside is that this also guarantees Ward gets a spot, since he can't be moved or made inactive. Feeding Ward is useless if he cannot be deployed, as the boosts run out after the chapter ends, so he's basically a wasted spot. Still, it's better than endlessly reloading.

Of course there's a fucking exploit.

That's the way.

9 hours ago, Saint Rubenio said:

Excellent! Units may love, like or hate a dish. This is Sylvis's line when she loves the food. That doesn't only mean the boosts will be increased, but the happiness she'll get from the food will also be higher than normal. This is important, because to recruit Sylvis, I need to raise her level and her happiness. They're rather steep requirements, not all that difficult to get, but it's best to get working on them as soon as possible.

....Not gonna lie, but with hit in this game as it stands, there's one item to really consider in this menu. Pretty sure the cod raises hit. It is essential.

Okay, I get arguing for the happiness boost, but still. You bitch about 3H, but in a game with 1 RN, I'm not gonna pretend sub-80 wouldn't cause me concerns.

9 hours ago, Saint Rubenio said:

Lgjkwhcy o Well, what the heck do you want me to do, Ward? I can't write the update in five minutes! I need time to play the chapter, and then I gotta write everything, and then there's the proofreading - which is really tiresome, by the way...

9qk5ifz8 o...and I also need my breaks! I can't spend all day writing updates, I have other games to play...

The wall, she's gonna fall.

Also, I've been having issues with images being loaded in this browser. I'm an unhappy camper.

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2 hours ago, Dayni said:

. Why is capturing so RNG in Beriwick?

Have you ever tried capturing an injured bird to take to the vet? It's not always easy. They may not fly with a broken wing, but they will move surprisingly fast and get into places you won't. Now imagine trying to capture someone with a weapon who is actively trying to kill you, without killing them in the process. I mean, you accidentally hit an artery in the heat of combat with that arrow you were trying to disable that leg with, or they try to dodge an attack and get it in a worse spot... then you've accidentally killed them. No capture. Do not collect 200 dollars.

2 hours ago, Dayni said:

Also, "She cannot mount, and she needs to be paid.". That absolutely is now being taken the wrong way, you dirty bird.

Now my sarcastic comment about that being a dealbreaker looks worse than it did before. Thanks. (Though to be fair, if a girl needed to be paid to be involved with me, I'd avoid her like the plague)

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