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Stage Creation Thread


Perkilator
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This topic is for stage ideas in general, so feel free to come up with whatever ideas you’d like.

Example: 

 

Mintendo Noodle House

Ramen Bowl

Game of Origin: ARMS (2017)

Description: The Ramen Bowl is an arena with a giant bowl in the middle. There is a gong in the background and tons of audience outside the arena. Other ARMS characters (such as Spring Man*, Twintelle, and Max Brass, just to name a few) make cameo appearances in the background.

*The Spring Man Assist Trophy is disabled on this stage.

Layout: The stage is basically one big downward half-circle with a large flat surface in the center. Platforms shaped like plates occasionally appear from opposite sides.

Gimmicks and Hazards: The red center of the stage will sometimes break if fighters hit it enough times while fighting. The platforms appear a couple seconds before the center breaks, so there could be a more stable fight. When the center breaks, there’s a 50/50 chance it will reveal either a spider web trampoline (taken from the Mausoleum stage) or a bottomless pit. After 35 seconds, the gong bangs with green dragon aura around it, and the center is repaired.

When the center is intact, drones will occasionally fly by and drop items. The items they drop are:

-HP Juice: Functionally identical to the Healing Field, so THAT item is disabled.
-Rush Juice: Increases the fighters’ attack and speed, but slightly lowers their defense. It also slowly fills up their Final Smash Meter, but only when it’s turned on.
-Fire Bomb: A giant  bomb that explodes in a huge radius, ignoring shields (35%, far knockback)
-Shock Bomb: A giant bomb that explodes in the same radius as the fire bomb, but fighters caught in the explosion are stunned for a couple seconds (35%, medium knockback)

Music:
-Grand Prix (Main Theme)~New Remix
-Spring Stadium~New Remix
-Ribbon Ring
-Ninja College~New Remix
-Mausoleum~New Remix
-Ramen Bowl~New Remix
-Scrapyard
-Cinema Deux~New Remix
-Buster Beach
-Snake Park
-DNA Lab~New Remix
-Sky Arena~New Remix
-Via Dolce~New Remix
-Temple Grounds
-Sparring Ring
-[NAME REDACTED]
-Vs. Hedlok~New Remix

Edited by Perkilator
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Dive Into the Heart

Station of Awakening
 

Game of Origin: Kingdom Hearts (2002)

Description: The dive into one’s heart, this place is where most Kingdom Hearts games begin. In 1, 2 and 3, it is part of the tutorial.

Layout: Projections of past Kingdom Hearts locations appear often, so each layout is different.

Destiny Islands: The bridge near the water; cameos by KH1 Riku and Kairi.

Traverse Town: The tower in the 4th district, before the coliseum. A Meow Wow balloon appears on one side of the stage every now and then.

Hollow Bastion: The moving platforms near the last floor of the castle; cameos by Shadows, Soldiers and Large Bodies.

End of the World: A group of space rocks that float in different directions, and sometimes clash with each other; cameo by Ansem, Seeker of Darkness.

Radiant Garden: The gate to the castle, with two pillars on either side; cameos by BbS Kairi, Even, Dilan, Ienzo and Aeleus.

Castle Oblivion: A group of twisted platforms with doors that teleport the player to different sections; cameos by Marluxia, Larxene, Vexen, Zexion, Lexeaus, and Naminé.

Twilight Town: The Clock Tower with buildings on either side down below, above a moving tram that fighters can jump on; cameos by Axel, Roxas and Xion.

The World that Never Was: Buildings that occasionally move up and down; cameos by Saïx, Xigbar, Luxord, Demyx, Xaldin, and Xemnas.

Land of Departure: A central platform in the middle, with two floating platforms on either side held together by a breakable chain; cameos by Terra, Ventus, Aqua and Eraqus.

Keyblade Graveyard: A stony stage with ravaged Keyblades that pop up from a random area of the screen (25%, medium knockback); cameos by Vanitas and Master Xehanort.

Scala ad Caelum: The top of the clock tower where the final battle of Kingdom Hearts 3 takes place; cameos by the Seekers of Darkness, who all cast a spell that rains down lasers on random reticles on the stage (30%, medium knockback)

The order of the projections is random, but Scala is usually the 4th or 5th one.

Gimmicks and Hazards: After every 3rd projection, a Darkside appears as a stage boss. It can use one of three attacks:

-It can scoop up an orb of darkness, which splits into a huge group of orbs that slowly fall down (2% each, small knockback)
-It can create an orb in its heart-shaped hole, which fires missiles that home in on random fighters (3% each, small knockback)
-It can punch the ground and create a shockwave (20%, medium knockback)

Music:
-Dearly Beloved (New Remix)
-Destati/Dive Into the Heart (New Remix)
-Shrouding Dark Cloud (KH3)
-Destiny’s Force (KH1.5)
-Hand in Hand (New Remix)
-Blast Away! ~Gummi Ship Medley~ (New Remix)
-Blast Away! ~Gummi Ship III~ (KH1.5)
-Forze del Male (New Remix)
-Another Side, Another Story (New Remix)
-The 13th Struggle (KH2.5)
-Lord of the Castle (KH 1.5)
-Revenge of Chaos (Re: COM)
-Sora (New Remix)
-The Encounter (New Remix)
-Tension Rising (New Remix)
-Vim and Vigor (KH2.5)
-The 13th Reflection (KH2.5)
-Hazardous Highway (New Remix)
-The 13th Dilemma (KH2.5)
-The Other Promise (New Remix)
-Fight to the Death (KH2.5)
-Darkness of the Unknown (New Remix)
-Fight and Away (KH1.5)
-Critical Drive (KH1.5)
-Vector to the Heavens (New Remix)
-Enter the Darkness (New Remix)
-Unbreakable Chains
-Master, Tell Me the Truth
-Forze Dell’Oscurita (New Remix)
-Rage Awakened ~The Origin~ (New Remix)
-Dismiss (KH2.5)
-No More Bugs!! (CD version)
-Majestic Wings
-Dread of Night
-L’Eminenza Oscura (New Remix)
-L’Impeto Oscuro (New Remix)
-Wave of Darkness (New Remix)
-The Consuming Dark (New Remix)

Battlefield/Ω Form: The main glass of the Station remains the same, but the pillar below it turns into a bowl-like shape. In Battlefield form, there are platforms based on the steps in KH2’s Station.

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Dinosaur Planet

Origin: Star Fox Adventures

Layout: Simple walk off (ThornTail Hollow), platforms over water (Cape Claw), vertical shaft with wind vents (Krazoa Palace)

The stage starts in ThornTail Hollow, where you can see ThornTails in the background grazing. The EarthWalker Queen watches Prince Tricky chase after blue GrubTubs. Eventually the stage transitions through the sky, flying over the jungle with CloudRunners flying by, to Cape Claw, where a HighTop watches from the background. The stage transitions again, flying by General Scales' galleon, to Krazoa Palace, in the central chamber. Krazoa Spirits fly by in the background and foreground. Platforms rise up to the top of the Palace with a large Krazoa statue in the background. Drakor attacks and can be defeated. Eventually a laugh is heard and the Krazoa Statue rises out of the ground. The platform takes off into the air, an Arwing chases after the statue, and the platform warps back to ThornTail Hollow, beginning the cycle anew.

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  • 2 weeks later...

December 18, 1998

Curien Mansion

Game of Origin: The House of the Dead (1996)

Description: A mansion belonging to scientist Roy Curien. The scientist has gone mad and unleashed his horrible experimental monsters (mainly zombies) onto his own employees! And now, they lurch onto the battlefield, hungry for the first living thing that enters their sights…

Layout: The fight takes place outside the doors leading into the mansion. The main platform is the bottom of the stairs that lead to the main door, with two long sets of stairs on either side. These stairs are suspended over a moat that can be swam in.

Gimmicks and Hazards: Each of the suspended stairs have at least one zombie on them (sometimes two). When a zombie grabs a fighter, it bites them (10%) and tosses them aside (OK knockback). These zombies can be attacked, but they can only be knocked out.

In addition, one of HOTD1’s first three bosses (Chariot, Hangedman and Hermit) will jump to the center platform. Only one appears per match on this stage, and being stage bosses, the one that appears can be K.O.’d.

-Chariot: Slowly walks around on the center platform and swings his axe (20%, medium knockback); his weak point is his body, which can be revealed by attacking the open armor spot near his right shoulder.
-Hangedman: Sends an army of bats after the fighters (4% per bat, small knockback); he also sometimes grabs a fighter and drowns them by chucking them into the moat, instantly K.O.-ing them if they don’t break free.. His weak point is his body.
-Hermit: Spins a web around the stage that can immobilize fighters, and attacks any fighters on the central platform with its claws (13%, OK knockback); its weak point is its head.

Music:
-Main Theme - The House of the Dead
-Chapter 1: Tragedy~AMS Agent (The House of the Dead; New Remix)
-AMS Agent (The House of the Dead; The House of the Dead 2 Ver.)
-Chapter 2 and 3: Revenge/Truth (The House of the Dead; New Remix)
-Chapter 4: The House of the Dead (The House of the Dead; original)
-Theme of Magician (The House of the Dead; New Remix)
-Boss Battle (The House of the Dead 2)
-First Chapter: A Prelude (The House of the Dead 2; original)
-Dawn~Remix of Year Seventh (The House of the Dead 4)
-Final Chapter: Original Sin (The House of the Dead 2; New Remix)
-Theme of the Emperor (The House of the Dead 2; original)
-Prelude of Impatience~Chapter 0 (House of the Dead 3; original)
-Infiltration~Vs. Death (House of the Dead 3; New Remix)
-Theme of the Last Mystery (The House of the Dead 3; original)
-Bullet of Death~Gauge (The House of the Dead 4; New Remix)
-Boss Raid (The House of the Dead 4; original)
-Give it All You Got! (The House of the Dead 4; original)
-Vs. Mother (The House of the Dead: Overkill; New Remix)

Battlefield/Ω Form: The central platform near the stairs that lead to the main door. The platforms are based on the balcony where Magician Type-0, the first game’s final boss, is fought.

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Iwatani Legacy

PAC-Championship

Game of Origin: PAC-MAN: Championship Edition (2007)

Description: It’s truly a feast for the eyes! Hundreds of ghosts are rallied up to travel in huge train-like swarms, but this stage’s Power Pellets can keep you out of harm’s way.

Layout: Based on any maze from Championship Edition, but more open to be more suitable for a Smash Bros. stage.

Gimmicks and Hazards: Huge amounts of sleeping Ghost Minions appear in most open spaces, with some sporting a specific color for each Ghost (red Minions for Blinky, for example). When any of these Ghosts appear (only one appears per match, albeit multiple times), their Minions will wake up and jump towards them to form a train. The Ghost Trains move around the stage in the same patterns as the Ghosts normally do. When the leader Ghost is attacked repeatedly, they will get angry and attack the fighter who angered them

-Blinky charges at the target
-Pinky attempts cut off the target, sometimes sending in 2-3 Minions after them
-Inky warps to a specific area of the stage as a warning sign to the target, and then goes after them when they try to get near
-Clyde attacks in the stage wildly, attacking any random player and moving at completely random

Every now and then, a boss version of that Ghost will appear and ram into an area of stage (any fighters over 100% in that radius are screen K.O.’d). It eventually breaks into the stage and destroys several platforms, and floats around the stage. A Power Pellet appears after a bit, and the fighter who grabs it can attack and K.O. the boss for a point.

In addition, there are also jump pads around the stage for fighters to get from side to side when they need more breathing room to fight.

Music(PAC-MAN series music is added to this stages, as well as Championship Edition music)

Battlefield/Ω Form: The same as PAC-MAZE, but with the Championship aesthetic

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