Vesly Posted April 24, 2020 Share Posted April 24, 2020 (edited) Current version (8 chapters + some drafts): FFX ups file *Use on FE8 U (This link is automatically updated as I develop.) Post last updated: May 28, 2020 If you'd like to make a chapter for this game, or contribute in another way, please join my discord server. All are welcome (eg. to follow updates and provide feedback). Random battles: Spoiler Random battles. Randomly places units in above squares & matches the map. Currently 63 small maps it chooses from. Pitch: Final Fantasy 10 is an excellent game well-suited to a Fire Emblem Remake due to its cohesive and linear story line. The final fantasy series is well known and has many assets readily available. This could provide a breath of fresh air to FE Rom Hacks and open the gates for final fantasy crossovers. Enemies assets from final fantasy tactics, which can be imported into Fire Emblem. Spoiler FFX script, which we'd draw on for inspiration FFX portraits are already imported, but some could be touched up. This game is a JRPG, not quite fire emblem anymore. As so many things differ from Vanilla, expect many things that could be improved on. Feedback is always appreciated. Once this hack is completed, I'd like to allow anybody to make use of the random battles code as well as any assets imported or developed for it. This would mean final fantasy monster map sprites for anyone's use. Thanks for the support, everybody. 🙂 Credits Spoiler Vesly Feels Random Wizard Zeta Zoramine 7743 Spoiler Patches: 16_tracks_12_sounds Additional AI: Talk AI All Instrument Allow 254 generic minimugs CasualMode Fix CG Fade Glitch Sell Price expansion Minimum poison damage for each chapter Shop BGM for each chapter Preparation BGM by chapter Victory BGM by chapter Chapter titles to text Map Danger Zone Define multiple classes to suppress status display drumfix Remove enemy control glitch Display escape menu Add Event: Split Menu Change AI of unit or class at once Make the unit bad status Get hp Get level Get status Set status Item check Lose Item Give experience points Convert memory slot to string Instantaneous move unit Silent give item ExModularSave FE8-Battle stats with Anims off Set Unit State Conditions (UNCM) 01command_hack 48command hack Anti-huffman FixedGrowthsMode fix_lz77decompress Fix Summoned Phantom's wexp Get number of units matching a specific condition HPBars Improved sound mixer Even in fog, ensure visibility at specific coordinates Less annoying fog Event condition: Tile change Skip world map fix Display multiple exit markers on the map Allow to summon multiple classes Allow detailed setting of weapons held by summoned units Narrow font Make NPC as third power SkillSystems Sound_NIMAP2 Stairs 20191031 TorchWeapons UnitActionRework Special event for each unit Change effectiveness damage coefficient of the weapon Please let me know if I've missed your name in credits after using your resource. Apologies if this happens. Edited September 29, 2020 by Vesly Quote Link to comment Share on other sites More sharing options...
Jotari Posted April 25, 2020 Share Posted April 25, 2020 Should probably capitalize Sin in that last screen cap. Quote Link to comment Share on other sites More sharing options...
Jotari Posted May 1, 2020 Share Posted May 1, 2020 Oh wow. No one else responded to this? Well I'm going to commit a bit of a faux pas and double post, because otherwise my post would probably go unseen by the TC. Now that I've got a chance to play through this demo I have to say the open world random enemy encounter feature is great. I'm slowly seeing Fire Emblem hacking turning into some kind of open source development environment. That being said what I've seen so far of the game has been pretty mindless. You stand no chance of losing random battles because of the stat differences. The enemies can barely even damage you and HP is recovered automatically just by spawning on castles. I'd also have the over world dead trees have less HP. I annoyingly kept trying to break them only to be interrupted by a random battle which then reset the snag's HP. This happened concurrently several times. So, yeah, reduce Snag's HP to 1 or something. Also I'm going to have to disagree with your initial premise of FFX being a particularly good target for this remake. For one, it's a heavy story based game, so you're abridgment and alterations of the script are going to have a hard time feeling anything but lesser. And if you just recreate the script word for word then it's going to air on the boring side for people who have played it already as it'll be the same experience with a lower presentation budget. Especially when it comes to some of the more flashy scenes (we just going to get a Demon King sprite to represent Sin?). The fact that it's linear also doesn't really support this hack. Go open world! You've created this whole new style of playing Fire Emblem games, or rather, using the Fire Emblem engine. Release the shackles of a linear story and make a world map. I suggest remaking the First Final Fantasy. It has distinct environments that would be easy to replicate and it's minimalist script gives you more fun to play around with a story. That's my 2 cents at any rate. Quote Link to comment Share on other sites More sharing options...
Vesly Posted May 28, 2020 Author Share Posted May 28, 2020 (edited) I've made a lot of progress and updated the first post. There are now 8 chapters. On 5/1/2020 at 2:41 AM, Jotari said: That being said what I've seen so far of the game has been pretty mindless. Indeed. I was basically sharing the demo as a proof of concept back in April. The combat is a bit better now, but still needs to be improved. Quote So, yeah, reduce Snag's HP to 1 or something. You can no longer encounter random battles while adjacent to a snag. 🙂 Quote it's a heavy story based game, so you're abridgment and alterations of the script are going to have a hard time feeling anything but lesser. I hope not to compete with the original game's story. I hope to appeal to nostalgia of it, while also dishing out just enough of the main plot points to have it make sense to a newcomer. I've always felt that the Fire Emblem games have far too much dialogue personally, and I wouldn't know what to write if trying to create my own story from scratch. I find the battle gameplay of Fire Emblem far more interesting than Final Fantasy, so hopefully in this hybrid of games I can end up creating some good battles. Quote we just going to get a Demon King sprite to represent Sin? Spoiler CG Ingame draft (As Sin is really 8 enemies side by side iirc, it makes the enemy phase longer, so I've taken out all but his head in 'To Kilika' temporarily.) Quote Go open world! You've created this whole new style of playing Fire Emblem games, or rather, using the Fire Emblem engine. Release the shackles of a linear story and make a world map. It is quite difficult dealing with events that can be triggered at different points in the game, I'm finding. I think I've figured out how to deal with this pretty well by now, but it is a bit of a pain. I feel committed to FFX at this point, but I think for the mainland I would like to have it less linear than the three starting isles (Ruins, Besaid, and Kilika). I've put in a warp chapter feature for debugging while playing on real gba hardware, which I will later re-purpose for the airship to warp around the world map. If I'm going to make a game non-linear, there needs to be reasons to re-visit areas (and it will typically be optional), which I feel is lower priority than creating the main game. I've put in an optional cave in Besaid Island, though. It needs a light source, so you should probably grab Yuna's "Flash" tome if you want to explore it. FFX is a huge game, so I won't ever finish this project if I prioritize side quests. That said, if anyone wants to create content for this game, I would be happy to accept it (and credit you accordingly). Warp Spoiler World map CG Spoiler Edited May 28, 2020 by Rew Quote Link to comment Share on other sites More sharing options...
OdysseyNeptune Posted September 19, 2020 Share Posted September 19, 2020 (edited) So I'm playing this hack, and I gotta say, it's pretty good. However, Wakka's Shoot's description is "Piercing." What does it pierce? It's not ignoring the enemy's Defense, nor is it piercing through an enemy. EDIT: Just found out it deals effective damage against Behemoths. Still, the description isn't very helpful. Edited September 19, 2020 by OdysseyNeptune Quote Link to comment Share on other sites More sharing options...
Aegius_NaTL Posted September 19, 2020 Share Posted September 19, 2020 49 minutes ago, OdysseyNeptune said: So I'm playing this hack, and I gotta say, it's pretty good. However, Wakka's Shoot's description is "Piercing." What does it pierce? It's not ignoring the enemy's Defense, nor is it piercing through an enemy. EDIT: Just found out it deals effective damage against Behemoths. Still, the description isn't very helpful. Just as an FYI, OP has switched gears and is now working on a Pokemon in FE8 hack. I much prefer the FFX project myself, but I don't think he'll be updating this or doing much work on it any time soon. The Pokemon thread is on FEU. Quote Link to comment Share on other sites More sharing options...
OdysseyNeptune Posted September 19, 2020 Share Posted September 19, 2020 39 minutes ago, Aegius_NaTL said: Just as an FYI, OP has switched gears and is now working on a Pokemon in FE8 hack. I much prefer the FFX project myself, but I don't think he'll be updating this or doing much work on it any time soon. The Pokemon thread is on FEU. Oh.... Wait, Pokémon in FE8, huh? Sounds interesting. Quote Link to comment Share on other sites More sharing options...
Vesly Posted September 29, 2020 Author Share Posted September 29, 2020 (edited) On 9/19/2020 at 2:50 PM, OdysseyNeptune said: "Piercing." What does it pierce? It's not ignoring the enemy's Defense, nor is it piercing through an enemy. EDIT: Just found out it deals effective damage against Behemoths. Still, the description isn't very helpful. Yeah, idea was to try and make it ignore half of defense. Since I never figured that out I just gave it effective damage against enemies with high def. I think I learned a lot from this project and I hope to make better use of the ideas in my newer project, Pokemblem. It was a very tough decision to put this one on indefinite hiatus, but ultimately so many mechanics I wanted to use relate to pokemon, so it made sense to jump ship. Thank you to anyone who took an interest in my work. Edited September 29, 2020 by Vesly Quote Link to comment Share on other sites More sharing options...
OdysseyNeptune Posted October 1, 2020 Share Posted October 1, 2020 On 9/29/2020 at 11:59 AM, Vesly said: Yeah, idea was to try and make it ignore half of defense. Since I never figured that out I just gave it effective damage against enemies with high def. I think I learned a lot from this project and I hope to make better use of the ideas in my newer project, Pokemblem. It was a very tough decision to put this one on indefinite hiatus, but ultimately so many mechanics I wanted to use relate to pokemon, so it made sense to jump ship. Thank you to anyone who took an interest in my work. I see... Well, best of luck with Pokémblem! Where can I find the thread for that hack? It sounds interesting. Quote Link to comment Share on other sites More sharing options...
Vesly Posted October 1, 2020 Author Share Posted October 1, 2020 1 hour ago, OdysseyNeptune said: I see... Well, best of luck with Pokémblem! Where can I find the thread for that hack? It sounds interesting. https://feuniverse.us/t/pokemblem-lets-beat-brock/8875 Quote Link to comment Share on other sites More sharing options...
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