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[FE14] Revelations Lunatic Draft: Fateslandia Stimulus Package Edition


Carmine Sword
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Inspired by the Awakening Lunatic Draft with access to all of the bonus box items to make the difficulty more tolerable, I wanted to see what it would be like if we applied a similar ruleset to Fates. Revelations was chosen because Birthright is already done on Lunatic difficulty for drafts normally, and Conquest drafts are a sin that no one should be forced to suffer through ever again. Revelations is pretty dumb so having access to a bunch of dumb broken shit sounds like a perfect match. 

Drafting:

1. This draft is for 4 players.

2. Corrin, Azura, Felicia/Jakob, Gunter, and Scarlet are free for all.

3. The game will played on Lunatic Classic mode.

4. Children units come with their fathers, aside from Kana, Shigure, and Dwyer, who are draftable.

5. After ten rounds of drafting, any leftover units are free for all.

 

Exceptions:

1. Only the servant that joins you in chapter 2 is a free unit. The other is a draftable unit that joins in Chapter 16. 

2. If Benny or Charlotte are drafted, Elise may be used solely for the purpose of recruiting them in Chapter 14.

3. Kaze, Rinkah, and Sakura are free for Chapters 4 and 5.

 

Rules:

1. Undrafted units may: pair up with undrafted units and trade with undrafted/drafted units (but must not be in range of a drafted unit when battling).

2. Undrafted units may not do anything not listed above, including but not limited to: pairing up with drafted units, entering combat, meatshielding, healing and supporting with drafted units, or using Dragon Veins.

3. NPC units may do as they please without penalty.

4. Paralogues and Invasions excluding Mozu's Paralogue are optional and are free up to 20 turns.

5. Challenge battles are banned.

6. All players have access to the following bonus box items: All Battle Point and Visitor Point items, 2 Dread Scrolls(Dread Fighter), 2 Dark Falcon Wings(Dark Flier), 1 Sighting Lens/Witch's Mark(Ballistician/Witch), 1 Paragon Scroll, 1 Boots, 2 Dragon Herbs.

7. Forging and cooking are unrestricted. Go full ham.

8. Reclassing of Jakob/Felicia is unrestricted. Do whatever meme reclass you want.

9. Corrin cannot reclass to Wyvern Rider or use a Dread Scroll, Dark Falcon Wing, or Witch's Mark. Every other class is allowed, including Sky Knight and Ballistician. You can still pick Wyvern as Corrin's talent to pass on to their spouse or child however.

 

My Castle Rules:

1. You may not trigger any conversations in my castle.

2. You can go to other castles to obtain items for forging and cooking, but cannot buy items or skills from their shops.

 

Penalties:

1. Use of an undrafted unit is a 10 turn penalty per unit per chapter.

 

Undrafted Losers:

Spoiler

Benny

Nyx

Laslow

Drafters:

Final Insanity: Exodia, Hayato, Kaze, Kagero, Shigure, Hinata, Fuga, Silas, Selena, Arthur

Sharpy: Sakura, Camilla, Rinkah, Elise, Saizo, Oboro, Charlotte, Beruka, Azama, Effie

Carmine Sword: Takumi, Xander, Hana, Hinoka, Kaden, Keaton, Flora, Subaki, Peri, Niles

Gradivus: Reina, Ryoma, Leo, Orochi, Shura, Kana, Chapter 16 Jakob/Felicia, Dwyer, Setsuna, Odin

Edited by Carmine Sword
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+Magic/-Luck Male Corrin with Samurai talent since I need LaD and Swordfaire for Anankos.

Prologue: 2/2 Turns

Chapter 1: 5/7 Turns

Chapter 2: 4/11 Turns

Chapter 3: 5/16 Turns

Chapter 4: 8/24 Turns

Chapter 5: 7/31 Turns

Yep. 

Chapter 6: 3/34 Turns

The wyvern rider boss gets replaced by a cavalier on Lunatic which costs an extra turn.

Chapter 7: 11/45 Turns

Reclassed Felicia to Witch

Couldn't figure out a way to get 10 turns even with warp. If Corrin could ORKO the boss I could have Felicia warp over with pocket Azura to dance him to seize but he can't so RIP.

Chapter 8: 5/50 Turns

Reclassed Gunter to Wyvern Lord.

Witch ended up being super clutch here not because of Warp but because the huge magic pair-up bonus lets Corrin OHKO everything with the Dragonstone. Basically everyone walked up. Felicia baited Orochi and Saizo down on Turn 4 enemy phase, and then Corrin OHKOed Saizo and got danced to attack Yukimura. Yukimura died on enemy phase.

Mozu's Paralogue: 7/57 Turns

Corrin, Gunter, and Azura went left, everyone else went down. Corrin left all of the Faceless on 2 HP with the dragonstone and Felicia left them on 1 HP so Hana and Subaki could actually get kills even though they only deal 2 damage.

Chapter 9: 2/59 Turns

Subaki mattered! Forged a +1 Thunder, gave Felicia a Dragon Herb, and got +1 magic on Felicia from cooking.

Subaki moves up and chips the Spear Fighter for a whopping 1 damage in order to level, then Gunter moves up and switches to Azura, who gives Gunter to Subaki and dances him. Subaki moves into the right wind stream and drops Gunter a tile in front of him. Felicia carries Corrin to the Dragon Vein.

Turn 2, Subaki ORKOs Hayato, and then Felicia warps over next to him and ORKOs Fuga exactly with the Thunder forge. The hit is only at 62% sadly because Fates thrones are the worst.

Chapter 10: 6/65 Turns

Yeah. Got the Arms Scroll. Killed Zola with 2 Thunders from Felicia (with a Dual Guard from Hana to prevent him from healing with Nosferatu) followed by Corrin finishing him off with the Yato + Felicia dual strike. Gunter learned Lunge.

Invasion 1: Free/65 Turns

Reclassed Takumi to Dread Fighter and gave him the Paragon Scroll.

Fed exp mostly to Subaki and Hana cause everyone else is so overleveled they get basically nothing from killing these enemies. Got Takumi and Hana to C support.

Chapter 11: 10/75 Turns

Yeah this is awful because none of my units can deal with the Master Ninjas effectively. So I just have to basically wait until Takumi finishes killing everything on the left side and then have Felicia Warp him over to the other side of the map to deal with the Master Ninjas on that side. Got Subaki to level 10.

Chapter 12: 1/76 Turns

Slightly more complicated than the usual ORKO Flora with Reina strats. Nobody could ORKO Flora, but Takumi with Subaki pair-up could double her and apply a debuff with the Iron Shuriken, allowing Felicia to Warp Corrin over to finish Flora off.

Chapter 13: 2/78 Turns

Promoted Subaki to Falcon Knight and gave Gunter a Dracoshield. Forged the Thunder tome to +2 and had Felicia get +1 magic from cooking.

Turn 1, Kaden takes a Heart Seal from Felicia and reclasses to Diviner. Corrin take the brick blocking the path and then Subaki + Keaton moves up. Felicia warps next to Subaki and kills the thwomp to reach C Tomes for the extra 1 damage. Azura gives Gunter to Subaki and takes Keaton so she doesn't get killed by a Spear Fighter dual strike. Subaki moves up and drops Gunter to his right. Takumi + Hana just move up. On enemy phase Gunter barely manages to survive the General + Cavalier dual strike thanks to tonics and the Dracoshield.

Turn 2, Gunter pairs-up with Subaki who full moves up and drops Gunter a tile above him. Takumi 3HKOs a Merc with Azura's help to build support with Hana. Kaden pairs-up with Corrin who gives him to Felicia. Felicia then warps next to Gunter and exactly 2HKOs the boss with the +2 Thunder forge.

Edited by Carmine Sword
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  • 2 years later...

Corrin is female, with +Def/-Lck and Ninja talent.

Prologue 2/2 turns

C1 4/6 turns

Def boon/10

C2 3/9 turns

Went up the right. The Oni Savage near Rinkah had to move such that he can attack Gunter on EP2 so he gets weakened and can be counterkilled by Jakob on EP3.

C3 5/14 turns

Went down. Thanks to Def boon, Ninja's pocket Gunter was able to survive the boss and both archers even though she was weakened to 15 HP by another enemy already. She 2HKOed the boss on EP4 + PP5 and Jakob seized.

C4 7/21 turns

Went up diagonally. Turn 1, Ninja'd got the Goddess Icon and Rinkah dropped Kaze ahead.

Turn 2, Ninja'd used the Dragon Vein next to the village and Kaze pocket Rinkah ORKOed the nearby Faceless. EP, he faced two Faceless, one of which failed to hit him thanks to the shield gauge. He didn't ORKO them because they have a higher level than the first one. AP, Ryoma killed one of them.

Turn 3, Ninja'd killed the other Faceless. Kaze went left and attacked another Faceless. EP, he counterkilled it and weakened another one, which was finished off by Ryoma on AP. Turn 4, Kaze moved back, gave Rinkah to Ninja'd and used a Vulnerary. Ninja'd then burned the central hill with the Dragon Vein. EP, she faced the boss and a generic Faceless, while Ryoma counterkilled the two other Faceless.

Turn 5, Kaze and Ninja'd advanced and formed a defensive position to ensure their survival. Turn 6, they finished off the remaining enemies in the center and advanced a little towards the top-left. Turn 7, Ninja'd used the top-left Dragon Vein so the Faceless can attack Sakura and get killed by Ryoma on AP.

C5 5/26 turns

Went down the right. Kaze pocket Rinkah got danced to attack the Merc on turn 1 to shield a hit on EP. The Merc got killed on EP, the Mage on turn 2. Kaze then got danced and healed and went within range of three mages. Ninja'd counterkilled the two Steel Sword!Mercenaries. EP, Kaze had to dodge one of two mages, the third one was blocked via shield gauge. Turn 3, Kaze killed a mage. Sakura took Rinkah from him and switched to Rinkah, who then killed another mage. The third mage was killed by Ninja'd, who then got danced and killed the first Wyrmslayer!Mercenary. EP, Ninja'd took a Wyrmslayer hit to the face and killed the other Merc.

Turn 4, Ninja'd went down towards the boss Sakura gave Rinkah to Kaze for shield gauge strats and healed him. Kaze attacked the bottom-right reinforcement mage and got danced to finish him off. EP, he counterattacked the top-right reinforcement mage. The top-left one went right.

Turn 5, Ninja'd killed the boss. Kaze finished the top-right mage and got danced and healed to take on the top-left one, who was 2RKOed on PP and EP. On AP, Ryoma killed the bottom-left mage.

C6 2/28 turns

Jakob was danced to the right and entered the range of the Samurai boss on turn 1 to kill him with 2 hits on EP1 and PP2. Ninja'd went next to the 1-tile-wide part of the river. Turn 2, Ninja'd moved onto the river, was danced by Azura and entered the Cavalier boss' range, who was ORKOed with Yato.

UNIT       CLASS            LEVEL HP ST MG SK SP LC DF RS WEXP
Ninja'd    Nohr Princess     7.92 21 10  9  9 11  9 11  6 D Swd D Drg
Jakob      Butler         xx/3.67 22  9  6 14  9 11  8  6 D Shu D Stf
Azura      Songstress        2.19 16  6  3  8  9  7  4  7 E Lnc

C7 9/37 turns

Unlocked the Rod Shop. Reclassed Jakob to Paladin and gave him an arms scroll. Ninja'd got an Energy Drop and a Dragon Herb.

Moved up through the middle. Turn 1, Ninja'd opened the first room, Subaki's Pike!Jakob killed the ninja in front of it with a Dragonstone DS. Azura danced for Ninja'd, who moved in front of Jakob and equipped Yato to counterkill both melee enemies in the room. Turn 2, Azura danced Ninja'd to the second room's entrance, where she counterattacked against a melee enemy and faced a ninja.

Turn 3, she finished off the melee enemy and got danced. Jakob killed the ninja with a Dragonstone DS and Ninja'd killed the Archer in the room with Yato. On EP, she killed the remaining spear fighter aswell.

Turn 4, Jakob opened the third room. Ninja'd healed with a vulnerary, got danced and moved next to Jakob, killing a ninja with Dragonstone + Nohrian Sword DS. EP, the two ranged enemies in the room attacked Jakob, after a fighter suicided on Ninja'd. Turn 5, Ninja'd killed the enemy that had attacked Jakob at range, Jakob moved way ahead, attacking the Myrmidon on the fort with Subaki's Pike and Ninja'd got danced to move ahead aswell. EP, the Myrmidon died and the remaining archer in the room attacked Azura through the wall.

Turn 6, Azura paired up with Ninja'd, who then gave her to Jakob and ORKOed the archer. She (pocket Jakob) then got danced and moved next to the fourth room's entrance, dropping Jakob next to her. She counterkilled a Cav and was attacked by a ninja. Turn 7, Jakob killed the ninja with a Dragonstone DS and got danced, moving next to the entrance of fifth room, and switching to Ninja'd, who then dropped him one tile down. Gunter spawned and went within range of the Oni Savage guarding the boss area.

Turn 8, Ninja'd finished the Oni Savage, Azura danced for her and she was dropped ahead by Jakob. Gunter followed them.

Turn 9, Ninja'd attacked the boss with Yato, got danced and finished him off in a second round of combat, facilitated by Azura getting ferried to her by Jakob. Gunter seized.

C8 3/40 turns

Gunter remained a Great Knight for now. Turn 1, Jakob attacked the oni savage near the entrance with Peri's Lance at 2-range. Ninja'd tradeswapped him to Subaki's Pike and killed the oni savage with a Dragonstone hit + DS. Gunter then killed the samurai behind the chokepoint with Effie's Lance + a DS from Jakob. Ninja'd got danced and moved ahead of Gunter.

Turn 2, Jakob moved ahead, Gunter ferried Azura to Jakob and was transferred to Jakob, who then dropped him ahead in the central room. Ninja'd shielded Azura from a samurai. EP, Azura survived a hit from the nearby ninja.

Turn 3, Ninja'd killed the samurai blocking the chokepoint. Azura paired up with Gunter. Jakob moved ahead, Azura transferred Gunter to him and danced for them. Thanks to the +1 mov pairup bonus from Gunter, Jakob reached Yukimura and switched to Gunter, who OHKOed him with a Killer Lance crit.

C9 3/43 turns

Gunter went Wyvern Lord, Ninja'd promoted to Hoshido Noble.

Gunter pocket Ninja'd got danced ahead. Thanks to the upward wind, they reached Fuga on turn 2, who was ORKOed by Raider's Katana!Ninja'd with a Dragon Fang proc + regular hit. After obtaining the heart seal, she convoy-dropped the Katana in favor of the Dragonstone to survive against the enemies in the boss area. She seized on turn 3.

C10 4/47 turns

Ninja'd used the Heart Seal from Fuga to reclass to Master Ninja.

Went left and then up. Raider's Knife!Ninja'd destroyed an ice block, got danced, Jakob destroyed an ice block and Ninja'd fullmoved ahead and destroyed a third ice block. This only revealed a fighter, who Azura survived thanks to an HP tonic.

Turn 2, Ninja'd destroyed two ice blocks with a dance in between. Gunter ferried Azura to her and Jakob dropped Gunter off so all four are unpaired. No enemies were revealed on this turn.

Turn 3, Jakob destroyed an ice block so did Ninja'd. Azura then gave Gunter to Ninja'd, who proceeded to destroy an ice block near the boss area, while forming a chokepoint with the intact blocks of ice so the enemies attack her and not Jakob or Azura. She killed almost all nearby enemies on EP - only a merc and a cavalier had a chance to survive and could be picked off by Jakob next turn.

Turn 4, Ninja'd killed Zola with a crit + hit or two dragon fang procs. The chance of success was roughly 19%. Jakob got danced to the seize point.

C11 6/53 turns

REINA EMBLEM

Ninja'd recruited the three recruitable units on turn 1. Orochi took the Ebon Wing and a few better tomes (particularly Horse Spirit) on turn 1 and reclassed to Dark Falcon immediately. Orochi and Jakob focused on the left side, while Ninja'd pocket Gunter and Reina dismantled the right side. Reina killed Kotaro on turn 5 with a Killer Lance crit and cleared out some enemies that remained there, whereas Ninja'd remaneuvered herself to the left on turn 5 to assist Jakob and Orochi.

UNIT       CLASS            LEVEL HP ST MG SK SP LC DF RS WEXP
Ninja'd    Master Ninja   11/3.74 26 14  8 19 22 12 14 15 D Swd E Shu
Jakob      Paladin       xx/10.20 27 15  3 17 11 15 15 11 D Swd C Lnc
Orochi     Dark Falcon       8.77 22  5 14 12 10 10  8 16 E Lnc D Mgc
Reina      Kinshi Knight  xx/2.18 28 18  4 16 22 15 10 14 C Lnc D Bow
Gunter     Wyvern Lord    xx/5.95 22  8  0 19  8  9 11  3 C Lnc D Axe
Azura      Songstress        6.29 18  8  6 11 13 10  5  8 E Lnc

Inv1 10 free/53 turns

Primarily trained Orochi, got some Jakob-Ninja'd support and shuriken rank.

C12 1/54 turns

Ninja'd and Orochi got a kill each, Reina Killer Lance'd the boss. Ninja'd and Jakob reached the A support.

C13 2/56 turns

Decided to give Orochi the Paragon Scroll. Reina baited the General away from the boss area chokepoint on EP1. On turn 2, she was danced to the boss and killed him with a Killer Lance crit+hit. Orochi killed 3 enemies, Ninja'd with Attack Stance!Jakob just got some shuriken rank and support points.

C14 5/61 turns

Ninja'd teamed up with Jakob to go down the right from the start, and then move left towards Charlotte. She was strong enough to kill Paladins with the Hunter's Knife from Renown. Orochi went left to kill some enemies on EP1, and then doubled back to the right to help deal with armor knights and Silas. Reina, Azura and Gunter also focused on the right, while Jakob and Ninja'd low-manned the left side.

P4 (Dwyer) 18 free/61 turns

Promoted kills were given to Orochi so she'll reach Galeforce asap. Everyone else trained their most important weapon ranks, with Ninja'd reaching C shurikens. Dwyer inherited Shelter and Nobility.

C15 4/65 turns

Went up the right. Orochi led the charge, mostly killing the enemies with Horse Spirit and using the Shield gauge to survive. She had pretty good chances to dodge bows aswell. Shura was recruited right away on turn 2. Dwyer froze the General in the first room on turn 1 so everyone survives.

Turn 4, Orochi killed the boss and someone else (iirc Jakob pocket Ninja'd) seized the throne.

UNIT       CLASS            LEVEL HP ST MG SK SP LC DF RS WEXP
Ninja'd    Master Ninja   11/6.97 27 14  8 20 24 12 15 16 D Swd C Shu
Jakob      Paladin       xx/12.14 29 16  3 18 13 16 16 13 D Swd C Lnc
Orochi     Dark Falcon      26.66 34 11 34 23 13 20 10 29 E Lnc C Mgc
Reina      Kinshi Knight  xx/4.69 29 19  4 17 24 16 11 15 C Lnc D Bow
Shoera     Adventurer    xx/10.00 34 20 11 23 27 15 14 24 B Bow C Stf
Dwyer      Strategist     16/1.33 27 10 16 13 17 13 11 18 E Mgc C Stf
Felicia    Maid          xx/13.00 24  7 14 15 17 20  7 16 C Shu C Stf
Gunter     Wyvern Lord    xx/7.46 22  9  0 19  8 10 11  4 C Lnc D Axe
Azura      Songstress        6.29 18  8  6 11 13 10  5  8 E Lnc

P2 (Kana) 19 free/65 turns

Reclassed Felicia to Witch and trained her until she got Warp. The other units just got exp.

Kana inherited Lethality and Shelter.

C16 1/66 turns

Bought 3 Heart Seals. Reclassed Felicia to Strategist and Shura to Bow Knight. Promoted and reclassed Kana to Strategist.

This was an absolute logistical nightmare. Ninja'd removed a nearby flamewall to clear the way, making the strategy more reliable since I already had to rig a few flamewalls to be inactive.

Orochi pocket Kana went towards the top-right and ORKOed a dark mage in the way. Azura danced for her. Dwyer then picked her up with Shelter. Shura pocket Reina moved next to Dwyer, took Azura from him and switched to her to dance for Dwyer. With his 9 mov (pocket Reina for +1 mov), he moved ahead and rescued Orochi (who has 10 mov due to the Kana pairup). She moved way ahead and 2HKOed an adventurer with Lightning.

Jakob took Shura away from Azura, which allowed Gunter to use Shelter on her. Felicia then took Azura from Gunter, warped next to Orochi and switched to Azura, who then danced for Orochi. Orochi 2HKOed Hans with Lightning.

C17 1/67 turns

Orochi pocket Kana moved ahead and got danced. Gunter used Shelter on Azura. He was then given Dwyer and danced ahead, ferrying Dwyer down so he can rescue Orochi. She ORKOed Iago at 1-range with Lightning. Felicia warped next to her and seized.

UNIT       CLASS            LEVEL HP ST MG SK SP LC DF RS WEXP
Ninja'd    Master Ninja   11/9.29 30 14  9 21 26 13 15 17 D Swd B Shu
Jakob      Paladin       xx/12.74 29 16  3 18 13 16 16 13 D Swd C Lnc
Orochi     Dark Falcon      29.84 35 12 35 24 14 22 11 31 E Lnc B Mgc
Reina      Kinshi Knight  xx/7.24 31 19  5 17 25 17 12 16 B Lnc D Bow
Shoera     Bow Knight    xx/10.10 35 22  5 25 26 16 16 22 E Swd B Bow
Ryoma      Swordmaster    xx/4.00 36 20  2 18 24 20 16 13 B Swd
Leo        Dark Knight    xx/2.00 34 14 20 14 15 15 16 20 D Swd C Mgc
Kana       Strategist     17/1.00 27  7 15 18 19 18 10 14 E Mgc E Stf
Dwyer      Strategist     16/1.88 27 10 16 13 17 13 11 18 E Mgc C Stf
Felicia    Strategist    xx/16.55 24  4 17 13 17 23  5 18 D Mgc C Stf
Setswhona  Archer           11.00 25 12  0 15 17 11  8 10 C Bow
Odin       Dark Mage        12.00 24  8 12 12 10 12  7 10 C Mgc
Gunter     Wyvern Lord    xx/8.36 22 10  0 19  8 10 11  4 C Lnc D Axe
Azura      Songstress       15.07 18 13  6 19 20 18  7 13 E Lnc

Inv2 20 free/67 turns

Reclassed Leo to Dark Flier. Trained Reina to C bows, fed most kills to Leo and Ryoma and gave Orochi the bosskill. Reached C rank for the LeoXFelicia and RyomaXSetsuna supports.

C18 3/70 turns

Turn 1, Reina warped to the top-left and killed the boss with a Killer Bow crit. Dwyer used the DV. Leo killed the boss in the bottom-left and got danced ahead to use the DV. Ninja'd pocket Jakob warped onto the right island in the center and dealt with the enemies there over the course of three turns, triggering the DV aswell. Ryoma pocket Setsuna warped onto the center-left island and routed the enemies with Raijinto.

Orochi flew to the bottom left and then to the left island and killed the bosses on turns 1 and 2. Kana warped next to her each time (with Felicia's warp skill) and used the DVs. Shura killed the top-right boss (a master ninja), who he doubled with the Raider Yumi, over the course of three turns so Kana can trigger the DV on turn 3.

Ryoma and Leo took care of the center-left area over the course of turns 2 and 3, Leo killing the general to the far left with an Armorslayer Dual Strike from Ryoma. Dwyer then paired up with Reina, who flew down so Dwyer can use the DV on turn 2.

On turn 3, Reina warped back to the start with the warp tile and entered the boss chamber after all DVs were cleared. She ORKOed a Hero in the way with Swordcatcher.

After Kana had landed next to Shura via warp, he transferred Felicia to Shura, which allowed Felicia to warp again, landing next to Azura. Shura then gave Felicia to Azura.

Azura then switched to Felicia, warped next to Reina, switched back to Azura and danced Reina to kill Arete with Horseslayer.

C19 1/71 turns

Leo got two kills via Shelter near the start. In the bottom area, Replica!Leo killed a nearby enemy. Felicia warped Azura next to him, who then gave Felicia to him and danced for Replica!Leo. Replica!Leo then killed another enemy. Replica!Gunter sheltered Azura. Replica!Reina ferried Replica!Felicia to Replica!Gunter. Replica!Felicia then took Azura from him and warped next to Replica!Leo, who got danced again to kill the boss.

C20 1/72 turns

Rescued Leo ahead and warped Azura next to him so he reaches the boss right away. Mjölnir kill.

C21 2/74 turns

Don't remember a lot of details. Reina reclassed to Falcoknight to rescue Ninja'd way ahead (iirc) and afterwards, Leo or Orochi was sent to the boss with help from Warp!Felicia, who transferred Azura over to them.

C22 1/75 turns

Used the Seed of Trust on Ryoma and Setsuna to boost their support rank. They attacked two enemies together to gain some support points. Reina rescued Leo ahead, he killed Arete at 1-range and Felicia warped to the seizing point.

UNIT       CLASS            LEVEL HP ST MG SK SP LC DF RS WEXP
Ninja'd    Master Ninja  11/11.12 31 15  9 22 26 14 16 19 D Swd B Shu
Jakob      Paladin       xx/12.74 29 16  3 18 13 16 16 13 D Swd C Lnc
Orochi     Dark Falcon      30.46 35 12 35 24 15 22 12 32 E Lnc B Mgc
Leo        Dark Falcon      31.69 34 11 27 22 24 27 12 29 E Lnc C Mgc
Reina      Falcon Knight xx/10.73 33 20  8 15 28 18 14 23 B Lnc E Stf
Shoera     Bow Knight    xx/10.44 35 22  5 25 26 16 16 22 E Swd B Bow
Ryoma      Swordmaster    xx/7.59 37 20  2 20 26 20 19 14 B Swd
Kana       Strategist     17/1.00 27  7 15 18 19 18 10 14 E Mgc E Stf
Dwyer      Strategist     16/3.25 27 10 17 13 18 15 11 18 E Mgc C Stf
Felicia    Strategist    xx/17.15 24  4 17 14 18 24  5 19 D Mgc C Stf
Setswhona  Archer           11.55 25 12  0 15 17 11  8 10 C Bow
Odin       Dark Knight    12/1.10 27 16 12 15 12 14 12 11 E Swd C Mgc
Gunter     Wyvern Lord    xx/8.41 22 10  0 19  8 10 11  4 C Lnc D Axe
Azura      Songstress       18.25 19 15  6 22 23 20  8 13 E Lnc

C23 2/77 turns

Setsuna promoted to Kinshi Knight.

Setsuna and Ryoma reached A support. Forged a +1 lightning named Himars.

Don't remember a lot of details here either. Killed or froze the three enemies left of the start, and used flier strats to move Leo and Orochi way ahead. On turn 2, with the power of Rescue, Orochi ferried Leo to the Arete, allowing him to kill her at 1-range, followed by Felicia seizing via warp.

C24 3/80 turns

Shura moved ahead. Ninja'd ferried Azura to him to maximize his movement before the dance. Ninja'd was then transferred to Shura to give him 10 mov and Shura was danced. He opened the blue door immediately. Gunter then sheltered Azura, Felicia took her from him and warped next to Shura, providing him with a second dance. Shura fullmoved ahead and switched to Ninja'd, who then dropped Shura another tile ahead.

Leo killed a Door Key!Soldier through the wall, Ryoma counterkilled a Door Key!Myrmidon.

Turn 2, a lot of enemies spawned. Ninja'd paired up with Shura again, giving him enough move to exactly reach the second red door. He opened it, inflicting 20 damage on all enemies in the central room. Ryoma pocket Setsuna ORKOed a sage reinforcement left of the start. Dwyer froze the other two reinforcement enemies with help from Gunter's shelter. Leo tradeswapped Ryoma to Dual Katana and killed the first Master Ninja through the wall with Calamity Gate and a Dual Strike, dealing just enough damage after the red-door chip. Felicia warped Azura next to Shura and he rushed way ahead.

EP, Leo counterkilled the other two Master Ninja's with DSes from Ryoma.

Turn 3, Shura moved two tiles below the third blue door and switched to Ninja'd, who had a Kagero's Dart equipped. Leo killed the reinforcement Great Master near the start after chip damage from Orochi. Felicia then warped next to him and switched to Azura, who gave Felicia to Gunter and danced for Leo. Reina then fed the Swordmaster kill to Leo aswell, putting him at level 34.30, which is very close to Galeforce.

Gunter gave Felicia to Ryoma and rallied Def for him. Dwyer froze a nearby Kinshi Knight so they don't kill anyone. Felicia then warped above Ninja'd and switched to Ryoma, who equipped Raijinto and opened the door.

EP, three enemies (including a Spy Shuriken!Master Ninja) attacked Ninja'd because her defense is lower than Ryoma's. As a result, the tiles that Ninja'd can be attacked from are blocked, so Mikoto can only attack Ryoma. He counterkilled her with a crit or Astra proc, which had a pretty good CoS.

Edited by Gradivus.
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  • 5 months later...

C25 4/84 turns

This was extremely complicated.

First, I used an arms scroll to raise Felicia's staff rank to B. Bought an Entrap staff and a Hexing Rod and obtained a second Entrap staff from renown.

Reclassed Ninja'd to Mechanist.

Upper section:

Units: Felicia, Ryoma pocket Setsuna, Odin, Kana, Reina, Azura

Turn 1, Felicia entered the upper elevator and entrapped a Master Ninja near the upper dragon vein. Kana sheltered her and Reina moved next to Kana, attacking the Master Ninja with Oboro's Spear (with +10 hit from attack stance with Kana), allowing Ryoma to finish them off with Dual Katana. Azura then entered the elevator and danced Ryoma. Odin took Felicia from Kana and switched to her in order to Entrap a second Master Ninja from above. Ryoma ORKOed the Master Ninja thanks to the speed bonus from Azura's Special Dance.

Turn 2, the elevator arrived in the area of the upper dragon vein. Felicia used Hexing Rod against the left Spear Master (who drops a Venge Naginata), allowing Ryoma to ORKO them reliably. Ryoma then got danced and Kana sheltered Azura, which allowed her to dance for Felicia aswell. Felicia then froze the other spear master and positioned herself on the elevator's door so it doesn't move further to the right. Ryoma ORKOed the third Master Ninja (out of four) near the upper dragon vein. EP, Ryoma either had to counterkill the Spear Master (with Astra or a crit) or the Spear Master and the Master Ninja had to move conveniently so the way to the DV isn't blocked next turn.

Turn 3, Ryoma triggered the Dragon Vein. Felicia (with help from Azura) froze some of the enemy reinforcements so Reina (pocket Odin to block dual strikes) only has to face two Onmyojis, who she survived easily with a Guard Naginata.

Turn 4, Ryoma killed an enemy for exp.

Central and Lower sections:

Units: Ninja'd, Jakob, Gunter, Shura, Leo, Orochi

Turn 1, Dwyer entrapped an Oni Chieftain blocking the way near the lower dragon vein. Leo ORKOed them. Gunter then sheltered Dwyer and Jakob sheltered Leo. Shura took Dwyer from Gunter so he can entrap an Onmyoji. Orochi took Leo from Gunter, who then (thanks to the +mag from pairup) ORKOed the Onmyoji. Ninja'd took Orochi away from Leo.

Turn 2, the lower elevator arrived in the center. Orochi gave Ninja'd to Gunter and rallied mov. Gunter moved to the top-right corner of the elevator and gave Ninja'd to Jakob, while also rallying Def. Jakob moved Ninja'd near the central dragon vein and switched to her. She then crit-killed the Swordmaster that drops the Venge Katana at 1-range with the Barb Shuriken, having just enough str thanks to Mechanist's higher str base. She then convoy-dropped the Barb Shuriken to equip Kagero's dart (+20 avo instead of -10 avo), greatly improving her survivability. Dwyer froze a Swordmaster so he doesn't block the way to the dragon vein next turn.

Turn 3, Ninja'd triggered the central dragon vein. Orochi rallied mov. With 9 mov, Leo exactly reached the remaining Onmyoji that still blocked the way and ORKOed them with the Himars. Upon killing this enemy, he reached level 35 and obtained Galeforce, which procced immediately so he could reach the lower dragon vein immediately. He equipped Brynhildr to counterkill the Oni Chieftains near the DV. Shura ORKOed an Onmyoji near the elevator with Dual Yumi, the other one was frozen by Dwyer.

Turn 4, Dwyer attacked the previously frozen Onmyoji with a Dual Strike from Shura - this allowed Leo to finish them off with Brynhildr and trigger Galeforce again. Orochi then paired up with Leo. Shura killed a Kinshi Knight to the right and Gunter used Hand Axe with lunge to swap places with an enemy Merchant. Felicia then warped next to Gunter from the upper section and rescued Leo forward, putting him just within range of Sumeragi, who was killed with 3 Himars hits at 2-range.

C26 1/85 turns

Ryoma ORKOed an enemy, got danced and killed another enemy. Jakob sheltered Azura and Odin picked her up to dance him again. Ryoma then killed a Paladin below Gunter. Kana sheltered Azura again, Felicia picked her up and warped next to Ryoma to dance him a third time. Leo reached Gunter with Galeforce. Calamity Gate!Leo and Armorslayer!Ryoma defeated Gunter together.

Shura got the rescue staff from the bottom-right chest.

Ryoma and Setsuna finally reached their S-support.

Inv3 8 free/85 turns

Trained Ryoma to level 35 as a Dread Fighter (Aggressor), then reclassed him to Master of Arms for two levels (Life and Death) and then reclassed him to a Swordmaster to gain one more level (Swordfaire). All the skills were obtained throughout the chapter and Leo killed some enemies to clear the map faster and gain some exp for himself.

P7 9 free/85 turns

Shiro inherited Life and Death from Ryoma and Quick Draw from Setsuna.

Rescued Shiro to safety and promoted him to Spear Master with the offspring seal immediately, which put him at level 18 (with around +10 in all stats) and gave him Lancefaire immediately. He, Ryoma and Leo killed most enemies - they all the maximum level at the end of the chapter.

P1 2/87 turns

Orochi rallied mov for everyone. Leo fullmoved ahead (without a pairup partner), Felicia warped Azura to him and he killed a Faceless to the right of Mozu to trigger Galeforce. Afterwards, he moved into the bottom-left corner.

Reina routed the bottom-right corner over the course of two turns, Ryoma pocket Setsuna did the same in the top-left corner and also defeated the boss.

C27 1/88 turns

Sold almost everything, which left me with around 39000G. Bought a Brave Lance and a Brave Sword, three heart seals (Ryoma back to Master of Arms for +2 str, HP and def; Ninja'd back to Master Ninja; Setsuna to Sniper), an Arms Scroll (so Shiro can use the Brave Lance) and a Secret Book (for Ryoma, so he has better hitrates against Anankos).

Ryoma ORKOed a general in the way with dual katana, got danced and ORKOed Anankos with Brave Sword.

Endgame GUNTER STRATS/89 turns

Felicia moved within two tiles of Anankos' right arm and rescued Shiro up. Thanks to the +10 hit from attack stance, he ORKOed the arm at 87 hit with Brave Lance.

Orochi rallied mov for Jakob pocket Ninja'd, which gave him 10 mov so Ninja'd can attack Anankos' left arm at 1-range with the Omega Yato. This allowed Leo to finish him off with Himars.

Ryoma then ORKOed Anankos' head with Brave Sword (exactly, thanks to his 71 atk with all the stacked skills) and got danced to attack Anankos' heart aswell. Due to its higher stats, Ryoma only did 18*4 damage, leaving Anankos at 8 HP, so Gunter chipped in and finished Anankos off with a Dual Strike from Ryoma.

Ryoma got a +24 Atk boost from his skills (Life and Death, Swordfaire, Aggressor, Bushido), whereas Shiro got +19 Atk (Life and Death, Lancefaire, Quick Draw).

Endgame Screenshots:

Spoiler

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Unit stuff, including final stats:

Spoiler

Ninja'd - 184B 91W
Level 11/13.81 - Master Ninja - 32 HP / 17+4 Str / 10 Mag / 23 Skl / 28+4 Spd / 14 Lck / 20+4 Def / 19+4 Res / D swords, B shurikens

Jakob - 45B 20W
Level xx/12.98 - Paladin - 29 HP / 16 Str / 3 Mag / 18 Skl / 13 Spd / 16 Lck / 16 Def / 11 Res / D swords, C lances

Good combat unit for the first few chapters of the main story. Afterwards, he dropped off pretty sharply, so he served as a shelter and mobility bot to support the rest of the team. His personal skill also went a long way to improve Ninja'd's survivability in combat.

Azura - 5B 0W
Level 21.54 - Songstress - 20 HP / 15 Str / 7 Mag / 24 Skl / 26 Spd / 23 Lck / 8 Def / 14 Res / E lances

Dancer/10

Gunter - 16B 6W
Level xx/9.56 - Wyvern Lord - 22 HP / 11 Str / 0 Mag / 19 Skl / 8 Spd / 10 Lck / 12 Def / 4 Res / C lances, D axes

He got his revenge on Anankos (10/10)

Orochi - 99B 84W
Level 32.48 - Dark Falcon - 36 HP / 13 Str / 36 Mag / 25 Skl / 16 Spd / 24 Lck / 13 Def / 33 Res / E lances, B tomes

Surprisingly, I ended up preferring Leo as my Galeforce user because he gained exp much faster due to his internal level (despite Orochi's Paragon) and because Orochi's Speed hurt her lategame performance considerably. She was still fantastic in the midgame and very useful in the lategame though.

Reina - 84B 52W
Level xx/11.15 - Falcon Knight - 33 HP / 21 Str / 9 Mag / 16 Skl / 28 Spd / 18 Lck / 14 Def / 23 Res / B lances, E staves

Fantastic in the midgame, good in the lategame.

Shura - 26B / 7W
Level xx/11.77 - Bow Knight - 35 HP / 22 Str / 5 Mag / 25 Skl / 26 Spd / 17 Lck / 17 Def / 23 Res / E swords, B bows

The best part about him is probably his +1 mov skill, which allowed for a lot of 10 mov strats. His combat was very good too, although it was only occasionally needed because the lategame is full of chapters where you just want to skip most of the maps.

Felicia - 34B / 4W
Level xx/18.77 -.Strategist - 24 HP / 4 Str / 17 Mag / 15 Skl / 19 Spd / 25 Lck / 5 Def / 20 Res / C tomes, B staves

Warp saved tons of turns in the mid- and lategame. Aside from that, she was also occasionally useful as a staff user, and even crucial to C25 to entrap 4 enemies on the first turn.

Ryoma - 90B 74W
Level xx/20 - Master of Arms - 46 HP / 31+4 Str / 0 Mag / 25 Skl / 31 Spd / 28 Lck / 26 Def / 17 Res / A swords, E lances, E axes

Fantastic lategame unit, although he needs a little more help than in Birthright. Without his skillset, Anankos would probably have taken many more turns.

Setsuna - 1B 0W
Level 11/1.85 - Sniper - 27 HP / 14 Str / 0 Mag / 18 Skl / 21 Spd / 12 Lck / 10 Def / 11 Res / C bows

I was surprised she was useful in the first place - but her contribution to the lategame was fantastic since she was the ideal pairup bot for Ryoma. She gave him much-needed flight and mov, as well as Spd to double fast enemies in C25. Plus, Quick Draw due to her starting class helped Shiro reach the Atk benchmark for Anankos. Very good for a penultimate pick!

Leo - 84B 74W
Level 40 - Dark Falcon - 37 HP / 16 Str / 31 Mag / 26 Skl / 31 Spd / 32 Lck / 17 Def / 34 Res / E lances, B tomes

Whoever faced him got purged by Himars. 100/10

Odin - 0B 0W
Level 12/1.10 - Dark Knight - 27 HP / 16 Str / 12 Mag / 15 Skl / 12 Spd / 14 Lck / 12 Def / 11 Res / E swords, C tomes

Surprisingly, even he was useful due to his +mag pairup and his insta-promotion to Dark Knight. 8 mov and +1 mov pairup occasionally came in handy. A good last pick, I guess?

Kana  - 1B 0W
Level 17/1.12 - Strategist - 27 HP / 7 Str / 15 Mag / 18 Skl / 19 Spd / 18 Lck / 10 Def / 14 Res / E tomes, E staves

He was useful a few times thanks to shelter, and also provided +1 mov on pairup whenever it's needed. He very rarely used a heal staff too.

Dwyer - 5B 1W
Level 16/5.40 - Strategist - 29 HP / 11 Str / 18 Mag / 15 Skl / 19 Spd / 15 Lck / 11 Def / 20 Res / E tomes, B staves

He took on most of the staff duties because he wasn't constantly busy providing warp support (like Felicia) and starts out with a good staff rank (unlike Kana). He did it pretty reliably and reached B rank for Entrap just in time before C25.

Shiro - 15B 13W
Level 20/20 - Spear Master - 41 HP / 32 Str / 0 Mag / 29 Skl / 28 Spd / 22 Lck / 26 Def / 20 Res / A lances

He came just at the right time and was strong enough to ORKO an Anankos arm with just the skills he got from his parents.

 

Edited by Gradivus.
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