Triple-0 67 Posted April 25, 2020 Share Posted April 25, 2020 (edited) Hello! This is my first post on Serenes Forest. Is there a cheat code I can use for Sacred Stones on visual boy advance that allows you to easily control enemy phase like you would on player phase? So, player phase starts, you make your turn, end the turn, enemy phase starts, you control the enemies on that turn, end the turn, and repeat? Not counting other phase, obviously. I assume that this would also only work on the normal and hard difficulties. I'm not that experienced with putting cheat codes into VBA, so I may need somewhat detailed instructions. I'm using the US version of the game. If anyone could help me out, that would be amazing! Edited April 25, 2020 by Triple-0 67 reorganizing the post Quote Link to comment Share on other sites More sharing options...
Benice Posted April 25, 2020 Share Posted April 25, 2020 (edited) There is the enemy control glitch, if you are not already aware of it. https://serenesforest.net/the-sacred-stones/miscellaneous/hints-and-secrets/ Scroll down a bit and you should see Mine Trick v2. Follow those instructions and it should work! And welcome to the forest! Edited April 25, 2020 by Benice Quote Link to comment Share on other sites More sharing options...
Triple-0 67 Posted April 25, 2020 Author Share Posted April 25, 2020 8 minutes ago, Benice said: There is the enemy control glitch, if you are not already aware of it. https://serenesforest.net/the-sacred-stones/miscellaneous/hints-and-secrets/ Scroll down a bit and you should see Mine Trick v2. Follow those instructions and it should work! And welcome to the forest! Thank you! I have actually done this trick on FE7 before. However, I was thinking of something that would work for the whole game. Quote Link to comment Share on other sites More sharing options...
Benice Posted April 25, 2020 Share Posted April 25, 2020 Just now, Triple-0 67 said: Thank you! I have actually done this trick on FE7 before. However, I was thinking of something that would work for the whole game. Sadly, I can't help you there. I apologize. Quote Link to comment Share on other sites More sharing options...
Mars of Aritia Posted April 26, 2020 Share Posted April 26, 2020 You can do this by modifying the level address. For FE8, Open the cheat list and add code 0202BCFE:xxyy. replace xx with phase and yy with the chapter code. Spoiler Phase codes: 00 - player phase 40 - npc phase 80 - enemy phase Chapter codes: 00 - Prologue 01 - 1 02 - 2 03 - 3 04 - 4 05 - 5x 06 - 5 07 - 6 08 - 7 09 - 8 0A - 9A 0B - 10A 0C - 12A 0D - 13A 0E - 14A 0F - 15A 10 - 16A 11 - 17A 12 - 18A 13 - 19A 14 - 20A 15 - Final 1 A 16 - Final 2 A 17 - 9B 18 - 10B 19 - 12B 1A - 13B 1B - 14B 1C - 15B 1D - 16B 1E - 17B 1F - 18B 20 - 19B 21 - 20B 22 - Final 1 B 23 - Final 2 B 24 - Tower 1 25 - Tower 2 26 - Tower 3 27 - Tower 4 28 - Tower 5 29 - Tower 6 2A - Tower 7 2B - Tower 8 2E - Ruins 1 2F - Ruins 2 30 - Ruins 3 31 - Ruins 4 32 - Ruins 5 33 - Ruins 6 34 - Ruins 7 35 - Ruins 8 36 - Ruins 9 37 - Ruins 10 39 - Melkaen Coast 3D - 11A 3E - 11B So for example, if you're in chapter 6 and you want enemy phase, the code would be 0202BCFE:8007. Activate it during player phase and you can control enemy units. Just make sure you turn it off before you end the turn otherwise you will have infinite ai controlled enemy phases. You could also use it as a level select code, but in FE8 going to a later chapter crashes the game. FE6 and FE7 you can skip wherever you want though. FE6 and FE7 work similarly, though the memory address and chapter codes are different. I don't remember what theirs are, see if you can figure those ones out for yourself ;) (hint: 2 byte, hex, RAM search is your friend) Perhaps there's an easier way, but that's what I use. Quote Link to comment Share on other sites More sharing options...
Triple-0 67 Posted April 26, 2020 Author Share Posted April 26, 2020 18 hours ago, DukeBox said: You can do this by modifying the level address. For FE8, Open the cheat list and add code 0202BCFE:xxyy. replace xx with phase and yy with the chapter code. Reveal hidden contents Phase codes: 00 - player phase 40 - npc phase 80 - enemy phase Chapter codes: 00 - Prologue 01 - 1 02 - 2 03 - 3 04 - 4 05 - 5x 06 - 5 07 - 6 08 - 7 09 - 8 0A - 9A 0B - 10A 0C - 12A 0D - 13A 0E - 14A 0F - 15A 10 - 16A 11 - 17A 12 - 18A 13 - 19A 14 - 20A 15 - Final 1 A 16 - Final 2 A 17 - 9B 18 - 10B 19 - 12B 1A - 13B 1B - 14B 1C - 15B 1D - 16B 1E - 17B 1F - 18B 20 - 19B 21 - 20B 22 - Final 1 B 23 - Final 2 B 24 - Tower 1 25 - Tower 2 26 - Tower 3 27 - Tower 4 28 - Tower 5 29 - Tower 6 2A - Tower 7 2B - Tower 8 2E - Ruins 1 2F - Ruins 2 30 - Ruins 3 31 - Ruins 4 32 - Ruins 5 33 - Ruins 6 34 - Ruins 7 35 - Ruins 8 36 - Ruins 9 37 - Ruins 10 39 - Melkaen Coast 3D - 11A 3E - 11B So for example, if you're in chapter 6 and you want enemy phase, the code would be 0202BCFE:8007. Activate it during player phase and you can control enemy units. Just make sure you turn it off before you end the turn otherwise you will have infinite ai controlled enemy phases. You could also use it as a level select code, but in FE8 going to a later chapter crashes the game. FE6 and FE7 you can skip wherever you want though. FE6 and FE7 work similarly, though the memory address and chapter codes are different. I don't remember what theirs are, see if you can figure those ones out for yourself 😉 (hint: 2 byte, hex, RAM search is your friend) Perhaps there's an easier way, but that's what I use. Thank you for being so helpful! However, it still isn't working. I tried the code 0202BCFE:8000 on the prologue on normal mode with all 4 different code input options. Could you specify which one of those it for later reference? For all 4 different options, I entered the game with the code off, started a new game, moved seth, then enabled the code, but the enemies weren't controllable during that phase or after ending the phase. Thank you! Quote Link to comment Share on other sites More sharing options...
Mars of Aritia Posted April 27, 2020 Share Posted April 27, 2020 7 hours ago, Triple-0 67 said: Thank you for being so helpful! However, it still isn't working. I tried the code 0202BCFE:8000 on the prologue on normal mode with all 4 different code input options. Could you specify which one of those it for later reference? For all 4 different options, I entered the game with the code off, started a new game, moved seth, then enabled the code, but the enemies weren't controllable during that phase or after ending the phase. Thank you! I made a quick video demonstrating a way to use it. This way might skip turn events like throne healing though. I might make a more detailed video at some point with a better method if i find one. Quote Link to comment Share on other sites More sharing options...
Mars of Aritia Posted April 27, 2020 Share Posted April 27, 2020 Actually nevermind, I'm an idiot. There's already a simple way to do this. https://feuniverse.us/t/control-enemy-npc-units-fe8/1897 FEBuilder also includes this as a patch you can apply that allows you to control enemy and npc units. Quote Link to comment Share on other sites More sharing options...
Triple-0 67 Posted April 27, 2020 Author Share Posted April 27, 2020 (edited) 8 hours ago, DukeBox said: Actually nevermind, I'm an idiot. There's already a simple way to do this. https://feuniverse.us/t/control-enemy-npc-units-fe8/1897 FEBuilder also includes this as a patch you can apply that allows you to control enemy and npc units. Thank you for providing such a straight to the point tutorial! As it turns out, I was actually doing it the right way the whole time, but the 'disabled' box was checked, my bad. However, I am interested in this other solution. Would you mind telling me the proper way to put in that code? I also have the editor, so if I need to use it I can, but I'm not that experienced with using it. Edited April 27, 2020 by Triple-0 67 added information Quote Link to comment Share on other sites More sharing options...
Mars of Aritia Posted April 28, 2020 Share Posted April 28, 2020 5 hours ago, Triple-0 67 said: Thank you for providing such a straight to the point tutorial! As it turns out, I was actually doing it the right way the whole time, but the 'disabled' box was checked, my bad. However, I am interested in this other solution. Would you mind telling me the proper way to put in that code? I also have the editor, so if I need to use it I can, but I'm not that experienced with using it. 1. Open the ROM in FEBuilder 2. Go to Tools > Patches 3. Find the control enemy patch 4. Change the drop down to "control enemy" 5. Write to ROM 6. Save the ROM Your ROM will now have all phases player controlled. Quote Link to comment Share on other sites More sharing options...
Triple-0 67 Posted April 28, 2020 Author Share Posted April 28, 2020 39 minutes ago, DukeBox said: 1. Open the ROM in FEBuilder 2. Go to Tools > Patches 3. Find the control enemy patch 4. Change the drop down to "control enemy" 5. Write to ROM 6. Save the ROM Your ROM will now have all phases player controlled. Thanks mate, you're a life saver! It works flawlessly. I thought you meant FEditor, but then I realized you were talking about a different tool, which means that now I have a whole new toy to mess with! Quote Link to comment Share on other sites More sharing options...
Mars of Aritia Posted April 28, 2020 Share Posted April 28, 2020 5 minutes ago, Triple-0 67 said: Thanks mate, you're a life saver! It works flawlessly. I thought you meant FEditor, but then I realized you were talking about a different tool, which means that now I have a whole new toy to mess with! you're welcome. In the future, it might be better to ask more technical questions on FE Universe, as they are much more knowledgeable about the inner workings of the games. Quote Link to comment Share on other sites More sharing options...
Triple-0 67 Posted April 28, 2020 Author Share Posted April 28, 2020 20 hours ago, DukeBox said: you're welcome. In the future, it might be better to ask more technical questions on FE Universe, as they are much more knowledgeable about the inner workings of the games. Will do! The control enemy patch had a few issues with fog of war, but it was removed easily with the same tool. Quote Link to comment Share on other sites More sharing options...
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