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Your Silly Reason for Not Playing a Game


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On 5/19/2020 at 9:38 AM, Morgan--Grandmaster said:

Games that contain a lot of gratuitous gore, sexually explicit content, sexism, harmful racist/ethnic/orientation stereotyping, swearing, and the like

Definitely agree with you. Pretty much any game with moderate to heavy profanity, sexual content, or heavy violence and gore are an immediate turn-off for me.

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3 hours ago, twilitfalchion said:

Definitely agree with you. Pretty much any game with moderate to heavy profanity, sexual content, or heavy violence and gore are an immediate turn-off for me.

Me too; heck, I can barely watch PG-13 movies. (Yes, I know I'm a softie.)

Not sure if this is silly, but gaming platform matters a fair amount for me as I'd much rather play a game rather than emulate it.

 

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6 minutes ago, Benice said:

Not sure if this is silly, but gaming platform matters a fair amount for me as I'd much rather play a game rather than emulate it.

No I feel the same. While I can emulate (and often do), I will always prefer playing on original hardware. There's just that nostalgia or authenticity that comes from using the real stuff.

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biggest one is if the fandom is really bad cus then I associate a game with a screechy set of fans.

Another thing is games where its like too much violence and sex content. Now I'm not opposed to violence or sex content if it's necessary to do but its like........theres a certain line of threshold as to how much I can handle?

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  • 2 weeks later...

The only one I can really think of, I don't really know if it's silly, I just can't stand gore, I won't play anything that is very bloody. (I can handle some) A game can have as much sex and sex related content as it wants, but I really can't stand gratuitous violence in games. The only time I can really mind it is if they can make it more humorous, but even then, sometimes, no.

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  • 2 weeks later...

It's not my only reason but I don't want to play that FE/Persona crossover because it has Chrom and Virion in it and they're kinda my most despised characters in FE and therefore  A: I really don't like them for a variety of reasons so I don't want to see any more of them and B: if the writing for any other new characters is even remotely like Awakening's, that probably means I'd want them all to die in a fire an hour in. 

It's not my only reason but It's the one that can probably be considered silly.

Edited by Samz707
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I just don't try to get into mainline Final Fantasy games because I don't like the combat or upgrade systems.  I know it's petty of me because they've been such big parts of so many other peoples' childhoods but, after years of trying, I think I just have to conclude that maybe it's a series that's just not for me.  More power to those who love it, it just wasn't my bag.

The spin-offs are fun, though.  I'm looking forward to the Crystal Chronicles remaster.

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As a Catholic I tend to get super touchy if a game features explicitly Christian subjects. If it's portrayed particularly negatively or inaccurately I'll probably refuse to play it. For example I refuse to play the Bayonetta games since the primary antagonists are angels(made to look like hideous monsters no less). I have a much easier time playing games like Devil May Cry where the antagonists are demons which is 10 thousand times more appropriate.

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2 hours ago, TheGoodHoms said:

As a Catholic I tend to get super touchy if a game features explicitly Christian subjects. If it's portrayed particularly negatively or inaccurately I'll probably refuse to play it. For example I refuse to play the Bayonetta games since the primary antagonists are angels(made to look like hideous monsters no less). I have a much easier time playing games like Devil May Cry where the antagonists are demons which is 10 thousand times more appropriate.

I can also relate with this pretty heavily.

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On 6/16/2020 at 1:43 PM, TheGoodHoms said:

As a Catholic I tend to get super touchy if a game features explicitly Christian subjects.

 

On 6/16/2020 at 3:56 PM, JAZ_2002 said:

I can also relate with this pretty heavily.


That is not silly, mate. I mean, it may be silly for me, for those who do not share your beliefs, but certainly not for you. If a game spoils your set of values, it is understandable, and commendable, that you choose to avoid it. You will face issues and situations in life that may make you evaluate and even question your beliefs, but a game is far, far away from them. 😉

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On 6/16/2020 at 10:43 AM, TheGoodHoms said:

As a Catholic I tend to get super touchy if a game features explicitly Christian subjects. If it's portrayed particularly negatively or inaccurately I'll probably refuse to play it. For example I refuse to play the Bayonetta games since the primary antagonists are angels(made to look like hideous monsters no less). I have a much easier time playing games like Devil May Cry where the antagonists are demons which is 10 thousand times more appropriate.

Hey, that's not silly. People's religion and personal beliefs can have a real impact on their enjoyment. For instance, I know many Muslims have problems with modern military shooters dealing with terrorists. I was also raised in a very conservative home, so a lot of that mindset still catries through with content. I can wholeheartedly agree with the stance on Bayonetta. It's also something that's turned me away from the Darksiders franchise. 

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I wouldn't I have many "silly" reasons for not playing a game that don't fall into the "it has gratuitous violence/sexual content/language" or "it has religious content that I'd rather not deal with" categories, which I don't at all consider silly. If anything, I'd say it's more surprisingly when I end up enjoying a game that has such things, but I digress. I suppose some examples that could fit the topic:

Games That Force The Player To Do Something And Then Blame the Player For It: Also known as blaming the railroaded player, I hate whenever a game does this with a passion. It comes off as a cheap way of showing the heinous actions a player might commit just to get ahead, when in truth an observant player can easily see how forced and hypocritical the entire thing is and how they were given no other options even if they tried to find one. It's the main reason I can't get behind games like Spec Ops: The Line, which constantly criticize the player for something they didn't have a choice in and no, turning the game off doesn't count and in truth just means "you wasted your money". A few indie games pull similar tricks, which does make me cautious towards buying some of them. The only two cases where I didn't mind this were Thief 3 (where it was purely a gameplay thing and only mattered on the hardest difficulty) and Metal Gear Solid 2: Sons of Liberty (because it went extremely in-depth with its deconstructions and meta commentary, and had so many themes and topics of discussion that if that aspect didn't sit well with you, chances are another part would).

Games That Revolve Around Devouring Enemies: Because being eaten alive is a huge fear of mine and something I wouldn't wish upon my worst enemy. Thus I would probably find every excuse not to play a game that focuses upon just that.

Multiplayer Only Games: I just simply never had that much interest in multiplayer, and while my internet connection is good, I'm not certain if it is good enough for several of these games. Doesn't help that the skill level of your opponents can be all over the place, as well as what the community is like and how much the game relies on teamwork to win the day. It's pretty telling that the only multiplayer game I play consistently is the Napoleonic Wars mod for Mount & Blade, and even then that's more because of the awesome soundtrack and sheer wackiness that can ensue more than anything else (dodging cannonballs while listening to Flight of the Bumblebee is quite the experience, to say the least).

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  • 4 weeks later...
On 6/22/2020 at 11:52 PM, Hawkwing said:

Games That Revolve Around Devouring Enemies: Because being eaten alive is a huge fear of mine and something I wouldn't wish upon my worst enemy. Thus I would probably find every excuse not to play a game that focuses upon just that.

All of a sudden, Kirby has become very disturbing to me.

Anyway, my answer is: I won't play the original Bioshock, because I've watched a friend play it, and have their main character stick a syringe in their arm (for healing, I think?). I'm uncomfortable with needles, so that's a big-no for me.

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  • 2 weeks later...

 

On 6/22/2020 at 11:52 PM, Hawkwing said:

Games That Force The Player To Do Something And Then Blame the Player For It: Also known as blaming the railroaded player, I hate whenever a game does this with a passion. It comes off as a cheap way of showing the heinous actions a player might commit just to get ahead, when in truth an observant player can easily see how forced and hypocritical the entire thing is and how they were given no other options even if they tried to find one. It's the main reason I can't get behind games like Spec Ops: The Line, which constantly criticize the player for something they didn't have a choice in and no, turning the game off doesn't count and in truth just means "you wasted your money". A few indie games pull similar tricks, which does make me cautious towards buying some of them. The only two cases where I didn't mind this were Thief 3 (where it was purely a gameplay thing and only mattered on the hardest difficulty) and Metal Gear Solid 2: Sons of Liberty (because it went extremely in-depth with its deconstructions and meta commentary, and had so many themes and topics of discussion that if that aspect didn't sit well with you, chances are another part would).

That's why I hate the perjury system in Danganronpa 3. Not only does it turn the protagonist into a self-righteous asshole who literally just abuses people's trust to "steer the conversation back in the right direction" whenever the evidence contradicts their power-of-friendship hunches, but nearly every time it's used there's blatantly another option. Especially in the first trial where perjury is introduced. The argument that supposedly "forces" me to lie to refute it is so idiotic it boggles the mind that the writer didn't see the holes in it.

I know the game is going to have this eventually bite the protag in the ass, and I stopped playing mid trial 4 because I felt like it was coming and I just decided I didn't want to put up with the fall-out the game needlessly forced me to incur.

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I don’t like playing games on an emulator as I prefer to play them on the actual hardware they were made for. Emulated games just aren’t the same.

I also refuse to play games where the female characters look like this:

 

702ECEC4-8932-4F57-81D2-9A4DB51C6D31.jpeg

Edited by Silver Star
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But she is as deformed as a Kardashian, and millions of men find that alluring.
For me, Pyra is a worse offender, for she is a main character and is supposed to be neutral, yet dresses like a porn star. 🙃

Anyway, I already mentioned that XC2 was “too much anime” for me.  Not a loss, really, for I also found its gameplay boring.

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What I like about XC2's character design is that they invited so many different artists (more than 20+ artists I think) to design the characters. You definitely see a variety of styles within one game which is pretty rare. I thought the idea that I could experience characters designed by artists that worked on Fire Emblem, Final Fantasy, Kingdom Hearts, Tales Series and more in one game is pretty amazing.  I'm not a huge fan for some of the character designs in that game (Dahlia that someone posted is one of them for sure), but the ones that I do like outweighs the ones I don't.

However, between the many art styles within one game and a pretty slow start (it took me ~20 hours to really get into it but now I'm over 100 hours in and still playing it), I understand why some people might be turn off by it though.  I feel that XC2 was created with a pretty specific demographic in mind but many people got this false impression of it being an 'accessible' game.   

To answer the main question, any game with an overly aggressive and stubborn fan base that is unwilling to admit the shortcomings of the game makes me not want to play it. And if I have already played it, it makes me want to distance myself from them. Three Houses for like half a year is an example as I felt like nobody is willing to admit that the game isn't as good as it should be and I actually felt like my opinions weren't valid/respected. 

Edited by zuibangde
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