Samz707 Posted May 14, 2020 Share Posted May 14, 2020 (edited) Basically say your Ideas for unique classes that would be basically tied to the protagonist of an FE game. Tactician The Tactician is a near non-fighter class, they can attack with swords but the character with this class has poor stats for combat. The Tactician's gimmick is being more of a supportive class, they give a small support bonus to any nearby units (increased with actual supports.) nearby. The skills/abilites for the Tactician would be roughly the following (Names are kinda W.I.P): Second-hand learner: Anytime a nearby ally gets EXP, they get a bit of EXP equal to I guess roughly half of what that ally got. (or maybe a third? It'd require a good bit of balancing.), this is to compensate for how, ideally, the Character with this class would have very poor chances in battle, this is the only passive skill. (all the others are selected like the Arts from SOV.) Give out orders: Buffs all the units around them a little more in a support radius however they lose 20-30 percent dodge due to being distracted giving out orders. Battle Advice: Has 1 range but the Unit being buffed gets a decent increase to both Critical hit and dodging attacks but the actual Tactician takes a signifficantly heavy penalty to dodging enemy attacks themselves. Push to the Limit: Lets them basically act like a dancer though the unit being given an extra move this way is a bit tired out (so slightly lower chance to hit and such.) so it's still somewhat inferior to the actual dancer class. To keep the Tactician as a bit of a non-combatant, while I'm not sure of the exact stats, the Tactician Character would be more likely to gain speed and HP when leveling up but with a poor chance for skill and Strength, so they can't really deal that much damage. As for Promotions, while I don't know what the names would be, depending on if the game has multiple promotions or not, the promoted form of the Tactician would either become Mounted (to move across the battlefield faster.) and/or gain the ability to use Staves to further aid their troops via healing and other stave abilites. Edited May 14, 2020 by Samz707 Quote Link to comment Share on other sites More sharing options...
Callie Posted May 14, 2020 Share Posted May 14, 2020 (edited) 14 hours ago, Samz707 said: I really like your idea. But u know the unit use Staff,Tome, and Mounted basically the Valkyrie class ?( or so called Strategist in FE:fate) Now i think about it. "the Tactician is a near non-fighter class, they can attack with swords but the character with this class has poor stats for combat. " - I think dancer class fit so well in this case. Tactician dont attack much, just go around and give buff to the others. But he can still fight a little. But u know... it would kinda boring ( it look like our main charater is a support, and some people dont like that ) About avatar class, I think it should be same as fire emblem hikari which we can choose our class from the begining. The avatar can reclass to all other classes is huge advantage. I don't think there is need to be a special class him. --------------------------- Second-hand learner: Anytime a nearby ally gets EXP, they get a bit of EXP equal to I guess roughly half of what that ally got. (or maybe a third? It'd require a good bit of balancing.), this is to compensate for how, ideally, the Character with this class would have very poor chances in battle, this is the only passive skill. (all the others are selected like the Arts from SOV.) Give out orders: Buffs all the units around them a little more in a support radius however they lose 20-30 percent dodge due to being distracted giving out orders. Battle Advice: Has 1 range but the Unit being buffed gets a decent increase to both Critical hit and dodging attacks but the actual Tactician takes a signifficantly heavy penalty to dodging enemy attacks themselves. Push to the Limit: Lets them basically act like a dancer though the unit being given an extra move this way is a bit tired out (so slightly lower chance to hit and such.) so it's still somewhat inferior to the actual dancer class. those skill are great. Nice ideas 🙂 --------------------------- sorry i didn't answer the question. I think in-direct combat class for avatar would be the best. A mounted unit can use both bow and tome(not dark tome). I almost say "and dance skill" . But i think a mounted unit with dance skill kinda broken.... his/her skills should be about debuff enemies after combat, increase stats of others nearby(just stand near him/her, not rally skill), increase skill activation of nearby, and "I know everything" skill which give the avatar a random skill in skill list. Edited May 14, 2020 by Hong Nhi Quote Link to comment Share on other sites More sharing options...
Ertrick36 Posted May 14, 2020 Share Posted May 14, 2020 A lance/bow/tome (two of the three) cavalry unit that can dismount to wield swords and whose main appeal is a constant, passive rally effect that boosts stats of allies that are within 3 spaces of the unit, as well as some rally skills that can be activated. They wouldn't have any real special powers such as being able to wield powerful weapons, but their ability to bolster the forces they command more than makes up for the lack of special power. And perhaps you could fiddle around a bit with the rally ability so that it adds different bonuses, or maybe even adds penalties so that you can add greater bonuses than normal, sort of like a D&D point-buy system. Whether the unit is actually a good combatant or not would depend on whether it's a game with level design that could easily be solo'd or not. Also, this would also assume either that the game has a Bonus XP system like PoR or that the unit gets XP just from being near allies as they engage in combat. And the bonus rally effect doesn't apply to the unit itself, and it's a skill that you can only have as this class, so changing class would remove it. My idea is somewhat inspired by Mount and Blade, which I've been playing a lot recently. In that game the most common method of play is the horse-mounted commander armed with a lance and bow/crossbow, and you can be an absolute useless sack of shit that just makes your soldiers do all the work for you. But also I wanted to do something different that didn't just discourage a player from playing as the protagonist class - to make something to help the protagonist class actually stand out from the rest. Quote Link to comment Share on other sites More sharing options...
Samz707 Posted May 16, 2020 Author Share Posted May 16, 2020 On 5/14/2020 at 11:30 AM, Ertrick36 said: A lance/bow/tome (two of the three) cavalry unit that can dismount to wield swords and whose main appeal is a constant, passive rally effect that boosts stats of allies that are within 3 spaces of the unit, as well as some rally skills that can be activated. They wouldn't have any real special powers such as being able to wield powerful weapons, but their ability to bolster the forces they command more than makes up for the lack of special power. And perhaps you could fiddle around a bit with the rally ability so that it adds different bonuses, or maybe even adds penalties so that you can add greater bonuses than normal, sort of like a D&D point-buy system. Whether the unit is actually a good combatant or not would depend on whether it's a game with level design that could easily be solo'd or not. Also, this would also assume either that the game has a Bonus XP system like PoR or that the unit gets XP just from being near allies as they engage in combat. And the bonus rally effect doesn't apply to the unit itself, and it's a skill that you can only have as this class, so changing class would remove it. My idea is somewhat inspired by Mount and Blade, which I've been playing a lot recently. In that game the most common method of play is the horse-mounted commander armed with a lance and bow/crossbow, and you can be an absolute useless sack of shit that just makes your soldiers do all the work for you. But also I wanted to do something different that didn't just discourage a player from playing as the protagonist class - to make something to help the protagonist class actually stand out from the rest. It seems like an interesting enough class. And penaltiies for a bigger bonus is definetly something I can get behind. Quote Link to comment Share on other sites More sharing options...
Boomhauer007 Posted May 16, 2020 Share Posted May 16, 2020 Idk if you've ever played Regalia, TC, but your idea is essentially what they did with that MC. The game is closer to FFT than FE, but the MC has abilities pretty similar to what you said. Anyway I almost think FE has used every combination of everything they have at this point, outside of a gimmick build o honestly don't know what they could do that's unique at this point. Quote Link to comment Share on other sites More sharing options...
Jotari Posted May 16, 2020 Share Posted May 16, 2020 (edited) Armored Flier. Take that map designers! Edited May 16, 2020 by Jotari Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 16, 2020 Share Posted May 16, 2020 Sword that doubles as a chainsaw A proper mage with an axe to grind. Not sure what I'd call it, though. Quote Link to comment Share on other sites More sharing options...
henrymidfields Posted May 16, 2020 Share Posted May 16, 2020 On 5/14/2020 at 11:50 AM, Samz707 said: Basically say your Ideas for unique classes that would be basically tied to the protagonist of an FE game. Tactician The Tactician is a near non-fighter class, they can attack with swords but the character with this class has poor stats for combat. The Tactician's gimmick is being more of a supportive class, they give a small support bonus to any nearby units (increased with actual supports.) nearby. The skills/abilites for the Tactician would be roughly the following (Names are kinda W.I.P): Second-hand learner: Anytime a nearby ally gets EXP, they get a bit of EXP equal to I guess roughly half of what that ally got. (or maybe a third? It'd require a good bit of balancing.), this is to compensate for how, ideally, the Character with this class would have very poor chances in battle, this is the only passive skill. (all the others are selected like the Arts from SOV.) Give out orders: Buffs all the units around them a little more in a support radius however they lose 20-30 percent dodge due to being distracted giving out orders. Battle Advice: Has 1 range but the Unit being buffed gets a decent increase to both Critical hit and dodging attacks but the actual Tactician takes a signifficantly heavy penalty to dodging enemy attacks themselves. Push to the Limit: Lets them basically act like a dancer though the unit being given an extra move this way is a bit tired out (so slightly lower chance to hit and such.) so it's still somewhat inferior to the actual dancer class. To keep the Tactician as a bit of a non-combatant, while I'm not sure of the exact stats, the Tactician Character would be more likely to gain speed and HP when leveling up but with a poor chance for skill and Strength, so they can't really deal that much damage. As for Promotions, while I don't know what the names would be, depending on if the game has multiple promotions or not, the promoted form of the Tactician would either become Mounted (to move across the battlefield faster.) and/or gain the ability to use Staves to further aid their troops via healing and other stave abilites. You know what, if an FE6 remake comes out, Roy's class should be as this, although I wouldn't also mind a slight buff in stats, and a redesign of his level caps in exchange for his late promotion. The above abilities in particular would make Roy an actual tactician Lord that he was always meant to be instead of being an unintentional case of dead weight. Quote Link to comment Share on other sites More sharing options...
Sir Gerwald of Vallora Posted May 16, 2020 Share Posted May 16, 2020 Here's some I made for Lynde/Gerwald, the main pair of lords from my Oracle of Veles Project. They don't have any skills or growth rates, mostly because I'm focusing on the story before the mechanics. (I also incorporated early firearms in the story, to acoid confusing anyone.) Swordfighter: Similar to the mercenary, the swordfighter utilizes one handed swords and shields in tandem and can also use handguns. They very in appearance, but wear semi complete sets of plate armor. They promote into the Royal Lord class. Royal Lord: A promoted version of the Swordfighter, they make use of one-handed swords, two handed swords, handguns and muskets. They wear nearly complete sets of plate. Marksman: Similar to the standard Archer class, the Marksman makes best use of one-handed swords, bows and crossbows. They are commonly near fully armored, with only areas that would constrain movement being lessened. They promote to the Royal Marksman class. Royal Markman: A promoted version of Marksman, the Royal Marksman utilizes one handed swords, bows, crossbows, and muskets. They appear to be wearing more extravagant armor than the Marksman Quote Link to comment Share on other sites More sharing options...
Mylady Posted May 16, 2020 Share Posted May 16, 2020 (edited) * Dagger user lord. It can have a secondary weapon, hopefully white or dark magic. The concept fits if the lord is a commoner. * Pegasus rider lord with lances. For sure a female lord. * Shapeshifter lord that can use a weapon when not transformed. Unlike Corrin, the beast form is the focus of the class. He/she becames really strong when shapeshifting but is an average unit when not. Can work in a game set on Tellius, if they ever return to that continent. I thought I already answered a similar topic so not sure if I am repeating myself. But those are the classes that I'd like to see in a lord. Edited May 16, 2020 by Mylady Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted May 16, 2020 Share Posted May 16, 2020 16 hours ago, Jotari said: Armored Flier. Take that map designers! Armorslayers and bows now make up 30% of enemy weapon types. You also loose 1 movement. 16 hours ago, eclipse said: A proper mage with an axe to grind. Not sure what I'd call it, though. Mage Fighter. *** I want a lord who defeats the evil dragon with punching. I want a lord who defeats the evil dragon with the power of interpretive dance. I want a lord with a statistical build like Micaiah, but they get a brave tome in the middle of the game so their doubling issues are compensated for. If the game has a bunch of armors and cavaliers than Thani alone would be enough. Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 16, 2020 Share Posted May 16, 2020 2 minutes ago, AnonymousSpeed said: Mage Fighter. Don't they normally wield swords? I was hoping for a unit who makes up for their lower-than-normal strength with a weapon that hits hard. Quote Link to comment Share on other sites More sharing options...
EdeaCreamer Posted May 17, 2020 Share Posted May 17, 2020 Lord with a Wyvern, for sure. Lances and Anima Magic. Quote Link to comment Share on other sites More sharing options...
Callie Posted May 17, 2020 Share Posted May 17, 2020 A glass canon mage. With very low Hp,Spd,Def,Res growrate and stats ( ~15-20% growth ) With very high Str,Mag,Skl,Luk ( high strength growth here to use "Ignis skill") Quote Link to comment Share on other sites More sharing options...
henrymidfields Posted May 17, 2020 Share Posted May 17, 2020 4 hours ago, Hong Nhi said: A glass canon mage. With very low Hp,Spd,Def,Res growrate and stats ( ~15-20% growth ) With very high Str,Mag,Skl,Luk ( high strength growth here to use "Ignis skill") Can we also add +15-30% crit bonus and make it a magic version of Swordmaster/Berserker? 😁 Or would that be overkill? 😂 Quote Link to comment Share on other sites More sharing options...
Callie Posted May 17, 2020 Share Posted May 17, 2020 (edited) 1 hour ago, henrymidfields said: Can we also add +15-30% crit bonus and make it a magic version of Swordmaster/Berserker? 😁 Or would that be overkill? 😂 yes. . And a tome with critical like Killing Edge, v...v.... The max overkill damage in 1 shot satisfy me ... Edited May 17, 2020 by Hong Nhi Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted May 18, 2020 Share Posted May 18, 2020 On 5/16/2020 at 7:38 PM, eclipse said: Don't they normally wield swords? I was hoping for a unit who makes up for their lower-than-normal strength with a weapon that hits hard. It's a pun. Mage + Fighter = Mage Fighter. Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 18, 2020 Share Posted May 18, 2020 1 hour ago, AnonymousSpeed said: It's a pun. Mage + Fighter = Mage Fighter. That would be MAGE BERSERKER then. But alas, the hit rate would be really questionable. Quote Link to comment Share on other sites More sharing options...
Jotari Posted May 18, 2020 Share Posted May 18, 2020 3 hours ago, eclipse said: That would be MAGE BERSERKER then. But alas, the hit rate would be really questionable. Mage Brigand? Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 18, 2020 Share Posted May 18, 2020 1 hour ago, Jotari said: Mage Brigand? Nah, the axes are gained after promoting. Until then, it's merely Iago. 😛 Quote Link to comment Share on other sites More sharing options...
Jotari Posted May 18, 2020 Share Posted May 18, 2020 23 minutes ago, eclipse said: Nah, the axes are gained after promoting. Until then, it's merely Iago. 😛 Start as Iago, finish as Hans. I see nothing wrong with a character arc like that. Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted May 18, 2020 Share Posted May 18, 2020 (edited) Vagabond Gauntlets, Dark Magic, Lances Skills - Sacrifice Wrath Pulse (half of unit's missing health dealt to enemy after each hit, targeting res). Combat arts - Spirit Blast - No specific weapon required. Fire ranged attack from equipped weapon. Strikes twice for gauntlets or brave weapons. Deals additional damage based on missing health, targeting res. Edited May 18, 2020 by Fabulously Olivier Quote Link to comment Share on other sites More sharing options...
Callie Posted May 18, 2020 Share Posted May 18, 2020 On 5/17/2020 at 9:55 PM, henrymidfields said: Can we also add +15-30% crit bonus and make it a magic version of Swordmaster/Berserker? 😁 Or would that be overkill? 😂 She would deal more damage than berserker , but can't double and be double alot by enemies cause her low Spd Quote Link to comment Share on other sites More sharing options...
Captain Karnage Posted May 21, 2020 Share Posted May 21, 2020 I think I'd like to see an Axe lord, maybe I'd like to have an FE game where we control a group of pirates who get thrown into a bigger situation. We could have Advance Wars style Naval combat where we can board ships and play a quick FE map I'd like them to start off using Axes and promote into a class that can use swords, have access to rally skills, and an intimidate skill where attacking enemies loose hit and avoid when they attack your guys after the rally skill was used Quote Link to comment Share on other sites More sharing options...
null Posted May 21, 2020 Share Posted May 21, 2020 A high speed and skill unit that can use daggers, bows, and gauntlets. Can't think of a name for it, but it would be like a more versatile ninja, just not Hoshido style. Quote Link to comment Share on other sites More sharing options...
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