Callie Posted May 18, 2020 Share Posted May 18, 2020 (edited) Hi! Currently i'm using the patch above. But having a small problem. Hope u guys would help: It seems like enemy units with the same class have the same skills . Is there a way to make enemy units with the same class have different skills ? Edited May 18, 2020 by Hong Nhi Quote Link to comment Share on other sites More sharing options...
Benice Posted May 18, 2020 Share Posted May 18, 2020 21 minutes ago, Hong Nhi said: It seems like enemy units with the same class have the same skills . Is there a way to make enemy units with the same class have different skills ? I haven't used the self-randomizing ROM, but I'd suppose not, as a class would have set skills: I.E, If a male Cavalier's class skill is Darting blow, then all Male Cavs would have darting blow. Quote Link to comment Share on other sites More sharing options...
Callie Posted May 18, 2020 Author Share Posted May 18, 2020 3 minutes ago, Benice said: I haven't used the self-randomizing ROM, but I'd suppose not, as a class would have set skills: I.E, If a male Cavalier's class skill is Darting blow, then all Male Cavs would have darting blow. I see , How to remove "Canto" from caliviers, "Cunning" from thieves. When I use cheat code to change those classes to another classes, those skills disappear I really hate those skills. It waste a skill slot. Quote Link to comment Share on other sites More sharing options...
Benice Posted May 18, 2020 Share Posted May 18, 2020 6 minutes ago, Hong Nhi said: I see , How to remove "Canto" from caliviers, "Cunning" from thieves. When I use cheat code to change those classes to another classes, those skills disappear I really hate those skills. It waste a skill slot. I believe that you could remove those skills fairly easily via FEBuilder; I don't know if you'd want to bother going that far, but it would be easy enough to do. Quote Link to comment Share on other sites More sharing options...
Callie Posted May 18, 2020 Author Share Posted May 18, 2020 2 hours ago, Benice said: I believe that you could remove those skills fairly easily via FEBuilder; I don't know if you'd want to bother going that far, but it would be easy enough to do. thank you. I just figure it out too Quote Link to comment Share on other sites More sharing options...
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