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Serenes Forest's Teehee Thread


MisterIceTeaPeach

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20 hours ago, Benice said:

Not a proper desert, but a desert-like environment; were it not for the nearby lake, it'd be a full-on desert. There is a proper desert a couple hours south of here, though:

https://en.wikipedia.org/wiki/Okanagan_Desert

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Those are down at the desert, whereas up here...

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vn9YXOh.jpgHcLrddX.jpg

Not too different climate-wise, still kinda desertlike. It usually rains a fair bit in May and June, and it snows a lot in January and late December, but quite dry the rest of the year-Maybe rains once a month?

After doin' a bit of searching on the internet, it says we get 16 inches of precipitation per year... I suppose that's a fair bit. I think.

Ahah! This looks damn near identical to where I live, just with less hills and cliff edges.

4 hours ago, Interdimensional Observer said:

I'm realizing you were responding to the last part of my post, but the way it was posted after Ruben... it triggered a hitherto unimaginable crack thought in my brain. How to get certain elements of the American population to believe anthropogenic climate change is a real and a serious threat to humanity- tell them climate change is making people gay. That might just work, as sad and as lunatic as it sounds. Or, they'll just repress the gays and ignore the climate altogether, that's possible too and the norm for them.

The only problem is that the half of the population that's already supporting the cause will turn against it and we'll have the reverse problem.

4 hours ago, Acacia Sgt said:

Why stop there? Say Climate Change will bring forth socialism, gender and race equality, gun control, religious freedom, end gerrymandering, bring back balance to the Supreme Court, raise the Minimum Wage, etc.

... or that, that too could happen.

Or just the humanitarian crisis bringing tons of more immigrants fleeing from their wrecked homelands. That should be enough.

Still only half the population sadly enough

4 hours ago, Dayni said:

Turns out it's Shantae's 20th anniversary, that's why it's on sale.

One of the only 2D platformers up there in my list of favorite games. Three cheers to the Shantae series!

2 hours ago, Shrimpolaris said:

3zv1alvvml391.png

 

I often joke of the south being a cursed land but I think Florida is the only place where that description is fairly accurate.

Also Floridan native history is underrated, go check it out.

Edited by GuardianSing
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1 hour ago, twilitfalchion said:

 

7 hours ago, Dayni said:

Does this sound worse than killing him off?

( ͡° ͜ʖ ͡°)

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Finally buried Ys IX, should've done so weeks ago. 

Thoughts on the final battle and ending:

Spoiler
  • First, does every JRPG/Japanese Action RPG franchise need a Shirtless Angel now?
    • Made for a solid first phase final boss. Strong enough, fast enough.
  • That Zola wasn't actually fought was unexpected. His mind clearly never grew out of his preferred youthful appearance, to his detriment.
  • Second half of the final battle- deadly architecture. Just like the untrue final boss of VIII, with a history in the JRPG genre going back to at least Final Fantasy VI, arguably FFV.
    • It was more spectacle than well-thought out fight.
      • In principle every boss battle in every video game should offer a challenge.
      • However, I am fine with emphasizing spectacle over anything else in some circumstances.
        • The final battle is one place I make an exception, because it's the end to the story. Let it be glorious. 
        • Another is an early or early-midgame boss fight that the developer showcases during marketing and demos of the game.
    • Bringing back Third Eye use during for a boss fight when it wasn't since Anemona joined, a bit of an afterthought.
  • So the Azure Petals were hinting at Adol destroying the Grimwald Nox with the help of his memories personified as his old friends. Was "Sincere Woman" the Dana memories? I admit to not remembering her VA perfectly.
    • I don't understand the dangers of destroying the Grimwald Nox, sounded like imaginary BS to fake a serious choice.

On the ending...

  • Zola lived offscreen? He did keep the Lemures at bay via his homunculi research. And he realized he erred. But... I'm not absolutely convinced he didn't deserve to survive.
  • Did Krysha need a crush on Adol? Sorta giving one to Aprilis would be enough for one adventure.
  • Credo not getting a one-on-one with Adol is in-character. And yet I still didn't like him and Anemona not having them with him.
  • Part of me wishes Crimson King had been given a new body and allowed to remain in Balduq. Though being an Adol clone, he inevitably wouldn't have be sated with staying in one place.
  • Honestly, that Adol can't settle down feels... unfulfilling in a way. In the case of Ys VIII, it was a mysterious island where nobody actually lived. But Balduq is a city, so Adol could have actually stayed there.
  • Jules... I'm fine with having a breakthrough on his disease, but an outright cure might've been going too far. The perfect ratio of bitter and sweet for him would've been more or less halting the progression for the rest of his life, perhaps a little regression while he is still young, though in old age it creeps somewhat again. Wheelchair bound, but no worse.
  • I did really like the credits CGs overall though! They were great.
    • Was that an aged Zola in the wheelchair Aprilis was pushing? 
    • Credo going on the road... please cameo in a future Ys please! Not playable, I'm not that naive, but a reappearance of some kind. 

I saw Time Attack unlocked. Not going to play it, though I am curious what the ??? boss is.

And so Ys IX: Monstrum Nox is over!

My major problem is that it felt like something of a regression from Ys VIII: Lacrimosa of Dana. Certain gameplay elements were made a bit worse, the music was much more forgettable, and the story overall, while not dragging like VIII did towards the end, wasn't quite as compelling. Felt like a "natural" and "inevitable" decline from a "golden age" that Ys VIII was. And I'm left unsure of how it could've happened.

Nonetheless, Monstrum Nox wasn't a bad game. Maybe 7.5/10? It's more Ys, and the combat was fun enough.

Speaking of fighting, my gameplay preferences for the characters were.:

  • Renegade- I loved the lone projectile character in the crew.
  • Adol = Doll
    • Adol was a tad slow, but a few of his skills packed enough of a punch and crowd control.
    • Doll was faster, with nice radius on her basic attacks, but didn't have the same potency per hit.
  • Raging Bull- Slow, but her hits were heavy and massive AoE, I liked that.
  • Feral Hawk- Felt bland and uninspired unfortunately. He was never truly fun with me.
  • White Cat- The opposite of Raging Bull, her attacks other than Cerberus Blast had no range and low very power.

Characterization wise, not going in any particular order...

  • Renegade was also easily my favorite of the non-Adol crew .
    • A cliche, hard to escape those, but he did fairly well within his archetype.
    • That he turned out to be an Adol fanboy caught me off guard. I guess I like it.
  • Feral Hawk's lategame character development was odd and felt randomly thrown in, and he left a bad first impression. But, he did grow on me over time.
    • Disclaimer- My s/s preferences might incline me to like unconsciously like young adult male characters more, even if I'm not at all attracted to them. I'm concerned this might be a bias I shouldn't have. But then, I revere Our Lady Dana as all humans should, so maybe I'm overthinking about myself.
  • Raging Bull was kinda there, but she had a positive if subtle presence nonetheless.
  • White Cat, a little basic, but she worked as a first recruit from a writing perspective. She was good for easing into Balduq.
    • While her startup felt unrealistic, I did like how her family's' company was handled. While not perfect, the portrayal felt acceptably balanced between bad and good.
  • Doll was the resident artificially-created & not-human hero. This is the trope to which Guillo and Aschen belong, she stood no chance against them. Though she could be rather quaint at some points, so she was good.

...And as I said, Aprilis had the grounds for potential as the non-playable lead female character, but the grand edifice that actualized these possibilities was never properly constructed, Nihon Falcom cut corners or was in a mediocre funk.

Villains I wasn't expecting anything from, and they were pretty lacking. In terms of the overall story... maybe a stronger sense of being trapped prison? Adventure would've been nice, but Balduq needed to be more elaborate, more slummy, more grand in every way. I'd consider blowing up the surrounding natural environments around the city and making everything happen within city walls.

Adol... I don't love the guy, he is too intentionally flavorless for me. Though that very quality ought to keep him from growing stale should I play more Ys, a full-bodied personality could present problems of unoriginality, repetitiveness, and stagnation over time. That he can recede means others can flavor the story.

Oh, and I did love the Monstrum forms! They were sorta stylish, and I might I like the henshin-ing in general.

...I think I've said enough.😅

---

Tomorrow or whenever I move on to... one of two planetary menaces of Nintendo. Kirby or Samus, which I pick? I'm leaning towards Miss Aran, but I'm questioning whether to start on Normal and restart on Easy if it comes to it. Or to begin on Easy, so that I never run into a boss that frustrates me into stopping the playthrough, the way it's happened twice before in Metroid with me.

 

4 hours ago, Armagon said:

So basically, the days themselves weren't that important+you weren't limited in what you could do each day is what i'm getting.

Well, the days were important, in the sense that the game takes place over only seven of them. Which obviously makes each day more valuable than the months that modern Persona unfolds over.

There was no slog though, as a 6:00 AM-12:00 AM day, the longest they in length they get, was 36 events total.

  • The last of these events at 11:30 PM would always be be going to bed, getting an optional summary of what had happened that day, and reading any end of day emails the other heroes have sent you.
  • So, actually 35 events. Of which a chunk get consumed by story conversations, one or two optional events that you need to do to keep another hero from permanently dying (Devil Survivor 2 after all), and of course SRPG battles with story chitchat packaged in beforehand and afterwards.
  • Leaving... I never counted how exactly many slots were left after this deduction.😅
  • But, other than one rather short minor NPC event chain (it demands probably 4 time slots in total), and seeing maybe another 3-4 scenes to unlock one ending possibility, all the remaining time you did have, was for bonding with the other 13 playable characters. No reading books, and neither part-time jobs nor school (the ongoing apocalypse means the economy has tanked and all classes are canceled).
  • Each bonding event can't be dialogue exceeding more than what? 10 IRL minutes? Didn't ever feel overly long.
  • If you wanted to grind for EXP and money, free battles didn't cost any ingame time.

What a shame dynamic turn order simply doesn't work for you.

 

2 hours ago, GuardianSing said:

The only problem is that the half of the population that's already supporting the cause will turn against it and we'll have the reverse problem.

You wording a casual rough statistic into this is reminding me that I had read in the past week or so that 70% of the US population supports s/s marriage now. It's a new high I think.

The one demographic that keeps holding out? Weekly churchgoers.

Edited by Interdimensional Observer
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20 minutes ago, Interdimensional Observer said:
Spoiler

Was "Sincere Woman" the Dana memories?

 

Spoiler

 

Serene - Feena (Ys 1/2)

Kind - Reah (Ys 1/2)

Soothing - Dark Fact (Ys 1)

Gentle - Tia (Ys 7)

Tranquil - Eldeel (Ys 4)

Sincere is Dana yup!

 

 

23 minutes ago, Interdimensional Observer said:
Spoiler

I don't understand the dangers of destroying the Grimwald Nox

 

Spoiler

iirc something along the lines of humanity will have to fend it's own darkness on itself or something

an old classic jrpg trope

 

24 minutes ago, Interdimensional Observer said:

Honestly, that Adol can't settle down feels... unfulfilling in a way. In the case of Ys VIII, it was a mysterious island where nobody actually lived. But Balduq is a city, so Adol could have actually stayed there.

Would be un-Adol-ish tho

Adol is Adventure - Adventure is Adol.

25 minutes ago, Interdimensional Observer said:
  • Spoiler

    Was that an aged Zola in the wheelchair Aprilis was pushing? 

     

yup!

25 minutes ago, Interdimensional Observer said:
Spoiler
    • Credo going on the road... please cameo in a future Ys please! Not playable, I'm not that naive, but a reappearance of some kind. 

 

Spoiler

In the CG he joined the gang of one of the older and more famous characters in the series - Geis!

Geis appeared in both Ys 6 and 7, both happening directly before Ys 9 in the timeline

 

26 minutes ago, Interdimensional Observer said:

though I am curious what the ??? boss is.

probably the Grimwald final boss.

27 minutes ago, Interdimensional Observer said:

My major problem is that it felt like something of a regression from Ys VIII: Lacrimosa of Dana. Certain gameplay elements were made a bit worse, the music was much more forgettable, and the story overall, while not dragging like VIII did towards the end, wasn't quite as compelling. Felt like a "natural" and "inevitable" decline from a "golden age" that Ys VIII was. And I'm left unsure of how it could've happened.

Nonetheless, Monstrum Nox wasn't a bad game. Maybe 7.5/10? It's more Ys, and the combat was fun enough.

yup, similiar to how i feel about it.

Especially the music. From amazing in 8 to awful in 9. Then again post Ys 8 Faclom music has been pretty shit.

28 minutes ago, Interdimensional Observer said:

White Cat

my fav. to play with. So fast, so strong. Agred upon as the most OP character

30 minutes ago, Interdimensional Observer said:

Adol... I don't love the guy, he is too intentionally flavorless for me. Though that very quality ought to keep him from growing stale should I play more Ys, a full-bodied personality could present problems of unoriginality, repetitiveness, and stagnation over time. That he can recede means others can flavor the story.

I think you might've liked him more if you played more games, as Ys 9 builds his character upon the past experiences of Adol.

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2 minutes ago, Shrimpolaris said:

my fav. to play with. So fast, so strong. Agred upon as the most OP character

Oh. I must've missed something then.😅

6 minutes ago, Shrimpolaris said:

Would be un-Adol-ish tho

Adol is Adventure - Adventure is Adol.

I get that, I get that. I know it's impossible and out of character. And if you did allow it, you'd have to blow up Ys into a multiverse where Adol permanently settled down everywhere to please all fans. We can't have that.

All it means, is that for whatever faults the game had, I couldn't help but be caught up in schmaltzy mood at the very end.

Since I have a gaming PC now, I guess I'll have to go back for Seven and Celceta at least, since I read they're in the same gameplay mold as 8 & 9, correct? I certainly enjoy this paradigm two games into it, the mood might strike me again for this stuff (probably Seven before Celceta to go back to the older game first). Ys prior to these will be a separate matter.

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Narrator: It was indeed not Morbin' Time.

1 hour ago, Interdimensional Observer said:

Tomorrow or whenever I move on to... one of two planetary menaces of Nintendo. Kirby or Samus, which I pick? I'm leaning towards Miss Aran, but I'm questioning whether to start on Normal and restart on Easy if it comes to it. Or to begin on Easy, so that I never run into a boss that frustrates me into stopping the playthrough, the way it's happened twice before in Metroid with me.

Pretty sure you can't change difficulty during a playthrough for Dread, so keep that in mind.

I found the bosses rough, but I can't say you'll do as poorly as I did and I still beat Normal to the end.

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3 hours ago, Armagon said:

I have to watch like four pointless scenes just to be able to do something

Why would you think all those scenes are pointless? Its like complaining about Clark Kent taking away from the story of Superman...

 

3 hours ago, Armagon said:

 

.....The fact that the game wants you to live out each day and the fact that the game restricts you on how many actions you can take in a day really hurts the pacing. The pacing in this game becomes honestly abysmal and it does way more damage than you'd think....

Living out each day immerses you in the experience, and makes it harder for the player to rush through large sections of the games story at a much faster pace than the writer's intended. Restricting how much you can do each day makes it harder for the player to slow the game's story down with a 50 hours sidequest, and grinding break. Neither of these really hurt the pacing of the story, just move more control of that pacing into the hands of the writers, and less into the hands of the players.

 

On 4/4/2022 at 7:36 PM, Armagon said:

Honestly, i am baffled as to how this game became an "RPG for people who don't like RPGs".

Looking back at that review I am baffled by the confusion you have about Persona's reputation as an "RPG for people who don't like RPGs" when your complaints were almost exclusively about the way it wasn't like a traditional JRPG, and all your praise (barring the bit about the integration of stealth into the dungeon sections) about the ways it was like a traditional JRPG. It just seems like you went into the game wanting another run of the mill JRPG, and the ways it embraced that identity you enjoyed the experience, and when it bucked those trends you didn't enjoy the experience.

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1 hour ago, Interdimensional Observer said:

Since I have a gaming PC now, I guess I'll have to go back for Seven and Celceta at least, since I read they're in the same gameplay mold as 8 & 9, correct? I certainly enjoy this paradigm two games into it, the mood might strike me again for this stuff (probably Seven before Celceta to go back to the older game first).

kinda.

8 and 9 are evolution of 7 and Celceta. 7 is what started the party system.

Edited by Shrimpolaris
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3 hours ago, Interdimensional Observer said:

You wording a casual rough statistic into this is reminding me that I had read in the past week or so that 70% of the US population supports s/s marriage now. It's a new high I think.

The one demographic that keeps holding out? Weekly churchgoers.

That's comforting, although I don't know if I truly buy that. Homophobia still feels very prevalent across the country, especially with how many religious communities there are. My uncle for example, who's a pastor for a church, has been battling the conservative system for years now so that he can be allowed to give support to the LGBTQ+ movement.

I'm also curious how that article consider folks closer to the center. The people who are indifferent to the cause and only care for it as much as it may effect them.

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6 hours ago, Dayni said:

What does it do right, if you can put it simply?

I'll just quote the part now that i'm home:

"I will now compare it to another time-management RPG with it's own deadlines: Atelier Escha & Logy (tbf quite a few Ateliers but E&L is the best comparison here, i feel). Like Persona 5, Atelier E&L has the story split over chunks and you have deadlines at the end of these chunks. Even if you complete the primary objective, you still have to wait before you can advance to the next chapter. The difference between Persona 5 and Atelier E&L is how that time is paced. E&L does not put focus on any particular dates....and even if it did, it doesn't force you to live out each day. You are not limited to one free action per day and while some actions may take several days, there is no actual restriction. There's no you having to watch pointless scenes of you commuting and going to school and whatnot, you simply do things while being watchful of the time."

Now granted, Atelier has long ditched time-limits and, more recently, the calendar itself but the comparison still applies. Also worth noting that some Ateliers do not split it's calendar into chunks (and those implementations are ones that i'm not a fan of but that had more to do with other factors).

3 hours ago, Interdimensional Observer said:

What a shame dynamic turn order simply doesn't work for you.

Oh that's right, Devil Survivor does do that. RIP.

It does sound like i'd be more accepting of it's implementation of a calendar and the progression is probably more natural than how i've explained my grievances with Persona's calendar system.

2 hours ago, Interdimensional Observer said:

I guess I'll have to go back for Seven

Beware.

2 hours ago, Dayni said:

Narrator: It was indeed not Morbin' Time.

This Tweet singlehandedly did the funniest thing ever to Sony's profits.

1 hour ago, Eltosian Kadath said:

Why would you think all those scenes are pointless? Its like complaining about Clark Kent taking away from the story of Superman...

When the pace becomes an unbearable slog, i start caring less about things i normally would've cared more of. Believe me, i would've been way more fond of Persona 5's characters probably if the calendar wasn't getting in the way.

1 hour ago, Eltosian Kadath said:

Living out each day immerses you in the experience

It did the exact opposite. And it's not the first game i've played that makes you do that. I'm a Rune Factory fan, those games is literally a life sim. The difference is, once again, pacing.

1 hour ago, Eltosian Kadath said:

and makes it harder for the player to rush through large sections of the games story at a much faster pace than the writer's intended.

Funnily enough, i wasn't even trying to rush through the game. Or rather, i was, because i was getting sick of it, but i wouldn't be wanting to rush through it if it wasn't forcefully dragging me along. Depending on how long the game actually is or how much content (and if it's actually worth doing), i will actually procrastinate on beating a game (mind you, this is different from me just taking an outright break). Atelier, Xenoblade, Gravity Rush 2, Insomniac Spider-Man games, just a few examples where i know i held off on beating the game just for a little bit longer. Atelier in particular is a series where i actually just hate finishing the games most of the time. But even when i don't procrastinate (which most of the time i don't tbf) on beating a game, i also don't rush through it. I can't even think of more than two examples where i rushed through a game, like it's just Persona 5 (which went horribly) and Endless Frontier, which had bad gameplay and i just turned on all the cheats to get through it quicker. That's basically it.

1 hour ago, Eltosian Kadath said:

Neither of these really hurt the pacing of the story, just move more control of that pacing into the hands of the writers, and less into the hands of the players.

This is a video game and while story is important for a lot of video games, the story should not come at the cost of the gameplay. I mean that's basically the same problem FE4 has.

1 hour ago, Eltosian Kadath said:

when your complaints were almost exclusively about the way it wasn't like a traditional JRPG

And then i compared my main complaint to another not traditional JRPG that did a similar thing but way better. I think reducing my issues to "it wasn't like a traditional JRPG" just does not paint the full picture. I do not mind that it does something different, not on principle. But on practice, the thing that is done differently just completely butchered the experience in my opinion. It's like FE4. Yeah it's different. But is it good? My answer is no.

Also

1 hour ago, Eltosian Kadath said:

It just seems like you went into the game wanting another run of the mill JRPG

I generally prefer my JRPGs to not be run of the mill, even though i'll take one here and there occasionally. Like c'mon, i've established this stance already, i've made countless jabs at Square Enix because of how much most of their games to me just feel super standard...especially their big three (well i guess not KH but that's a different can of worms). It's fine if you don't remember that, i just feel that it's weird saying that it looked like i was wanting a run of the mill JRPG because i just....don't.

Edited by Armagon
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The Der Langrisser stream ended up taking 6 hours because I really wanted to get to the imperial path.

Spoiler

The Cho Aniki crossover level was definitely a trip.

 

 

Vaseline apparently exists in El Sallia. That's neat.

 

I remembered Cherie freaking about about being muscular...

But not the implication of the following line 😬

 

This game does some really weird stuff with fonts. Not knowing Japanese, I'm at a loss if this is reflective of something in the original script.

This seems an appropriate reaction.

Also potentially a funny signature image. Hilda may be displaced soon.

 

Edited by Robert Stewart
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Leon: Hey Erwin, wanna betray all your friends and potential love interest to side with us over some ideals that haven't really been explored up to thiss point?

Erwin on 3/4 of Der Langrisser's stories: lmao sure.

Edited by Robert Stewart
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5 hours ago, GuardianSing said:

Ahah! This looks damn near identical to where I live, just with less hills and cliff edges.

Huh, didn't know this sort of climate went as far south as Oregon.

I guess proximity to the ocean has a fair bit to do with it?

 

'Morning!

...Er, well, I guess it's 'evening at this point.

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14 minutes ago, Armagon said:

Funnily enough, i wasn't even trying to rush through the game. Or rather, i was, because i was getting sick of it, but i wouldn't be wanting to rush through it if it wasn't forcefully dragging me along.

One of your complaints in your review was that the game's story didn't skip ahead when you got to the end of the first dungeon, and seemed to imply that was something you wanted at the time...

 

11 minutes ago, Armagon said:

This is a video game and while story is important for a lot of video games, the story should not come at the cost of the gameplay. I mean that's basically the same problem FE4 has.

Your review had fairly good things to say about the gameplay, your complaints were with the pacing of the story.

 

14 minutes ago, Armagon said:

And then i compared my main complaint to another not traditional JRPG that did a similar thing but way better.

Honestly your description of Atelier's system was vague enough that it sounded like you were forcing a comparison that wasn't necessarily there. It sounded like you were comparing something like farming sim inspired mechanics to Persona dating sim inspired mechanics, and not realizing how different in purpose and character they are, although again, your description of Atelier's system was too vague, as you don't mention what causes time to pass, or even what you can DO with your time in that system.

 

31 minutes ago, Armagon said:

I generally prefer my JRPGs to not be run of the mill, even though i'll take one here and there occasionally. Like c'mon, i've established this stance already, i've made countless jabs at Square Enix because of how much most of their games to me just feel super standard...especially their big three (well i guess not KH but that's a different can of worms). It's fine if you don't remember that, i just feel that it's weird saying that it looked like i was wanting a run of the mill JRPG because i just....don't.

I do not mean to offend here, but humanity has a bit of a bias problem when it comes to what they say is their preference, versus what it actually is. I can remember the old discussion of it in statistics as an introduction of bias issues that can crop up even in well worded surveys, with the coffee problem. When asked their preference people will disproportionately say they like a strong rich cup of coffee, which simply isn't matched by studies that did actual taste tests, or even when asked more abstractly. People just didn't feel comfortable saying they like a weaker brew of coffee, even when it is true. I could easily see the same bias coming into things with RPG preference, of not wanting to say you like the boring bog standard affair. The things you stated you liked about the game were predominantly the standard RPG fare, and the places it strayed from that were your source of complaints, which makes it look like that is what you were expressing in your review.

 

Also your attempt to force a comparison between FE4 and Persona games in here does seem kinda strange. FE4's big thing is integrating gameplay and story together, to a massive extent, whereas Persona generally plays it safer in that department, with the notable exception of making the power of friendship a more explicit thing in the gameplay.

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13 minutes ago, Benice said:

Huh, didn't know this sort of climate went as far south as Oregon.

I guess proximity to the ocean has a fair bit to do with it?

 

'Morning!

...Er, well, I guess it's 'evening at this point.

Well, it is the entire system of Cascadia.

Map of the Cascadia bioregion including Canadian provinces and United States borders

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11 minutes ago, Benice said:

Huh, didn't know this sort of climate went as far south as Oregon.

I guess proximity to the ocean has a fair bit to do with it?

Precipitation is at an all time high in the Northwest as the winds blow the rainclouds into the land and create lush greenery. However, the tall Cascadia mountains halt these winds and leave little rain water for the land beyond the hills, creating deserts.

I may live in the mountains but it's only a 40 minute drive to reach the flatlands.

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Okay, did mostly sidequests today. Mistwatch, the trip to the Eldergleam Sanctuary, and picked up the second fragment of the Gauldur Amulet at Geirmund's Hall. Next time will finally be the trip to Windhelm...

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1 hour ago, Armagon said:

i've made countless jabs at Square Enix because of how much most of their games to me just feel super standard.

Curious, how many FF games have you played?

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