null Posted October 15, 2021 Share Posted October 15, 2021 I'm actually surprised to see someone criticize "lack of exploration" It's not a traditional open-world, no, but there's plenty of side areas you're rewarded for exploring Quote Link to comment Share on other sites More sharing options...
Benice Posted October 15, 2021 Share Posted October 15, 2021 4 minutes ago, twilitfalchion said: honestly though, I have yet to play a single RPG where I was genuinely impressed with the quality of the villains' writing, tbh May I introduce you to an RPG with a fantastic villain? Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted October 15, 2021 Share Posted October 15, 2021 The combat soley drags the game down for me, the characters are fine. But... Bad gameplay? Nope. Quote Link to comment Share on other sites More sharing options...
null Posted October 15, 2021 Share Posted October 15, 2021 the combat in Arise becomes less enjoyable for me because of how stupidly tanky the enemies are, and how reliant you have to be on the boost gauge just to do effective damage Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted October 15, 2021 Share Posted October 15, 2021 I'm always partial to Dhaos. Even if technically ToP isn't a game I played. Though Dhaos got more fleshed out in subsequent games, admittedly. Quote Link to comment Share on other sites More sharing options...
null Posted October 15, 2021 Share Posted October 15, 2021 and it's a nitpick, but the physical attacks never had very good feedback like, when I swing the sword, it feels like I'm whacking with a stick rather than actually doing meaningful damage it's a small thing, but it goes a long way in making the fighting feel satisfying Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted October 15, 2021 Share Posted October 15, 2021 2 minutes ago, twilitfalchion said: the combat in Arise becomes less enjoyable for me because of how stupidly tanky the enemies are, and how reliant you have to be on the boost gauge just to do effective damage Yes, exactly! This is so annoying, and after a while, simply not fun imo Quote Link to comment Share on other sites More sharing options...
Sooks Posted October 15, 2021 Share Posted October 15, 2021 Algebra II homework complete! Quote Link to comment Share on other sites More sharing options...
null Posted October 15, 2021 Share Posted October 15, 2021 3 minutes ago, lightcosmo said: Yes, exactly! This is so annoying, and after a while, simply not fun imo yeah, it just makes fights feel too routine compared to say, Abyss (as my only other Tales of reference point, tbf), where combat doesn't have to follow a strict plan to be effective there are ways to make the fight be easier or harder, but you're never pushed to fight a certain way just to feel like you're doing more than chip damage Quote Link to comment Share on other sites More sharing options...
Shrimpica Posted October 15, 2021 Share Posted October 15, 2021 3 minutes ago, Sooks said: Algebra II homework complete! Now you can return to the Orbalnet! ... Well, unless you have other homework Quote Link to comment Share on other sites More sharing options...
Sooks Posted October 15, 2021 Share Posted October 15, 2021 11 minutes ago, Shrimp γ said: Now you can return to the Orbalnet! I don’t know what that is, but if you means Zero then yes, that’s what I did. I realized I could convert Sepith to Mira and bought Lloyd and Elie Weapons, then accidentally stumbled into the Western District where Lloyd was like “hey, we should go visit these two people”, so that’s what I’m doing now, and the first one gave me a recipe book! So that was cool, Oscar good. I also bought the first issue of the Crossbell Times. This is the only series to get me to actually read a lore book. 11 minutes ago, Shrimp γ said: ... Well, unless you have other homework No Shrimpy, that’s what the night before it’s due is for. Never forget the ways of the enlightened. Quote Link to comment Share on other sites More sharing options...
Shrimpica Posted October 15, 2021 Share Posted October 15, 2021 2 minutes ago, Sooks said: I realized I could convert Sepith to Mira ...big Mistake... You need Sepith much more for Unlocks and Quartz 2 minutes ago, Sooks said: No Shrimpy, that’s what the night before it’s due is for. Never forget the ways of the enlightened. Quote Link to comment Share on other sites More sharing options...
Sooks Posted October 15, 2021 Share Posted October 15, 2021 (edited) “Nice Lloyd, I didn’t know you liked ‘em that young.” 2 minutes ago, Shrimp γ said: ...big Mistake... You need Sepith much more for Unlocks and Quartz It was only a little bit and it was mostly wind, the least useful sepith that I also had a lot of. Edited October 15, 2021 by Sooks Quote Link to comment Share on other sites More sharing options...
Armagon Posted October 15, 2021 Share Posted October 15, 2021 Hmm. Between the Insomniac Spider-Man games and Metroid Dread, i'm in the move for more schmoovement games. Gravity Rush is on my radar. I think i'll look into it. I've heard good things. 41 minutes ago, Interdimensional Observer said: Additionally, the carriers can interface with attack satellites in geostationary orbit to unleash offensives that no amount of evasive maneuvering could escape. And yet, Luxaar says the Ganglion can't escape Mira's atmosphere. The Xern detail is just within the boundary of avoiding contradiction, by placing the satellites in the outermost layers of the atmosphere, but only barely. Had to look up with they were cause i forgot what a Xern was. I never actually fought one. But yeah, geostationary is like still within the atmosphere iirc. 41 minutes ago, Interdimensional Observer said: I agree. Case in point Final Fantasy XIII, the main villain takes some time to arrive, but once they do, they appear plentifully. Doesn't stop them from being an unlikeable cliche, and not unlikeable in a good way. Or Doctor Octopus in Spider-Man PS4. He doesn't actually assume the name until the game's third act and as Otto Octavius, he doesn't show up too much but he still ends up being a pretty effective villain. Just to use a recent example from the games i've played. 33 minutes ago, twilitfalchion said: honestly though, I have yet to play a single RPG where I was genuinely impressed with the quality of the villains' writing, tbh What makes a good villain depends on variety of factors that are not at all consistent with each game. I've played RPGs with great villains or simple but entertaining villains or both. You can just expand that to any game, not just RPGs. 28 minutes ago, twilitfalchion said: I'm actually surprised to see someone criticize "lack of exploration" It's not a traditional open-world, no, but there's plenty of side areas you're rewarded for exploring Nah, i kinda get it. I wouldn't even call Arise open-world lite like Xenoblade. Areas are still pretty small and there's like one path forward. (Of course, i understand that Xenoblade areas are behemoths compared to typical RPG areas). Not that it's necessarily a bad thing, but the visuals did lead me to believe the areas would be bigger than what i saw in Berseria. 24 minutes ago, twilitfalchion said: there are ways to make the fight be easier or harder, but you're never pushed to fight a certain way just to feel like you're doing more than chip damage I'm forced to fight in a way that's incredibly awkward. ..... ..... Alright that's enough LMBS slander for today. 9 minutes ago, Sooks said: I realized I could convert Sepith to Mira and bought Lloyd and Elie Weapons, Later on you get to double the conversion rate, so you get more Mira for less Sepith. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted October 15, 2021 Share Posted October 15, 2021 This is a cool combination attack: Quote Link to comment Share on other sites More sharing options...
Sooks Posted October 15, 2021 Share Posted October 15, 2021 Oh no, it’s spread. Quote Link to comment Share on other sites More sharing options...
Venger_06 Posted October 15, 2021 Share Posted October 15, 2021 Inspiration Quote Link to comment Share on other sites More sharing options...
Shrimpica Posted October 15, 2021 Share Posted October 15, 2021 (edited) 22 minutes ago, Sooks said: Oh no, it’s spread. https://www.pixiv.net/en/artworks/60194502 Edited October 15, 2021 by Shrimp γ Quote Link to comment Share on other sites More sharing options...
Armagon Posted October 15, 2021 Share Posted October 15, 2021 Why is Gravity Rush 1 more expensive than Gravity Rush 2 even though it's older? And no, being a remaster shouldn't affect it because it still came out first (2015 vs 2017). I haven't bought it yet, waiting until I get paid first tomorrow. Quote Link to comment Share on other sites More sharing options...
Benice Posted October 15, 2021 Share Posted October 15, 2021 2 minutes ago, Armagon said: Why What's that game that you can save 50% on in the corner, there? Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted October 15, 2021 Share Posted October 15, 2021 Save 50% because it's only half the game. Quote Link to comment Share on other sites More sharing options...
Armagon Posted October 15, 2021 Share Posted October 15, 2021 9 minutes ago, Benice said: What's that game that you can save 50% on in the corner, there? "My Yakuza-sense is tingling" Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted October 15, 2021 Share Posted October 15, 2021 An hour left! Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted October 15, 2021 Share Posted October 15, 2021 1 hour ago, twilitfalchion said: yeah, it just makes fights feel too routine This was literally the worst idea they had in Arise hands down. I hate how boring/repetitive fights get cause the boost function. Worst gameplay decision imo Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted October 15, 2021 Share Posted October 15, 2021 Five minutes! Quote Link to comment Share on other sites More sharing options...
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