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Nintendo Crossovers You Would Like to See

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Well yeah, they're both grid-based strategy RPGs, so of course there's some innate compatibility. Question is, which unique mechanics from each series could you combine together to create an interesting whole? What new mechanics could you introduce that taps into the unique premise of the crossover? How would the job system work? And would the perspective be top-down, isometric, or just 3D with a movable camera?

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2 hours ago, Lord_Brand said:

Well yeah, they're both grid-based strategy RPGs, so of course there's some innate compatibility. Question is, which unique mechanics from each series could you combine together to create an interesting whole?

the battle system could be either based on player/enemy phase like FE, or by turns depending on each player/enemy unit's speed(the highest moves first and so on) like in FFT.

there's really not much of a mid way there, so it would have to be one of those two.

FFT and its respective spinoffs have always kept the same gameplay formula, so at this point it would be all about picking what worked well in the other games from the FE franchise.

support dialogues, the ability to rescue/travel with other units and trading items between units should be basic stuff. dual attack/guard from Fates could eventually make a comeback as well, same goes for personal skills.

2 hours ago, Lord_Brand said:

What new mechanics could you introduce that taps into the unique premise of the crossover?

the ideas could be many. an example would be class skills from FE not being based on stats anymore, but rather on the classic MP system from FFT.

or having new kinds of specialized units that can actually be used in water tiles such as rivers, lakes, sea.

i've never seen anything like that in any FE game(exception made for pirates/berserkers, but even that was quite a "crippled" way of traveling/fighting on water), and the only franchise to my knowledge that actually did something about it before was Advanced Wars with its military naval combat.

2 hours ago, Lord_Brand said:

How would the job system work?

the Job system from FFT could be merged with FE's branched promotions tree.

like having basic trainee classes for fighters and mages divided into tanks/warriors/thiefs and healers/wizards/scholars unit types.

then branched promotions for each basic type. then one more step of branched "ultimate" promotions.

that way, considering the huge amount of classes from both franchises, most classes should get already included.

2 hours ago, Lord_Brand said:

And would the perspective be top-down, isometric, or just 3D with a movable camera?

3D with movable camera would probably be the best solution.

FFT had an hybrid isometric view and it worked really well, but with a free 3D camera view everyone can play with whatever view they prefer.

or they could just add a function to change between modes such as isometric, top-down, etc in the options.

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Can't believe I didn't suggest this one earlier: The Legend of Zelda × Shantae

A Zelda/Shantae crossover would be a great opportunity to explore 2D Zelda again. It could be fun to see the Shantae series' wacky sense of humor applied to Hyrule, not to mention see Hyrule citizens and creatures illustrated by WayForward (I can already picture the Gerudo being tall yet cute, as though they just sashayed in from Sequin Land). The character interaction potential is golden, too; Sky would adore the Rito (she might even find a prospective boyfriend among them), Mimic would find the Sheikah's ancient technology fascinating, and just imagine Bolo meeting the Gerudo.

And of course Link and Shantae themselves could be a fun duo to play as. Shantae could get transformation dances for Hyrulean creatures such as Fairy, Zora, and Rito. She could even get a Horse dance that turns her into a handy mount for Link, and later upgrade it to a Pegasus dance that allows her and Link to fly around. It would also be cool if Link could ride Elephant Shantae, or maybe hop on her back to use as a platform. Perhaps Link and Shantae have the ability to carry each other around depending on their form? Link can carry Shantae in her Half-Genie, Zora, or Rito forms, useful for, say, using the Pegasus Boots to dash around with Shantae in tow. She can also ride around on his shoulders as Monkey Shantae. As a Horse or Elephant, she carries Link instead. As a Rito, she can lift Link into the air.

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Here's three.

Metroid x Halo

I think combining the massive open maps and vehicle play with the aesthetic of Metroid would be sweet. That and the fact that the tight corridors and boss battles would contrast with the open feel of Halo in a very nice way. 

Metroid x Doom

This speaks for itself. Most games with a awesome protagonist would go great with Doom. Just imagine running through and ripping Metroids off of people's heads, tearing through space pirates, and unlocking new attachments for your arm cannon. 

Fire Emblem x The Elder Scrolls

Not just the elder scrolls, but more just a FE WRPG. A massive continent to explore, weapons following the mechanics of the weapon triangle in real time combat, a party of companions that you can lead around with support mechanics being worked in via ambient conversation. The ability to chose from multiple different races, Manakete, Laguz, Crest Barers, or plenty others. I can only dream of what would probably be my ideal open world RPG.

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Mario Kart x Crash Team Racing

Mixes togther the characters, gameplay styles and tracks of both Mario Kart and Crash Team Racing.

Mario Kart side


Characters (bold denotes a character new to Mario Kart; italics denotes a boss race in Adventure mode)

  1. Mario
  2. Luigi
  3. Peach
  4. Bowser
  5. Yoshi
  6. Donkey Kong
  7. Diddy Kong
  8. Wario
  9. Waluigi
  10. Daisy
  11. Rosalina
  12. Toad
  13. Koopa Troopa
  14. Hammer Bro
  15. Baby Mario
  16. Toadette
  17. Birdo
  18. Bowser Jr.
  19. King Boo
  20. Lakitu
  21. Shy Guy
  22. Petey Piranha
  23. Pauline
  24. Madame Broode
  25. Fawful
  26. Nabbit
  27. Kamek
  28. Polterpup
  29. Wart
  30. Hellen Gravely


  1. Donut Plains Neo: A more-or-less advanced Donut Plains track remade to CTR's level of track design
  2. Airship Artillery: A clash between Bowser's and Dr. Cortex's respective airships; racers can take their own path and travel to the castles of either Bowser or Cortex
  3. Peach's Castle Garden: Peach's Castle wrapped in a giant boquet of beautiful flowers
  4. Last Resort: The hotel from Luigi's Mansion 3, with many a twist and turn
  5. Acorn Plains: A simple set of plains where racers can get a boost of height with Super Acorns
  6. Yoshi Circuit (GCN)
  7. DK Jungle (3DS)
  8. Wario's Gold Mine (Wii)
  9. Waluigi Pinball (DS)
  10. Coconut Mall (Wii)
  11. Comet Observatory: Rosalina's home from the Super Mario Galaxy series, with Launch Stars about and plenty of opportunities for zero gravity
  12. New Donk City: The iconic Metro Kingdom from Super Mario Odyssey, filled to the brim with sharp turns
  13. Lakitu City: A city in the clouds with Spinies falling from the sky
  14. Subcon Switch-Up: A child's bedroom with the racers shrunk down, and able to go into Subcon via a thought bubble
  15. Beanbean Circuit: A race track within the Beanbean Kingdom tainted by Fawful's nasty vacuum
  16. Excitebike Arena (Wii U)
  17. Dragon Driftway (Wii U)
  18. Ice Ice Outpost (Wii U)
  19. Neo Bowser City (3DS)
  20. Rainbow Road (Wii U)


  1. Banana
  2. Blooper
  3. Bob-Omb
  4. Boo
  5. Boomerang Flower
  6. Bullet Bill
  7. Coin
  8. Fake Item Box
  9. Fire Flower
  10. Green Shell
  11. Lightning
  12. Mega Mushroom
  13. Mushroom
  14. Red Shell
  15. Spiny Shell
  16. Super Horn
  17. Super Leaf
  18. Super Star
  19. Triple Bananas
  20. Triple Green Shells
  21. Mechakoopa: Follows a targeted racer and blows up while attacthed them after a couple seconds
  22. Boo Mushroom: Turns the user invisible
  23. Buzzy Shell: Protects the user from an opposing item
  24. Spiny Buzzy Shell: Protects the user from 5 items and can hit other racers
  25. Double Cherry: Creates a copy of the user, confusing the targeting system
  26. Frog Hat: Allows the user to jump a little more high

CTR side


Characters (bold denotes a character new to Mario Kart; italics denotes a boss race in Adventure mode)

  1. Crash
  2. Coco
  3. Cortex
  4. Polar
  5. Pura
  6. Tawna
  7. Dingodile
  8. Papu Papu
  9. Ripper Roo
  10. Koala Kong
  11. Pinstripe Potoroo
  12. Dr. Nitrus Brio
  13. Tiny Tiger
  14. Komodo Bros.
  15. N. Gin
  16. Dr. Nefarious Tropy
  17. Fake Crash
  18. Nitrous Oxide
  19. Rilla Roo
  20. Crunch Bandicoot
  21. Dr. N. Trance
  22. Emperor Velo XXVII
  23. Nina Cortex
  24. Madame Amberly
  25. Evil Twins
  26. Ebenezer von Clutch
  27. Pasadena O'Possum
  28. Scorporilla
  29. Louise
  30. Mr. Crumb


  1. N. Sanity Peak: A track based on the second level of Crash Bandicoot 4, where roadblocks pop in and out every couple seconds
  2. Airship Artillery: A clash between Bowser's and Dr. Cortex's respective airships; racers can take their own path and travel to the castles of either Bowser or Cortex
  3. Arctic Zoo: A zoo in the Arctic Circle with a makeshift jungle within
  4. Dingo's DIner: Dingodile's diner in the swamp
  5. Cortex Castle 1996: The original version of Cortex's Castle, combining elements from Crash Bandicoot and Crash Bandicoot 4
  6. Papu's Pyramid (CTR)
  7. Tiny Arena (CTR)
  8. Hot Air Skyway (CTR)
  9. Oxide Station (CTR)
  10. Slide Coliseum (CTR)
  11. Rawkit Hed Concert: A ruined city equipped with weapons of mass percussion
  12. Mr. Crumb's Beat Bounce: A joyous festival celebrated by several ghosts and skeletons, with horns that spit out racers and drums they can bounce on
  13. Academy of Evil: Nina's school, with rays that can turn racers into birds that can only flutter
  14. Dot Dash: A carnival in space full of suspended dots that slightly bounce racers already in the air
  15. [email protected] City: A city full of food to keep the racers' boosts going
  16. Deep Sea Driving (CNK)
  17. Out of Time (CNK)
  18. Hyper Spaceway (CNK)
  19. Twilight Tour (CTR Nitro Fueled)
  20. Prehistoric Playground (CTR Nitro Fueled)


  1. Wumpa Fruit
  2. Red Beaker
  3. TNT Crate
  4. Nitro Crate
  5. Bowling Bomb
  6. Tracking Missile
  7. Invincibility Mask
  8. N. Tropy Clock
  9. Kapuna-Wa: Stops time for 3 seconds for the user; outside the user's eyes, it appears they are traveling in an instant
  10. Warp Rift: Sends the user straight to the position to the racer in first place
  11. Missile Rain: Sends 7 missiles, one at every other racer
  12. Wumpa Coin: Slowly charges the Power-Up Gauge



Mario Kart style

  • The classic Mario Kart gameplay
  • The speeds you can choose are 50cc, 100cc, 150cc, and 200cc
  • Items available:
    • Banana
    • Blooper
    • Bob-Omb
    • Boo
    • Boomerang Flower
    • Bullet Bill
    • Coin
    • Fake Item Box
    • Fire Flower
    • Green Shell
    • Lightning
    • Mushroom
    • Red Shell
    • Spiny Shell
    • Super Horn
    • Super Leaf
    • Super Star
    • Mechakoopa
    • Boo Mushroom
    • Buzzy Shell
    • Double Cherry
    • Frog Hat
    • TNT Crate
    • Kapuna-Wa

CTR style

  • Uses the CTR gameplay system as a base
  • Speed depends entirely on how good your Boost is
  • All items are available except for normal Coins (which are replaced by Wumpa Fruit)
  • Certain items can be upgraded with the Power-Up Gauge, filled by collecting Wumpa Fruit, which include
    • Bananas into Triple Bananas
    • Bob-Ombs into Bowling Bombs
    • Green Shells into Tracking Missiles (same for Triple variants)
    • Red Beakers into Lightning
    • Mushrooms into Mega Mushrooms
    • Red Shells into Missile Rains
    • Spiny Shells into Warp Rifts
    • Invincibilty Masks into Super Stars (which speed you up)
    • Buzzy Shells into Spiny Buzzy Shells
    • TNT Crates into Nitro Crates


  • Some items can be locked on to any opponents in range before their use

Adventure Mode

  • The story is that Emperor Velo XXVII is organizing a special tournament for the best racers from both the Super Mario and Crash Bandicoot universes. Pick any character you like to win the many race ahead of you and go up against Velo for the fate of two worlds!
  • The general format is largely the same as CTR Nitro Fueled, but with an added shop for the coins you've collected for things like car parts and karts

Hub Worlds

  • Peach's Castle (Boss: Petey Piranha)
    • Donut Plains Neo
    • Peach's Castle Garden
    • Beanbean Circuit
    • Acorn Plains
  • Kongo Jungle (Boss: Madame Broode)
    • DK Jungle (3DS)
    • Coconut Mall (Wii)
    • Yoshi Circuit (GCN)
    • Wario's Gold Mine (Wii)
  • Waluigi City (Boss: Waluigi)
  • Subcon (Boss: Wart)
    • Subcon Switch-Up
    • Comet Observatory
    • Dot Dash
    • Deep Sea Driving (CNK)
  • Bowser's Castle (Boss: Bowser)
    • Neo Bowser City (3DS)
    • Airship Artillery
    • Rainbow Road (Wii U)
    • Last Resort
  • N. Sanity Island (Boss: Oxide)
    • N. Sanity Peak
    • Dingo's DIner
    • Papu's Pyramid (CTR)
    • Oxide Station (CTR)
  • Time Twister (Boss: N. Tropy)
    • Cortex Castle 1996
    • Excitebike Arena (Wii U)
    • Out of Time (CNK)
    • Prehistoric Playground (CTR Nitro Fueled)
  • Academy of Evil (Boss: Madame Amberly)
    • Academy of Evil
    • Rawkit Hed Concert
    • Twilight Tour (CTR Nitro Fueled)
    • Mr. Crumb's Beat Bounce
  • Castle Cortex (Boss: Cortex)
    • Airship Artillery
    • Arctic Zoo
    • Hot Air Skyway (CTR)
    • Ice Ice Outpost (Wii U)
  • Velo's Citadel (Boss: Velo)
    • Dragon Driftway (Wii U)
    • Slide Coliseum (CTR)
    • Tiny Arena (CTR)
    • Hyper Spaceway (CNK)

Boss Races; this time, bosses no longer spam items (because there's no items to even use in the first place)

  • Petey Piranha
    • Track: Peach's Castle Garden
  • Madame Broode
    • Track: Coconut Mall
  • Waluigi
    • Track: Waluigi Pinball
  • Wart
    • Track: Subcon Switch-Up
  • Bowser
    • Track: Airship Artillery
  • Oxide
    • Track: Oxide Station
  • N. Tropy
    • Track: Excitebike Arena
  • Madame Amberly
    • Track: Academy of Evil
  • Cortex
    • Track: Airship Artillery
  • Velo (Final Boss)
    • Track: Hyper Spaceway


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On 9/19/2020 at 8:53 AM, 𝙵ᴇɴʀᴇɪʀ said:

Fire Emblem x Final Fantasy Tactics.

that's all i can think about that could eventually work really well, considering the sinergy that these games could have in terms of gameplay mechanics.

Wow; though it's not really a crossover, you pretty much predicted Project Triangle Strategy.

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I know this sounds weird, but hear me out.

Dillon's Rolling Western x Persona


The idea behind it is that Persillon (working title) would be a time-management game like Persona, with Dillon as an obvious silent protagonist. During off time Dillon would hang in a central town where he interacts with other people and develop Social Links that increase his physical abilities and tower abilities (i.e. maybe socializing with a nerd increases rate of fire on towers).


While Personas wouldn't be actually in the game, Dillon still acts as the Wildcard because he's the only party member of the rolling style of attack, and has multiple kid-friendly, old western weapons (like a Lasso). Other party members would be Russ (obvious Navigator) and other original characters new to this game.


The gameplay style is that the party somehow knows when the grocks will come and have a week to prepare, buying materials and equipment and a week before the 3 day tower defense is required. There is also a spoopy cave near town with near infinite grocks to grind.There are only 3 other party members during a grock invasion, while the others are "supporting the citizens inside the tower." The party members would either go off separately and defeat grocks alone (being slow while doing so) or group up with you and deal with a group of enemies fast but other areas undefended, or mixed (maybe you control Dillon solo while leaving another AI to themselves and pair up 2 AI together, who knows). There would be way more waves of enemies and hordes to go through since there are 4 people defending now.


As to the story of why Dillon is now a Wildcard and has Social Links, you'll just have to play the game to find out yourself... ok, no I just don't have any ideas about it to be honest.

Obviously this would never happen, and my ideas may be underdeveloped. I just wish there were more tower-defense games where you are an actual character and not just an overlord spending money from the heavens. Plus, I love the Persona games for their mixture of real world life sim to crazy monster beating time. So I wanted to mix these series because I said so.

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We've seen Hyrule Warriors, we've seen Fire Emblem Warriors, so next, how about Super Mario Warriors? Mario, Luigi, Peach, Toad, and many, many more characters from the Mario megafranchise battle hordes of Goombas, Koopa Troopas, Boos, and other baddies using an array of weapons and flashy attack moves.

A Super Mario All-Stars Roster

  • Mario
    • Gloves
    • Cape
    • Hammer
    • FLUDD
    • Cappy
  • Luigi
    • Gloves
    • Hammer
    • Poltergust G-00
  • Peach
    • Gloves
    • Parasol
  • Toad
    • Tanuki Suit
  • Bowser
    • Claws
  • Larry Koopa
    • Grass Wand
  • Morton Koopa
    • Desert Wand
    • Hammer
  • Wendy O. Koopa
    • Water Wand
  • Iggy Koopa
    • Giant Wand
  • Roy Koopa
    • Sky Wand
  • Lemmy Koopa
    • Ice Wand
  • Ludwig von Koopa
    • Pipe Wand
  • Yoshi
    • Shoes
  • Kamek
    • Magic Wand
  • Daisy
    • Gloves
    • Bike
    • Lip's Stick
  • Tatanga
    • Pagosu
  • Wario
    • Greedy Gloves
    • Wario Bike
  • Captain Syrup
    • Magic Lamp
  • Waluigi
    • Sneaky Gloves
    • Cheater's Tennis Racket
    • Fixed Die Block
    • Rigged Bike
  • King Boo
    • Ghost Crown
  • Pauline
    • Umbrella
  • Foreman Spike
    • Hammer
  • Bowser Jr.
    • Paintbrush
  • Rosalina
    • Star Wand
  • Donkey Kong
    • Fists
    • Coconut Gun
  • Diddy Kong
    • Popguns
    • Racing Kart
    • Hovercraft
    • Airplane
  • King K. Rool
    • Crown
    • Blunderbuss
    • KAOS
  • Dixie Kong
    • Crossbow
  • Lord Frederik
    • Snowmad Horn
  • Bashmaster, The Unbreakable
    • Hammer


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