James Marshall Posted June 4, 2020 Share Posted June 4, 2020 (edited) Sometime tomorrow me and A GM I know are doing A Fire Emblem RPG she's created. Here's all my units, their base and what she's told me of their first quest, if you can call it that. So what do you think?. Also after this I'll be using names of characters from The Code Lyoko Show from either The Official Show or from my Dreams My characters Their named after several of my favorites from The Code Lyoko Cartoon Show And Saying that though most are from Fan-Made Code Lyoko Stories The Leader Name Its pounced Erin but spelt Erinn Basic background stuff He is the oldest son and heir of his homelands king But as barring his father being assassinated or suffering a similar untimely death my character won’t be king for a estimated minimum of 20 years And That is why my character decided that to get some excitement in his life he took to wandering disguised as A Common Leader of Mercenaries Level, class and stats He is A Level 10 Mercenary. C with Swords. His official stats are 22Hp, Str 11, Mag 2, Skill 12, Spd 11, Lck 8, Def 9 and Res 4 and his 2 new stats are INT 12 and CHA 11 The Skill he starts with is Attack of Opportunity -if he chooses to Wait then he can attack 1 foe per turn that passes within 3 Foot of him His official growth rates are Hp 80%, Str 70%, Mag 20%, Skill 65%, Spd 60%, Lck 35%, Def 50% and Res 25% His 2 new stats growth rates are INT 55% and CHA 40% Starting stuff His personal weapon The Axe-Blade -this weapons stats are Mt 8, Hit 100, Crit 9, RNG 1, WT 5 and being part Sword and Part Axe no matter what melee weapon his foes use he never fights at A Weapon Triangle Disadvantage but he also never gains Weapon Triangle Advantage Regular 1 Bronze Sword, 1 Armourslayer, 1 Herb, 1 Light Rune, 1 Pure Water and 1 Torch and his offensive stats are Atk 19, Hit 122, Crit 15, AS 11, Ddg 8 and Avoid 30 The Orfey Name Mariee Background stuff She is a new edition to The Elite Forces of The Mercenary Leaders Homeland and its king/The Leader of these Mercenaries Father, has secretly ordered her to keep him/The Leader/Her Homelands Future King, safe Level, class and stats She is A Level 15 Mage. Level 1 Sage. B with Fire. C with Wind. C with Thunder, E with Staffs. Her official stats are 31Hp, Str 2, Mag 13, Skill 13, Spd 16, Lck 10, Def 5 and Res 13 and her 2 new stats are INT 10 and CHA 13 The Skill she starts with is MAG Type Deadly Aim -when using any Tome at RNG 2 or greater she has the option to either do +2 damage but at a cost of -10% to her Hit Rate or gain -10% to her Hit Rate but at a cost of doing -2 damage For promoting to Sage she gains The Skill Flanking -if another of my units has attacked the same enemy in the same turn she gains +3 each to Str, Skill and Spd Her official growth rates are Hp 60%, Str 5%, Mag 55%, Skill 45%, Spd 45%, Lck 25%, Def 10% and Res 40% and her 2 new stats growth rates are INT 35% and CHA 25% Her starting stuff is 1 Elthunder Tome, 1 Fire Tome, 1 Wind Tome, 1 Devil Lance, 1 Herb, 1 Pure Water and 1 Master Chest Key and her offensive stats are Atk 19, Hit 107, Crit 11, AS 16-4 or 11, Ddg 10 and Avoid 32 Others Regulars 1 Archer Her name is Erinna Basic background stuff Daughter of The Mayor of and The Village Priestess of A Remote Mountain Village, older sister of The Cleric and inherited her Fathers Archery Skills She is A Level 5 Archer. C with Bows. Her official stats are 20Hp, Str 8, Mag 1, Skill 12, Spd 10, Lck 6, Def 6 and Res 4 and her 2 new stats are INT 8 and CHA 12 Her official growth rates are Hp 70%, Str 50%, Mag 20%, Skill 60%, Spd 65%, Lck 25%, Def 60% and Res 35% and her 2 new stats growth rates are INT 55% and CHA 40% The Skill she starts with is Attack of Opportunity -if she chooses to Wait then he can attack 1 foe per turn that passes within 3 Foot of him Her starting stuff is 1 Iron Bow, 1 Herb, 1 Concoction, 1 Door Key and 1 Vulnerary and her offensive abilities are Atk 12, Hit 108, RNG 2, Crit 6, AS 7, Ddg 5 and Avoid 19 1 Cleric Her name is Amandine Basic background stuff Daughter of The Mayor of and The Village Priestess of A Remote Mountain Village, younger sister of The Archer and inherited her Mothers Clerical Skills She is A Level 5 Cleric. C with Staffs. Her official stats are 18Hp, Str 2, Mag 8, Skill 6, Spd 8, Lck 9, Def 4 and Res 12 and her 2 new stats are INT 10 and CHA 9 Her official growth rates are Hp 60%, Str 25%, Mag 70%, Skill 35%, Spd 50%, Lck 65%, Def 20% and Res 80% and her 2 new stats growth rates are INT 55% and CHA 40% The Skill she starts with is Herbal Heal -if she spends a turn on A Forest or Plains Tile then she gathers enough Herbs that the next time she heals it has the same effect as her equipped staff but without using it Her starting stuff is 1 Mend Staff, 1 Herb, 1 Panacea and 1 Heal Staff and her offensive abilities are Atk 0, Hit 0, RNG 2, Crit 0, AS 8, Ddg 9 and Avoid 25 1 Axe Cavalier His name is Kai Basic background stuff Son of The Brother of The Thief. His father was just past his 16th birthday when his Brother/The Thief was born, and Kai is 11 days older then his uncle He is A Level 5 Axe Cavalier. C with Axes. His official stats are 21Hp, Str 9, Mag 1, Skill 8, Spd 10, Lck 4, Def 9 and Res 1 and his 2 new stats are INT 8 and CHA 10 His official growth rates are Hp 65%, Str 60%, Mag 20%, Skill 70%, Spd 80%, Lck 35%, Def 50% and Res 25% and his 2 new stats growth rates are INT 55% and CHA 40% The Skill he starts with is Desert Rider -when crossing Desert Terrain the penalty he suffers to his MOV drops from -3 to -2 His starting stuff is 1 Iron Axe, 1 Herb, 1 Pure Water and 1 Concoction and his offensive abilities are Atk 17, Hit 95, RNG 1, Crit 4, AS 9, Ddg 4 and Avoid 22 1 Knight His name is Chip Basic background stuff The son of A Famous Sage who ended up being A Knight with no potential to be A Mage, as a result was disowned and took to travelling the world as A Lance-for-hire He is A Level 5 Knight. C with Lances. His official stats are 42Hp, Str 12, Mag 1, Skill 7, Spd 4, Lck 5, Def 15 and Res 1 and his 2 new stats are INT 9 and CHA 7 His official growth rates are Hp 65%, Str 70%, Mag 20%, Skill 60%, Spd 35%, Lck 65%, Def 80% and Res 20% and his 2 new stats growth rates are INT 55% and CHA 40% The Skill he starts with is Forest Forager -if he is in A Forest he has the option to forage for edible fungus that he can either eat, which restores between 4Hp and 12Hp or he can keep it and sell it for between 120 Gold and 250 Gold His starting stuff is 1 Iron Lance, 1 Herb, 1 Master Key, 1 Vulnerary and 1 Chest Key and his offensive stuff abilities are Atk 19, Hit 99, RNG 1, Crit 3, AS 4, Ddg 5 and Avoid 13 1 Thief His name is Ulric Uncle of The Sword Knight. His brother was just past his 16th birthday when he was born and his nephew is 11 days older then him He is A Level 5 Thief. C with Swords. His official stats are 22Hp, Str 11, Mag 5, Skill 15, Spd 19, Lck 13, Def 8 and Res 6 and his 2 new stats are INT 11 and CHA 9 The Skill she starts with is Run -if she chooses to wait then she can move A 2nd time and if I use A Heron or Bard she would be able to move A 3rd time His official growth rates are Hp 65%, Str 60%, Mag 20%, Skill 70%, Spd 80%, Lck 50%, Def 35% and Res 25% and his 2 new stats growth rates are INT 55% and CHA 40% The Skill he starts with is Master Backstabber -he is attacks from The Side opposite of what his foe is facing/so if the foe is facing north he attacks from the south, he does extra damage equal to his level and adds double his level to both his chance to hit and his chance to critical His starting stuff is 1 Kris Knive, 1 Herb, 1 Master Key, 1 Vulnerary and 1 Chest Key and his offensive abilities are Atk 11 but his attacks completely ignores his targets Def Stat, Hit 108, RNG 1, Crit 16, AS 15, Ddg 13 and Avoid 43 The Ex Slaves whose freedom I bought and who now fight for me to both return the favor and pay off their debt The Bard His name is Michel Basic background stuff A Wandering Bard who shortly after retiring from The Army was kidnapped, no one paid his ransom and he ended up being sold into Slavery He is A Level 13 Bard. B with Daggers. Her official stats are 23Hp, Str 8, Mag 12, Skill 12, Spd 12, Lck 20, Def 7 and Res 14 and his 2 new stats are INT 12 and CHA 17 His official growth rates are Hp 50%, Str 35%, Mag 65%, Skill 60%, Spd 65%, Lck 70%, Def 25% and Res 80% and his 2 new stats growth rates are INT 45% and CHA 35% The Skills that he starts with is Perform -lets 1 adjacent unit move again His starting stuff is 1 Flame Shuriken, 1 Iron Shuriken, Herb, 1 Anti-Toxin, 1 Pure Water and 1 Torch and his offensive abilities are Atk 20, Hit 119, Rng 1-2, Crit 6, AS 12, Ddg 20 and Avoid 44 and his attacks do magical damage 1 Soldier His name is Francois Basic background stuff A Wandering Soldier who shortly after retiring from The Army was kidnapped, no one paid his ransom and he ended up being sold into Slavery He is A Level 13 Soldier. B with Lances. His official stats are 33Hp, Str 15, Mag 3, Skill 14, Spd 14, Lck 13, Def 13 and Res 8 and his 2 new stats are INT 12 and CHA 12 His official growth rates are Hp 65%, Str 60%, Mag 20%, Skill 70%, Spd 80%, Lck 50%, Def 35% and Res 25% and his 2 new stats growth rates are INT 35% and CHA 45% The Skill that he starts with is Gamble -I can choose to half her Hit rate to double her chance of A Critical Hit His starting stuff is 1 Iron Great-Lance, 1 Javelin, 1 Herb, 1 Anti-Toxin, 1 Pure Water and 1 Torch and his offensive abilities are Atk 24, Hit 106, Rng 1, Crit 7, AS 14, Ddg 13 and Avoid 41 Their base It is A Very Large Army Surplus Fort that has semi-luxurious furnishings, could comfortable hold a group triple the size of my starting group and at a extreme push could only just a group five times the size of my starting group It can and does hold enough very good quality Mares for the entire current group and up to 8 more members to mount up and escape The Mercenaries also have access to rights to fish in the nearby rivers, to hunt in the nearby forests, the right to the occasional row-boat trip down a river and in return for free protection from bandits the locals give them free food and drink There is areas of training, keeping fit, relaxation, recreation, none alcoholic drinks and for assessing the abilities of potential new recruits Potential new recruits can be wandering Mercenaries, villages looking to get rich, children of poor families offered as new recruits in the hope they’ll have a better life and other sources All The Mercenaries have good accommodation, access to fairly good quality fitness, recreational, reading and magical entertainment facilities, get access to decent quality magical healing, good quality healing via herbs with medical uses and as much time to themselves as possible And It also has a magic chest in it through which The Leaders Father sends him per month to pay his mercenaries 10% more per month then normal and has enough left over to still hire 47 more unpromoted units and 2 promoted units Gold Starting 7D6+2x1,000 Gold or 33,000 Gold to spend on buying Slaves to free on condition that they fight for me And 2D6x1,000 Gold or 8,000 Gold for other stuff Current 8,000 Gold Other stuff of use relating to income 1st When it comes to sources of troops of more often then not average quality, almost never higher then very good quality and never more then 2 of high quality per 5 years a source of fairly cheap troops can be that Slavery is legal in 3 of The 4 Neighboring Countries That is a source because there is the option to buy Slaves in them but before I buy them I do a deal that in return they work for me till the monthly wages that they’ve forfeited 85% of has paid off their debt And Another source from that is find people that are heavily in debt and facing debt-related slavery and pay off their debt/debts but at least 1 of the family must fight for me and if possible at least 1 other work even if as A Cook or Cleaner or something similar till the monthly wages that they’ve forfeited 85% of has paid off their debt 2nd With regards to potential and/or definite sources of income the group is lucky enough to have 2 and while their only 1 Good Income Source and 1 Low Income Source they are secure enough that barring some unforeseeable catastrophe they’ll never run out The Good Income Source and The Low Income Source turn out to not only be both related business’s but they are both on the same business property By that I mean that they are both A Riding Stables, that The Good Income is generated by The 3 Female and 1 Male Large White Colts that they use to breed for young to sell to the children of Merchants and Nobility and The Low Income Source is providing lessons in Horse Riding that less rich people can pay for with services in kind With regards to 3 Female and 1 Male Large White Colts mentioned above I’ll admit that despite the fact that in the real-world A Colt refers to A Certain Age Group that applies to all horses in the setting it is the biggest A Species of Small Horse in The World And Before The Campaign started my character had, by various entirely legal means, earned him and his company netted 2,300+4D6+2x80 or 2,300 +17x80 or 2,300 +1,760 or 4,060 Gold Coins Other stuff worth mentioning 1st I choose to use all of my characters 33,000 Gold Coins to recruit by buying the freedom of A now Ex Slave or 2 that would be of great use to me as they’d be very loyal to me and would have the bonus of costing me little if anything for quite a few years My character choose rolls on The GM’s Tables I spend 16,500 Gold Coins x2 or 16,500 Gold Coins and my character bought The Freedom of 2 now Ex Slaves that are both Level 13 All in all that netted me A Level 10 Soldier and A Level 10 Bard both of which are 1st Tier Classes, they have 1 initial Skill and 2 more Skills but none of the 3 can be had without having to meet requirements to have and 1 Level 4 and 1 Level 5 Abilities My character persuaded his father/his homelands ruler, to pay for them to be fairly heavily equipped, so The Bard who has A B with Daggers starts with 1 C and 1 D Rank Daggers, 1 Herb and 1 Torch and The Soldier starting with A with Lances, 1 B and 1 E Rank Lances, 1 Herb and 1 Chest Key And In the end The Soldier starts with 1 Iron Great-Lance, 1 Javelin, 1 Herb, 1 Anti-Toxin, 1 Pure Water and 1 Torch and The Bard starts with 1 Flame Shuriken, 1 Iron Shuriken, Herb, 1 Anti-Toxin, 1 Pure Water and 1 Torch The missions 1st Attending a tournament Just a standard tournament held yearly Its unique in that only Professional Mercenaries, those that want to work as Mercenaries and those that want to become Mercenaries can take part, it’s a good way to get money and experance by winning tests of Skill and to find those that want to work as Mercenaries and those that want to become Mercenaries for far less then normal and not to mention it’s a good way to get Professional Mercenaries and you almost always get what you pay for Those Mercenaries that have A Base and can afford it can pay to have upgrades to their base and they can also get rare and exotic treats, foods, drinks, treats and Animals, including Falconoids, which are A Version of A Pegasus that Men can ride As Mercenaries get decent quality food, drink and accommodation during it it’s a good way to relax Their will easily be a dozen or so and possibly as many as 2 and half to 3 dozen or so people looking for Elite Mercenaries and all in all it’s a great event for any Mercenary to go to and relax for a week or 2 Edited June 4, 2020 by James Marshall Quote Link to comment Share on other sites More sharing options...
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