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[FE8] FE inheritance (COMPLETED rom hack)


Gorgonath
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We added a new version that is now downloadable, it's kind of experimental and it's done to start testing some things we'd like to include in the future updates, so we'll leave the earlier versions available. The new version might be, as a matter of fact, quite unstable, so if someone plays it we would like some feedback on how it works and its stability.

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  • 2 weeks later...
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Update:

This update is released now because it should finally fix a bug that continued
to re-emerge from patch to patch in chapters 1 and 8.

In addition to that, this update adds the first of the Base Camp chapters. (Of 13 scheduled).
The base camps will be optional chapters in which we will put some text to characterize
the characters, which would be very annoying in a normal chapter.
In the base camp chapters it will be possible to obtain rewards which, of course,
will simplify the game a bit.
Within these chapters we also intend to add some random shops in which
rare items will be sold, restarting the chapter will not reset the shop.
These chapters will use SME's free movement patch, the controls are quite intuitive
and for now there is no tutorial.
To interact with the objects on the map just get close and press A, to visit one
tent you have to go in front of it.

We thank Airavat very much for helping with proofreading the dialogues.

In addition, in he base game many playable characters are generic fillers and we've never felt the need
to characterize them as we didn't think we had the space to give them a full characterization
and in our eyes having "Dorcas taken directly from FE7" or "Adrian, recolor of a F2U portrait"
is the same thing.
Things change, however, with the introduction of base camps, in which each character can have his
space (and that would be our intention).
This is why we have begun replacing generic characters and intend to replace them all.

As an indication, we plan to publicly re-release the hack once the base camps are complete and
we have fully tested the maddening.

The best way to help is to give us feedback on the stability of the hack,
report any bugs and, if someone is available, help us with proofreading or directly
with writing (on which we leave a lot of freedom).

 

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  • 3 weeks later...
On 3/19/2021 at 4:31 AM, Golb89 said:

Since we are changing many things in the hack, with new frequent update and new things added to the game, we preferred to do so in a more controlled environment. We also hoped that making people use a dedicated discord server would have brought in the people interested in the project and therefore incentivize them to give us feedback.

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We decided to add a few new things that
may change the game quite a bit.
There are heavy spoilers so, read it only
if you are past chapter 5.
 

Spoiler

Dietwald now gets 3 new abilities.
He can now summon monsters and a barrier
and teleport units on the map.
He can do both things from distance:
he can summon in a range equal to mag/5
and he can teleport (from mag/2 distance)
an ally up to mag/2 distance.

Using these two abilities consumes Wald's
own Luck stat, the warp in particular, consumes
more luck points depending on the distance.
A rescue like warp will consume far less luck
than warping a unit to a distant tile.

Last ability of Wald is Harvest.
Harvest is a magic attack, every unit adjacent
to Wald will be hit by an attack with might
equal to Wald's magic, they will not receive
any damage, but if the damage would have been enough
to kill them, then they will die and Wald
will collect their essence and increase his
own luck stat.
The amount of luck depends on the enemy and
quantity of enemies killed by the spell.

All of this is evented and not tested on
each map, we released a test version where
you can try these new events, please tell
us about bugs.

The pointing system is evented too and it's not
too responsive. If you find problems to move
the cursor, try to hold the button a bit to
make sure the game takes the input.

 

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3 hours ago, maghj said:

i play on mgba. When i finish chapter 17, this game cant load 17x 

Hello. We need your .sav or a savestate to check the problem and we need to know the version of the game you are playing on.
You can find your .sav in the same folder where you have the rom.

Also, we would prefer you to send the files and discuss the problem on the discord server, if it's not a problem for you, it's easier for us.

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  • 4 weeks later...

End month update.

We decided to lock the new mechanics exclusively to maddening mode for now.
This update mainly fixes bugs and balance in maddening mode, in particular,
some chapters felt too easy and needed fixes.

Our writing speed it too slow as for now, so, we plan to add all the
remaining base camps without dialogues in the next update.
That, together with finishing to test the maddening, would make the gameplay close to what
the definitive thing will be, and that will permit a re-release probably.

Your help with the testing would be appreciated.

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  • 4 weeks later...

A reminder. We always seek out people willing to help us with
the writing, if you are interested please tell us, a lot of
liberty would be given.

End-of-the-month news. We have decided to make a series of big changes,
this will delay the public rerelease since we have to implement
the changes and do a full playtest.
If you have already beaten the game, we would appreciate a feedback
about the changes we are planning.
Most of them are already implemented but we need to test most of the game.

Major planned changes:

-Bows hit rate scaling on distance.
For every tile of distance after 2, the bows will lose 10% hit rate.
-Luck/2 will be added to base hit rate.
This should help the player units that early game struggle at hitting enemies and
it should also help the enemy units that in end game struggle at hitting player units.
-Weapon range changes. Longbows will only have 5 range but they will be more precise.
All thunder magic will have 3-5 range while hail and meteor will be standard siege tomes.

-Major Skills rework:

-Nihil will only negate proc skills.
-Proc skills will be nerfed to be useful but to not be granted kills.
-Less useful skills will be rebalanced to have a more significant impact in the game.
-Given the fact that a lot of skill will be more useful, many units will not receive as
many skills as now, since those will be already good enough.
-Updating the skillsystem will allow us to insert a lot more new useful skills in the game, this opens a
lot of space for expansion of the game, so we would like to make some extra chapters and new units.


Your feedback is important, please remember we have our anonymous form.
Otherwise you can discuss everything you want directly with us on discord.

 

 

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  • 2 weeks later...
  • 2 weeks later...
On 6/9/2021 at 9:14 PM, relic72 said:

Will there be a sequel? Or only continuing to update this hack?

Surely not soon. Making the second part requires support, we have less time to dedicate to the
project than what we had when we were working on the first part.
We will continue to update.

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  • 2 weeks later...

We just uploaded a new version to fix a problem in chapter 3. It could happen that, once finished the chapter, the game would change difficulty to maddening. I hope this problem is now solved. Anyway, check the color of the save, if it's in maddening (color red), you can bring back the difficulty to to hard/normal by keeping pressed the select button at the beginning of a chapter.

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  • 1 month later...

Big update.

Main things:

Skillsystem has been reworked a bit.

Now Nihil cancels only proc skills, this makes skills still relevant
in the latest chapters.

Bows now lose accuracy with distance.
Any tile of distance after the second lowers the hit rate.

Range of weapons and magic has been slightly reviewed.

Tanks and bulky units were the predominant meta in the hack, a full
armor army was too much better than others playstyles.
Still, we didn't want to make this approach less viable, so we decided
to implement a reward system for beating the chapters in fewer turns,
so that a fast style will be rewarded with money to compensate the risks
involved in using squishy units.

In the latest chapters, A-tier weapons/tomes are now purchasable.

Now luck/2 is added to hit rate.

Known Issues:

Archers suffer accuracu lost even when on Ballistae,
to prevent this, equip a short bow before riding the Ballista.

Major planned things:

Remove supports completely.
Base chapters.
Alternative chapter 15.

 

 

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Hello, I was really intrigued by this hack but saw you still wanted to add some major stuff into it so should I play the game now or should I wait for you to implement the rest of the features like base chapters and no supports? I don’t have a lot of time to play games so I like to wait for things to be completely finished before I tackle them. Thanks in advance!

Edited by TheSuzakuSeven00
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6 hours ago, TheSuzakuSeven00 said:

Hello, I was really intrigued by this hack but saw you still wanted to add some major stuff into it so should I play the game now or should I wait for you to implement the rest of the features like base chapters and no supports? I don’t have a lot of time to play games so I like to wait for things to be completely finished before I tackle them. Thanks in advance!

Hello, I think you should wait for the next major update, it should be the last big update but it will take a few months from now.

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  • 1 month later...

@Gorgonath

Thank you for this hack but its not for me.

Story was very interesting but the unbalanced gameplay with constant switching of partys with weak stats compared to buffed enemies ruined this for me.

The constant spamming of reinforcements also is crazy and wayy overboard.

Lots of typos was also very jarring to read.

Gameplay needs a HUGE rebalance cuz now the stats are way unbalanced for enemies.

Now i understand why u guys said this hack is not for evry1.

Good luck with other projects.

Edited by JrpgAddict
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The game is rereleased.

Right now the only parts missing are the base chapters, they are kinda needed
to complete the story and the narration but they are not necessary, also the
hack is mainly for the gameplay.
As for the gameplay, only minor things should be changed from now, also
the next actual update (not considering bug fixes) will take a lot of time.

Please, read the README when downloading the game.

This update changes the level caps, now it works like this:

tier 1 levels 1-20,
tier 2 levels 10-35,
tier 3 levels 30-50
special classes up to level 40.

Even if some enemies are tier 3, the player cannot promote units to tier 3,
so the average level cap is 35.

Also, the latest update added money rewards for beating chapters in less turns,
this update adds an item that you can buy in the prep shops that allows characters
to level up.
Low level characters will receive up to 2.5 levels, based (if working properly)
on the average level of all the units deployed in the chapter, if the unit is
already at high level, the item will not work and will not be lost.
This item should make viable the choice of finishing earlier the chapter.

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On 10/3/2021 at 1:32 AM, Gorgonath said:

The game is rereleased.

Right now the only parts missing are the base chapters, they are kinda needed
to complete the story and the narration but they are not necessary, also the
hack is mainly for the gameplay.
As for the gameplay, only minor things should be changed from now, also
the next actual update (not considering bug fixes) will take a lot of time.

Please, read the README when downloading the game.

This update changes the level caps, now it works like this:

tier 1 levels 1-20,
tier 2 levels 10-35,
tier 3 levels 30-50
special classes up to level 40.

Even if some enemies are tier 3, the player cannot promote units to tier 3,
so the average level cap is 35.

Also, the latest update added money rewards for beating chapters in less turns,
this update adds an item that you can buy in the prep shops that allows characters
to level up.
Low level characters will receive up to 2.5 levels, based (if working properly)
on the average level of all the units deployed in the chapter, if the unit is
already at high level, the item will not work and will not be lost.
This item should make viable the choice of finishing earlier the chapter.

loved your hack! A small problem though, I just finished playing chapter 10,I had several units past level 10, so I gave one of them a master seal to promote. But once the unit got promoted, his level remained the same as before, level 15, I tried different units, same thing, a level 20 knight used a master seal, turned out to be a level 20 general, and can't get more experience.  Wonder where might go wrong?

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22 minutes ago, updana said:

loved your hack! A small problem though, I just finished playing chapter 10,I had several units past level 10, so I gave one of them a master seal to promote. But once the unit got promoted, his level remained the same as before, level 15, I tried different units, same thing, a level 20 knight used a master seal, turned out to be a level 20 general, and can't get more experience.  Wonder where might go wrong?

Level does not reset upon promotion, that is normal. The general capped at level 20 it's not, my bad for sure, which unit is?

Please send your .sav here or in the discord, I'll fix your save allowing the general to grow up to level 35 as intended.

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3 hours ago, Vivider said:

Level does not reset upon promotion, that is normal. The general capped at level 20 it's not, my bad for sure, which unit is?

Please send your .sav here or in the discord, I'll fix your save allowing the general to grow up to level 35 as intended.

thanks a lot! the general is Rhod. so, for now,  it's more recommended to promote other units at level 19 instead of 20, am I right?

inheritance.sav

Edited by updana
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