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What changes would you make to Binding Blade in a potential remake?

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6 minutes ago, AnonymousSpeed said:

That...might be a good idea, given that the Fire Emblem portion of the conversation had become a minority of the word count.

 

Hahahah yep, sure did say that, definitely want it continually associated with me.

I have more recently pointed out how only full blooded manaketes could transform into dragons until...well, FE7, the worst game ever made. So while it may be canon to Elibe, it's still stupid and only applies when the writers throw away all concept of effort and deliberation.

 

It is best game. I wouldn't even mind additions like turnwheels which may significantly alter how you play, but they smooth things over rather than break them.

 

Then they would be wrong!

FE6 is pretty good, I think it's a lot closer to what people would consider a "good Fire Emblem game" than Gaiden was. Gaiden really shows its age throughout its design choices, I think Binding Blade doesn't need many updates to be enjoyable for new players. That, and I think remakes are obligated to be closer to the original than not.

 

This would be good.

 

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disapproving-corgis-5.jpg&f=1&nofb=1

There are just to many units in fe6, I shouldn't have to bench them as soon they join me. It is also too long to beat some of the later levels to the point that it can become a chore to play through

Edited by MSAtlos
Clarity

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4 minutes ago, MSAtlos said:

There are just to many units in fe6, I shouldn't have to bench them as soon they join me

But...  every post NES FE has limited deployment, barring SoV, unless I am mistaken-moreunits allows for more versatility and customization without sacrificing enemy quality, (like what happened to Three Houses).

Anyways, I probably have said these already but...

  • Buff the brave axe's hit by 5
  • Buff lances a fair bit, since they really badly got the short end of the stick.
  • Have Bors join with an axereaver, (if nothing else) so he stands something of a fighting chance...
Edited by Benice

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16 minutes ago, AnonymousSpeed said:

disapproving-corgis-5.jpg&f=1&nofb=1

 

Hahaha. I love this reply. I am also confused by what it was responding to. Binding Blade, a test of patience? Binding Blade plays so smoothly though. FE7 has Battle Before Dawn, Sands of Time, mass enemy spam in a lot of maps, and a lot more FOW maps too. I don’t understand the love for that game.

I of course agree with you that Binding Blade is the best game.

I don’t like the idea of Turn Wheel being in Binding Blade, but maybe if it’s optional. I’ve played an Ironman of Binding Blade fairly recently. I lost some really good units like Miledy and Lalum (which forced me to kill Percival), it was more challenging moving forward but I still beat the game (not the secret ending, but I beat Zephiel). The game is designed well for permadeath. You can lose units and continue on without them. If Divine Pulse was in the game, I probably wouldn’t have lost any units at all. It would become easy.

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1 hour ago, AnonymousSpeed said:

 

I have more recently pointed out how only full blooded manaketes could transform into dragons until...well, FE7, the worst game ever made. So while it may be canon to Elibe, it's still stupid and only applies when the writers throw away all concept of effort and deliberation.

 

Isn't

Spoiler

Al not a full blooded manakete but he can transform?

(Granted different continuity? I think, that FE6 Champion's Sword Manga is weird.)

We were discussing that Manga a bit (none of us have read it but I did read a bit online about it.) since apparently

Spoiler

Al Can suddenly  become a dragon later in the manga and it apparently heavily screws things up in the Elibe continutiy

 and my friend suggested as basically a similar thing but it doesn't come out of nowhere since you have to sorta set it up in the prequel and well, Roy is kinda weak.

Do they ever imply non-full blooded manaketes can't transform in 6?,I know Wyverns are apparently slightly different in the game's continuities if I remember, in some of them they're degenerated dragons. (Yet I don't think that's ever mentioned in the Elibe games and it sounds like something that would if it was.) Magic works differently in some of the continuities if I remember. 

(That's kinda the problem I guess with multiple continuities but alot of similar stuff, You're not too sure which applies to which continuity.)

Not a big fan of the Turn wheel, I honestly abused it too much in Echoes and I'd prefer not having the option. (And I know in Three Houses it's used as a crutch for terrible level design, in addition to Byleth forgetting about it in the plot.), Design a game that doesn't need a turnwheel, it's way too tempting to abuse and it's literally refilled for free after a single battle.

I do think maybe a few maps need a few small changes. (Such as the "I'm going to instant kill Sophia!" Wyverns in Nabata that you can only see ahead of time with a thief using a torch sometimes.) but the game is mostly fine, if admittingly clearly expecting you to already know how to play FE going in.

Edited by Samz707

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8 hours ago, Benice said:

or maybe he has innately high magic from Ninian,

The problem with doing that is that in the original FE6, Ceclila states in her support with Lilina that Roy had almost no skill with magic, so changing it in a remake would change what is canon.

5 hours ago, AnonymousSpeed said:

I have more recently pointed out how only full blooded manaketes could transform into dragons until...well, FE7, the worst game ever made. So while it may be canon to Elibe, it's still stupid and only applies when the writers throw away all concept of effort and deliberation.

And that was only half-dragons. Roy is a quarter dragon if Ninian x Eliwood is canon.

8 hours ago, Benice said:

Or maybe he can ride wyverns or something

I can't see Roy riding wyverns, because wyverns come from Bern, who is kinda the main protagonist for the majority of the game, and Roy had never really been to Bern, so he would never have had training riding one.

 

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27 minutes ago, Hello72207 said:

The problem with doing that is that in the original FE6, Ceclila states in her support with Lilina that Roy had almost no skill with magic, so changing it in a remake would change what is canon.

Hm, true. Maybe he can use a different sort of power that stems from his bloodline, like Sorcerers from D&D? A different direction would probably be better, though.

35 minutes ago, Hello72207 said:

I can't see Roy riding wyverns, because wyverns come from Bern, who is kinda the main protagonist for the majority of the game, and Roy had never really been to Bern, so he would never have had training riding one.

True, but one of the themes in FE6 is, (at least as far as I can tell) legacy being about what you stand for and what you do rather than your bloodline-Such as Roy being paralleled to Hartmut despite Zephiel being Hartmut's decendant, so something that has to do with wyvens might help reinforce the point? Even though actually riding one could be a stretch... Maybe if there was a thing about a wyvern that will only allow a descendant of Hartmut to ride it?

I dunno. I just kinda want him to get a really good promotion...

Ooh! What if he actually had three tiers of promotion? Like, he promotes to great lord after ch. 16 when he becomes the leader of the Etrurian army, then again after defeating Murdock or something?

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5 hours ago, MSAtlos said:

There are just to many units in fe6, I shouldn't have to bench them as soon they join me it is also too long to beat some of the later levels

Benching units early just means you have choice about which units to use early on. That's a clear strength of FE6 compared to other games.

7 hours ago, Whisky said:

Hahaha. I love this reply. I am also confused by what it was responding to. Binding Blade, a test of patience? Binding Blade plays so smoothly though. FE7 has Battle Before Dawn, Sands of Time, mass enemy spam in a lot of maps, and a lot more FOW maps too. I don’t understand the love for that game.

I of course agree with you that Binding Blade is the best game.

I thought it was funny how we spent a third of a page arguing about the merits of balance and then someone comes in and says the game needed more balance.

It is a masterpiece of a game, of course. I don't think a turnwheel would destroy its difficulty or anything. FE6 doesn't call out for one, but it's a fairly hard game and a few rewinds wouldn't do too much to mitigate that. Maybe I'm just bad, though. I haven't played Three Houses, but from what I understand the problem with Divine Pulse is that it's used as a chapter design crutch to justify nonsense. FE6 is already a well designed game though, so it might cut out a few full-chapter resets but it wouldn't warp the game around it, since it's a layer on top.

7 hours ago, Samz707 said:

Do they ever imply non-full blooded manaketes can't transform in 6?

While I can't speak for the inferior manga continuity, I think FE6 implies it by having no half-blood dragons transform. I think Sofia even makes explicit reference to having a dragonstone in one of her supports but she can't use it in gameplay.

2 hours ago, Benice said:

True, but one of the themes in FE6 is, (at least as far as I can tell) legacy being about what you stand for and what you do rather than your bloodline-Such as Roy being paralleled to Hartmut despite Zephiel being Hartmut's decendant, so something that has to do with wyvens might help reinforce the point? Even though actually riding one could be a stretch... Maybe if there was a thing about a wyvern that will only allow a descendant of Hartmut to ride it?

Seems like the sort of thing you'd get in Chapter 20-something.

Roy's promotion bonuses are underwhelming by FE6's superior promotion bonus standard, but I actually think they're fine. Using Roy as a primary combat unit is never going to be ideal but having the ability to work towards his level cap with more than a few chapters left would be nice. Perhaps it would make him too resilient to getting picked off by enemies (FE6 is essentially a series of escort missions), but a regularly trained Roy is already stocky enough to take a hit anyway.

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33 minutes ago, AnonymousSpeed said:

I haven't played Three Houses, but from what I understand the problem with Divine Pulse is that it's used as a chapter design crutch to justify nonsense.

From what I have played, (which is very little, only the first seven chapters with no grinding on Hard) this is somewhat true, (HECKIN' AGGRO LINES BEING MORE LIKE AGGRO LIES) although on non-maddening modes, the game is generally easy enough that you wouldn't need it-Except for this one map where your units randomly get redeployed into a new location, which can be in enemy range-This killed one of my units, as it moved her from a safe location into an archer's range.

35 minutes ago, AnonymousSpeed said:

aps it would make him too resilient to getting picked off by enemies (FE6 is essentially a series of escort missions), but a regularly trained Roy is already stocky enough to take a hit anyway.

I feel like, as a fellow lover of FE6, Roy could stand to be a better unit-I don't think he should Ike it, but I feel like he should be able to hold his own at multiple points, hence why I suggested maybe Roy getting three tiers of promotion compared to everyone else's 2? I dunno, it is kinda annoying for Roy to somewhat reasonably be OHKO'd by a siege tome, and FE6 does use quite a few, (which I don't feel is a flaw, aside from a few ambush spawn ones.) I feel like Roy could also stand to have a skill that makes him useful outside of combat? (You know, if they made FE6 a bit more like Berwick, giving him the Commander skill could be really helpful... But nah, they'd never do that.)

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9 hours ago, Hello72207 said:

The problem with doing that is that in the original FE6, Ceclila states in her support with Lilina that Roy had almost no skill with magic, so changing it in a remake would change what is canon.

And that was only half-dragons. Roy is a quarter dragon if Ninian x Eliwood is canon.

I can't see Roy riding wyverns, because wyverns come from Bern, who is kinda the main protagonist for the majority of the game, and Roy had never really been to Bern, so he would never have had training riding one.

 

If they go the full mile I guess with any FE7 Remake save-link stuff, maybe Roy still has no skill in magic normally but if Ninian's his mother then he has skill in magic perhaps? so that bit stays the same and only changes if Ninian is his mother? so it stays like the original for every other possible version. (Including No FE7 save link)

Granted, it'd mean it'd be more difficult to make another game set in Elibe if there's a good few changes depending on Roy's Parents  but, ehhh if Awakening is the series standard for sequels to previous continuities, I can live with only two games set in Elibe. 

Just spit-balling here as I'm not really too sure myself.

Edited by Samz707

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9 hours ago, Benice said:

I dunno. I just kinda want him to get a really good promotion...

We could give him a horse like Eliwood. Promoting him in ch 16 to a horse would do wonders for him. Giving him lances would help too.

1 hour ago, Samz707 said:

but if Ninian's his mother then he has skill in magic perhaps?

But why would he have more skill in magic if his mother was Ninian? There is no evidence given I believe in FE6 that dragons are necessarily better at magic then humans are, and Ninian doesn't exactly know magic herself.

1 hour ago, Samz707 said:

FE7 Remake save-link stuff,

 

9 hours ago, Benice said:

I dunno. I just kinda want him to get a really good promotion...

OOHHH!!!! If you want a good save-link, why not have it this way. If Fiora is Roy's mother, Roy promotes to having a pegasus and getting lances and swords. If Lyn was Roy's mother, then Roy promotes to having a horse and bows. If Ninian is Roy's mother, then he can promote to a horse and lances like he would with no mother specified, but he has a slightly higher speed and resistance base at the beginning of the game. If no mother is specified, then he is normal and promotes to a horse and lances.

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It is already very much implied that Ninian IS Roys mother, through Eliwoods relationship to her to the point of waifuing her with him being a diffrent ending, FEH giving her Iceflowers as a reference to Rliwood giving Roys mother some in the backstory and Roys growths being worse than Eliwoods except for luck...which is a usually high stat for dancers like Ninian. So the entire savelink-idea here does not work in context because nothing changes if one pairs eliwood with Ninian.

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