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Make a moveset for a character you'd like to see/gain a new moveset for FE:Warriors


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Basically what it says on the tin: Try to come up with a moveset for someone you'd like to see in a Fire Emblem Warriors Sequel or Expansion (Doesn't have to be plausible, just who you'd like to see).

To start, I'll put down a moveset I made for Edelgard.

Class: Armored Lord -> Emperor 

Standard String:

1. Swings her axe from right to left…

2. ...swings her axe diagonally from bottom left to top middle...

3. ...slams her axe into the ground...

4. ...performs a flip, using the axe as leverage…

5. ...steps back and performs a lunging axe swing…

6. ...and finally jumps and slams the axe into the ground, creating a shockwave.

C1: Chargeable move, slams the axe into the ground with a powerful shockwave.

C2: Swings the axe upwards with a step forward, launching foes into the air.

C3: Throws the axe like a disk, turning it into a projectile.
C4: Overhead axe slam, forming an explosion of magic that stuns enemies.
C5: Spins twice with the axe, summoning a powerful lightning bolt to strike the ground in front of themselves afterwards.
C6: Forms a large dark sigil on the ground, knocking foes into the center before doing one powerful axe swing.

Special Attack: Edelgard swings her axe repeatedly around herself, ending in a powerful jumping slam.
Awakening Finisher: Performs a series of magic-infused axe strikes, ending in an overhead slam that causes an explosion.

Crest Skill: Raging Storm. Gives a temporary bonus to all stats (including Movement) upon defeating a strong enemy.

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Nasir

 

Weapon type = Stone

 

Shares Tiki's core mechanic of being able to convert Special Gauge to Awakening Gauge with Strong I.

 

Light 1 - A quick fist jab

 

Strong 2 - A swift uppercut, sending the foe airborne.

 

Light 2 - Strikes foe with knee.

 

Strong 3 - Brings the lifted leg from Light 2 down to stomp, releasing a shockwave that knocks foes down.

 

Light 3 - A quick headbutt that causes foe to flinch.

 

Strong 4 - Continues Light 3's animation, charging forward like a raging bull and damaging all foes in your path.

 

Light 4 - Two consecutive jabs.

 

Strong 5 - Raises arms and smashes foes into the ground, planting them for consecutive hits like the bury effect in Smash Bros.

 

Light 5 - A Sparta kick.

 

Strong 6 - Winds up a powerful roundhouse kick. Sends struck foes flying forward, and releases an explosion of light a second after they land, dealing even more AoE.

 

Light 6 - Breathes white flame in a cone.

 

Awakening Dragon moveset- I honestly see this one being similar to Tiki's. So let's leave it at that. Saves KT resources.

 

Warrior Special - Unleashes his motherflippin' ship on land to crash into foes, defying all reality. Approximately the fourth most majestic thing you'll see in your life.

Edited by Fabulously Olivier
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Ephraim

Weapon Type: Lance

Personal Weapon: Siegmund

This playstyle is exclusive to Ephraim, and is a fast and aggressive lance-based playstyle with a lot of movement and dueling capabilities, with his main weakness being mainly forward-focused.

Standard String:

1. Ephraim first stabs his lance forwards…

2. ...then thrusts it forwards again…

3. ...spins his lance to his sides, sweeping it from right to left…

4. ...performs a dashing stab that sends him far forward…

5. ...performs a series of quick thrusts while also going forward…

6. ...and finally performs a wide slash with his lance.

C1: Ephraim jumps in the air and slams the hilt of his lance into the ground, causing a fiery explosion where he lands. This can break guards.

C2: Ephraim readies his lance, then rockets high in the air, launching nearby foes in the air. While airborne, he can:
Air Light Attack: A quick flurry of lance thrusts. Unlike many other air light attacks, this halts Ephraim’s gravity.
Air Heavy Attack: Ephraim dashes towards the ground at a high speed, similarly to Marth’s Aerial Heavy Attack.
C3: Ephraim pulls out a Javelin and throws it forwards as a projectile, which is surrounded by flames to increase the size of its hitbox.
C4: Ephraim spins his lance above himself, then performs a dashing lance strike that leaves flames in his wake. The lance strike reveals stun gauges.

C5: Ephraim twirls his lance above himself, forming a flame tornado in front of himself that juggles enemies, which he then slashes to make it explode and deal one more, stronger hit.

C6: Ephraim jumps high in the air with his lance, then comes crashing down, causing an area-hitting explosion all around himself as he lands.


Special Attack: Ephraim plants his lance in the ground, forming a series of fire plumes in front of himself as he prepares one, powerful strike.
Awakening Finisher: Ephraim materializes a horse out of flames, which he rides, performing a powerful fiery charging attack.

Crest Skill: Infiltrator. Gives a damage buff based on how many strong enemies are nearby.

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