RomanFlour Posted July 8, 2020 Share Posted July 8, 2020 Basically what it says on the tin: Try to come up with a moveset for someone you'd like to see in a Fire Emblem Warriors Sequel or Expansion (Doesn't have to be plausible, just who you'd like to see). To start, I'll put down a moveset I made for Edelgard. Class: Armored Lord -> Emperor Standard String: 1. Swings her axe from right to left… 2. ...swings her axe diagonally from bottom left to top middle... 3. ...slams her axe into the ground... 4. ...performs a flip, using the axe as leverage… 5. ...steps back and performs a lunging axe swing… 6. ...and finally jumps and slams the axe into the ground, creating a shockwave. C1: Chargeable move, slams the axe into the ground with a powerful shockwave. C2: Swings the axe upwards with a step forward, launching foes into the air. C3: Throws the axe like a disk, turning it into a projectile. C4: Overhead axe slam, forming an explosion of magic that stuns enemies. C5: Spins twice with the axe, summoning a powerful lightning bolt to strike the ground in front of themselves afterwards. C6: Forms a large dark sigil on the ground, knocking foes into the center before doing one powerful axe swing. Special Attack: Edelgard swings her axe repeatedly around herself, ending in a powerful jumping slam. Awakening Finisher: Performs a series of magic-infused axe strikes, ending in an overhead slam that causes an explosion. Crest Skill: Raging Storm. Gives a temporary bonus to all stats (including Movement) upon defeating a strong enemy. Quote Link to comment Share on other sites More sharing options...
Gregster101 Posted July 8, 2020 Share Posted July 8, 2020 Just give me Alm and Berkut. That's all I ask for. I don't care what kind of movesets they would give him (other than Berkut being a lance cavalier with the Kreimheld), I just want them so badly Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted July 8, 2020 Share Posted July 8, 2020 (edited) Nasir Weapon type = Stone Shares Tiki's core mechanic of being able to convert Special Gauge to Awakening Gauge with Strong I. Light 1 - A quick fist jab Strong 2 - A swift uppercut, sending the foe airborne. Light 2 - Strikes foe with knee. Strong 3 - Brings the lifted leg from Light 2 down to stomp, releasing a shockwave that knocks foes down. Light 3 - A quick headbutt that causes foe to flinch. Strong 4 - Continues Light 3's animation, charging forward like a raging bull and damaging all foes in your path. Light 4 - Two consecutive jabs. Strong 5 - Raises arms and smashes foes into the ground, planting them for consecutive hits like the bury effect in Smash Bros. Light 5 - A Sparta kick. Strong 6 - Winds up a powerful roundhouse kick. Sends struck foes flying forward, and releases an explosion of light a second after they land, dealing even more AoE. Light 6 - Breathes white flame in a cone. Awakening Dragon moveset- I honestly see this one being similar to Tiki's. So let's leave it at that. Saves KT resources. Warrior Special - Unleashes his motherflippin' ship on land to crash into foes, defying all reality. Approximately the fourth most majestic thing you'll see in your life. Edited July 8, 2020 by Fabulously Olivier Quote Link to comment Share on other sites More sharing options...
RomanFlour Posted July 9, 2020 Author Share Posted July 9, 2020 Ephraim Weapon Type: Lance Personal Weapon: Siegmund This playstyle is exclusive to Ephraim, and is a fast and aggressive lance-based playstyle with a lot of movement and dueling capabilities, with his main weakness being mainly forward-focused. Standard String: 1. Ephraim first stabs his lance forwards… 2. ...then thrusts it forwards again… 3. ...spins his lance to his sides, sweeping it from right to left… 4. ...performs a dashing stab that sends him far forward… 5. ...performs a series of quick thrusts while also going forward… 6. ...and finally performs a wide slash with his lance. C1: Ephraim jumps in the air and slams the hilt of his lance into the ground, causing a fiery explosion where he lands. This can break guards. C2: Ephraim readies his lance, then rockets high in the air, launching nearby foes in the air. While airborne, he can: Air Light Attack: A quick flurry of lance thrusts. Unlike many other air light attacks, this halts Ephraim’s gravity. Air Heavy Attack: Ephraim dashes towards the ground at a high speed, similarly to Marth’s Aerial Heavy Attack. C3: Ephraim pulls out a Javelin and throws it forwards as a projectile, which is surrounded by flames to increase the size of its hitbox. C4: Ephraim spins his lance above himself, then performs a dashing lance strike that leaves flames in his wake. The lance strike reveals stun gauges. C5: Ephraim twirls his lance above himself, forming a flame tornado in front of himself that juggles enemies, which he then slashes to make it explode and deal one more, stronger hit. C6: Ephraim jumps high in the air with his lance, then comes crashing down, causing an area-hitting explosion all around himself as he lands. Special Attack: Ephraim plants his lance in the ground, forming a series of fire plumes in front of himself as he prepares one, powerful strike. Awakening Finisher: Ephraim materializes a horse out of flames, which he rides, performing a powerful fiery charging attack. Crest Skill: Infiltrator. Gives a damage buff based on how many strong enemies are nearby. Quote Link to comment Share on other sites More sharing options...
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