Fabulously Olivier Posted July 10, 2020 Share Posted July 10, 2020 (edited) Let's throw out some ideas for tier 4 versions of classic skills. Have fun. I'll start with Triangle Adept 4. Gives Atk +30% if weapon triangle advantage, atk -30% if weapon triangle disadvantage. Grants atk/spd/def/res +3 during combat if weapon triangle advantage. 300 sp cost. Edited July 10, 2020 by Fabulously Olivier Quote Link to comment Share on other sites More sharing options...
Clear World Posted July 10, 2020 Share Posted July 10, 2020 2 hours ago, Fabulously Olivier said: Gives Atk +30% if weapon triangle advantage, atk -30% if weapon triangle disadvantage. Grants atk/spd/def/res +3 during combat if weapon triangle advantage. But... why? I'll touch Defiant skills. All stat variant would follow the same structure. Defiant Spd 4 If unit's HP > 50% at the start of the turn, grant unit Spd+7 for a turn. If unit's HP ≤ 50% at the start of the turn, grant unit and allies within 2 spaces Spd+9 for a turn. Quote Link to comment Share on other sites More sharing options...
Othin Posted July 10, 2020 Share Posted July 10, 2020 Quick Riposte 4: If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. To establish that as being what it means on all the other skills that have that effect built into it, and so we can finally have a 300 SP B skill. Quote Link to comment Share on other sites More sharing options...
XRay Posted July 11, 2020 Share Posted July 11, 2020 We already have a thread for skill ideas, and people have been putting tier 4 skill ideas there. Quote Link to comment Share on other sites More sharing options...
Humanoid Posted July 11, 2020 Share Posted July 11, 2020 Pass 4 - Unit can swim. Quote Link to comment Share on other sites More sharing options...
Fire Emblem Fan Posted July 11, 2020 Share Posted July 11, 2020 If they ever decide to upgrade personal skills...Sacae's Blessing 2: Sword, lance, axe, and beast foes cannot counterattack. Neutralizes effects that prevent unit's counterattacks during combat. If unit initiates combat, unit attacks twice. (Skill cannot be inherited.) Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted July 11, 2020 Author Share Posted July 11, 2020 1 hour ago, Humanoid said: Pass 4 - Unit can swim. Lol'd. 54 minutes ago, Fire Emblem Fan said: If they ever decide to upgrade personal skills...Sacae's Blessing 2: Sword, lance, axe, and beast foes cannot counterattack. Neutralizes effects that prevent unit's counterattacks during combat. If unit initiates combat, unit attacks twice. (Skill cannot be inherited.) And then cringed in fear. Quote Link to comment Share on other sites More sharing options...
Yexin Posted July 11, 2020 Share Posted July 11, 2020 Desperation 4: If unit's HP < 100% and unit initiates combat, unit's can make a follow-up attack before foe can counterattack. If unit's HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. Limitations: none Renewal 4: At start of every second turn, restores 7 HP. If unit deals damage to foe during combat, restores 7 HP to unit (Triggers even if 0 damage is dealt). Limitations: none Brash Assault 4: Unit attacks twice and automatically makes a follow up when unit's HP ≤ 50%, initiating combat and attacking a foe that can counter. Limitations: none Quote Link to comment Share on other sites More sharing options...
X-Naut Posted July 13, 2020 Share Posted July 13, 2020 Duelist Blow: When initiating combat, grants Spd +6 and reduces non-Special attack damage by [Spd difference] x 3% (max. 30%). Certain Blow: When initiating combat, grants Atk +6 and ignores all non-Special percent-based damage reduction. Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted July 18, 2020 Share Posted July 18, 2020 On 7/13/2020 at 11:52 AM, X-Naut said: Duelist Blow: When initiating combat, grants Spd +6 and reduces non-Special attack damage by [Spd difference] x 3% (max. 30%). Certain Blow: When initiating combat, grants Atk +6 and ignores all non-Special percent-based damage reduction. This is actually a pretty clever way of implementing Avoid and Accuracy into FEH. I can fully imagine these being alternatives to Darting/ Death Blow 4 for Yuri or Balthus or whoever. Neat! Quote Link to comment Share on other sites More sharing options...
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