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Create a Tier 4 Skill


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Let's throw out some ideas for tier 4 versions of classic skills. Have fun.

 

I'll start with Triangle Adept 4.

Gives Atk +30% if weapon triangle advantage, atk -30% if weapon triangle disadvantage. Grants atk/spd/def/res +3 during combat if weapon triangle advantage.

300 sp cost.

Edited by Fabulously Olivier
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2 hours ago, Fabulously Olivier said:

Gives Atk +30% if weapon triangle advantage, atk -30% if weapon triangle disadvantage. Grants atk/spd/def/res +3 during combat if weapon triangle advantage.

But... why?

I'll touch Defiant skills. All stat variant would follow the same structure.

Defiant Spd 4

If unit's HP > 50% at the start of the turn, grant unit Spd+7 for a turn. If unit's HP ≤ 50% at the start of the turn, grant unit and allies within 2 spaces Spd+9 for a turn.

 

 

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Quick Riposte 4: If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.

To establish that as being what it means on all the other skills that have that effect built into it, and so we can finally have a 300 SP B skill.

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If they ever decide to upgrade personal skills...
Sacae's Blessing 2: Sword, lance, axe, and beast foes cannot counterattack. Neutralizes effects that prevent unit's counterattacks during combat. If unit initiates combat, unit attacks twice. (Skill cannot be inherited.)

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1 hour ago, Humanoid said:

Pass 4 - Unit can swim.

Lol'd. 

 

54 minutes ago, Fire Emblem Fan said:

If they ever decide to upgrade personal skills...
Sacae's Blessing 2: Sword, lance, axe, and beast foes cannot counterattack. Neutralizes effects that prevent unit's counterattacks during combat. If unit initiates combat, unit attacks twice. (Skill cannot be inherited.)

And then cringed in fear. 

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Desperation 4: If unit's HP < 100% and unit initiates combat, unit's can make a follow-up attack before foe can counterattack. If unit's HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking.
Limitations: none

Renewal 4: At start of every second turn, restores 7 HP. If unit deals damage to foe during combat, restores 7 HP to unit (Triggers even if 0 damage is dealt).
Limitations: none

Brash Assault 4: Unit attacks twice and automatically makes a follow up when unit's HP 50%, initiating combat and attacking a foe that can counter.
Limitations: none

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Duelist Blow: When initiating combat, grants Spd +6 and reduces non-Special attack damage by [Spd difference] x 3% (max. 30%).

Certain Blow: When initiating combat, grants Atk +6 and ignores all non-Special percent-based damage reduction.

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On 7/13/2020 at 11:52 AM, X-Naut said:

Duelist Blow: When initiating combat, grants Spd +6 and reduces non-Special attack damage by [Spd difference] x 3% (max. 30%).

Certain Blow: When initiating combat, grants Atk +6 and ignores all non-Special percent-based damage reduction.

This is actually a pretty clever way of implementing Avoid and Accuracy into FEH. I can fully imagine these being alternatives to Darting/ Death Blow 4 for Yuri or Balthus or whoever. Neat!

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