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Fire Emblem IV-V: The Holy War [FE4 & FE5 Remake]

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Download lastest version here!


Fire Emblem IV-V: The Holy War is remake of Fire Emblem 4: Genealogy of the Holy War and Fire Emblem 5: Thracia 776 using the Lex Talionis Engine. It aims to be a new take on an SNES classic, adapting some features from the original to GBA ones as necessary, yet trying to stay faithful to the source material, rebalancing the levels, stats, weapons and places like the arena and the shops.

Version 0.1.4 and 1.5 has been "Prologue" releases, containing only the full Prologue map, in order to test it's current difficulty.

Chapters are going to be done as they were in the original game, being a total of 12 FE4 maps + 35 FE5 maps of variable length. Later, we aim to rewrite a little, only the necessary, FE4 and FE5 stories so they fit as only 1, making it fluent to side with Sigurd, Seliph and Leaf (names used are going to be the translated versions of the oficial Romanjis, so some name may change)

Important note about playing
As said before, this is made with Lex Taliones Engine, which means it is not a romhack, but a game itself, so no patches are needed, no roms from snes, no cheats of that kind.

To start playing execute the main.exe file.

title_background0.png.0661262b0f47b2024f58af48d30e6bb5.pngMapSprite-min.thumb.png.aa604bd63e46cdb84ea2fba06b16506c.png

Credits inside the game. Most of them to FEuniverse and Serenes Forest Communities

Plans for next version

  • Version 0.2.0 Add Chapter 1.
  • Version 0.3.0 Add Chapter 2.
  • and so on
  • Version 1.0.0 Fully remade FE4's 2 Generations.
  • Version 1.1.0 First FE5 map added.
  • and so on
  • Version 2.0.0 Fully remade FE5's story and maps, now fitting with FE4's.

Features

  • 10 playable characters and 2 Bosses!
  • Re-balanced weapons (averaged Might, Weight, Hit %, Rank Level, Value and Uses), classes (averaged Stats from FE4 units and FE5 units), stats, items and skills!
  • Original Sound Tracks from Fire Emblem 4 and (later) Fire Emblem 5!
  • HP bars on map!
  • Simplified Supports System (taken to GBA style) and  "relationships"!
  • Merged some conceptually repeated classes* (stats averaged):
        Lance Armour + Sword Armour + Axe Armour + Bow Armour ------------> Armour (now can use all this 4 weapons)
        Archer + Bow Fighter + Hunter ------------------------------------------------------------> Archer
        Mage + Fire Mage + Thunder Mage + Wind Mage ------------------------------> Mage
        Long Arch + Poison Arch + Killer Arch + Iron Arch + Great Arch ---------> Ballista (poison, killer and iron are now items)
               *Axe Knight, Lance Knight, Archer Knight, Free Knight and Social Knight (Cavalier) are exceptions due to they have their own and specific promotion classes
       Total Reduction -> From 72 classes to 60
  • Merged Fire, Thunder and Wind magic into Anima magic
  • Renamed some (not all of them for lore purpouses) classes to its GBA versions:
        Junior Lord ------------------------> Lord
        Social Knight ---------------------> Cavalier
        Forrest ----------- -------------------> Hero
        Thief Fighter ----------------------> Rogue
        *Dark Mage -----------------------> Dark Sage (is much more powerful than a normal mage to be called it's dark version, it's more relative to the sage itself)
             *Not in GBA but you get the idea XD
  • Units may auto-promote when reached Lvl.15(tier 0)/Lvl.30(tier1)
  • No more Individual Storage, Individual Money and Only Couple Trades, now all units can trade with each other and the storage is shared by all units. Money is general, and adding new characters to your army gives you a certain amount of money. (Just as in GBA)
  • There are now 2 difficulties: Hard and Elite (still W.I.P though)

Notes

Though I'm having all support I could ask from Rainlash and other people from the Lex Talionis Community it's still only me remaking everything, so there may be cosmeticals bugs and errors with some animations and sprites. Feel free to point them out to remind me of them if you wish.

If you find any gamebreaking bugs, do post about it as soon as possible so I can look for a solution and issue a fix patch.

Change Log

  • Version 0.1.4.3 Fixed Azel, Midir, Gandolf and others stats. Fixed Center-East Village crashing when visiting. Fixed (hopefully) Gerrard battle quotes display. Fixed executable version
  • Version 0.1.4.4 Items and battle menu's portraits fixed.
  • Version 0.1.5 Added the intro pre-title screen. Some Minimap Fixes

If you find any gamebreaking bugs, do post about it as soon as possible so I can look for a solution and issue a fix patch.

May Require

To run the game you may (or not) need to download and install the following:

Edited by axelloid
link to patreon

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So I gave this a spin. The game crashed twice for me. The first crash occurred when I visited the village closest to Chalphy; the portraits loaded but the game froze before dialogue appeared. The second crash happened after Ethlin talked to Sigurd and tried to cast Heal immediately afterwards. Sigurd had just seized Jungby that turn, so I feel that could have something to do with it. In addition, when Midir attacked Gerrard, the standard battle quote played. When I moved another unit in to attack (Azel in my case), the Midir boss quote played. Overall, it was quite accurate to the original FE4 in design. A small oversight: if Sigurd enters Chalphy in the original game, a small cutscene with him and Oifaye plays. This is missing from this version. All and all, I did enjoy myself. Keep it up!

I do have to ask though, what were with those stats? Why did Azel have so much defence? Why were all the move values multiplied by ten?

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7 hours ago, Darrman said:

So I gave this a spin. The game crashed twice for me. The first crash occurred when I visited the village closest to Chalphy; the portraits loaded but the game froze before dialogue appeared. The second crash happened after Ethlin talked to Sigurd and tried to cast Heal immediately afterwards. Sigurd had just seized Jungby that turn, so I feel that could have something to do with it. In addition, when Midir attacked Gerrard, the standard battle quote played. When I moved another unit in to attack (Azel in my case), the Midir boss quote played. Overall, it was quite accurate to the original FE4 in design. A small oversight: if Sigurd enters Chalphy in the original game, a small cutscene with him and Oifaye plays. This is missing from this version. All and all, I did enjoy myself. Keep it up!

I do have to ask though, what were with those stats? Why did Azel have so much defence? Why were all the move values multiplied by ten?

Thanks for the report, I'll get to fix that.
First crash is weird it should work fine, but let me see... It was working before I uploaded everything xD
Second crash may be a Canto+ Skill problem, let me see...
About the movement stats, I had to do it that way to fit FE4 movement that was made with some decimal values that the engine does not yet support, so I had to increase the movement and the cost of each tile to make it fit it more exactly...
Ok I now see what you meant with azel, for some reason he was calling for Lex stats as if they where himself's xD
About the oversight: Thanks, I did not even know that happened xD I played FE4 and never made sigurd enter there cause I was a little in a hurry for saving the villages xD Also saw videos on youtube to miss as less as I could of the dialogues when making the prologue and noone went to chalphy with sigurd xD

@Darrman there you go, new version with some fixes already uploaded

Edited by axelloid
update

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There are some issues. The combat preview won't show up when attacking Gerrard seemingly no matter who. And whenever weapons are being chosen the portrait is cut in half like so. This has a lot of potential though and I enjoyed it. I hope this project succeeds!

GoTHWremakeSigurdFacehalf.png

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On 7/30/2020 at 2:48 PM, Paiphu said:

There are some issues. The combat preview won't show up when attacking Gerrard seemingly no matter who. And whenever weapons are being chosen the portrait is cut in half like so. This has a lot of potential though and I enjoyed it. I hope this project succeeds!

GoTHWremakeSigurdFacehalf.png

Thanks, I'm working on a fix for that 2 bugs right away

@Paiphu Already fixed the portrait's thing, I'm still working in Gerrard's part

Edited by axelloid
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Hello guys, thanks for your reports, soon I'll release v0.1.5, and soon after that v0.1.6, for v0.1.5 is almost done, just fixing timing things... By now I have this Google Form for you yo tell me which names you prefer for the characters and places from Prologue (including the intro and narrations previous to it) to Chapter 1... I'll be doing this kind of Quizzes when needed, mostly for the new incoming characters and places from FE4 and FE5.

Form Here. :)

Edited by axelloid

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And here we are! First Update. Let’s call it the Intro Update xD Because that is all I’m adding, THE INTRO FROM FE4.

It is not as slow as in SNES due to engine mechanics for animation reproductions, I also had to speed the music up and tried my best to make it fit the intro, but there is a 500-600 ms difference with the original, and a little brute break when FIRE EMBLEM title appears.

I’ll try to fix it as we find a better way to the intros… Also the intro itself weights almost as much as the v.1.4.3 alone and takes some time to load (try loading +3000 images quickly xD).

Also, now Minimap scrolls when bigger than the screen.

Link is already updated

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On 8/5/2020 at 4:10 PM, axelloid said:

Hello guys, thanks for your reports, soon I'll release v0.1.5, and soon after that v0.1.6, for v0.1.5 is almost done, just fixing timing things... By now I have this Google Form for you yo tell me which names you prefer for the characters and places from Prologue (including the intro and narrations previous to it) to Chapter 1... I'll be doing this kind of Quizzes when needed, mostly for the new incoming characters and places from FE4 and FE5.

Form Here. :)

AND... FINALLY, HERE ARE THE RESULTS. THE WINNERS ARE:

Grannvale        = 70.6%              Aideen        = 70.6%                 Kurth        = 94.1%                         King Batur    = 76.5%
Jungby             = 100%               Sigurd        = 100%                   Byron        = 94.1%                         Eldigan        = 88.2%
Friege        = 70.6%                     Midir        = 88.2%                    Langbalt        = 52.9%                   Oifaye        = 70.6%
Belhalla        = 88.2%                 Lex        = 88.2%                       Reptor        = 88.2%                       Dainn        = 52.9%
Azel        = 76.5%                       Quan        = 76.5%                   Kinbois        = 64.7%                       Bragi        = 64.7%
Arvis        = 88.2%                      Ethlyn        = 88.2%                   Ayra        = 94.1%                          Thrud        = 70.6%
Noish        = 70.6%                     Finn        = 94.1%                    Shannan        = 76.5%                     Od    = 47.1%  (here was a technical draw with Odo, but Od is the correct pronunciation of Odo)
Arden        = 94.1%                    Gandolf        = 94.1%              Jamke        = 82.4%                         Njörun        = 82.4%

Baldr/Tyrfing    = 58.8%           Fjalar/Valflame    = 82.4%         Sety and Ced/Forseti    = 58.8%              Hezul/Mistletainn    = 82.4%         Ulir/Yewfelle    = 76.5%     Neir/Helswath    = 82.4%
 

With this I'll change some of the names I had assigned previously and go with Chapter 1... When I upload that, guys, I'll upload also another form with the names for Chapters 2 and 3, so we can keep on "standarizing" that...

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Hey guys, I have some news… some good, some bad…well… First I would like to say that I’ve been able to recreate most of the Chapter 1 and an option or two for the engine thanks to the community supporting it but… I’m getting some problems with pygame, for some reason seems that my pygame got uninstalled but now I cannot install it because every version I try “is not supported on my platform” and without it LT just crashes… so… I may have to leave my project in stanby for now until I get that fixed

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