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Come up with a potentially controversial gameplay mechanic


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12 hours ago, vanguard333 said:

A viral epidemic spreads across the continent. If a character gets infected, they lose 20HP per turn for every turn, and they spread it to all units that come within three tiles. There is no cure for the disease, and the infected continue to be infected until the end of the game. 

Oh, and this would be for a game made in 2019 and released in 2020-2021. 

Even if there's no cure, shouldn't they get through the disease in... oh, say, about 14 turns?

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14 hours ago, vanguard333 said:

A viral epidemic spreads across the continent. If a character gets infected, they lose 20HP per turn for every turn, and they spread it to all units that come within three tiles. There is no cure for the disease, and the infected continue to be infected until the end of the game. 

Oh, and this would be for a game made in 2019 and released in 2020-2021. 

easy strategy, have that character move around the map, spread it all to every enemy, especially boss thats too stubborn too move from their throne. Have anyone capable wield physic so he can be healed anytime before reaching 0 HP. and BAM easy victory

imagine a war stopping because a pandemic spread... oh wait isnt that whats happening now

Edited by joevar
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Pegasus Riders will occasionally have their Pegasus (effected by skill and the character.) kick off a male rescued unit, will deal additional damage if it's off a mountain tile onto a regular tile and probably death off a peak.

A full-on Mind Control Stave, similar to the glitch in the GBA games, two tough bosses together that have support bonuses? just take control of one with one of your rare limited uses of Mind Control and have him axe his wife for massive damage that you can follow up on.

Additional avatar freedom to the point of being able to be up to roughly 70 years old and the ability to flat-out antagonize characters such as being a speciest towards non-human races. 

Characters who simply aren't into your avatar, you still can try to propose to them for an S-rank but they'll always turn you down.

Kinda stolen from another game (9th Company:Roots of Terror) but a prolonged prologue section where the only named dudes are high ranking leader and a few others and you've mostly got generics, which after a few levels, ends with a hyper difficult level where most of those generics are almost certainly getting wiped out, with the level after that having the actual main characters as new recruits to the army to replace those generics.

Edited by Samz707
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Here's one I like. Mounts will rampage when thier rider is killed. 

This mostly applys to Wyverns, but also Griffin and other more aggressive moubts would work too. 

Basically, when you deplete a Wyvern Rider's health, or maybe kill him in a specific way, like using a special weapon or just a bow, the Wyvern will go berserk and start slaughtering both friend and foe alike. It could be a fun random mechanic, allowing the battlefield to change at the drop of a hat, but also infuriating due to the chance mechanic.

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4 hours ago, NinjaMonkey said:

An option to pay real money for extra stat boosters/weapons etc.

 instead of finding the correct tile for Anna secret shop, you just open your wallet to buy her items huh, i like those spicy idea

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On 10/15/2020 at 4:44 PM, Samz707 said:

Additional avatar freedom to the point of being able to be up to roughly 70 years old and the ability to flat-out antagonize characters such as being a speciest towards non-human races.

I don't know if this would be controversial. The truly controversial, bold, artistic, and based decision would be to force the player to play as an old racist. I would be enamored.

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In an FE game where the dark magic creatures are explicitly summoned from another realm rather than created with black magic, a section where your party gets trapped somehow briefly in this plane of existence, so it basically briefly turns into Survival horror, with limited extra resources that you haven't already brought with you, a decent amount of enemy tough creatres and most of the maps during this section are actually escape maps where you just have to get everyone to an exit rather than trying to kill every Arch Mogall and Necrodragon in the map, additionally the tiles in this section would have a different art-style (Maybe even H.R Geiger inspired.) so the maps are more about only killing enough enemies to escape rather than hunting them down.

The ability to commit war crimes, such as poisoning the water of a town you're attacking so the enemies are all weakened and finishing off enemies trying to retreat so you have less enemies in the future/more EXP now  and intentionally razing enemy village blacksmiths/Armories so enemies will be poorly equipped later on. (and I guess the mandatory Karma system we always have to thrown in when this is involved, I mean hey, ruling as an evil dictator after the game's events is technically winning right?)

If FE6/7 Remakes have save transfer, Louise "Dying" in FE7 results in Klein being deleted from FE6, additonally, allow a few more FE7 characters to die, deleting them from FE7. (Rebecca dying is no longer a time paradox if Wolt never shows up!) 

Enemies will now surrender if they drop below a certain health threshold in the arena, you still get paid but you lose the "killed enemy" EXP so you'll have to intentionally find ways to kill Arena enemies before they can surrender if you want maximum EXP.

Edited by Samz707
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