Jump to content
Mars of Aritia

What are the actual differences between the hard modes?

Recommended Posts

I know that enemies have higher stats and better weapons the higher you go, but is there a detailed breakdown anywhere of the specific differences between each mode?

Share this post


Link to post
Share on other sites

I'm pretty sure the difference between the hard modes is just in the enemies' stats, especially for the bosses.  For example Gazzak has a strength stat of 8 on Hard 1 but a strength stat of 14 on Hard 5, yet he has literally the exact same inventory.  Maybe sometimes they'll have forged weapons (e.g. Chapter 10's boss on Hard 5 has a javelin with 11 might and 90 hit), but even in this regard I think they are still the same weapons except with added buffs.

Also, and I think this applies to other FE games as well (any that have enemy growth rates), I'm pretty sure the stats are semi-randomized.  I've done a couple tests of the first chapter on Hard 5 and all the enemies except Gazzak seem susceptible to a 1 point difference in some of their stats.  I have to assume there's a mixture of internal calculation of growth rates and hard coded base stats for each class.  Of course I think someone would need to test further (and by "further", I mean "beyond chapter 1"), though I'll add that the level of consistency leads me to believe the different hard modes do have differing base stats for the enemies.  With that said I am pretty sure the hardline base stats of the enemies are the same as listed here (because in my tests of Hard 1 some of the pirates had the exact same stats as the base stats listed for their class, others with only a one point variance in a few of their stats), and outside of Hard 1 they just manually adjust their stats to better fit the difficulty modes.

Share this post


Link to post
Share on other sites
29 minutes ago, Ertrick36 said:

, and I think this applies to other FE games as well (any that have enemy growth rates), I'm pretty sure the stats are semi-randomized.  I've done a couple tests of the first chapter on Hard 5 and all the enemies except Gazzak seem susceptible to a 1 point difference in some of their stats.  I have to assume there's a mixture of internal calculation of growth rates and hard coded base stats for each class. 

I'm fairly certain that how it works is:

Every class has base stats. I.E, let's say mages have base 5 magic and base 5 speed.

Personal bases, (which almost every playable unit possess) are added to class bases to get overall bases-I.E, a mage with personal base stats of three magic and four speed will have eight magic and nine speed.

However, every class also has growth rates-Which enemies use. I.E, if mages have a 100% growth in both magic and speed, a generic enemy level 5 mage will have 9 in both stats.

Not sure about DSFE, but in the GBA era, unless I'm mistaken, hard modes grant bonuses to units by adding EXTRA levels that you cannot see-Hector Hard, for example, adds 9 hidden levels to unpromoted enemies and 19 to promoted ones-A generic level 5 mage in Hector Hard with the growths/class bases I talked about above would have 19 magic and speed.

Generic units, at least in the GBA era, are actually just regular units who don't have any portraits, dialogue, etc, and therefore may have personal bases too. Not really relevant, but I felt like it'd be worth pointing out.

TL;DR the stat variance is caused by enemies using generic growth rates, and can be stat-screwed or blessed as such. Hard modes add extra hidden levels to their stats to increase them, rather than a flat boost to bases. It's similar to how, in Three Houses, units poached from the other classes, use their class' growths to determine their stats.

Edited by Benice

Share this post


Link to post
Share on other sites

Hard mode exclusive reinforcements are a thing too. And in Mystery of the Emblem they lock off some items from the player on harder modes, most noteably warp (which puts the Tiki dragon stone secret shop out of commission entirely unfortunately).

Share this post


Link to post
Share on other sites

The main differences are that enemies get hidden extra levels (but with 0% Def/Res growth) and that reinforcements appear at the beginning of enemy phase.

Enemy equipment also improves faster: on Hard 5; it's unchanged at first but enemies all carry steel starting chapter 5, they upgrade to silver in chapter 10, and again to braves in chapter 20. Enemies with killers, javelins or effective weapons keep those but they start carrying +4 mt/+20 hit forges from chapter 10 on. The final chapter (if you play it straight) sees +4 mt/+20 hit forged braves/Thorons, and +8 mt/+20 hit forged everything else.

Share this post


Link to post
Share on other sites

Now I'm wondering why none of this is explained in game, and why they even bothered with H2-H4. Does anyone ever play those?

Though dumb decisions is the standard for this game it seems.

Share this post


Link to post
Share on other sites
1 hour ago, Mars of Aritia said:

and why they even bothered with H2-H4. Does anyone ever play those?

Yes-H5 isn't really fair, and I'd say that H3 is actually very a well-balanced difficulty aside from the ambush spawns. H2 is also a good challenge that is more or less fair. H5 is kinda more to flex and say you've done it, from what I've heard.

1 hour ago, Mars of Aritia said:

Now I'm wondering why none of this is explained in game,

I believe they say that enemy stats are higher, don't they? As far as I'm aware, no difficulty mode in the series really tells you the changes very well. (IIRC Sacred Stones is the first to have a description at all.)

Share this post


Link to post
Share on other sites
12 hours ago, Benice said:

I believe they say that enemy stats are higher, don't they? As far as I'm aware, no difficulty mode in the series really tells you the changes very well. (IIRC Sacred Stones is the first to have a description at all.)

All it says is more stars means stronger foes along with vague names for the difficulty levels. How is someone supposed to know which difficulty is suitable without going through chapter 1 five times?

And every other game at least gives you a good idea who it's for. Even FE10 where the idiot translates messed up the difficulty names still tells you that Easy(U) is for new players and Normal(U) is for people who know their way around the game.

They really should've just cut down the difficulties to Normal, H2/3 & H5. Though they really should've done a lot of things with this game, but lets not get into that.

 

Share this post


Link to post
Share on other sites
23 minutes ago, Mars of Aritia said:

All it says is more stars means stronger foes along with vague names for the difficulty levels. How is someone supposed to know which difficulty is suitable without going through chapter 1 five times?

I mean, how is one supposed to know how hard Hector Hard mode is? (Or heck, literally every hard mode in the series pre-FE13?) It is vague, but the various degrees of difficulty do cover various fields-I don't know much about SD, but when I played it for the first time, I had a pretty good impression that something like H5-3 would be way outta my league-More player choice is a good thing, in general.

Anyways, I'm kinda off-topic now. Sorry!

Share this post


Link to post
Share on other sites
1 hour ago, Benice said:

I mean, how is one supposed to know how hard Hector Hard mode is? (Or heck, literally every hard mode in the series pre-FE13?) It is vague, but the various degrees of difficulty do cover various fields-I don't know much about SD, but when I played it for the first time, I had a pretty good impression that something like H5-3 would be way outta my league-More player choice is a good thing, in general.

Anyways, I'm kinda off-topic now. Sorry!

The difference with hector hard mode is that it is unlocked after you complete the game. so naturally, you would already know how the game works and what to expect. And they actually changed things around instead of just buffing stats and weapons by vague amounts.

I just played the first chapter of H2 & H3 and honestly I could barely tell the difference. the only one i noticed was gordon is doubled now.

Share this post


Link to post
Share on other sites
4 hours ago, Mars of Aritia said:

The difference with hector hard mode is that it is unlocked after you complete the game. so naturally, you would already know how the game works and what to expect. And they actually changed things around instead of just buffing stats and weapons by vague amounts.

I just played the first chapter of H2 & H3 and honestly I could barely tell the difference. the only one i noticed was gordon is doubled now.

Someone correct me if I'm wrong, but I'm like 65% sure you need to beat normal mode before any of the Hard modes are unlocked in Shadow Dragon.

Share this post


Link to post
Share on other sites
41 minutes ago, Jotari said:

Someone correct me if I'm wrong, but I'm like 65% sure you need to beat normal mode before any of the Hard modes are unlocked in Shadow Dragon.

Everything is unlocked from the start.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...