SRPG Tryhard Posted September 13, 2020 Share Posted September 13, 2020 (edited) Is it about time to replace all our hone and fortify emblem (cavalry/armored/fliers) skills with the respective goads and wards? At this point every single relevant unit is running some sort of buff canceling with lull skills. This is mostly in the context of Arena Assault, where you have to field various teams of low investment units. Emblem buffs are an obvious way to counter the stat difference with the enemy. To that end, do you have a rule to decide what kind of unit gets the offensive or defensive emblem C skill? I am thinking of giving offensive support C skills to defensive units and vice versa, because it allows them to support units with their opposite role which are more likely to be fielded together. Edited September 13, 2020 by SRPG Tryhard Link to comment Share on other sites More sharing options...
MilodicMellodi Posted September 21, 2020 Share Posted September 21, 2020 This is a question that should be placed the general questions thread... Though to answer your question...no. It depends on your team and how it operates. Link to comment Share on other sites More sharing options...
SRPG Tryhard Posted September 21, 2020 Author Share Posted September 21, 2020 14 hours ago, MilodicMellodi said: This is a question that should be placed the general questions thread... Though to answer your question...no. It depends on your team and how it operates. This didn't answer my question. Link to comment Share on other sites More sharing options...
Captain Karnage Posted September 22, 2020 Share Posted September 22, 2020 2 hours ago, SRPG Tryhard said: This didn't answer my question. But he did, it depends on how you build your team. Link to comment Share on other sites More sharing options...
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