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If the nemesis system came to FE


nedya
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The only real way I could see this happening is in an FE game with ALOT of Green Units/controllable generics who spawn in bad spots, with enemy bosses that can get EXP by killing your units/Green units who flee after a certain amount of turns and return in later levels.

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  • 3 weeks later...
40 minutes ago, Fabulously Olivier said:

It seems like something that would be mutually exclusive with permadeath. The Nemesis system shines when you fail, not when you succeed.

I see at problem but it did not have to be a lord dying it can be a generic enemy killing a lot of green unit if you on classic kill one unit in your party or if it casual knock-out a couple of your unit.

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Instead of having more green units to worry about (something most players dislike), it would be more prudent to rework the nemesis system to simply randomly select a small number of foes to survive and return, with unique skills and random names. And those units would then have a 50% chance of surviving each subsequent encounter.

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50 minutes ago, Fabulously Olivier said:

Instead of having more green units to worry about (something most players dislike), it would be more prudent to rework the nemesis system to simply randomly select a small number of foes to survive and return, with unique skills and random names. And those units would then have a 50% chance of surviving each subsequent encounter.

Now at the idea i love to see tnx man the idea are amacing so far.

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