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how is this game frustrating again?


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I have been looking around some other forums on binding blade and I want to ask. HOW in the bloody hell is binding blade difficult or as some idiots would say an "exercise in frustration"? Seriously I've played binding blade multiple times and honestly I don't see what makes this game frustrating aside from a few of the bosses and chapters 14 and 21. THAT'S IT!!!!(note this is normal mode as hard mode I can understand)

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1 minute ago, eclipse said:

Play the game on Hard, and then tell me what you think of it.

As in, get the true ending.  Have fun.

I know that the game is pretty difficult on hard mode but some people have said that even on normal mode the game is frustrating 

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yeah i'm pretty sure most of the complaints about it being frustrating are about hard mode directly, besides certain things like the 8x boss who just sucks ass no matter the difficulty you're on

 

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Just now, sunstarsage said:

I know that the game is pretty difficult on hard mode but some people have said that even on normal mode the game is frustrating 

I mean, if you're going to post something with a somewhat inflammatory title, it might behoove you to really understand what you're talking about.

There's also the question of what units you're using, whether or not you're using save states/a guide, and general FE skill.  Oh, and how much you like ambush spawns.

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17 minutes ago, sunstarsage said:

(note this is normal mode as hard mode I can understand)

did you read this? also no I don't use save states since I played this game on an actual cartridge  and no I didn't play with a guide.

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 Sacae (and If I remember, some of the maps shortly before Sacae) have some real annoying cheap shots.

Such as Silver Wolf, where not one, but two bolting dudes on a fog of war map will pretty much instantly kill someone on your first attempt since you don't know they're there, as well as having to burn 3 Recover stave uses since there's a Berserk staff user on your right that you can't really reach or harm or even run from. (Since again, two bolting dudes at the top)

Siege Tome users that charge towards your units early in several maps after a certain amount of turns, which can be very trial and error/very tedious to get them to waste all their charges, depending on the map.

Ambush Spawns, which are always cheap and BS and some maps essentially drop them right on top of you, doubly so when they're Nomads/Wyverns.

 

Edited by Samz707
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5 minutes ago, sunstarsage said:

did you read this?

strongly suggest you work on your attitude, brother, there is absolutely no reason to be massively confrontational about this

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1 minute ago, Integrity said:

strongly suggest you work on your attitude, brother, there is absolutely no reason to be massively confrontational about this

well sorry, its just that its annoying when people don't read the whole thing and then they wonder what I'm talking about. 

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I mean, as an idiot who has called FE6 an "exercise in frustration," I found the game to be frustrating not because of proper difficulty, but because of how wonky the game's mechanics could be.

Ambush spawns, hit rates, most of the cast being garbage...all of it annoyed me to the point of not wanting to continue. Maybe it's different for you. That's why everyone's experiences and opinions are different.

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1 minute ago, sunstarsage said:

well sorry, its just that its annoying when people don't read the whole thing and then they wonder what I'm talking about. 

Oh, you mean the part where I told you play Hard Mode?  Yeah, play Hard Mode.  FE6 isn't the hardest FE by a long shot, but the lower hit rates combined with the fact that the game actively encourages you to drop units when someone better comes along means that it isn't as intuitive.

But if you really want to know what I mean by this, try a team from the Drafts subforum - on Hard.

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it's been a long time since i played fe6 but i mostly remember it being tedious in the early game rather than frustrating - barring specific moments like, as mentioned, 8x, or going to sacae at all, or a particularly uninteresting desert level, etc. building supports is an asbolute nightmare. dragging roy to the end of every map. getting all the paralogues isn't awful, mostly just keeping guys alive and going fast, but on top of other things it starts to feel like i'd rather just play a different, better fire emblem.

 

a lot of these things can be found, piece by piece, in other fire emblems, but fe6 has a particular confluence of them while also just not being especially interestingly designed to make up for it, imo. no hate to fe6, it's in the solid middle tier of the games for me, but i can see why people would think it's frustrating or just not fun to play.

 

that's all ignoring hard mode, btw

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1 minute ago, Integrity said:

it's been a long time since i played fe6 but i mostly remember it being tedious in the early game rather than frustrating - barring specific moments like, as mentioned, 8x, or going to sacae at all, or a particularly uninteresting desert level, etc. building supports is an asbolute nightmare. dragging roy to the end of every map. getting all the paralogues isn't awful, mostly just keeping guys alive and going fast, but on top of other things it starts to feel like i'd rather just play a different, better fire emblem.

 

a lot of these things can be found, piece by piece, in other fire emblems, but fe6 has a particular confluence of them while also just not being especially interestingly designed to make up for it, imo. no hate to fe6, it's in the solid middle tier of the games for me, but i can see why people would think it's frustrating or just not fun to play.

 

that's all ignoring hard mode, btw

Hey, you're forgetting the really stupid gimmicks on the side chapters!  It's great game design when your units get mired by water!  Or you end up dying because the RNG decided to deal 10 damage to your units because screw you.

Also stupid siege tomes that one-shot Roy.

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1 minute ago, eclipse said:

Hey, you're forgetting the really stupid gimmicks on the side chapters!  It's great game design when your units get mired by water!  Or you end up dying because the RNG decided to deal 10 damage to your units because screw you.

i actually went over to wod after you said that and clicked all the paralogues and holy shit lmao i forgot that every single one of them either 1: sucked ass 2: was really huge 3: was both

 

2 minutes ago, eclipse said:

Also stupid siege tomes that one-shot Roy.

yeah 'roy' is just kind of a bullet point for fe6 frustration. poor guy.

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Just now, eclipse said:

Hey, you're forgetting the really stupid gimmicks on the side chapters!  It's great game design when your units get mired by water!  Or you end up dying because the RNG decided to deal 10 damage to your units because screw you.

Also stupid siege tomes that one-shot Roy.

well 8x and 12x had harmless gimmicks and 20xillia gimmick barely counted as one. 20x sacae though. that can honestly just die in a fire.

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3 minutes ago, Integrity said:

it's been a long time since i played fe6 but i mostly remember it being tedious in the early game rather than frustrating - barring specific moments like, as mentioned, 8x, or going to sacae at all, or a particularly uninteresting desert level, etc. building supports is an asbolute nightmare. dragging roy to the end of every map. getting all the paralogues isn't awful, mostly just keeping guys alive and going fast, but on top of other things it starts to feel like i'd rather just play a different, better fire emblem.

a lot of these things can be found, piece by piece, in other fire emblems, but fe6 has a particular confluence of them while also just not being especially interestingly designed to make up for it, imo. no hate to fe6, it's in the solid middle tier of the games for me, but i can see why people would think it's frustrating or just not fun to play.

Yeah this is way more my mood than anything else in this thread.

Because like honestly I think complaining about "most units being unusable" is just, like, actually wrong. And hit rates, yeah they're lower than most FEs, but thats a very universal thing across the whole game and supposed to change how you approach situations, which while I can get is uncomfortable for some people to do (myself included) it doesn't inherently make it wrong. Except nomads and the shit bosses, christ, fuck them.

But the issue is those, on their own, aren't bad design decisions, but piling those on top of all the other shit that the game also does really makes it annoying, between gaiden requirements, tons of fuckin siege tomes across mid-lategame, really makes certain sections of the game tedious as hell.

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Low-ish hit rates across the board for the most part leads to the rng feeling really unfair (this is mostly on hard mode though, afaik).

Ambush spawns are just frustrating period and should be abolished from fe. How did you enjoy 21?

Roy is mega succ and you’re always forced to deploy him (this is mostly on hard mode, he does suck on normal mode but as long as he avoids magic units like the plague he shouldn’t be dying consistently unless you’re actually using him (lmao) and not just randomly feeding him a kill from the back when available).

You like rng based deaths? 16x is your best friend, let me tell you. (I mean assuming those beams can kill you but I would be shocked if they couldn’t.)

Thrones being OP leads to a lot of bosses dodging everything and being able to counter for a lot, mainly on hard mode anyway. This is still an issue on normal mode but I never had a problem that often, so I’m assuming that it’s the buffs on hard mode combined with thrones being OP that leads to the frustration.

The game likes to fill some chapters with status staves. And who doesn’t love beserk and silence?

34 minutes ago, sunstarsage said:

well 8x and 12x had harmless gimmicks and 20xillia gimmick barely counted as one.

That’s kind of the problem with 20x Ilia, it is a tedious slog that takes way longer than it needs to.

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-Roy sucks harder than Little Mac's recovery, and his mega-late promotion doesn't help

-Giant maps, at least by GBA standards

-Every map is seize, which in combination with the prior two points, makes the game feel more like a giant escort mission

-Related to the above, dealing with bosses on thrones tends to exacerbate the luck factor

-Some maps have some gimmicks that make Revelation map gimmicks look tolerable

-Low quality cast (ergo, at least half the cast sucks, worst of all Gwendolyn and Sophia)

-Poor weapon balance (you know something is wrong when despite WTA, the hammer pales in comparison to the armorslayer when it comes to ending knights)

-Accuracy issues limit the usable weapon pool

-Lots of status staves and long-range magic... in a game where most every physical unit has poor resistance

-Ambush spawns. Just... ambush spawns.

And all this is ignoring hard mode.

Edited by Shadow Mir
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47 minutes ago, Shadow Mir said:

-Giant maps, at least by GBA standards

how does that make the game frustrating? 

 

47 minutes ago, Shadow Mir said:

Lots of status staves and long-range magic... in a game where most every physical unit has poor resistance

have you ever heard of baiting them out or using a barrier staff 

47 minutes ago, Shadow Mir said:

-Roy sucks harder than Little Mac's recovery, and his mega-late promotion doesn't help

dude really? yes Roy may suck but he's not THAT BAD. 

 

47 minutes ago, Shadow Mir said:

-Some maps have some gimmicks that make Revelation map gimmicks look tolerable

well you don't have to play the gaiden chapters if you don't want to. its not like your missing out on much anyway. 

 

MODEDIT: yo don't doublepost

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1 minute ago, sunstarsage said:

dude really? yes Roy may suck but he's not THAT BAD. 

As someone who adores FE6 in spite of what others have said, he is THAT BAD, at least in HM. He will get OHKO'd by many enemies into the late game and has low mobility until way too late.

 

As for most of the cast being awful, I respectfully disagree there. Every unit at least has a niche, and there are plenty of great units everywhere. There are some really bad units, but by and large, the prowess of the cast is vastly overblown.

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18 minutes ago, sunstarsage said:

how does that make the game frustrating? 

 

have you ever heard of baiting them out or using a barrier staff 

dude really? yes Roy may suck but he's not THAT BAD. 

 

well you don't have to play the gaiden chapters if you don't want to. its not like your missing out on much anyway. 

 

MODEDIT: yo don't doublepost

It's fine if you disagree, but this thing are frustrating to them. You'll gain nothing from trying to argue them. It's simple, you don't fine them problematic so you just can't reason with it being an issue for others. Try to at least understand them

Edited by ciphertul
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2 minutes ago, Benice said:

As for most of the cast being awful, I respectfully disagree there. Every unit at least has a niche, and there are plenty of great units everywhere. There are some really bad units, but by and large, the prowess of the cast is vastly overblown.

I agree I just think that some people are just biased towards FE6 that they, as you said, blow stuff out of proportion 

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i think it should be telling that you're only engaging about a quarter of the points people are posting; there are a lot of legitimate reasons that obviously don't bother you that people think fe6 is frustrating or tedious to play.

 

that said, you're genuinely wrong on the points you refuted

25 minutes ago, sunstarsage said:

how does that make the game frustrating? 

larger maps, for many people, and especially with fe6's fairly mediocre map design, involve a lot more brainless movement and repositioning between the combats, in addition to being larger timesinks in a game that's designed to be beaten in discrete map increments. yes, the suspend feature exists, but imo it's an emergency measure and fire emblem as a franchise is largely designed to have maps completed from start to finish without huge breaks.

 

i say largely chiefly because fe4's design is completely different to the rest of the series - but the exceptionally large maps of fe4 are considered by many to be a turnoff, frustrating to plan for, or tedious to move around. you see where i'm going with this?

 

25 minutes ago, sunstarsage said:

have you ever heard of baiting them out or using a barrier staff 

having to stop to bait out badly designed units is, to a lot of people, frustrating design, especially when the best way to get around them is to stuff someone in range and leave them there for five turns to burn the charges before you can send anyone else down that axis. your solution to what that fellow claimed was frustrating design is, itself, a frustrating solution for a lot of players, myself included, which is why i don't stop.

 

25 minutes ago, sunstarsage said:

dude really? yes Roy may suck but he's not THAT BAD. 

roy is, punch for punch, per-level, worse in every single stat other than luck than ogier, a unit who is widely regarded to be pretty mediocre and outclassed by every swordsman who joins before him. ogier, a pretty crappy unit, can, however, promote before the game is essentially over. the reputation that people like to throw around about how all fire emblem lords are bad and all that shit is completely overstated and mostly just parroted by dunces from the old days or people who heard it somewhere; roy is one of the vanishingly few times where the dude is that bad.

 

25 minutes ago, sunstarsage said:

well you don't have to play the gaiden chapters if you don't want to. its not like your missing out on much anyway. 

the paralogues comprise, to wit, a fifth of the game's content, and not doing all of them locks you out of the final two maps and true ending. they are poor maps, and saying 'just ignore them' holds very little water.

Edited by Integrity
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6 minutes ago, sunstarsage said:

I agree I just think that some people are just biased towards FE6 that they, as you said, blow stuff out of proportion 

Well, if you dislike a game, you dislike it. That's just how it is. Like, people can tell me that Gambits are used well in TH, but that won't make me enjoy it. I don't think FE6 in particular recieves underserved hate, it's simply perspectives. I can certainly understand why people would dislike this game; I just like it in spite, (and, in the case of weaker overall cast) or because of it.

Edited by Benice
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