Callie Posted December 6, 2020 Share Posted December 6, 2020 (edited) Hi everyone. I planned to edit a FE games a bit ( Awakening and GBA FE ) . Make all charaters have 50% growth in all stats : HP 50% Str 50% Mag 50% Skil 50% Spd 50% Luk 50% Def 50% Res 50%. And remove charaters' limited stats. ( stats cap ) Not sure if it make my charaters become too OP ? Edited December 6, 2020 by Angel Paladin Quote Link to comment Share on other sites More sharing options...
Jotari Posted December 6, 2020 Share Posted December 6, 2020 10 hours ago, Angel Paladin said: Hi everyone. I planned to edit a FE games a bit ( Awakening and GBA FE ) . Make all charaters have 50% growth in all stats : HP 50% Str 50% Mag 50% Skil 50% Spd 50% Luk 50% Def 50% Res 50%. And remove charaters' limited stats. ( stats cap ) Not sure if it make my charaters become too OP ? Okay, so what exactly is the question? Quote Link to comment Share on other sites More sharing options...
Callie Posted December 6, 2020 Author Share Posted December 6, 2020 38 minutes ago, Jotari said: Okay, so what exactly is the question? My question is : Is that a good idea to do that ? Or it make the game out of balance ? Quote Link to comment Share on other sites More sharing options...
Jotari Posted December 6, 2020 Share Posted December 6, 2020 20 minutes ago, Angel Paladin said: My question is : Is that a good idea to do that ? Or it make the game out of balance ? Well that depends on why you want to do it. What it will do is make your units way more subjected to rng than their typical growth rates. Though almost everyone is going to take a drop in HP as usually units have a growth rate about 50% in HP. Quote Link to comment Share on other sites More sharing options...
Callie Posted December 6, 2020 Author Share Posted December 6, 2020 (edited) 2 hours ago, Jotari said: Well that depends on why you want to do it. What Cause I want every unit will have all different stats at any playthrough. Maybe in 1 playthrough Chrom have high Mag and Def but his other stats is mediocre. Another playthrough Chrom have high STR, Mag but his other stats is mediocre. I want 50/50 chance stat growth in every unit. Not ridiculous too high or too low. Some units like a god, some are so mediocre. And then combine with randomizer ( not change their growth ) So what do you think about remove stats' cap. Like a Druid class not max Mag at 30 points. But can still grow above 30. Edited December 6, 2020 by Angel Paladin Quote Link to comment Share on other sites More sharing options...
Jotari Posted December 6, 2020 Share Posted December 6, 2020 (edited) 3 minutes ago, Angel Paladin said: Cause I want every unit will have all different stats at any playthrough. Maybe in 1 playthrough Chrom have high Mag and Def but his other stats is mediocre. Another playthrough Chrom have high STR, Mag but his other stats is mediocre. I want 50/50 chance stat growth in every unit. Not ridiculous too high or too low. Some units like a god, some are so mediocre. And then combine with randomizer Well go for it then. Though as usual bases will still be more important. Edited December 6, 2020 by Jotari Quote Link to comment Share on other sites More sharing options...
Callie Posted December 6, 2020 Author Share Posted December 6, 2020 thank you Quote Link to comment Share on other sites More sharing options...
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