HHS Posted December 21, 2020 Share Posted December 21, 2020 (edited) Hello to all the people of Serenes Forest! Long hibernating member HHS here with a new Fire Emblem romhack. Well, sort of new. Years ago my friend Mariobro3828 and I started the Romhack Fire Emblem: Decay of the Fangs. Well it's been a hell of a year and after nearly a decade, the story will finally conclude! I'd like to introduce: FIRE EMBLEM: BLACK FANG (Link above for the Wix Website) The Fang's Justice is Absolute The Four Fangs have fallen. The Black Fang is dead. Its purpose polluted, its vigilantes vanquished, it's now up to a small band of survivors to vindicate its legacy and in the process, bring revolution to Elibe. Take command of a rogue faction with a never-say-die attitude and a penchant for violence. Directly following the events of Fire Emblem and setting the stage for Fire Emblem: The Binding Blade, Fire Emblem: Black Fang is an original story of disenchanted renegades fighting to survive against cutthroats, the nobility, former allies, and gods among men. This is a game about survivors of the Black Fang being forced to find new meaning after Hector and Eliwood decimate their army. Tonally this game is a bit darker and more adult oriented than most Fire Emblem games with a few serious and earnest moments, but it is mostly intended to be a bit silly. The game is inspired as a tribute to the members of the Decay of Dragons forums whom many of the characters are based on. If some jokes don't land for you, please overlook it with this in mind. The game is not finished but it was important to me to lay down the bones of the main story. It can be played from prologue to epilogue, all 25 plus chapters. I'm working on a chapter guide on the Wix site with the chapter unlock conditions (though later chapters will often have characters explain what to do in the prep fortunes). At the time of writing, not all supports are complete but just about 180 are (meaning 60 through to A rank). Some actions have consequences. It is impossible to keep every recruitable character alive. Patch: The UPS can be found here. (Apply to Fire Emblem Blazing Blade) {UPDATED 1.07 2/22) Discord channel: https://discord.gg/hhwtCjUbU2 Gallery (avoided major potential spoilers) This Fire Emblem Romhack could not have been possible without the extensive support of software, art, and music contributors. As the project is almost a decade old, I have lost the names of some of the early contributors. If you have designed a sprite or software that was used in game that was not properly credited, absolutely do not hesitate to let me know. I will immediately add your name to the list of contributors! If you would prefer to have your work removed, please contact me via Discord (link below). Discord channel: https://discord.gg/hhwtCjUbU2 Bugs can be shared in through the Discord as well as general thoughts about balance and design. I'm certain there are better programmers out there that could make suggestions as well and I'd be thrilled to tap into any and all resources to make this game the best possible. Development is an ongoing process and errors/mistakes will be made, please be patient. Special thanks to Spoiler 7743 for the incredible FEBuilder open source software Darya Abdulina for cover art Marlon0024, Asael, MysteriousDancer for the base tactician animation adapted for Chadwick Pikmin1211, Retrogamer for Hexer sprite Aruka, Kenpuhu, Orihara_Saki, Venno for Viv's promotion RedBean, Mikey Seregon, Marlon0024, yikes for Hannah's animation GabrielKnight for female monks' animation GabrielKnight, Skitty for angel William animation Nuramon for apostle animation IS, Primefusion for Wraith animation Red Bean, Zelix for Echidna animation Nuramon, ZoramineFae for Zephiel animation Nuramon for Zephiel promotion animation Cipher Lee, DerTheVaporeon, Nuramon for Jonas animation IS, Skitty, Primefusion, Orihara_Saki, DerTheVaporeon, Kao, Aurora for axe cavalier animation Deranger for Miguel animation TBA, Spud, MeatofJustice for halberdier animationIS, SHYUTERz, CamusZekeSirius for Chadwick regular promotion animation L95 for the base of bard animation Seal for the base of Chadwick using the ballista animation Spud for conduit animation ZoramineFae for the Leif X animation TBA, Arch, Skitty, Temp for L.E.I.F. animation IS, Marlon0024, Orihara_Saki for Morph-Dra/Mal Aenir animation IS, Marlon0024, SHYUTERz for Marek animation Supports can be viewed in game because all are unlocked in the menu without triggering them in game. Meaning you can go back and read everything without having used it before. BEWARE you may spoil late game surprise characters if you view this on your first playthrough. Completed supports can be found here: Supports As mentioned, this passion project is still a work in progress so please post any constructive feedback, questions or advice here or in the Discord. I kinda don't know what to expect because I haven't been active in the romhacking community in recent years. Edited February 22, 2021 by HHS new patch Quote Link to comment Share on other sites More sharing options...
HHS Posted December 21, 2020 Author Share Posted December 21, 2020 Reserving a spot in case I need it(?) Quote Link to comment Share on other sites More sharing options...
HHS Posted December 21, 2020 Author Share Posted December 21, 2020 Reserving a spot in case I need it(?) Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted December 22, 2020 Share Posted December 22, 2020 Oh heck. I remember seeing MarkyJoe play Decay of the Fangs way back in the day. It's real cool to see that it's still around in some form, and the "official art" is excellent, very nice. Quote Link to comment Share on other sites More sharing options...
Sarcastic Narwhal Posted December 25, 2020 Share Posted December 25, 2020 Can you post a new Discord invite? I'd love to hop in. Also, I'm deadset on getting Leif through but I'm not sure if the scripted times he gets offed are ok or not (like when he gets struck by lightning). >.> Quote Link to comment Share on other sites More sharing options...
ederki Posted December 27, 2020 Share Posted December 27, 2020 thanx for this incredible christmas present Quote Link to comment Share on other sites More sharing options...
HHS Posted December 28, 2020 Author Share Posted December 28, 2020 On 12/26/2020 at 5:36 AM, Sarcastic Narwhal said: Can you post a new Discord invite? I'd love to hop in. Also, I'm deadset on getting Leif through but I'm not sure if the scripted times he gets offed are ok or not (like when he gets struck by lightning). >.> Sorry the link timed out and I didn't realize it. The new one is up there now. https://discord.gg/hhwtCjUbU2 Quote Link to comment Share on other sites More sharing options...
HHS Posted January 17, 2021 Author Share Posted January 17, 2021 Pretty significant updates added with the most recent patch. 15 and 16 specifically are a changed. Quote Link to comment Share on other sites More sharing options...
Superior_Lute Posted February 3, 2021 Share Posted February 3, 2021 Currently on chapter 12 and I'm absolutely in love with this rom hack. Already the best one I've ever played! Quote Link to comment Share on other sites More sharing options...
KannaHoshido Posted February 12, 2021 Share Posted February 12, 2021 (edited) Somehow I finished...... Early game :Chadwick fluxed and nosferatued everything ,became overleveled Mid game : Magic seal showed up ,Jonas and Maeve handle things , became overleveled(U can see how he overleveled was at below.) Late game : Chadwick got his prf and an iron rune ,rushed into frontline....and the world became quiet........ Others too weak to handle things...or being staffbot. "Tsukkomi"(not all , because no mood to finish) : Hurricane at his promoted lv7 but only 17 speed is unforgiveable . Why giving a magic seal a knight chest, then stuck him into a place where the thieves were impossible to touch? So the kid never have a name? Well I'll just call him X. Edited February 12, 2021 by KannaHoshido typo Quote Link to comment Share on other sites More sharing options...
Sturges Posted February 20, 2021 Share Posted February 20, 2021 I had a game crash on chapter 4, after the four Mercenaries left. I killed one of them the previous turn. An other of them attacked one of my units on the enemy phase, and then on the other phase they all left and the game crashed. Playing that turn again, the game doesn't crash if I don't kill any of them, regardless of wither they attack me or not. Quote Link to comment Share on other sites More sharing options...
HHS Posted February 22, 2021 Author Share Posted February 22, 2021 On 2/21/2021 at 6:13 AM, Sturges said: I had a game crash on chapter 4, after the four Mercenaries left. I killed one of them the previous turn. An other of them attacked one of my units on the enemy phase, and then on the other phase they all left and the game crashed. Playing that turn again, the game doesn't crash if I don't kill any of them, regardless of wither they attack me or not. Yeah, that's because they have a move order event and if they're dead that won't go through. This is easily avoidable in FE8 where a patch is installed to not freeze the game in these circumstances but to my knowledge there's no such patch for fe7. It's not super easy to get up there and kill them so fast but I can move them a turn even earlier to make it even less likely. Basically just don't kill them and you're fine. Quote Link to comment Share on other sites More sharing options...
Sturges Posted February 22, 2021 Share Posted February 22, 2021 Oh, ok, looking back on it I realize the story reasons behind you coding that. I replayed part of the chapter to try to get at them though. I thought I was supposed to. Derp. I've only played up to chapter 5 or 6, but I really love the hack you've made so far! Did you only just release it this December? I feel like I played part of it a year or two ago. The art is of course, stellar, but the thing I appreciate most is that the story isn't about more fucking nobles, lol. And it's really well written so far. Spoiler I like the conflicts between the main characters as they are defining who they are and what ties them together. I really wish I could have more than 5 supports, cause I want to see them all :D but also :( Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted February 22, 2021 Share Posted February 22, 2021 1 hour ago, HHS said: Yeah, that's because they have a move order event and if they're dead that won't go through. This is easily avoidable in FE8 where a patch is installed to not freeze the game in these circumstances but to my knowledge there's no such patch for fe7. It's not super easy to get up there and kill them so fast but I can move them a turn even earlier to make it even less likely. Basically just don't kill them and you're fine. For this, dont you just run a check to see whether or not the unit Is alive and then run the movement event after? Quote Link to comment Share on other sites More sharing options...
HHS Posted February 22, 2021 Author Share Posted February 22, 2021 9 hours ago, lightcosmo said: For this, dont you just run a check to see whether or not the unit Is alive and then run the movement event after? I dunno. If it were an individual soldier sure, easy enough. But these four identical generic enemy units..? I'm not sure if running four checks would look at the same one multiple times or if it'd check each individually. I can take a crack at it later. I could give them all different character IDs but it's not economical with the limited character spots. Quote Link to comment Share on other sites More sharing options...
Tyler H Posted December 17, 2023 Share Posted December 17, 2023 Hi! I just stumbled upon this room hack randomly and I'm very excited to try it out! I've always felt like the story of the Black Fang should be told. I can't figure out how to play it though. Been trying to get it on my phones GBA emulator, but it's not getting there. Any help is appreciated. Thanks in advanced! Quote Link to comment Share on other sites More sharing options...
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