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what is the most boring fire emblem game you have played?


The Moon Mage
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Essentially which fire emblem game did you find to be the most boring for you.

For me its probably birthright, it's not the worst fire emblem game I have played but it was just the definition of dull. The story was dull, the game was both easy and uninteresting most of the time, the character's are very basic with only a few I liked, it was just so bland and their pretty much nothing interesting going on throughout my time playing it. 

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Ohhh I like this question!

It'd be a little hard to think of a *boring* FE game but if I had to choose it'd probably be either Genealogy or Gaiden.

FE4 because of the large maps that need to be traversed and I probably made it more boring for myself since I used mostly foot units rather than mounted units. Not to mention me trying to avoid killing some certain bosses because I felt sad. It's still a good game, though.

Gaiden because I didn't like having to click a unit twice to slowly move them to an enemy to see an even slower battle animation then ending my turn to sit through an even slower enemy phase. Even with the animations off it still felt very slow. AND on top of that having to play Celica's route with all those swamp and desert maps. But I did like Alm's route, though.

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Boring...boring... I don't think I've ever played a boring Fire Emblem game. Birthright was bland, but I'd hardly consider it boring since I was still learning about the world, characters, and gameplay. TMS#FE (Encore) doesn't really keep my attention, but I'm rarely bored...although this would probably be the closest one to count. Maybe Day 1 Heroes, but it's improved so much...

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The map design in Echoes is just... not there? They’re all just... open, for the most part. It’s a boring slog for 90% of the game.

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FE1 or FE4.

FE1 deserves a bit of slack since it was the first game in the series, but it doesn’t hold up, IMO. I’d rather play FE3 or FE11/12 over it any time. It’s slow, clunky, and downright boring to play.

FE4 isn’t as bad as FE1 in being boring, but it’s not that much better. Enemy phases take a good, long while, and maps are half walking simulators and half actual gameplay. It’s just not fun for me to play.

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For me, it's PoR, no contest. The maps are so easy that they play themselves, the animations are really slow and the maps often have far more enemies than it needed-Enemies who do nothing to you regardless. Other easy FEs such as Gaiden (Yes, the NES Gaiden) or Birthright don't annoy me as much as PoR does due to the fact that they either have cool units and mechanics, skippable enemy phases or are trivialized by good units and therefore the player can make the game somewhat challenging if they so choose. PoR doesn't do any of that, so you instead either watch Titania efficiently play the game for you or watch bad units play the game for you.

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Gaiden and Binding Blade. Massive maps and unengaging, unintuitive gameplay. I guess Binding Blade is a lot more frustrating than boring, however. 

Revelation deserves a mention for the elevator maps in particular. 

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It usually has a lot to do with it being something I finished recently or play too much frequently.

But for real examples of boring then TH (playing more than once) with how it tries to justify replaying the game even though plot points remain largely the same among different routes. It wants me see my house's reaction to events, but once is really enough. I did find FE4 to be rather dull when I attempted to play the first 2 chapters.

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I fell asleep playing Echoes during the swamp maps so probably that. The snow shovelling map in Revelations also gets a mention for most boring FE map ever.

Three Houses' 'fun factor' definitely plummeted in subsequent plays and the first part felt more like a chore than a game and I found myself getting distracted by other things that I wanted to do more (watch TV, read a book etc.). 

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Echoes SoV.

 

While I appreciated the story, characters, gameplay mechanics, and presentation, it is still Gaiden. And Gaiden is a really bad game. It doesn't have bad map design - it has no map design. It's what you would get if you randomly generated a FE map. And that combines with the high frequency of forced battles due to overworld reinforcements and dungeon exploration and it just... it just isn't fun.

 

I barely finished the main story (leaving 3 dead units in final chapter because "fuck it"), and I have no intention of doing the post game content.

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Awakening.

Having to constantly wait IRL days for skirmishes if you actually want to try to use all of the cast and grind up supports so they don't get basically crushed when the enemies get their stats massively inflated/swarmed by ambush spawns.

And the other option, Nosferatu tanking by only deploying Tharja/Robin with stat backpacks is so braindead easy that it's equally as boring.

 

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Out of all of the games I played: Shadow Dragon, Binding Blade, Sacred Stones, Awakening, TMSFE, Fates Conquest, Three Houses

Awakening, no contest. Either it is too easy with Pair Up playing itself, or it's way too hard. And it doesn't have an engaging story like Three Houses, nor an entertaining one like TMSFE to make up for the boring gameplay.

Conquest's story comes close. Cartoonish villains that is out of place, a story that just doesn't make any sense... (At least the gameplay was something.)

Shadow Dragon - The gameplay has at least some challenge, and at least I finally get to experience the story that started it all, but without Rescue or Canto, the game suffers from slow pacing.

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Binding Blade. Between map design that makes Shadows of Valentia's look good, every map being seize, throne bonuses making bosses a lottery, and Roy sucking so bad the game feels more like an escort mission, I would go so far as to say watching paint dry is more fun. Doesn't help that Binding Blade has some of the most obnoxious maps in the series by far. Story wise, it practically rips off Mystery's story, except with a main villain that is not nearly as interesting.

Edited by Shadow Mir
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Either Shadow Dragon or Birthright.

Shadow Dragon lacks any sort of bells or whistles. No support, no real story, no characterization and no charm. 

Birthright has really simple gameplay. Just large maps without many gimmicks and without much objectives other than rout. The story also barely has anything happen before reaching Garon's castle.  

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Three houses. The maps were ok, but god damn it running through the school a chore. It gets old very quickly and its a pain the game doesn't really encourage skipping it.

Edited by Zanarkin
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Probably Fates: Birthright. While I think Binding Blade was the worst I don't think it's as boring as Birthright. Aside from those two though, I don't think any of the Fire Emblem games were boring other than perhaps Fates: Revelation and Fates: Conquest at times.

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I´m surprised to realize that I can´t decide between Echoes and TH.

There´s little about Echoes that has the player think about other than "What do I do with my Villagers?", but like… that´s no different from TH? Scrubs wherever you look. And while there would be some fun to be had in TH building your units, said fun slowly and painfully withers away in the monastery. Maddening does exist but from what I´ve experienced so far, assuming your units are inadequate anyway prevents many resets/rewinds but that´s the kind of play that brings frustration.

I guess all the above would also apply to Awakening, but it has Galeforce and Armsthrift and then some which is fun in its own way.

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i don't think any fire emblem game is ever boring in its entirety because of reasons not related to usability (so, path of radiance gets a reprieve from taking ages to get through it). the first few chapters of revelation are a rage-inducing chore, though. nightmarish until the mokushu chapter.

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I felt FE8 was pretty dull, to be honest.
I couldn't get attached to the characters, I couldn't get invested in the story at all, and the gameplay did nothing for me, either. I just kinda slogged through the thing to get it finished and felt nothing while doing so.

But at least I finished it.

Now, FE4 on the other hand is the first and only game I actually dropped because of how boring it was (usually I only drop games when they piss me off one way or another).
I fell asleep while playing the Prologue, at which point I decided to say "screw it".

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I think FE often overstays its welcome and tends to get pretty grindy by the end because your units get all their promotions and weapons and stop growing, but FE7 from beginning to end didn't grab my attention in any way. I was glad it was over when I finished.

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On 1/2/2021 at 8:09 AM, Samz707 said:

Awakening.

Having to constantly wait IRL days for skirmishes if you actually want to try to use all of the cast and grind up supports so they don't get basically crushed when the enemies get their stats massively inflated/swarmed by ambush spawns.

And the other option, Nosferatu tanking by only deploying Tharja/Robin with stat backpacks is so braindead easy that it's equally as boring.

My choice as well, especially because I personally found the entire cast to be god-awful tropey caricatures. When the spotpass characters are the ones you're more excited to play with, there's a problem.

3H gets a little repetitive easily if you play too many skirmishes as well as too many paths too quickly, but it redeems itself elsewhere (interesting characters).

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