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Mega Man X is Ready to Rock! 100% Guide (w/Achievements) for the series!


FionordeQuester
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11 hours ago, AnonymousSpeed said:

I personally don't find buster-only Kuwanger to be all that hard. I'm not sure Launch Octopus is hard either but he feels more intimidating.

Indeed.  And now...

...It begins...

MMX.png

Part 5: Mega Man X1 (100% Guide)—Vile, Bospider, Hadouken, & Rangda Bangda (All Trophies)

REGARDING ROLLING SHIELD:
It does x4 the amount of a regular LVL 1 shot.  This makes it *just as powerful* as a LVL 3 shot.  It does just as much as a full-power LVL 3 Buster shot, which no other special weapon does.

Flame Wave and Storm Tornado do more damage overall, due to doing damage every frame… But Rolling Shield is shockingly effective against mini-bosses with invincibility frames and no special resistances (like the Angler Fish in Octopus’ stage).  That’s why the speedrun utilized them against those things.  This is also what makes them works so well against Vile.

REGARDING THE LVL 4 SHOT:
This tends to do as much as a LVL 3 shot at long range, but also tends to do only 1 DMG, at close-range.  At least, that’s how it seems… To be honest, I have a hard time predicting when it will do good DMG, and when it will do bad DMG.  Whatever it is, it’s difficult to work with.  I would recommend avoiding this until you need to earn the “Pretty (Devastating) in Pink” achievement.

REGARDING THE CHARGED WEAPONS:
Shotgun Ice—Creates a Penguin Sled that does 8 DMG
Boomerang Cutter—Creates three giant boomerangs that each do 6 DMG [1/2/4] or 10 DMG [2/4/5]
Electric Spark—Creates two waves of electricity that fly to the sides and do 6 DMG [1/2/4] or 3 DMG [2/4/5] every frame.
Storm Tornado—Creates a vertical tornado that does 4 DMG [1/2/4] or 1 DMG [2/4/5] every frame.
Fire Wave—Creates a trail of fire that does 1 DMG every two frames
Rolling Shield—Creates a shield that negates many small projectiles (as well as random things, like Sting Chameleon’s tongue).  Does either 4 DMG [1/2/4] or 6 DMG [2/4/5] upon contact.
Chameleon Sting—Makes you invulnerable for a short period of time
Homing Torpedoes—Creates five torpedoes that each do 3 DMG [1/2/4] or 8 DMG [2/4/5]

ENEMY LIST (Sigma 1): The three numbers are shots LVL 1, 2, & 3

BOSSES:
Vile:
HP: 32 (1/2/4; No resistances or weakness)
Damage: 0 (Stun Spheres), 4 (Knee Bombs), 8 (Contact)
Invincibility Frames: 0.4 seconds' worth (Storm Tornado=2-4 DMG).

Bospider:
HP: 32 (1/2/3; Weak to Shotgun Ice; Resists all else)
Damage: 4 (Small spiders), 8 (Contact)
Invincibility Frames: 1 seconds’ worth.

Rangda Bangda’s Left Eye:
HP: 10 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 2 (Eye Beams), 6 (Contact)
Invincibility Frames: 1 seconds’ worth

Rangda Bangda’s Right Eye:
HP: 10 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 2 (Eye Beams), 6 (Contact)
Invincibility Frames: 1 seconds’ worth

Rangda Bangda’s Nose:
HP: 12 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 6 (Contact), Instant Death (Spikes)
Invincibility Frames: 1 second’s worth

Edited by FionordeQuester
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  • 2 weeks later...

Vengeance for Zero... Deliverance for mankind... The end of war.  It all hinges on this!  X vs. Sigma!

MMX1.png

Part 6: Mega Man X1 (100% Guide)—D-Rex, Velguarder, Sigma, Ending Credits, & Review (All Trophies)

VISUAL CUES FOR ARMADILLO SKIP:

This is as close as you can be: 

Mega.png

This is as far as you can be: 

Mega.png

BOSSES:
D-Rex:
HP: 32 (1/1/2; Weak to Boomerang Cutter; Resists all else)
Damage: 0 (Bottom contact), 4 (Top contact), 6 (Charge), 8 (Energy Bombs), 10 (Drop)
Invincibility Frames: 1 seconds' worth

Velguarder:
HP: 32 (1/2/3; Weak to Shotgun Ice; Resists all else)
Damage: 4 (Flamethrower), 4 (Energy Blasts), 6 (contact)
Invincibility Frames: 0.4 seconds' worth (Storm Tornado=2-4 DMG)

Jedi Sigma:
HP: 10 (1/1/1; Weak to Electric Spark; Resists all else)
Damage: 8 (Head Beams), 10 (contact), 14 (Lightsaber)
Invincibility Frames: 1 seconds’ worth

Wolf Sigma:
HP: 32 (1 DMG from LVL 4 Shot and 2 DMG from Rolling Shield. Immune to all else)
Damage: 8 (Claws), 10 (Head contact), 10 (Energy Bombs), 12 (Lightning), 14 (Flamethrower)
Invincibility Frames: 1 seconds’ worth

TOTAL ACHIEVEMENTS (not counting "His Name is Actually Vava"):

1) "In Buster We Trust" - Defeat any of the 8 Maverick bosses

2) "Gimp My Ride" — Destroy an enemy Ride Armor in Mega Man X.

3) "Nobody Nose My Sorrow" — Cut off Flame Mammoth's trunk in Mega Man X.

4) "Just Plain Dillo" — Knock off Armored Armadillo's armor.

5) "Re-Armed" — Get Zero's buster.

6) "First Armor" — Obtain all four armor pieces.

7) "Never Hearts to Be Careful" — Obtain all Heart Tanks.

😎 "In the Heart of Battle" — Learn the Hadoken.

9) "Pretty (Devastating) in Pink" — Get a Spiral Crush Buster kill.

10) "It's Over" — Defeat Wolf Sigma.

11) "How Long Will He Keep Fighting?" — See Sigma's Secret Message.

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On 3/22/2021 at 8:12 AM, FionordeQuester said:

"The timing for the hadouken is rather generous"
>cannot do the hadouken

Pretty cool video. Some very neat glitches showcased, and the hadouken finishes were very satisfying.

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20 hours ago, AnonymousSpeed said:

"The timing for the hadouken is rather generous"
>cannot do the hadouken

Ugh... I really should be careful saying stuff like that.  Hmm... Well, so long as the input display is up, I suppose you still have a reference.

20 hours ago, AnonymousSpeed said:

Pretty cool video. Some very neat glitches showcased, and the hadouken finishes were very satisfying.

Thx!  Mega Man X2 will be up shortly, so look forward to more strats and glitches there!

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37 minutes ago, FionordeQuester said:

Ugh... I really should be careful saying stuff like that.

Nah, nah. I know I'm bad.

37 minutes ago, FionordeQuester said:

Thx!  Mega Man X2 will be up shortly, so look forward to more strats and glitches there!

I happen to enjoy X2 a bit more than the first one, so that should be exciting. I think it fixes a lot of the issues X1 had, and it feels more like it was designed around X's movement options.

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I actually wasn't sure whether or not to post this... But after making the first X2 episode, I realized that the walkthrough route's going to be a little different from the speedrun route.  So, here you go.  Consider this a prelude to what you might expect, or pass it so you don't get spoiled on the levels.  I leave it to you...

MMX2.png

Mega Man X2—100% Speedrun with All Achievements/Trophies (43:44.256)

NOTE: I made the thumbnail this time, reusing some of the elements Vrime used for X1.  The frame counter and "Power button pressed" message is there to let verifiers know that I'm not playing back a movie file.  This was recorded all in one sitting, no save states used.  Will link it on the Leaderboards when it's approved.

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16 hours ago, AnonymousSpeed said:

Do people still do segmented speedruns? I would be interested to see where they do so.

Not as far as I'm aware, unfortunately.  Sorry...

Anyway, y'all ready for X2?  The game that took everything good about X1, and ramped it up even higher?  Then come!  Step into a new adventure!

MMX2.png

Part 1: Mega Man X2 (100% Guide)—Opening & Wire Sponge (All Trophies/Achievements)

BASIC INFO:
1) I'm playing the plain SNES version, so I'll be using captions to mark what achievements I would've won, had I been playing on the Legacy Collection version.
2) The X-Buster's been re-worked from X1.  Basic shots do 3 Damage, Dash Shots do 5, LVL 2 (green) shots do 5, and LVL 3 (blue) shots do 8.  Bosses take lessened damage from all these.
3) Enemy HP has been streamlined since X1.  Regular enemies will always take the damage listed above from the X-Buster (rather than the LVL 3 Shots doing less to some than others).
4) Regular enemies now have weakness weapons, just like bosses do.  More on this in Part 2. 
5) Enemies will not usually drop health AND ammo.  They will usually drop one or the other.

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.

ENEMY LIST (Opening):
Cannon Driver (no legs): 10 HP [Drops health]
Bar Wayings (gates): 27 HP [Does not drop health or ammo]
Scrivers (screwdrivers): 4 HP [Drops health]
Scramblers (helicopter guys): 1 HP [Drops health]
Slidame (wall guy): 4 HP [Drops health]

ENEMY LIST (Wire Sponge):
Croak Hoppers (frogs): 12 HP [Drops health & health]
Weather Balls: 64 HP [Does not drop health or health]
Sole Solars (cannons on poles): 8 HP [Does not drop health or health]
Scrivers (screwdrivers): 4 HP [Drops health]
Sky Farmers [Drops stuff): 4 HP [Drops health]
Sabbotein (electrified vine): 21 HP [Drops health]
Rightrod (lightning rods): 1 HP [Drops health]
Aclanda (scorpion): 48 HP [Drops health]

BOSSES:
Gigantic Mechaniloid CF-0:
HP: 32 (Takes as much damage per shot as a normal enemy)
Damage: 2 (Contact)
Invincibility Frames: ~0.97 seconds' worth

Wire Sponge stats:
HP: 32 
Damage (normal): 2 (Vines), 2 (Strike Chain), 2 (Lightning), 5 (contact)
Damage (electrified): 2 (Vines), 4 (Strike Chain), 7 (contact)
Invincibility Frames: ~0.97 seconds' worth

Wire Sponge A.I.:
1) Switches to different attack when you move to the other side.
2) The ceiling attack ends when 4 vines are on the ground, or when he's thrown 7.
3) His desperation move starts when he is under 10 HP, and then electrifies his attacks.

THE SQUARE CUBE LAW (provided by Skaizo):

01-Square-Cube-Explanation.png

Edited by FionordeQuester
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And now we get to some of the really interesting stuff!  The Weapon Weakness system, the X-Hunter mechanics, the Japanese-exclusive story elements, and much more!

MMX2.png

Part 2: Mega Man X2 (100% Guide)—Wheel Gator & Overdrive Ostrich (All Trophies/Achievements)

THUMBNAIL ART FROM:
The Teppen series of trading cards.

WEAKNESS WEAPONS IN MORE DETAIL:
Most special weapons either do about as much as a LVL 2 Shot, or do a small amount of damage over time.  However, they will do as much as 50 Damage in one shot, or 10 Damage a frame, to any enemy weak to them.  Furthermore, regular enemies will have multiple weakness weapons, which can be divided into three camps:

1) The "elemental weapons" (Bubble Splash, Speed Burner, & Sonic Slicer)
2) The "industrial weapons" (Silk Shot, Spin Wheel, & Magnet Bomb)
3) The "utility weapons" (Strike Chain & Crystal Hunter)

Crystal Hunter will only freeze the enemies weak to it—it will only bounce off the rest.  This also means that Strike Chain will OHKO any enemy that can be frozen.

ABOUT THE STRIKE CHAIN:
This "utility weapon" does 5 Damage at base, and 20 Damage to those weak to it.  It also attaches to walls, and pulls X toward them a bit faster than Dash speed.

The charged version, at base, does 2 Damage for every frame that the hook is inside the enemy.  This increases to 5 Damage per frame to those weak to it.  It pulls X to walls faster than a Ride Chaser moves.  It also forces every enemy it destroys (even bosses) to drop health or ammo, in *addition* to what they may, or may not, have already dropped.

ABOUT THE SPIN WHEEL:
This "industrial weapon" does 5 Damage every 10 frames at base, and 25 Damage every 10 frames to those weak to it.  It also destroys blocks and rubble, allowing you to access hidden rooms.

The charged version does 10 Damage a bolt at base, and 50 Damage a bolt to those weak to it.

WHEEL GATOR'S STUN-LOCK IN MORE DETAIL (not enough time to cover in the video itself):
There's a brief moment at the beginning where you can strike Gator before he sinks.  After that are 3 frames (frame=1/60th of a second) between when Gator is invincible via invincibility frames, and when he's invincible via diving in the water.  

The first window you get by having a Charged Strike Chain ready to go, then Dashing at the right moment after his health fills up.  I accomplish that by pressing Dash three times (just for the rhythm), and then making the 4th Dash the real thing.  

The second window I get by walking up to where X's head is about where Gator's shoulder is, keeping the Strike Chain *held*, and then releasing it the instant Gator's head is fully turned.  That burns ammo almost twice as quickly as what top-level speedrunners do (they just press Shoot), but I find it takes out any inconsistency in my timing.

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.

ENEMY LIST (Wheel Gator):
Tubamail-S: 4 HP (Weak to elemental weapons) [Drops health]
Tubamail Generator: 24 HP (Weak to elemental weapons) [Drops health]
Tiranos: 10 HP (Weak to utility weapons) [Drops ammo]
Disk Boy 08: 16 HP (Weak to utility weapons) [Drops ammo]
Rideroid G: 48 HP (Weak to industrial weapons) [Drops health]
Cannon Driver: 40 HP (Weak to industrial weapons) [Drops health]

ENEMY LIST (Overdrive Ostrich):
Crash Roaders (pigs): 7 HP (Weak to utility weapons) [Drops ammo]
Aclandas (scorpions): 48 HP (Weak to industrial weapons) [Drops health]
Ride Chasers (motorcyclists): 8 HP (Weak to elemental weapons) [Drops ammo]

BOSSES:
Wheel Gator stats:
HP: 32 
Damage: 1 per hit (Bite), 2 (Spiked Walls), 2 (Mouth Blast), 2 (Spin Wheel), 3 (Charge), 3 (contact)
Invincibility Frames: ~0.97 seconds' worth

Wheel Gator A.I.:
1) Always sinks into the oil at the start, as well as every time he's struck with Strike Chain
2) Charges when he has less than 16 HP, every time he re-emerges

Overdrive Ostrich stats:
HP: 32 
Damage: 2 (Sonic Slicer), 2 (Rain Slash), 4 (Crane Kick), 4 (Ground Pound), 4 (contact)
Invincibility Frames: ~0.97 seconds' worth

Overdrive Ostrich A.I.:
1) Uses Ground Pound when scrolled off-screen.
2) Rain Slash adjusts to your location before launched.  You should stop till the Rain Slashes leave the screen, THEN go that little bit left or right to dodge them!

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You all ready for double jumps?  For how to get Morph Moth's Heart Tanks without the Crystal Hunter?  For more special weapon pwnage, A.I. exploitation, and mini-boss quick kills... and also the most obnoxious achievement in the game?  Then welcome back to X2!

MMX2.png

Part 3: Mega Man X2 (100% Guide)—Morph Moth & Bubble Crab (All Trophies/Achievements)

THUMBNAIL ART FROM:
The Teppen series of trading cards. 

THE TROUBLE WITH CRYSTAL SNAIL FIRST:
Snail is weak to Centipede's weapon, and Centipede is exceptionally hard to 100% without the Speed Burner, which comes from Flame Stag.  You would like Bubble Splash before Flame Stag, but you'd really like the Sonic Slicer for slaying mini-bosses in Crab, Centipede, & Moth's stage.  The order, then, works out something like:

Quote

Ostrich → Crab → Stag → Centipede → Snail → Moth

...Except that means you have to revisit a stage in order to *get* Friendly Neighborhood Mega Man (unless you Buster Duel Stag, and save Crab for last).  Also, that's a long time without the armor.  So just getting Moth's Heart Tank via Neon Jump saves a lot of hassle.  You even get Junk Shot for Centipede, as a bonus!

HOW TO NEON JUMP (a double jump, basically):
1) Do an Air Dash
2a) Release Shoot & Press Jump in the middle of the Air Dash (1st Neon)
2b) Press Shoot & Jump at the same time in the middle of the Air Dash (2nd Neon)
3) Air Dash again, if needed (the game let's you use it again if you did this right!)

ABOUT THE SONIC SLICER:
This "elemental weapon" will spit out two blades at a time.  Each do 4 Damage at base, and 25 Damage to those weak to them.  They also bounce off walls and other objects.

The charged version spits out five waves of energy that go a bit up, spread out, line up single file, then come down.  Each wave does 1 Damage a frame at base, and 5 Damage a frame to those weak to them.  

ABOUT THE GIGA CRUSH:
It instantly kills regular enemies and does 1 Damage per 2 frames to bosses & some mini-bosses.  Will refill when hit by projectiles (the exact amount depends on the attack), but never by contact damage.

ABOUT THE JUNK SHOT:
This "industrial weapon" works like the Shotgun Ice did from X1.  It spits out a big chunk that then breaks into four little chunks that go upper-left, lower-left, upper-right, and lower-right.  Each chunk does 3 Damage at base (up to a maximum of 15), and 15 Damage to those weak to them (up to a maximum of 75).  

The charged version upgrades this to eight little chunks.  Each chunk does 6 Damage at base (up to a maximum of 48), and 30 Damage to those weak to them (up to a maximum of 480).

The chunks themselves also change depending on the stage.  Wire Sponge turns them into leaves (which do only 1 Damage at base & 2 Damage when charged), Flame Stag & Bubble Crab turn them into rocks, Crystal Snail turns them into crystals, and all other stages turn them into scrap metal.

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.
2) "Take Your Time"—Let Morph Moth transform without hitting him.
3) "Dodge This!"—Kill 1 of 8 starting Mavericks with Giga Crush.
4) "Friendly Neighborhood Mega Man"—Charged Junk Shot to get items in 1 of 3 secret areas (located in Bubble Crab, Overdrive Ostrich, & Crystal Snail)

ENEMY LIST (Morph Moth):
Hanged Reploids: 1 HP if hung, 8 when standing (Weak to elemental weapons) [Drops health]
Disk Boy 08 (shield guys): 16 HP (Weak to utility weapons) [Drops ammo]
Garakuta Robots (miner guys on wheels): 22 total HP (Weak to industrial weapons) [Drops ammo]
Pararoid V-1s (they control you): 5 HP (Weak to utility weapons) [Drops health]
Pararoid R-5s (they fly): 5 HP (Weak to utility weapons) [Drops ammo]
Cannon Driver: 40 HP (Weak to industrial weapons) [Drops health]

ENEMY LIST (Bubble Crab):
Batton Bone Gs (bats): 3 HP (Weak to utility weapons) [Drops ammo]
Fisherns (fish): 1 HP (Weak to industrial weapons) [Drops ammo]
Jelly Seekers: 4 HP (Weak to industrial weapons) [Drops health]
Barite Lasters (wall guys): 4 HP (Weak to industrial weapons) [Drops health]
Scrivers (screwdrivers): 4 HP (Weak to utililty weapons) [Drops health]

MINI-BOSSES:
Old Robot:
HP: 30 (Weak to industrial weapons)
Damage: 2 (Scrap Shot), 2 (contact)
Invincibility Frames: None (Giga Crush=Dead)

Pararoid S-38 (inside the Old Robot):
HP: 36 (Weak to elemental weapons)
Damage: 2 (contact)
Invincibility Frames: None (Giga Crush=Dead)

Sea Canthller (Giant Fish):
HP:  283 total (Weak to elemental weapons; 120 for the tail, 72 for the back fin, 40 for the red orb, 30 for the front fin, 15 for the lower jaw, 9 for the face).
Damage: 1 (Laser), 3 (contact), 4 (Mines)
Invincibility Frames: None (Giga Crush=Dead)

BOSSES:
Morph Cocoon stats:
HP: 32 (Weak to Speed Burner)
Damage: 2 (Debris), 4 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Morph Cocoon A.I.:
1) Will transform to Morph Moth when its sucked up enough debris, or when dropped to 12 HP

Morph Moth stats:
HP: 12-32 (Weak to Speed Burner)
Damage: 2 (Dust), 2 (Laser), 8 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Bubble Crab stats:
HP: 32 (Weak to Spin Wheel)
Damage: 2 (Bubbles),  3 (Shoulder Spikes), 3 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Bubble Crab A.I.:
1) Always uses Shoulder Spikes when you're right above him.

Edited by FionordeQuester
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On 4/7/2021 at 10:17 PM, FionordeQuester said:

1) The "elemental weapons" (Bubble Splash, Speed Burner, & Sonic Slicer)

2) The "industrial weapons" (Silk Shot, Spin Wheel, & Magnet Bomb)
3) The "utility weapons" (Strike Chain & Crystal Hunter)

Crystal Hunter will only freeze the enemies weak to it—it will only bounce off the rest.  This also means that Strike Chain will OHKO any enemy that can be frozen.

I was completely unaware of this- fascinating though, very good to know. It seems like X2 uses much higher damages for numbers to accommodate for this system.

With respect to the changed dialogue for the X-Hunters, I guess they figured that Violen was the big monkey guy, so he should be more foolish and brash than Agile, who looks more poised.

On 4/12/2021 at 1:26 PM, FionordeQuester said:

You all ready for double jumps?

This was another thing I didn't know about- again, fascinating. If this can be pause buffered, I should be able to learn it.

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8 hours ago, AnonymousSpeed said:

I was completely unaware of this- fascinating though, very good to know. It seems like X2 uses much higher damages for numbers to accommodate for this system.

Indeed.  

8 hours ago, AnonymousSpeed said:

With respect to the changed dialogue for the X-Hunters, I guess they figured that Violen was the big monkey guy, so he should be more foolish and brash than Agile, who looks more poised.

Perhaps.  This is in response to Part 2, right?

8 hours ago, AnonymousSpeed said:

This was another thing I didn't know about- again, fascinating. If this can be pause buffered, I should be able to learn it.

Absolutely!  The 2nd Neon doesn't even require it.  It's just a matter of "Press Shoot & Jump at the exact same time while Air Dashing".

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4 hours ago, FionordeQuester said:

Perhaps.  This is in response to Part 2, right?

Correct.

4 hours ago, FionordeQuester said:

Absolutely!  The 2nd Neon doesn't even require it.  It's just a matter of "Press Shoot & Jump at the exact same time while Air Dashing".

"Exactly" might be a little for a tricky, but I can probably manage with a little practice.

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Alright guys!  Ready to throw down with the X-Hunters?!  Because here we knock them down in one fell swoop, along with their remaining lackeys!

MMX2.png

Part 4: Mega Man X2 (100% Guide)—X-Hunters, Round 1 (Stag, Centipede, Snail—All Trophies)

ABOUT THE SPEED BURNER:
This "elemental weapon" will do 5 DMG at base and 25 Damage to those weak to it. Both these values are cut to 1/5th inside water.

The charged version allows a second, longer Air Dash that does 1 DMG every 2 frames.

ABOUT THE MAGNET MINE:
This "industrial weapon" does 1 DMG every 2 frames at base and 5 DMG to those weak to it.  This applies to its normal AND charged versions, and both can be guided by the D-Pad.

ABOUT THE CRYSTAL HUNTER:
This "utility weapon" is unique.  The normal version freezes any enemy weak to it, and bounces off any that aren't.  The charged version makes everything go at half speed for a short while.

It shares the weakness table of Strike Chain, so it will freeze anything that Strike Chain is effective against.

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.
2) "Take Your Time"—Let Morph Moth transform without hitting him.
3) "Dodge This!"—Kill 1 of 8 starting Mavericks with Giga Crush.
4) "Friendly Neighborhood Mega Man"—Charged Junk Shot to get items in 1 of 3 secret areas (located in Bubble Crab, Overdrive Ostrich, & Crystal Snail)
5) "Covert Ops"—Dodge all the spotlights AND beat up Magna Centipede *on the same visit*!
—Yes: That means it's unobtainable once you destroy him.
6) "Second Armor"—Complete the armor!

ENEMY LIST (Flame Stag):
Beetron: 48 HP (Weak to industrial weapons) [Drops ammo]
Barite Lasters (wall guys): 4 HP (Weak to industrial weapons) [Drops health]
Bar Wayings (gate guys): 27 HP (Weak to industrial weapons) [Does not drop health or ammo]
Morguns (flying squirrel guys): 1 HP [Drops ammo]

ENEMY LIST (Magna Centipede):
Barrier Attackers: 2 HP (Weak to utility weapons) [Drops ammo]
Bleckers (small boxes): 18 HP (Weak to industrial weapons) [Drops health]
Installers (big boxes): 20 HP (Weak to industrial weapons) [Drops health, ammo, & extra lives]
Barite Lasters (wall guys): 4 HP (Weak to industrial weapons) [Drops health]
Scramblers (copter guys): 1 HP [Drops health]

ENEMY LIST (Crystal Snail):
Batton Bone Gs (bats): 3 HP (Weak to utility weapons) [Drops ammo]
Refleczers (crystal shooters): 5 HP (Weak to industrial weapons) [Drops health & ammo]

MINI-BOSSES:
Chop Register (Sword):
HP: 32 (Weak to Strike Chain & Junk Shot—Charged Sonic Slicer OHKOs, too)
Damage: 2 (contact)
Invincibility Frames: None (Giga Crush=Dead)

Raider Killer (Humanoid):
HP: 32 (Weak to Speed Burner)
Damage: 2 (Palm Cannon), 3 (Scatter Shot), 4 (contact), 2 (Shield—only available to higher forms)
Invincibility Frames: Half a second's worth (Giga Crush=5 DMG)

Magna Quartz (Crystal):
HP: 20 total (Weak to Junk Shot)
Damage: 2 (Lasers), 3 (contact)
Invincibility Frames: ~0.97 seconds worth (Giga Crush=2 DMG)

------------------------------------------------------------------------------------------------------

BOSSES:
Agile stats:
HP: 32 (Weak to Rock-type Junk Shot & Magnet Mine)
Damage: 1 (Sword Beams), 3 (Saber Dash), 3 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Agile A.I.:
1) He reacts to your moves.  Stay in the air, and he'll always spam Sword Beams

Flame Stag:
HP: 32 (Weak to Bubble Splash)
Damage: 2 (contact), 2 (Flame Trail), 2 (Fireballs), 3 (Wall Uppercut), 2+5 (Suplex)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Flame Stag A.I.:
1) Uses Suplex at 16 HP or less.
2) Will use Wall Uppercut if you're too high up when you're on the same wall he's going up.
3) Will not use Suplex or Wall Uppercut if you repeatedly grab, and let go of, the wall you're on in rapid succession.

Violen stats:
HP: 32 (Weak to Grass-type Junk Shot)
Damage: 2 (Pellets), 3 (contact), 5 (Mace)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Violen A.I.:
1) Leans head back=Forward swing. Looks to the side=Overhead swing.

Magna Centipede stats:
HP: 32 (Weak to Junk Shot)
Damage: 3 (Shurikens), 3 (Tail Fragments), 4 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Magna Centipede A.I.:
1) Will disable Charge → Rapid Fire → Dash → Jump height, in that order.

Serges/Sagesse stats:
HP: 32 (Weak to Ice-type Junk Shot & Sonic Slicer)
Damage: 1 (Cloak Throw), 1 (Spikes), 1 (Spread Gun), 3 (contact), 4 (Mines)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Serges/Sagesse A.I.:
1) The shield rises the minute you press the Shoot button (having it held will bypass it)
2) Can be stun-locked right after getting knocked down, as he climbs to his feet.

Crystal Snail stats:
HP: 32 (Weak to Magnet Mine)
Damage: 4 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Crystal Snail A.I.:
1) Will attempt to slow time at 9 HP or less

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On 4/26/2021 at 7:07 PM, FionordeQuester said:

This was probably the most interesting episode you've put out so far, just in terms of tips, tricks, and glitches. I was totally unaware of most of this- I never noticed that the helmet upgrade saved weapon energy, I wasn't aware of the miniboss skip, or that certain bosses where only weak to certain forms of Silk Shot. Definitely very informative.

Speaking of Silk Shot, was it planned to have Serges appear in Crystal Snail's stage? Is the location of the X-Hunters manipulable or something?

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On 4/28/2021 at 9:56 AM, AnonymousSpeed said:

Speaking of Silk Shot, was it planned to have Serges appear in Crystal Snail's stage? Is the location of the X-Hunters manipulable or something?

Sorry I forgot to answer this!  Anyway...

Short Answer:

Yes, it was planned. 

Long Answer:

The X-Hunters will move in a fixed order to a different location - they'll do so each time you enter and exit a stage.

I don't know what that order is *exactly*, since it probably depends on the first two guys you killed... I just know that if you do the exact same thing on every playthrough, THEY will visit places in the exact same order.  

So, there ya go!  Hope that helps!

Edited by FionordeQuester
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Now is the time for the bonus episode!  X1 had a "Beginner strats" video, and now this one will too!  Also, we show off some other neat stuff, like how to bring the Ride Armor into the Crystal Snail mini-boss fight, the upgraded Raider Killer mini-boss in Centipede's stage, the intended way to get Morph Moth's heart, and other things!

MMX2.png

X2 Parts 2-4 (Beginner Version): All Upgrades & Mavericks (with Achievements/Trophies)

NOTE:
You should watch this if you have trouble following the normal Walkthrough.  Otherwise, you can skip it.  Also, if you're worried about achievements, you should finish the Prologue for "Size Matters Not" first.

Quote

PASSWORD (NO ACHIEVEMENTS / ONE ZERO PART MISSING): 6666 6666 6666 6626

or

Quote

PASSWORD (NO ACHIEVEMENTS / ALL ZERO PARTS): 6666 6566 6666 6626

Skips Opening, gets you x4 Heart Tanks, x2 Sub-Tanks, and the Boot + Armor upgrades.  Also defeats everyone but Wire Sponge & Flame Stag

[Still needs to get Gator Buster, Sponge Sub-Tank, Stag Heart, Moth Heart, Centipede Sub-Tank, Snail Heart + Helmet, and Ostrich Heart]

Quote

PASSWORD (ALL ACHIEVEMENTS): 6626 6566 6666 6426

Skips Opening, gets you x4 Heart Tanks, x2 Sub-Tanks, and the Boot + Armor upgrades.  Also defeats everyone but Wire Sponge, Flame Stag, & Magna Centipede

[Still needs to get Gator Buster, Sponge Sub-Tank, Stag Heart, Moth Heart, Centipede Sub-Tank, Snail Heart + Helmet, and Ostrich Heart.

ROUTE TAKEN FOR THESE BEGINNER STRATS:

Quote

Wheel Gator: Arm Buster

Wire Sponge: Sub-Tank (get "Half the Sponge He Used to Be" achievement)

Flame Stag: Heart Tank (get "Dodge This!" achievement)

Morph Moth: Heart Tank

Magna Centipede: Sub-Tank (get Covert Ops achievement)

Crystal Snail: Helmet Part & Heart Tank

Overdrive Ostrich: Heart Tank (get "Friendly Neighborhood Mega Man" achievement)

Edited by FionordeQuester
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  • 2 weeks later...

Hello everyone!  Ready to slay ALL the X-Hunters once and for all?!  Inside the North Pole, no less?  Then come!  Meet us for Round 2!  X vs. the X-Hunters!  

MMX2.png

Part 5: Mega Man X2 (100% Guide)—X-Hunters, Round 2 (Fortress Stages—All Trophies)

CORRECTION ON THE SHORYUKEN:
I misspoke on the 1st input method.  It's "Forward, Down, Forward", not "Down, Down, Forward".

SIDE-BY-SIDE COMPARISON OF ALL X-HUNTER DIALOGUE:
I figured this'd help give a clearer picture of what I was talking about.  Hope you enjoy!

https://lpix.org/sslptest/index.php?id=158790

ABOUT THE FRAME RATE:
You must set Youtube to 720p for it to display the SNES' full frame rate.  Otherwise, some effects won't render properly.

SHORYUKEN INPUTS (1 DMG on contact, then 8 DMG every 2 frames):
1) Forward + Down + Forward + Shoot (easier method—Forward Shoryuken)
2) 180 spin forward, down, then backward on your D-pad (harder method—Backward Shoryuken)

ACHIEVEMENTS SO FAR:
1) "Size Matters Not"—Beat the opening stage without taking damage.
2) "Take Your Time"—Let Morph Moth transform without hitting him.
3) "Dodge This!"—Kill 1 of 8 starting Mavericks with Giga Crush.
4) "Friendly Neighborhood Mega Man"—Charged Junk Shot to get items in 1 of 3 secret areas (located in Bubble Crab, Overdrive Ostrich, & Crystal Snail)
5) "Covert Ops"—Dodge all the spotlights AND beat up Magna Centipede *on the same visit*!
—Yes: That means it's unobtainable once you destroy him.
6) "Second Armor"—Complete the armor!
7) "Attack Me if You Dare"—Collect the Shoryuken!
😎 "Half the Sponge He Used to Be"—Kill Sponge with an *uncharged* Sonic Slicer!
—The charge version will *not* trigger his unique death animation!

CRYSTAL SNAIL QUICK KILL EXPLAINED:
Holding the Shoot button RIGHT as his health fills makes the buster shot automatic—it will fire on the very first frame it can, even though you started holding the button beforehand.  It will also start a charge, as well.

Hence, Snail gets stunned, and you Dash, Pause while doing so, hover the cursor over Magnet Mine, and buffer the Mine shot by releasing the Shoot button (X was charging as you went into Pause).

This stuns him for longer, and lets you get that Shoryuken off.  For some reason, that destroys his shell, so he'll just hop onto where it's supposed to be, again and again.

BOSSES:
Neo Violen stats:
HP: 32 (Weak to Bubble Splash—Immune to all other Maverick weapons)
Damage: 2 (Scatter Shot), 3 (contact), 6 (Macetail)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Neo Violen A.I.:
1) Spawns three sets of platforms in a fixed pattern, and loops back to the start at the end.
2) Leans head back=Forward swing. Looks to the side=Overhead swing.

Serges Tank stats:
HP: 32 (The cannons are weak to the industrial weapons—Serges himself is weak to Sonic Slicer)
Damage: 3 (All Projectiles), 4 (contact)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Serges Tank A.I.:
1) Phase 1 will advance forward after each cannon you destroy.
2) Phase 2 will always stop on the opposite side of the screen.  If you're up, Serges goes down.  If you go down, Serges goes up (this is why the platform trick works so well for dodging his attacks)!

Neo Agile stats:
HP: 32 (Weak to Magnet Mine—Immune to all other Maverick weapons)
Damage: 2 (Electro Orbs), 4 contact), 4 (Spikes), 6 (Missiles)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Neo Agile A.I.:
1) EDIT: You can sometimes stand in the black gaps, but only if the platforms fall in a certain way before the camera scrolls up.

Edited by FionordeQuester
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Alright guys!  Ready for the 3rd hardest boss in the X series?!  Here he is!  Neo Violen without upgrades!  

MMX2.png

Bonus: Mega Man X2 (100% Guide)—Neo Violen without Armor Parts, Heart Tanks, or Sub Tanks!

Neo Violen stats:
HP: 32 (Weak to Bubble Splash—2 DMG from Uncharged version, 4 DMG from Charged version)
Damage: 2 (Scatter Shot), 3 (contact), 6 (Mace Tail)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Neo Violen A.I.:
1) Spawns three sets of platforms in a fixed pattern, and loops back to the start at the end.
2) Leans head back=Forward swing. Looks to the side=Overhead swing.

GENERAL STRATEGY:
1) Get used to the movement you see whenever the 1st set of platforms spawn.  Drill that into your muscle memory.  That's where Violen tends to spend most of his time!

2) Watch his head movements!  They tell you what kind of swing is coming!

3) Use his body (3 DMG) to damage boost past his mace (6 DMG)!

4) Remember that the platforms spawn in a *fixed* pattern.  He starts every fight with the same one, then goes through the others in the exact same order!

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Someone on GameFAQs argued that OG Violen was harder than Neo Violen.  So, since the pop filter isn't here yet, and I don't have a mic I want to do anything better with...I decided to upload a video response to that—12 fights in a row with vanilla Violen.

MMX2.png

Bonus #2: Mega Man X2 (100% Guide)—Why OG Violen is Easier than Neo Violen (No Upgrades, No Deaths)

ORIGINAL SONG: "Cunning Enemy" (the Ashtar/Jaquio fight from Ninja Gaiden II [NES])
REMIX BY: Mother Brain
YOUTUBE VIDEO OF SAID REMIX (5:16): https://www.youtube.com/watch?v=ch__JtuvgmM
FACEBOOK LINK: https://www.facebook.com/motherbrainmetal

NOTE:
Watch at 720p for better frame rate!  Otherwise, you'll miss some flickering and transparency effects!

WHY NO INPUT DISPLAY?
Playing on SNES9X was the only way I could mute the sound channels, and unfortunately, its Input Display doesn't show up when recording AVI.  Stuff like that is why I usually use Bizhawk.

Violen stats:
Damage: 2 (Finger Guns), 3 (contact), 5 (Mace Tail)
Invincibility Frames: ~0.97 seconds' worth (Giga Crush=2 Damage)

Violen A.I.:
1) Leans head back=Forward swing. Looks to the side=Overhead swing.

GENERAL STRATEGY:
1) Stay in the upper corners as much as you can to dodge the vast majority of attacks

2) Dash Jump to the other wall once Violen's passed into your side of the room.

3) Use his body (3 DMG) to damage boost past his mace (5 DMG) when needed.

4) Use Dash Shots as much as possible—Violen takes 2 DMG from those, unlike Neo Violen.

TL;DR ON WHY I BELIEVE OG VIOLEN IS EASIER:
1) He does the bullet spam FAR more often than Neo Violen—I fought both versions several dozen times while making each video, so I don't think it's just personal experience. At the very least, he never seems to do the "standing" version of it as Neo Violen (I suspect it outright replaces the "change platforms" move, as OG Violen).

2) His mace only does 5 DMG. It's a 4HKO, not a 3HKO. That's one of the big reasons why I won some of the fights in that video, rather than losing a few, like I did against Neo Violen did.

3) There are significantly less variables to track, now that the platforms are gone. Not nearly as much clutter on the screen, nor objects shifting around every few seconds, nor as many surfaces for the mace to bounce off.

4) The mace itself often takes longer to get to you, since it has to zig-zag across a big, empty room.

Edited by FionordeQuester
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I recall the Violin refight being harder than his battle in the Maverick stages, but it's been a while since I've played X2 and my memory might be fuzzy. Was the GameFAQs poster taking in to account the difference in equipment you'd have for the two fights, or was that still based on vanilla X?

I also noticed you're doing something Battle Network related- I haven't watched any of those videos, but I wanted to say congratulations because Battle Network is pretty much the greatest thing ever.

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I don't believe he was taking into account the difference in gear?  Don't know for sure, though.

In any case, yeah, MMBN1's likely to be seen sometime in the future as a Let's Play.  Decided I'd focus on that while working out the kinks in my current set-up.  Turns out, having a better  mic also means you have to work harder at filtering out unwanted noise 😛 .

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