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Some Fodlan Civ5 mods I may make.


L3xandr3
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Well, aside from a Fodlan map, I have some Civs theorized.

I'm putting this here for 2 reasons: 1) I want to see if anyone has anything to add, and 2) it may motivate me to actually make them, in the future.

Note to any moderators: I'm note quite sure if this should go in General or Fan Projects, given the following may eventually be Civ5 mods, and not a Fan Hack, Fic, etc.

 

Without further ado: The Empire Civ set.

Edelgard:

Spoiler

Edelgard (Emperor of Flames) of the Adrestian Empire
Whenever a City is Conquered for the first time, receive a 8 turn Golden Age. During Golden Ages, Units receive +20% Strength and +1 Movement.

Demonic Beast (Cavalry)
40 Strength (up from 34), Begins with Siege and No City Penalty, but it cannot Move after Attacking, requires 1 Horse and Iron (up from 1 Horse)

Imperial Academy (Courthouse)
+25% Great Person spawn rate in the City, +2 Happiness, Can be built in any City

Hubert:

Spoiler

Hubert (Shadow against the Dark) of House Vestra
Your Spies Steal Technologies 25% Faster. Enemy Spies Steal Technologies 25% Slower from your Cities. Military Units receive +1 Sight.

Sorcery Engineer (Great General)
Can rush Production or build Academies

Espionage HQ (National Intelligence Agency)
Must be built in the Capital, doesn't require Police Stations in every City, +1 Scientist Slot, Police Stations yield +15% Science

Bernadetta

Spoiler

Bernadetta (Bear of Varley) of House Varley
Units fight 25% better in Friendly Lands, but 15% worse in Hostile Lands. Improvements are built 25% Faster. Civilian Units receive +1 Movement and can Withdraw from attempts to capture them.

Forest Sniper (Crossbowman)
Begins with Woodsman and Bonus in Forest and Jungle (33%)

Greenhouse (Garden)
Doesn't require Fresh Water, +1 Culture from Jungle Tiles, +2 Food and Tourism upon discovering Biology

Linhardt

Spoiler

Linhardt (Crest Scholar) of House Hevring
+1 Science and Gold for each 5 Citizens in a City. Receive -10% Unhappiness from Population.

Prayer Troop (Great Scientist)
Can Improve Religion and Spread Religion up to 5 Times, Discourages Rival Missionaries and Prophets, and can found Holy Sites

Napping Quarters (Circus)
+1 Great Scientist point, Available at Agriculture, Costs 40 Production (down from 75), Stores 10% of Food after Population Growth, 5 Population required (not Horses or Ivory)

Ferdinand

Spoiler

Ferdinand (Noblest of Nobles) of House Aegir
Resting point for City-State  Influence increased by 15. Unit Gifts to City-States yield +10 additional Influence. Nobles spawn 50% Faster.

Noble (Great General)
Can write a Political Treatise, Has 4 Authority Range (up from 2)

Officer University (Heroic Epic)
+2 Scientist Slots, All Units receive Morale (up from ONLY units trained in the City)

Caspar

Spoiler

Caspar (Born Fighter) of House Bergliez
Enemy Units adjacent to Melee Land Units lose 10% Strength when engaging in Melee Combat. Great Generals receive +1 Authority Range. Receive +50% Quantity of Iron and Aluminum.

Brawler (Longswordsman)
Begins with Blitz and Mobility, Obsolete at Rifling, upgrades to Rifleman

Arena Tournament (Colosseum)
+15 XP and +15% Production towards Melee Units, +1 Production from Strategic Resources, +2 Culture and Tourism upon discovering Rifling

Constance

Spoiler

Constance (Sorcery Incarnate) of House Nuvelle
During Peace, receive +10% Science. During War, receive +20% Production. Research Agreements yield +25% Science.

Dark Falcon (Crossbowman)
Begins with Can move after Attacking and Falcon Mage (+1 Move and Ignores Terrain Move Penalties, but receives no Bonuses from Terrain)

Research Center (Public School)
Cities that contain a Research Center receive +2% Science for each Trade Route with a City-State based in a City that contains a Research Center

Petra

Spoiler

Petra (Hunter's Boon) of the Kingdom of Brigid
Ranged Units receive +20% Strength vs Wounded Units. Natural Wonders in your territory give Double Yields.

Hunter (Composite Bowman)
Ignores Terrain Cost, Begins with Sentry 1, and yields Culture from unit kills

Natural Harbor (Harbor)
Costs 60 Production (down from 120), Available at Sailing (down from Compass), requires no Maintenance (down from 2), the City's Borders expand 20% faster

I'll add the Kingdom and Alliance Civs latter.

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This looks nice. I haven’t played Civ V (I just got into Civilization with vi and I mean just got into it, I started my first game three? days ago) but I like this concept.

Once again Dorothea takes the L for being a commoner. I demand her representation as a great musician. Her great work shall be that opera about Edelgard (which lacks a title). /s

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6 minutes ago, Sooks said:

This looks nice. I haven’t played Civ V (I just got into Civilization with vi and I mean just got into it, I started my first game three? days ago) but I like this concept.

Once again Dorothea takes the L for being a commoner. I demand her representation as a great musician. Her great work shall be that opera about Edelgard (which lacks a title). /s

That'd be quite funny. Another note for those eventual mods...

 

And the Kingdom:

Dimitri

Spoiler

Dimitri (Savior King) of the Holy Kingdom of Faerghus
Units Heal normally and receive +20% Strength when in Foreign Lands. Receive 50% less Unhappiness from Number of Cities.

Regal Lions (Lancer)
29 Strength (up from 25), Begins with Charge, Generates Great Generals 100% Faster, Obsolete at Combustion, Upgrades to Landship

Provincial Court* (Courthouse)
1 Maintenance (down from 4), +2 Happiness, can be built in any City, +15% Production towards Melee, Gun, and Archer units

     *Got to be honest, I couldn't think of anything better to give him.

Dedue

Spoiler

Dedue (Staunch Shield) of Duscur
Land Units receive +15% Defense Strength. Kills yield 100% of their Strength in Faith and 50% in Culture.

Armored Axeman (Longswordsman)
23 Strength, Begins with Armored Blow (+25% Strength vs Cities and Fortified Units), Obsolete at Rifling, Upgrades to Rifleman

Pantheonic Temple (Temple)
Bonus Resources yield +1 Gold, Strategic Resources yield +1 Faith, and Luxury Resources yield +1 Culture

Felix

Spoiler

Felix (Lone Wolf) of the Fraldarius Dukedom
Land Units receive +20% Strength, but receive no bonus from Great Generals. Specialists yield +1 Production and Science.

Aegis Shieldsman (Musketman)
Requires Iron, Begins with Cover 1 and Aegis (+20% Strength vs Melee, Mounted, and Gun Units)

Conand Tower (Castle)
+9 City Strength (up from 7), +50 City HP (up from 25), +1 Happiness

Ashe

Spoiler

Ashe (Arrow of Justice) of House Gaspard
+15% Production towards Archer, Siege, and Naval Ranged Units. Archer and Siege Units require 50% less Maintenance. Great Works yield +1 Tourism.

Forest Knight (Knight)
Begins with Woodsman and Drill 1, and receives Terrain Bonuses

Militia (Pikeman)
Begins with Homeland Guardian, Requires no Maintenance, Obsolete at Rifling, Upgrade to Rifling

Sylvain

Spoiler

Sylvain (Philanderer) of the Margraviate of Gautier
Great Person gifts to City-States yield +90 Influence. Units Garrisoned in a City yield +1 Happiness and Culture and cost no Maintenance.

Swift Knight (Knight)
Begins with Swift Strikes (+1 Movement, Allows for an Additional Attack (Stacks with Blitz))

Creamery (Aqueduct)
Cattle, Sheep, and Horses yield +1 Food

Mercedes

Spoiler

Mercedes (Live to Serve) of the Barony of Martriz
Units heal fully upon waiting a turn in a City. Religious Pressure in your Cities increased by 25%. Buildings that yield Faith yield +1 more Faith.

Shining Sniper (Crossbowman)
Begins with Quick Study and Shining Bows (+40% Strength vs Fortified units)

Church (Temple)
1 Maintenance (down from 2), +1 Food and Culture per 6 Citizens in the City

Annette

Spoiler

Annette (Perseverance) of Dukedom of Dominic
Great People spawn 25% faster. Starting in the Renaissance Era, Receive +5% Science every Era in every City.

Sorcerer (Gatling Gun)
20 Melee Strength, 35 Ranged Strength, begins with Resonant Flames (+1 Range, +15% Strength vs Melee and Gun units)

School of Sorcery (Public School)
+1 Science and Culture in the Capital for each School of Sorcery built

Ingrid

Spoiler

Ingrid (Lady Knight) of the County of Galatea
Exp Buildings yield +1 Faith and Culture. Upon discovering Chivalry, receive a Falcon General. All types of Great Generals yield +10% more AoE Strength bonus.

Falcon General (Great General)
Begins with Pegasus Mount (+2 Movement, Ignores Terrain Cost, and can Cross Impassable Tiles)

Galatean Farm (Tile Improvement)
Available at The Wheel, +2 Food, +1 Production if built on Snow, +1 Food at when adjacent to a river at Civil Service and when NOT adjacent to a river at Fertilizer, can only be built on Flat Tundra or any Snow tiles

Catherine

Spoiler

Catherine (Fighting Spirit) of House Charon
Melee, Gun, Mounted, and Recon Units recieve +25% Strength when attacking. Citadels yield +2 Production and Faith. Unit kills yield Faith.

Mortal Savant (Longswordsman)
Begins with Black Tomefaire (Unit fires a ranged attack before initiating melee combat), Upgrades to Rifleman, Obsolete at Rifling

Training Tournament (Armory)
+25% Gold, +1 Gold from trade routes to and from the City

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So I take it you’re not doing the church if Catherine is here?

38 minutes ago, L3xandr3 said:

*Got to be honest, I couldn't think of anything better to give him.

I would do something with the knight unit, either giving him a better one or a stable but more focused on them and strengthen them when they’re fighting in the capital. 

41 minutes ago, L3xandr3 said:

Mercedes

  Hide contents

Mercedes (Live to Serve) of the Barony of Martriz

Spoiler

House Martritz is an imperial house though. If you didn’t already know.

 

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9 hours ago, Sooks said:

So I take it you’re not doing the church if Catherine is here?

I would do something with the knight unit, either giving him a better one or a stable but more focused on them and strengthen them when they’re fighting in the capital. 

  Hide contents

House Martritz is an imperial house though. If you didn’t already know.

Eh, Maybe I'll think of some for the church. Rhea, Seteth... Maybe a Shamir's Dagda...

So, a 'Royal Stable' then? If so, then Dimitri's Faerghus' uniques will be sounding a lot like vanilla Casimir's Poland.

 

As I understood it, House Martritz was removed from the Empire/Destroyed... Wait a minute... Jeritza killed the Martritzes, right? Hmm... Do we ever get the name of the Baron who adopted Mercedes?

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23 minutes ago, L3xandr3 said:

Eh, Maybe I'll think of some for the church. Rhea, Seteth... Maybe a Shamir's Dagda...

Alois replaces Jeralt as captain of the knights. Plus Byleth in every non-CF ending. Flayn is still a Nabatean. I kinda feel like Catherine deserves something as the thunder Catherine, but her noble house works. Hanneman also ran away from a noble house.

But only if you want to of course.

Quote

So, a 'Royal Stable' then? If so, then Dimitri's Faerghus' uniques will be sounding a lot like vanilla Casimir's Poland.

Like I said, I’m not familiar with civ v specifically. So maybe. I just would do something with the knight unit because the knights of Faerghus are all... “I will die for his majesty!”

Quote

As I understood it, House Martritz was removed from the Empire/Destroyed...

Yeah, it was removed. Still an Imperial house though.

Quote

 Wait a minute... Jeritza killed the Martritzes, right? Hmm... Do we ever get the name of the Baron who adopted Mercedes?

House Bartels of the Empire.

And no, Jeritza was born after House Martritz went under, Baron Bartels was his dad (he and Mercedes only share a mom). He killed the Bartelses.

Edited by Sooks
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7 minutes ago, Sooks said:

Alois replaces Jeralt as captain of the knights. Plus Byleth in every non-CF ending. Flayn is still a Nabatean. I kinda feel like Catherine deserves something as the thunder Catherine, but her noble house works. Hanneman also ran away from a noble house.

Fair enough point, actually.

Quote

Like I said, I’m not familiar with civ v specifically. So maybe. I just would do something with the knight unit because the knights of Faerghus are all... “I will die for his majesty!”

Quote

Regal Lions (Lancer)

Lancer = Mounted Anti-cavalry unit: 25 Strength, 4 Move, requires Horses, +33% strength vs other Mounted units.

Regal Lions have over the Generic Lancer unit: +4 Strength, Charge (+33% Strength vs Wounded units), spawns Generals faster, and upgrades to Landship (First Armor unit) instead of Anti-Tank Gun.

Quote

Yeah, it was removed. Still an Imperial house though.

House Bartels of the Empire.

And no, Jeritza was born after House Martritz went under, Baron Bartels was his dad (he and Mercedes only share a mom). He killed the Bartelses.

Huh... I thought she was adopted into the Kingdom. Never mind, I remember, she ended up with her mother at a church in the Kingdom, didn't she?

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17 minutes ago, L3xandr3 said:

Huh... I thought she was adopted into the Kingdom. Never mind, I remember, she ended up with her mother at a church in the Kingdom, didn't she?

Yes she did. That’s the closest she came to being adopted into the kingdom. She ran away from house Bartels with her mom to the Kingdom, because of crests I think.

The good wiki says they were treated as expendable after he had a kid, Jeritza, with a crest.

Edited by Sooks
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Claude (King of Unification) of the Kingdom of Almyra
Tourism Bonus from Trade Routes and Open Borders increased by 15%. Receive +50% the Quantity of Trade Routes available. Horses yield +50% Quantity and +1 Production.

Wyvern Master (Cavalry)
Ignores Terrain Cost, 5 Movement, Heavy Charge

Horsebowman (Gatling Gun)
Earns Exp 50% faster, spawns Generals 50% faster, can move after attacking, doesn't benefit from terrain, 20 Strength, 2 Range, 5 Movement, Requires Horses

    -    -    -
Lorenz (Distinguished House) of House Gloucester
Great Generals yield +10% Strength. Receive a free Great General upon discovering Philosophy. Receive +5% Global Production for each Trade Route you have with a City-State.

Dark Knight (Knight)
Yields Culture from kills, begins with Gloucester Knights (+1 Move, +25% Strength when Attacking)

Tea House (Garden)
+2 Culture, doesn't Require Fresh Water, Incoming Trade Routes yield +2 Gold for the Sender and Receiver

    -    -    -
Ignatz and Raphael (Artist and the Beast) of the Leicester Merchant Association (LMA)
Units fight 10% better and Great Artists spawn 50% Faster during Golden Ages. Great Works yield +1 Culture. Specialists yield +1 Food.

Mercinary Military (Landsknecht)
Doesn't require Mercenary Army, 18 Strength, Formation instead of Mounted (50%), Upgrades to Musketman

Merchant Guild (East India Company)
+2 Merchant Specialist slots, Specialists yield +2 Gold

    -    -    -
Lysithea (Mastermind) of House Ordelia
+1 Science and Production for each 5 Citizens in a City. Units require 33% less XP to earn Promotions.

Sorcery Company (Trebuchet)
Begins with Accuracy 1 and Sentry, doesn't need to Set Up to Fire

Institute (University)
+5% Science from Research Agreements

    -    -    -
Marianne (Animal Friend) of House Edmund
Pastures and Camps yield +1 Culture. Great Works yield +2 Faith. Mounted units receive +33% Strength when in Friendly Lands.

Fortified Archers (Crossbowman)
1 Range (down from 2), begins with Fortified (+25% Defense, +1 Range)

Orator's Stage (Amphitheater)
2 slots for Great Writings, +1 Theming Bonus when the Works are of same Era or Author, or +2 for both Era and Author

    -    -    -
Hilda (Advocate) of House Goneril
Great People spawn 25% faster. Gold gifts to City-States yield +20% Influence.

Valkyrie Warrior (Longswordsman)
Doesn't require Iron, Begins with Homeland Guardian and Bonus when Attacking (25%)

Artisan Academy (Ironworks)
+2 Artist Slot, +20% Culture in the City

    -    -    -
Balthus (King of Grappling) of House Albrecht
Wounded Units fight as though they where at Full Health. Units pay no movement to pillage.

Dicer (Swordsman)
+10% Strength when Adjacent to an Allied Unit, +5% more Bonus for each unit Flanking an Enemy

Alehouse (Granary)
+50% range for Land Trade Routes, +1 Gold from every 4 Citizens in the City

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