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Lexos

(FE8) FEBuilder Textbox error

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Hello, I'm writing dialogue for my rom hack, and I've been repeatedly having an issue where a character's textbox kind of overlaps and displays incorrectly. I'll put images of the problem as well as associated things below. Thanks you for any help or ideas to fix this. The problem occurs from the "They don't look like our men." line and stops at "This is ridiculous" line

 

SOULUTION FOUND:

When a unit moves after they talk in a text event, the textbox will automatically continue to the next piece of dialogue. This is what was causing the problem because a character was moving right after talking. I hope this can help anyone else having this issue.

 

image.thumb.png.f076a2a3d13c3bda376b7aa4f14b1176.pngimage.png.a7dbeffed10d8b2e70ba1a9a51c0086f.pngimage.png.327754203668dd749a56943bb9be684c.png

Edited by Lexos
Found a solution to the problem

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