Imuabicus Posted June 23, 2021 Share Posted June 23, 2021 I´m currently trying this out, but I think my reclass path was a bit too basic [going Monk (not mastered) > Mage (mastered) > Warlock (not mastered) WR (not mastered) > WL], though currently my major problem is accuracy rather than damage. Note, my current run is on AM Maddening chapter 14, and I just found out I have to get the support with Gilbert, so no Crusher yet. Also, I guess, that I haven´t yet seen her perform as WL. My question is, how best to go about building her in general? With her accuracy problems right now, I thought that I should have gone Archer to get Hit+20, as well as get Darting Blow because right now even Armoured Enemies seem a challenge for her to double. But the problem I have with these is, that realistically I´m spending time in classes that Annette won´t be very good at, since they are STR based damage on top of it lowering her chances of getting more MAG to hit harder later on, which seems the point of that build. Then I thought, rather than getting Hit+20 and Darting Blow, should I not just spend as much time as possible in Mage, get Fiendish Blow while working toward Valkyrie to get Uncanny Blow. Because if getting her to double accurately weakens the main means of dealing damage with her build and is unreliable due to potential lack of MAG on top of it than that doesn´t seem that great. Additionally, Uncanny Blow seems better than Hit+20, if I understand it correctly, in that Uncanny Blow gives more HIT during attack but not otherwise out of combat, but Hit+20 always applies, which seems unnecessary, since her EP potential is not that great, even with WL enhanced stats. On top of that, with getting Valkyrie you also have her in a class that won´t just hinder her usefulness while working on necessary weapon ranks (since I can´t realistically estimate when you reach what weapon rank levels). So that, in essence, her skill set would look something like this: Axe Prowess X, Fiendish Blow, Uncanny Blow, Mag+2, (Authority X?) and then slap Nuvelle Flier Corps (or any flier battalion that doesn´t decrease MAG damage and increases HIT) on top of it? Also, what I don´t understand is, how does Lightning Axe actually work and interact with weapons/skills? Does it take the DMG you would have dealt with your weapon + skill and turns it into a magic damage attack, essentially retargeting it toward RES? Could I get Death Blow and have it be part of the DMG calculation as well as Fiendish Blow by some weird shenanigans? Quote Link to comment Share on other sites More sharing options...
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