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Optimal Forging Tips


FailWood
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Wanting to tackle the hidden route of Apotheosis soon, so how would you go about forging weapons, and which attributes should I improve (how much Hit on a weapon is enough, and should I even bother with Crit)?

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Generally speaking, you're going to want +5 Mt, +15 Hit. Less accurate supports, like Berserkers may want to flip it to +25 Hit and +3 Mt. I guess Waste would also want that, but there's little incentive to use that over Celica's. Don't bother with Crit unless you're very specifically making a character with the setup for it. Enemy Luck gets so high that it's a complete waste anywhere else.

There's not really that much else to it, since forges don't have as much flex to them as the characters themselves.

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6 hours ago, Kuroi Tsubasa Tenshi said:

Generally speaking, you're going to want +5 Mt, +15 Hit. Less accurate supports, like Berserkers may want to flip it to +25 Hit and +3 Mt. I guess Waste would also want that, but there's little incentive to use that over Celica's. Don't bother with Crit unless you're very specifically making a character with the setup for it. Enemy Luck gets so high that it's a complete waste anywhere else.

There's not really that much else to it, since forges don't have as much flex to them as the characters themselves.

Gotcha, thanks for the tips!

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