LowStandards Posted August 3, 2021 Share Posted August 3, 2021 trying to change crit multiplier like this post explains but nothing changes when i edit the hex address listed. Is there more steps than simply editing the hex to C0 46 that i am missing? Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 3, 2021 Share Posted August 3, 2021 As silly as this sounds, have you saved the changes? If you want to verify it, go back into the ROM you edited and see if the changed value is still there. If it is, then there's other stuff I'd like to ask. Quote Link to comment Share on other sites More sharing options...
LowStandards Posted August 4, 2021 Author Share Posted August 4, 2021 (edited) 20 hours ago, eclipse said: As silly as this sounds, have you saved the changes? If you want to verify it, go back into the ROM you edited and see if the changed value is still there. If it is, then there's other stuff I'd like to ask. Yes lol sorry should be more specific not really used to this yet. I can see the code changed to C0 46 when i close and reopen the editor Am using FE8 and am at 2b528 also, hack has skillsystems applied to it and another one that changes avoid to dsfe formula so that may be what is causing issues Edited August 4, 2021 by LowStandards Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 4, 2021 Share Posted August 4, 2021 49 minutes ago, LowStandards said: Yes lol sorry should be more specific not really used to this yet. I can see the code changed to C0 46 when i close and reopen the editor Am using FE8 and am at 2b528 also, hack has skillsystems applied to it and another one that changes avoid to dsfe formula so that may be what is causing issues Other patches, that'll do it. Read the patch notes for those two, they might have moved the crit multiplier elsewhere. Quote Link to comment Share on other sites More sharing options...
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