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Blueash

I feel like I'm doing something wrong.

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So I started a hard mode ironman of bindingblade I've never played binding blade or any or the other gba games for the that matter and I feel like somehow I'm doing something wrong. It's only chapter 5 and a managed to get my two cavs killed dieck wade and clarine. It seems like all my units hit like wet noodles and get two or three shot not to mention unless they are using magic or swords against axe users the miss a ton. So are there any tips? Cause I feel like it shouldn't be this hard.

Edited by Blueash

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Okay, first thing I wanna ask is, how many FE games have you played, and which ones? Because Binding Blade is one of the harder FE games (though to be frank, its brand of difficulty is the kind that trends more towards frustration than legitimate challenge), and one of the worst for ironman runs. Speaking of, have you ever done an ironman run before?

Edited by Shadow Mir

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I'll admit I've only played birthright and have done an ironman of it but I have heard that it was the easiest of the three fates games so I guess I don't have the best experience.

 

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2 hours ago, Blueash said:

I'll admit I've only played birthright and have done an ironman of it but I have heard that it was the easiest of the three fates games so I guess I don't have the best experience.

Well then. Knowing this... Yeah, I'd recommend playing something else, like Blazing Blade or Sacred Stones, first.

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So, math.  It's great for the GBA games, because the numbers are relatively small.  If someone's gonna bait way too many enemies, and will take fatal damage, then rethink your strategy.  Here's the relevant equations.  The doubling threshold in this game is if one side's speed is at least 4 more than the other side.

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14 hours ago, Shadow Mir said:

Well then. Knowing this... Yeah, I'd recommend playing something else, like Blazing Blade or Sacred Stones, first.

On that note, I think Sacred Stones might be the better of the 2. If OP just wants to play the game normally then either game is perfectly fine, but if he really wants to do a blind ironman then he might run into a really nasty surprise at BBD, even in ENM.

I don't remember if the Swordslayer fighters are also there in ENM and I know that Ursula only moves in HHM, but if you don't have some previous experience with the map there's still a good chance that Zephiel just kills your run like 90% of the way in and you're forced to restart.

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14 hours ago, Shadow Mir said:

Well then. Knowing this... Yeah, I'd recommend playing something else, like Blazing Blade or Sacred Stones, first.

Path of Radiance is also easy and Awakening is very similar to Fates. PoR is expensive and needs some decent hardware to emulate though, but getting Awakening should be no trouble seeing as you can just get it off the eshop.

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If you're not already, use Marcus. He's there to help you in the early-game in order to take hits and dish out major damage to enemy units (using an Iron Sword on him is a very good way to set up enemies for your weaker units to kill them. Later on when he stops doubling enemies you can use the Silver Lance to do the same thing). Marcus's growth rates are bad, so he won't be improving much when he levels up, but don't be afraid to use him. Dieck does something similar when he joins, but that aspect of him falls off earlier in exchange for being a more long-term unit (I know this doesn't apply to you without restarting the iron man, but I wanted to mention it). Other than Dieck and Marcus you don't get a good enemy killer until Rutger--so until then, yes, you're going to have to bait enemies and gang up on them until your units get more trained. Of who you have alive at the moment, I'd put that training on Rutger, Shanna, and Lugh.

I don't know if you care about gameplay spoilers or not, so I don't want to say anything about chapters you haven't played yet unless you state you're okay with it.

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Every single day of my life, but I get over it.

On 9/7/2021 at 3:33 PM, Blueash said:

So I started a hard mode ironman of bindingblade I've never played binding blade or any or the other gba games for the that matter and I feel like somehow I'm doing something wrong. It's only chapter 5 and a managed to get my two cavs killed dieck wade and clarine. It seems like all my units hit like wet noodles and get two or three shot not to mention unless they are using magic or swords against axe users the miss a ton. So are there any tips? Cause I feel like it shouldn't be this hard.

I wouldn't listen to Mir- FE6 is a good game, you should definitely play it, and if that's the game you want to play, go on right ahead. You don't need to beat a whole other game as a "tutorial" for Binding Blade. The game is pretty hard, especially early on, but in typical Fire Emblem fashion it will get easier once you overcome the initial hump (which ends at around chapter 7). Definitely use Marcus, and do so quite liberally.

Ironman runs intimidate me, but FE6 has a fairly large cast so you should be able to fill those gaps pretty quickly.

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1 hour ago, AnonymousSpeed said:

Every single day of my life, but I get over it.

I wouldn't listen to Mir- FE6 is a good game, you should definitely play it, and if that's the game you want to play, go on right ahead. You don't need to beat a whole other game as a "tutorial" for Binding Blade. The game is pretty hard, especially early on, but in typical Fire Emblem fashion it will get easier once you overcome the initial hump (which ends at around chapter 7). Definitely use Marcus, and do so quite liberally.

Ironman runs intimidate me, but FE6 has a fairly large cast so you should be able to fill those gaps pretty quickly.

The thing is, there is a pretty large difference between playing casually, playing an ironman and playing a blind ironman. And I don't know about you, but FE6 ironman while blind sounds like a painful experience. Even in normal mode, the enemies aren't that weak (specially compared to FE7 and FE8), and if you're going in blind you'll probably get rekt by ambush spawns multiple times. OP could also end up going to Sacae if he's not actively trying to avoid it, which is pretty horrendous to do blind even in a non-ironman setting. I can imagine a few other things that could go wrong too.

Basically my suggestion to OP would be to give up on doing a blind ironman of FE6 unless he enjoys suffering. I think FE8 would be a much more friendly game for a blind ironman. Even FE7 would be better (although I still think BBD could easily kill the run). Doing a regular (non-ironman) run of FE6 first sounds more reasonable.

That said, I do agree that playing a different game as a "tutorial" doesn't really help if the intention is to blind ironman FE6. The problem stems from not knowing about a bunch of things that could cause Roy to suffer a bs death (like ambush spawns or Bolting and Ballistas in a fog of war map), and the only way to solve that would be to either play FE6 normally before that or at least look up guides or maps to know where things are beforehand.

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What's the fun in a life where everything goes according to plan?

Just don't turtle too much and you'll avoid the ambush spawns, for the most part. I can't remember any Bolting mages in FE6's fog of war maps*, but the ballista should be visible on the map regardless of whether there's fog or not. Those tips should hopefully be "spoiler-free" while still helping out.

*- Edit: I do remember one instance, although I'm not sure if there were any more than that.

Edited by AnonymousSpeed

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3 hours ago, AnonymousSpeed said:

Every single day of my life, but I get over it.

I wouldn't listen to Mir- FE6 is a good game, you should definitely play it, and if that's the game you want to play, go on right ahead. You don't need to beat a whole other game as a "tutorial" for Binding Blade. The game is pretty hard, especially early on, but in typical Fire Emblem fashion it will get easier once you overcome the initial hump (which ends at around chapter 7). Definitely use Marcus, and do so quite liberally.

Ironman runs intimidate me, but FE6 has a fairly large cast so you should be able to fill those gaps pretty quickly.

The thing is, there's a world of difference between a normal run and an ironman (and the OP's run is the latter - on hard, no less). If this is their first time playing it, and I'm sure it is, then they're likely not gonna know about some of the factors this game has that make it bad for ironman runs. Like ambush spawns, for example. Also, in terms of mechanics, Fates and the GBA games are night and day. As a result, I'd wager they're also getting tripped up by mechanics that weren't present in Fates.

Edited by Shadow Mir

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47 minutes ago, AnonymousSpeed said:

I can't remember any Bolting mages in FE6's fog of war map

Sacae says hi xd I know you can avoid it, but someone playing blind wouldn't know how to do it. If OP is somehow still alive by 20A, I guarantee you that here's where the run dies. 

Although honestly, even without the complete bs that is Sacae, I'm fairly certain that most people would consider FE6 HM to be challenging enough already. FE6 HM ironman is even harder, and FE6 HM blind ironman sounds downright masochistic if you ask me.

Edited by GonzoMD1993

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On 9/7/2021 at 7:05 PM, Blueash said:

I'll admit I've only played birthright and have done an ironman of it but I have heard that it was the easiest of the three fates games so I guess I don't have the best experience.

 

I think the challenge you've chosen is a bit too ambitious won't lie. Hard mode is locked until after the first playthrough for a reason, and then deciding to play under a self-imposed restriction to boot? Hard mode ironmans are definitely possible, and I've seen them done before successfully but it sounds like you're not prepared for it. There is, by the way, nothing to be ashamed of if you're not prepared. I consider myself not bad at FE but I've abandoned many runthroughs on account of me not being prepared to complete it. Hard mode was meant for people who had already beaten the game, and if you're not giving yourself a good environment to learn and prepare you'll have a hard time with the challenge. If you're set on fe6, and I'd be pleased if you are, I'd recommend a normal mode playthrough to learn the game. Hard mode doesn't add that many enemies, just a few more reinforcements from time to time.

 

On 9/7/2021 at 3:05 PM, Shadow Mir said:

Because Binding Blade is one of the harder FE games (though to be frank, its brand of difficulty is the kind that trends more towards frustration than legitimate challenge)

Binding blade is harder than other FEs because it particularly tests risk management. Attacks miss frequently and crits from each side are pretty commonplace, so more so than any other FE game you need to think about your plays and then have a plan B for if your attacks miss. In Fates, most of the challenge was in digging through the math until you found the play that worked, but once you found the play that worked it was pretty much a guarantee that it would work. In fe6, on the other hand, it's not that hard to find a play that could work, but then you have to consider all the fail cases and your backup plan should an attack miss or should you be unable to kill an enemy.

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On 9/9/2021 at 8:54 PM, OriginalRaisins said:

Binding blade is harder than other FEs because it particularly tests risk management. Attacks miss frequently and crits from each side are pretty commonplace, so more so than any other FE game you need to think about your plays and then have a plan B for if your attacks miss. In Fates, most of the challenge was in digging through the math until you found the play that worked, but once you found the play that worked it was pretty much a guarantee that it would work. In fe6, on the other hand, it's not that hard to find a play that could work, but then you have to consider all the fail cases and your backup plan should an attack miss or should you be unable to kill an enemy.

Risk management doesn't have anything to do with most of my issues with Binding Blade. In fact, when I posted in a thread asking how Binding Blade was frustrating, my laundry list of issues with the game was as follows:

On 12/2/2020 at 6:40 PM, Shadow Mir said:

-Roy sucks harder than Little Mac's recovery, and his mega-late promotion doesn't help

-Giant maps, at least by GBA standards

-Every map is seize, which in combination with the prior two points, makes the game feel more like a giant escort mission

-Related to the above, dealing with bosses on thrones tends to exacerbate the luck factor

-Some maps have some gimmicks that make Revelation map gimmicks look tolerable

-Low quality cast (ergo, at least half the cast sucks, worst of all Gwendolyn and Sophia)

-Poor weapon balance (you know something is wrong when despite WTA, the hammer pales in comparison to the armorslayer when it comes to ending knights)

-Accuracy issues limit the usable weapon pool

-Lots of status staves and long-range magic... in a game where most every physical unit has poor resistance

-Ambush spawns. Just... ambush spawns.

And all this is ignoring hard mode.

Most of these don't look like the kind of stuff you can play the risk management card for.

Edited by Shadow Mir

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13 hours ago, Shadow Mir said:

-Roy sucks harder than Little Mac's recovery, and his mega-late promotion doesn't help

-Giant maps, at least by GBA standards

-Every map is seize, which in combination with the prior two points, makes the game feel more like a giant escort mission

-Related to the above, dealing with bosses on thrones tends to exacerbate the luck factor

-Some maps have some gimmicks that make Revelation map gimmicks look tolerable

-Low quality cast (ergo, at least half the cast sucks, worst of all Gwendolyn and Sophia)

-Poor weapon balance (you know something is wrong when despite WTA, the hammer pales in comparison to the armorslayer when it comes to ending knights)

-Accuracy issues limit the usable weapon pool

-Lots of status staves and long-range magic... in a game where most every physical unit has poor resistance

-Ambush spawns. Just... ambush spawns.

And all this is ignoring hard mode.

All of these are things you can solve with strategy and planning tbh. And they're the reasons I like the game.

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15 hours ago, OriginalRaisins said:

All of these are things you can solve with strategy and planning tbh. And they're the reasons I like the game.

Saying "you can plan around them" is not an excuse for such egregiously bad design choices, as I see it. Who actually likes having to deal with Bolting sages on a map where they're out of reach of most means of attack? Let alone TWO of them in the same area (with them being positioned such that you cannot kill them unless you either use Warp or have your own Bolting) when two hits from Bolting often equals one dead unit because low resistance is the norm? Oh, and those are not the only long-range threats the chapter I'm talking about has... and this is in a chapter that must be completed within a turn limit to get the good ending (by the way, this is far from the only badly designed Binding Blade map). Or how about the fact that Roy is more likely to suck than not (and is doomed to be underpowered by the time he promotes), and thus the game plays more like an escort mission (something that the big maps only make worse)?

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11 hours ago, Shadow Mir said:

Saying "you can plan around them" is not an excuse for such egregiously bad design choices,

FE is a strategy game. Planning around the problems you must solve is not some chore you do to unlock the rest of the game, it is the game.

11 hours ago, Shadow Mir said:

Who actually likes having to deal with Bolting sages on a map where they're out of reach of most means of attack? Let alone TWO of them in the same area (with them being positioned such that you cannot kill them unless you either use Warp or have your own Bolting) when two hits from Bolting often equals one dead unit because low resistance is the norm?

Chapter 20 Sacae? I love that map! Also you identified several solutions to the long-range sages in your post. Even if you don't have the tools you described or you don't want to spend warp staff, you can just not deploy units with low RES or who will get 2shot by the boltings. If two hits from bolting "always" oneshot a unit then I could understand but the way you explained the situation makes it seem like at least some units don't die, so deploy those ones instead.

11 hours ago, Shadow Mir said:

and this is in a chapter that must be completed within a turn limit to get the good ending

25 turns, to be exact. And Roy starts 40 tiles away from the throne by ground. You could sit still for 15 turns straight and Roy would still be able to make it in time by walking. Here's a question: would you criticize the map for having a turncount if I removed the bolting sages and asked you to instead complete the map in 20 turns? Because if that map sounds reasonable, then why not sit in spawn and exhaust the bolting and then move forward. There are solutions to the frustrations you are encountering and the fun of the game is coming up with those solutions.

11 hours ago, Shadow Mir said:

Or how about the fact that Roy is more likely to suck than not (and is doomed to be underpowered by the time he promotes), and thus the game plays more like an escort mission (something that the big maps only make worse)?

You have so many tools to make him serviceably good and even if you don't use them (or you did use them and it didn't work) the strongest units in the game all have rescue and canto and good bulk, so it's not unreasonable to get him from point A to point B quickly. I understand not liking the fact that the Lord isn't very strong but to call BB a poorly designed game on account of it is like calling Chess a poorly designed game because the king can only move one square at a time. I actually really like the fact that every map is seize and I think it's one of the game's strengths.

If you don't like the game, that's fine, I'm not here to tell you your tastes are incorrect or that your experience was not genuine. It sounds like you played the real Binding Blade and didn't like it. But don't confuse "not to my tastes" with "bad game design". The game is pretty clear from the start that the maps are going to be seize and loads of people love that stuff and eat it up.

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