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Create-a-hero revival thread

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Threw this together in a unit builder. Because I really want to see him as a mythic.

As for weapon / B skill:

Weapon: Starlight: 16 MT: Grants res +3. Accelerates Special trigger (cooldown count-1). If foes res is lower then units res, unit makes garunteed followup attack. Disables non-Special skills that "reduce damage by X%." when special triggers

Lightsphere: If unit initiates combat, disables the activation and charging of foes special skills.

The idea is a potent player phase threat who turns the speed check for doubling into his res stat. And his special pierces damage reduction.

Lightsphere just shuts down enemy specials when he engages combat. A reference to how the item blocked all critical hits in the archanea games

Gotoh.jpg

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16 minutes ago, Faellin said:

Threw this together in a unit builder. Because I really want to see him as a mythic.

As for weapon / B skill:

Weapon: Starlight: 16 MT: Grants res +3. Accelerates Special trigger (cooldown count-1). If foes res is lower then units res, unit makes garunteed followup attack. Disables non-Special skills that "reduce damage by X%." when special triggers

Lightsphere: If unit initiates combat, disables the activation and charging of foes special skills.

The idea is a potent player phase threat who turns the speed check for doubling into his res stat. And his special pierces damage reduction.

Lightsphere just shuts down enemy specials when he engages combat. A reference to how the item blocked all critical hits in the archanea games

Gotoh.jpg

I'd toss ignoring the "Null counter attack" (or whatever it's called status effect) onto his weapon and maybe protection against out of combat damage, so he has something that can have that's specifically designed to counter Gharnef's Imhullu. He's already doing pretty great in that department just by being a blue unit, but that's more because Gharnef and Imullu are rather rubbish more than Starlight actually being designed to get around Gharnef in any way.

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On 10/22/2021 at 9:13 PM, AnonymousSpeed said:

They should give armored variants to Wolf and Sedgar, making it canon to reclass them to General.

I went and did it, probably poorly.

Wolf: Coyote's Shield

Spoiler

Red Bow Armor

  • HP: 52
  • Atk: 44
  • Spd: 43
  • Def: 41
  • Res: 13

BST: 193

Skills:

  • Weapon: Keen Coyote Bow
  • Assist: -
  • Special: Luna
  • A Slot: Surge Sparrow
  • B Slot: Daring Fighter 3
  • C Slot: Spd/Def Menace (!)

Sedgar: Coyote's Spear

Spoiler

Lance Armor

  • HP: 50
  • Atk: 41
  • Spd: 38
  • Def: 50
  • Res: 12

BST: 191

Skills:

  • Weapon: Instant Lance
  • Assist: -
  • Special: Draw Back
  • A Slot: Distant Pressure
  • B Slot: Hardy Fighter 3
  • C Slot: Joint Drive Defense

 

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1 hour ago, AnonymousSpeed said:

BST: 193

Ranged armors should be somewhere in the 184-185 range. Even with a trainee bonus (which Wolf definitely wouldn't get), you'd only hit 190-191.

 

1 hour ago, AnonymousSpeed said:

A Slot: Surge Sparrow

Surge Sparrow is restricted to melee units.

 

1 hour ago, AnonymousSpeed said:

Def: 50

The highest single non-HP stat we currently have is Gustav's 46 Def. I'm not convinced we'll see non-HP stats hit 50 for quite some time.

 

1 hour ago, AnonymousSpeed said:

Res: 12

The lowest stat value possible right now at level 40 with no Flaw is 13, which is the result of a stat of 3 at level 1 (any lower is physically not possible without the 1-star version of a unit having its stat go negative at level 1 with a Flaw) and a growth rate of 25% (the current lowest growth rate in use across all units).

It's also worth noting that there was only one unit introduced after release that has a 13 in any stat, that being Delthea, who was released 51 months ago. Modern units no longer receive stats that are this heavily min-maxed. The lowest Res on a somewhat recent unit is Summer Sylvain's 16, and the lowest stat on a recent unit is Fallen Edelgard's 14 Spd.

 

1 hour ago, AnonymousSpeed said:

Special: Draw Back

That's an Assist skill.

Edited by Ice Dragon

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1 hour ago, Ice Dragon said:

The lowest stat value possible right now at level 40 with no Flaw is 13, which is the result of a stat of 3 at level 1 (any lower is physically not possible without the 1-star version of a unit having its stat go negative at level 1 with a Flaw) and a growth rate of 25% (the current lowest growth rate in use across all units).

Is that an issue? Is it even possible to get a 1* unit (with the exception of the three OCs on a fresh install of the game). A 1* unit theoretically having negative stats doesn't seem like an issue if the 1* unit itself just remains theoretical in general.

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1 minute ago, Jotari said:

Is that an issue? Is it even possible to get a 1* unit (with the exception of the three OCs on a fresh install of the game). A 1* unit theoretically having negative stats doesn't seem like an issue if the 1* unit itself just remains theoretical in general.

I doubt it's an actual issue now, but it's still the most likely reason why no unit has a 5-star level-1 neutral stat lower than 3, and it's probably stayed this way out of a combination of convention and the fact that rising stat totals reduces the need to give a unit a more minimized stat.

After all, there's actually absolutely nothing stopping them from giving a unit a growth rate lower than 25%, but they haven't done so yet.

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On 10/25/2021 at 1:45 PM, Ice Dragon said:

Ranged armors should be somewhere in the 184-185 range. Even with a trainee bonus (which Wolf definitely wouldn't get), you'd only hit 190-191.

The highest single non-HP stat we currently have is Gustav's 46 Def. I'm not convinced we'll see non-HP stats hit 50 for quite some time.

Aw, c'mon. If you don't have insanely inflated stats, would it even be General Wolf and Sedgar?

Sure, it might break convention, but conventions are meaningless even for ideas that aren't for fun.

On 10/25/2021 at 1:45 PM, Ice Dragon said:

Surge Sparrow is restricted to melee units.

That's an Assist skill.

My mistake, thanks.

On 10/25/2021 at 2:49 PM, Jotari said:

Is that an issue? Is it even possible to get a 1* unit (with the exception of the three OCs on a fresh install of the game). A 1* unit theoretically having negative stats doesn't seem like an issue if the 1* unit itself just remains theoretical in general.

Yeah, there's an entire YouTube channel dedicated to 1-star units.

Anyway, I decided to make a Dawn Brigade "banner", since a lot of them have unique weapons to make effects for. It has some inclusions which I'm sure Jotari will appreciate, even if the stockholders don't- there's not a single female unit here.

Spoiler

Nolan, Wise Champion (Axe Infantry)

Spoiler

Stats:

  • HP: 42
  • Atk: 35
  • Spd: 38
  • Def: 33
  • Res: 29

Skills:

  • Weapon: Tarvos
    • 16 Might, +3 Defense. When refined with +Eff, grants the following effect: "After combat, if unit attacked, resets special cooldown on foe and foes within 2 spaces of target."
  • Special: Draconic Aura
  • Assist:
  • A Slot: Earth Boost 3
  • B Slot: Guard 3
  • C Slot:

Edward, Blade of Justice (Sword Infantry)

Spoiler

Stats:

  • HP: 40
  • Atk: 40
  • Spd: 35
  • Def: 27
  • Res: 24

Skills:

  • Weapon: Caladbolg
    • 16 Might, inflicts Special Cooldown Charge -1 on foe per attack. When refined with +Eff, grants unit Special Cooldown Charge +1 per attack.
  • Special: Astra
  • Assist:
  • A Slot:
  • B Slot: Wrath
  • C Slot: Odd Atk Wave 3

Leonardo, Freedom's Arrow (Blue Bow Infantry)

Spoiler

Stats:

  • HP: 38
  • Atk: 31
  • Spd: 32
  • Def: 31
  • Res: 39

Skills:

  • Weapon: Lughnasadh
    • 16 Might, +3 Speed. When refined with +Eff, grants the following effect: "If unit initiates combat and unit's HP > 25%, foe cannot counter-attack. If foe initiates combat and unit's HP > 25% and unit can counter, foe cannot make a follow-up attack."
  • Special:
  • Assist: Rally Up Def+ (!)
  • A Slot: Close Ward
  • B Slot:
  • C Slot: Even Spd Wave 3

Volug, Black Wolf of the Sands (Colorless Beast Cavalry)

Spoiler

Stats:

  • HP: 54
  • Atk: 32
  • Spd: 33
  • Def: 31
  • Res: 23

Skills:

  • Weapon: Howling Fang
    • Only learnable by its original unit.
    • When transformed, inflicts -4 Atk/Spd on foes within 2 spaces during combat.
    • If unit is transformed, foe initiates battle, and unit cannot counter-attack, inflicts status on target reducing their movement to 1 through their next action.
    • At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
  • Special: Rend (!)
    • Inheritable by beast-type units.
    • Cooldown: 5
    • Increases damage by 75% of unit's attack
    • Disables non-special skills that "reduce damage by X%"
  • Assist:
  • A Slot: Atk/Def Solo 4
  • B Slot: Drag Back
  • C Slot: Wildheart (!) <- This might belong in another slot, but here it remains for now
    • -2 Atk/Spd/Def/Res. Unit is always transformed. Can only be inherited by Beast units and cannot be inherited by armored beat units.

Alternately, Wildheart could be an A skill and Volug could learn Savage Blow or Attack Smoke or something. You could even say the smoke skill was a result of his...pocket sand!

GHB: Tauroneo, Steadfast Rider (Lance Armor)

Spoiler

Stats:

  • HP: 49
  • Atk: 33
  • Spd: 36
  • Def: 31
  • Res: 37

Skills:

  • Weapon: Wishblade
    • 16 Might.
    • Unit can counterattack regardless of distance
    • If foe initiates combat, inflicts special cooldown charge +1 on foe per attack
  • Special: Luna
  • Assist:
  • A Slot: Brazen Spd/Res 4 (!)
    • If unit's HP =< 80%, grants +9 Res and +10 Spd
  • B Slot:
  • C Slot: Def/Res Oath 3

 

 

Edited by AnonymousSpeed

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10 minutes ago, AnonymousSpeed said:

Anyway, I decided to make a Dawn Brigade "banner", since a lot of them have unique weapons to make effects for. It has some inclusions which I'm sure Jotari will appreciate, even if the stockholders don't- there's not a single female unit here.

  Reveal hidden contents

Nolan, Wise Champion (Axe Infantry)

  Reveal hidden contents

Stats:

  • HP: 42
  • Atk: 35
  • Spd: 38
  • Def: 33
  • Res: 29

Skills:

  • Weapon: Tarvos
    • 16 Might, +3 Defense. When refined with +Eff, grants the following effect: "After combat, if unit attacked, resets special cooldown on foe and foes within 2 spaces of target."
  • Special: Draconic Aura
  • Assist:
  • A Slot: Earth Boost 3
  • B Slot: Guard 3
  • C Slot:

Edward, Blade of Justice (Sword Infantry)

  Reveal hidden contents

Stats:

  • HP: 40
  • Atk: 40
  • Spd: 35
  • Def: 27
  • Res: 24

Skills:

  • Weapon: Caladbolg
    • 16 Might, inflicts Special Cooldown Charge -1 on foe per attack. When refined with +Eff, grants unit Special Cooldown Charge +1 per attack.
  • Special: Astra
  • Assist:
  • A Slot:
  • B Slot: Wrath
  • C Slot: Odd Atk Wave 3

Leonardo, Freedom's Arrow (Blue Bow Infantry)

  Reveal hidden contents

Stats:

  • HP: 38
  • Atk: 31
  • Spd: 32
  • Def: 31
  • Res: 39

Skills:

  • Weapon: Lughnasadh
    • 16 Might, +3 Speed. When refined with +Eff, grants the following effect: "If unit initiates combat and unit's HP > 25%, foe cannot counter-attack. If foe initiates combat and unit's HP > 25% and unit can counter, foe cannot make a follow-up attack."
  • Special:
  • Assist: Rally Up Def+ (!)
  • A Slot: Close Ward
  • B Slot:
  • C Slot: Even Spd Wave 3

Volug, Black Wolf of the Sands (Colorless Beast Cavalry)

  Reveal hidden contents

Stats:

  • HP: 54
  • Atk: 32
  • Spd: 33
  • Def: 31
  • Res: 23

Skills:

  • Weapon: Howling Fang
    • Only learnable by its original unit.
    • When transformed, inflicts -4 Atk/Spd on foes within 2 spaces during combat.
    • If unit is transformed, foe initiates battle, and unit cannot counter-attack, inflicts status on target reducing their movement to 1 through their next action.
    • At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
  • Special: Rend (!)
    • Inheritable by beast-type units.
    • Cooldown: 5
    • Increases damage by 75% of unit's attack
    • Disables non-special skills that "reduce damage by X%"
  • Assist:
  • A Slot: Atk/Def Solo 4
  • B Slot: Drag Back
  • C Slot: Wildheart (!) <- This might belong in another slot, but here it remains for now
    • -2 Atk/Spd/Def/Res. Unit is always transformed. Can only be inherited by Beast units and cannot be inherited by armored beat units.

Alternately, Wildheart could be an A skill and Volug could learn Savage Blow or Attack Smoke or something. You could even say the smoke skill was a result of his...pocket sand!

GHB: Tauroneo, Steadfast Rider (Lance Armor)

  Reveal hidden contents

Stats:

  • HP: 49
  • Atk: 33
  • Spd: 36
  • Def: 31
  • Res: 37

Skills:

  • Weapon: Wishblade
    • 16 Might.
    • Unit can counterattack regardless of distance
    • If foe initiates combat, inflicts special cooldown charge +1 on foe per attack
  • Special: Luna
  • Assist:
  • A Slot: Brazen Spd/Res 4 (!)
    • If unit's HP =< 80%, grants +9 Res and +10 Spd
  • B Slot:
  • C Slot: Def/Res Oath 3

 

 

I feel called out on that one. I might make jokes, but I don't really care about the gender ratio of banners. It's the individual characters who get shafted that I might legitimately complain about.

 

Wildheart works as a C skill, though I think it could do with the description "unit transforms and remains transforms, regardless of what allies are adjacent to unit" to make it clear why it's a C skill, as it's still based on position, just in this case ignoring positioning.

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Just now, Jotari said:

I feel called out on that one. I might make jokes, but I don't really care about the gender ratio of banners. It's the individual characters who get shafted that I might legitimately complain about.

I didn't mean to call you out, I just thought you'd like having Tauroneo and Volug available to go on excellent adventures together. The stockholders comment was a general gacha joke.

Just now, Jotari said:

Wildheart works as a C skill, though I think it could do with the description "unit transforms and remains transforms, regardless of what allies are adjacent to unit" to make it clear why it's a C skill, as it's still based on position, just in this case ignoring positioning.

Oh yeah, that's a good idea.

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4 hours ago, AnonymousSpeed said:

I didn't mean to call you out, I just thought you'd like having Tauroneo and Volug available to go on excellent adventures together. The stockholders comment was a general gacha joke.

Ah yes, Tauroneo and Volug. My favourite detective duo.

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This topic will be fun retrospectively if any of these characters get in. Looking through the old Create a Hero topic is a blast!

I recall seeing another newer topic like this very recently, and now I can’t find it anywhere. 🤔

Without further ado, here’s an idea based on a drawing I made.

de998b5f238f64582e373937268a63d47935fce5

Peri: Diabolical Doll

Axe Infantry

Skills:
 

Spoiler

 

Shredded Teddy: -1 to special count. Inflicts Panic on foes within 2 spaces.

Smite: Pushes target ally 2 spaces away.

Astra: Boosts damage dealt by 150%.

Death Blow 3: If unit initiates combat, grants Atk+6 during combat.

Frenzy 3: (If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.)

Atk/Def Menace: At start of turn, inflicts Atk/Def-6 on nearest foes within 4 spaces through their next actions and grants Atk/Def+6 to unit for 1 turn.

 

Barracks Dialogue:

Spoiler

“I’m happy Lord Xander let me come to the Harvest Festival on my own. He likes to keep an eye on me, even though I’m really a grown-up.”

“I made a whole bunch of candies and sweets for the Harvest Festival! Wanna try them? …What do you mean, “Are there people in there?” Of course not; my sweets are tiny!”

“People are always surprised when they find out I’m a good cook. I don’t get why.”

“There was a rumor in my hometown that my family had a “murder doll” they would send to attack enemies. I really wish that were true. I would’ve had soooo much fun with it!”

“When I was growing up, I liked to dress up dolls. Then I liked to stab them!”

Character Page Dialogue:

Spoiler

“Hee hee!”

“Isn’t my teddy bear cuuuuute? I ripped her myself!”

“Thanks for talking with me for so long. Most of the Heroes avoid me, even at the Harvest Festival.”

“Earlier someone said they liked my costume because I ‘act the part.’ What does that mean? I’m just being me.”

“I love this costume. It’s a great style for me! It’s frilly AND bloodstained!”

“I forgot which stains are real blood and which ones aren’t. Ooooh, I don’t remember seeing THAT one before!”

“Trick or treat? More like ‘Gimme candy now or I’ll get stabby with you!’ I said that to someone earlier, and they laughed like it was a joke.”

“This costume is based on a doll my mommy gave me when I was a kid. I added my own touches.”

Level Up Dialogue:

Spoiler

1-2 Up: “Awww! I burned this batch of candy.”

3-4 Up: “My dress is more battle-torn than before. Yay!”

5-6 Up: “I’m as good at combat as cooking!”

Learn Skill/Unlock Potential: “Thanks for the treats! I’ll give you some of mine, too.”

Battle Dialogue:

Spoiler

Selection 1: "Let’s play together!”

Selection 2: "Hee hee hee!”

Selection 3: "Time to get stabby!”

 

Critical 1: "I’ll pop your head right off!”

Critical 2: "I’ll beat the stuffing out of you!”

Critical 3: “Gimme candy NOW!”

Critical Health: “Eeeeeeeek!”

Defeat: "You ripped me….”

Level 40 Dialogue:

“Hi, (Summoner). You think I look sad? Well… the Harvest Festival is tons of fun, but I’ve felt funny for a while. The bad kind of funny. Without Lord Xander and Laslow, I feel…lonely, I guess? You’re one of the only people here who talks to me. Those other Heroes are meanies who avoid me. Sometimes I just wanna get stabby with them all! Huh? You think they’re scared of me? Why? I’m not that special. You think if I “tone down” the stabbing talk they might stick around? Aww…if you say so, and only because I like you. I wanna get to know them more. They must have all sorts of yummy sweets recipes!”

Greeting Dialogue:

“Hi! It’s me, Peri! Wanna play? …Hey! Where are you going?!”

Edited by Magenta Fantasies

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4 hours ago, Magenta Fantasies said:

This topic will be fun retrospectively if any of these characters get in. Looking through the old Create a Hero topic is a blast!

I recall seeing another newer topic like this very recently, and now I can’t find it anywhere. 🤔

Without further ado, here’s an idea based on a drawing I made.

de998b5f238f64582e373937268a63d47935fce5

Peri: Diabolical Doll

Axe Infantry

Skills:
 

  Hide contents

 

Shredded Teddy: -1 to special count. Inflicts Panic on foes within 2 spaces.

Smite: Pushes target ally 2 spaces away.

Astra: Boosts damage dealt by 150%.

Death Blow 3: If unit initiates combat, grants Atk+6 during combat.

Brash Assault 3: If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack.

Frenzy 3: (If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.)

 

Barracks Dialogue:

  Reveal hidden contents

“I’m happy Lord Xander let me come to the Harvest Festival on my own. He likes to keep an eye on me, even though I’m really a grown-up.”

“I made a whole bunch of candies and sweets for the Harvest Festival! Wanna try them? …What do you mean, “Are there people in there?” Of course not; my sweets are tiny!”

“People are always surprised when they find out I’m a good cook. I don’t get why.”

“There was a rumor in my hometown that my family had a “murder doll” they would send to attack enemies. I really wish that were true. I would’ve had soooo much fun with it!”

“When I was growing up, I liked to dress up dolls. Then I liked to stab them!”

Character Page Dialogue:

  Reveal hidden contents

“Hee hee!”

“Isn’t my teddy bear cuuuuute? I ripped her myself!”

“Thanks for talking with me for so long. Most of the Heroes avoid me, even at the Harvest Festival.”

“Earlier someone said they liked my costume because I ‘act the part.’ What does that mean? I’m just being me.”

“I love this costume. It’s a great style for me! It’s frilly AND bloodstained!”

“I forgot which stains are real blood and which ones aren’t. Ooooh, I don’t remember seeing THAT one before!”

“Trick or treat? More like ‘Gimme candy now or I’ll get stabby with you!’ I said that to someone earlier, and they laughed like it was a joke.”

“This costume is based on a doll my mommy gave me when I was a kid. I added my own touches.”

Level Up Dialogue:

  Reveal hidden contents

1-2 Up: “Awww! I burned this batch of candy.”

3-4 Up: “My dress is more battle-torn than before. Yay!”

5-6 Up: “I’m as good at combat as cooking!”

Learn Skill/Unlock Potential: “Thanks for the treats! I’ll give you some of mine, too.”

 

 

Battle Dialogue:

  Reveal hidden contents

Selection 1: "Let’s play together!”

Selection 2: "Hee hee hee!”

Selection 3: "Time to get stabby!”

 

Critical 1: "I’ll pop your head right off!”

Critical 2: "I’ll beat the stuffing out of you!”

Critical 3: “Gimme candy NOW!”

Critical Health: “Eeeeeeeek!”

Defeat: "You ripped me….”

Level 40 Dialogue:

“Hi, (Summoner). You think I look sad? Well… the Harvest Festival is tons of fun, but I’ve felt funny for a while. The bad kind of funny. Without Lord Xander and Laslow, I feel…lonely, I guess? You’re one of the only people here who talks to me. Those other Heroes are meanies who avoid me. Sometimes I just wanna get stabby with them all! Huh? You think they’re scared of me? Why? I’m not that special. You think if I “tone down” the stabbing talk they might stick around? Aww…if you say so, and only because I like you. I wanna get to know them more. They must have all sorts of yummy sweets recipes!”

Greeting Dialogue:

“Hi! It’s me, Peri! Wanna play? …Hey! Where are you going?!”

You've given her two B skills.

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Duo Hero time.

Bord and Cord (Axe Infantry), Wood-Splitting Duo

Spoiler

Stats:

  • HP: 46
  • Atk: 32
  • Spd: 32
  • Def: 27
  • Res: 24

Duo Skill: Timber!

  • Deals 30 damage to enemy units in the same column as this unit.
  • Once used, duo skill cannot be used right away. On the third turn after the previous use, this skill can be used again.

Skills:

  • Weapon: Misery Whip
    • 16 Might
    • Effective against Armored and Infantry foes.
    • Unit attacks twice. Even if foe initiates combat, unit attacks twice.
    • If unit initiates combat, Atk +8.
    • If foe initiates combat, Spd +8.
    • Unit may move to any traversable tile adjacent to an enemy within 2 spaces.
    • Ignores defensive bonuses from terrain.
    • Cannot be inherited
  • Assist: Reposition
  • Special:
  • A Slot: Atk/Spd Push 4
  • B Slot: Stumble (!)
    • After combat, pushes foe 1 tile away.
    • After combat, inflicts -7 Atk/Spd on foe through its next action.
  • C Slot: Joint Drive Like Atk/Spd (!)
    • When within 2 tiles of a unit of the same color, +5 Atk/Spd.

Devdan and Danved (Blue Shuriken Armor), Not the Same

Spoiler

"It may appear that there are only two of us, but rest assured, Devdan and Danved fight like twenty men! That's ten each."

Stats:

  • HP: 35
  • Atk: 35
  • Spd: 35
  • Def: 35
  • Res: 35

Duo Skill: Serene Menace

  • Inflicts a penalty on the highest stat of the closest enemy within 4 tiles with the highest HP equal to the difference between their highest and lowest stat through their next action, and gives a bonus of the same amount to unit's lowest stat.
  • Once used, Duo Skill cannot be activated again right away. At start of even-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again.

Skills:

  • Weapon: Throwing Puppet
    • Aesthetically, Devdan/Danved pulls a string on the Danved/Devdan puppet, which causes it to throw the dagger, which happens to be another, smaller puppet of Devdan/Danved
    • Might: 14
    • Accelerates special cooldown (special cooldown -1)
    • If [Bonus] is active on unit, Atk/Spd/Def/Res +5 in combat
    • Neutralizes "effective against armored" bonuses
    • After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions
    • Cannot be inherited
  • Assist: Ventriloquism
    • Applies bonus/penalty to this unit and target ally equal to 5 plus total bonus/penalty on both
      • Examples:
        • If unit has a -4 atk penalty and target ally has -6 atk penalty, both units will have a -5 atk penalty
        • If unit has a +6 spd bonus and target ally has a +4 spd bonus, both units will have a +15 spd bonus
        • If unit has a +10 def bonus and target ally has a -10 def penalty, bonus units will have a +5 def bonus
        • If unit has a -10 res penalty and target ally has a -10 res penalty, both units will have a -15 res penalty
    • Cannot be inherited
  • Special: Dragonhaze (!)
    • CD: 2
    • Adds 35% of target's speed to damage dealt
  • A Slot:
  • B Slot: Mystic Boost 3
  • C Slot: Pulse Smoke 3

NB: One of them is real. The other is a puppet. It is not clear which.

***

On 10/31/2021 at 11:12 PM, Magenta Fantasies said:

This topic will be fun retrospectively if any of these characters get in. Looking through the old Create a Hero topic is a blast!

I recall seeing another newer topic like this very recently, and now I can’t find it anywhere. 🤔

Without further ado, here’s an idea based on a drawing I made.

Aforementioned issue with two B skills aside, it's nice that it comes with some original art.

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On 11/1/2021 at 4:01 AM, Jotari said:

You've given her two B skills.

I did…? I though Frenzy was a C skill. I checked and you are indeed correct. I gave Peri a new C skill instead.

On 11/5/2021 at 4:37 PM, AnonymousSpeed said:

Aforementioned issue with two B skills aside, it's nice that it comes with some original art.

Thanks! I updated Peri with a different skill.

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Old Create a hero thread hasn't been posted  in since June, but I've been harboring an idea for a while that I've been wanting to post. So here's a new thread for people to play around in.

Byron: Determined Father (Blue Dagger Cavalry)

https://static.wikia.nocookie.net/fireemblem/images/4/46/Vylon_(Artwork).png

HP: 60

Atk: 42 (including weapon)

Spd: 28

Def: 31

Res:19 (including weapon)

Weapon:  Broken Tyfring  Mt 14. Grants Res+3. At the start of turn 1, reduce unit's HP to 1 and grant special cooldown count -3 . If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP (multiple times per combat, does not stack). Dagger 7. Cannot be inherited.

Assist: 

Special: Vengance

A Skill:

B Skill: Desperation

C Skill: Undying Spirit:  If unit is defeated, grant Atk/Spd/Def/Res+7 and Bonus Doubler to allies within 3 squares and inflict Atk/Spd/Def/Res-7 on enemies for 1 turn. Cannot be inherited.

Another weird Vengance build. Though this one is more centered around the character than making a unique build, though as a build, it's still pretty unique. Byron comes with a truly bizarre stat line, a dagger cavalry unit that puts everything into HP leaving most other stats desiring more. But then it's not like his HP actually does him much good as his weapon automatically reduces him to 1hp. However, he is still something of a tank as his weapon also gives him a constant miracle effect, it can even proc twice in one combat if you swap out his special for something like Aether (this could potentially make a nigh on unkillable unit if paired with something like the Sol Lance, though I don't think there's a way to grant mid battle healing to any unit). And should he die, his C skill gives a major boost to nearby allies, giving them +7 to all stats and bonus doubler for an effective +21 boost. Obviously this effect is useless in Abyssal maps, but it could be a corner stone in PvP modes. So you really  have two ways to run Byron. Either you sacrifice him so that the rest of your team can storm the field, or you heal him up as soon as you can to have a HP tank that can deal pretty decent damage using Vengance.

And yes he's a dagger unit that is tossing the literal broken Tyrfing at him. I would have made him red as he's still using a sword, but all the existing dagger cavalry units that aren't grey are red, so diversity wins out.

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