BernieBearSimp Posted December 10, 2021 Share Posted December 10, 2021 You think that the next Fire Emblem game should mess around with area-of-effect (AoE) spells more? Like, have some spells that damage everything in a 2-cell radius from the centerpoint and whatnot Quote Link to comment Share on other sites More sharing options...
Benice Posted December 10, 2021 Share Posted December 10, 2021 (edited) I think it'd be something worth trying out for FE, since it could add complexity to enemy poistioning or increase diversity in magic types, not to mention making chapter with high enemy desnity a lot better. Something interesting one could do with that idea is "paired" AoE attacks, where multiple mages could combine to make a big AoE spell. I personally think something like that would be really nice to have in an FE4 remake, but it's a concept I'd like to see regardless. My only concern with it is how things like hit/damage will be conveyed to the player. TH's AoE attacks weren't very well-telegraphed to the player in terms of damage done, so I wonder how they'd try to improve on that method of display. Edited December 10, 2021 by Benice Quote Link to comment Share on other sites More sharing options...
Imuabicus der Fertige Posted December 10, 2021 Share Posted December 10, 2021 It sounds interesting, but at the same time I would guess player aoe would be rather limited and would have to be properly defined in it´s purpose - damaging aoe, dot-aoe, crippling-aoe, debuffing aoe, etc. The TH variant of aoe seems a tad powerful, depending on how available it is. Alternatively, utility aoe. Fliers? Take this surprising and locally resctricted tornado. Footies? Swamp ´em. Quote Link to comment Share on other sites More sharing options...
Eltosian Kadath Posted December 10, 2021 Share Posted December 10, 2021 Some of the Three Houses gambits basically were AOE spells... Quote Link to comment Share on other sites More sharing options...
Shaky Jones Posted December 10, 2021 Share Posted December 10, 2021 I think it'd be interesting. In Radient Dawn, some of the last few bosses do attacks that hurt everyone in range, which is mostly like an AoE attack in 3H. Gaiden/SoV had quake, which hurt everyone. I think it can be used to give some challenge to the map as a whole, and it presents whomever is using it as a larger threat. So yes, I think AoE attacks should be implemented more often. Better than standing in one tile waiting to get crit'd in one shot to end the map anti-climatically. Quote Link to comment Share on other sites More sharing options...
BernieBearSimp Posted December 10, 2021 Author Share Posted December 10, 2021 (edited) I was thinking of having where spells have one of three types of ratings for Area (the AoE): Area 1 - Single-target Area 2 - 1-cell radius (up to 5 targets) Area 3 - 2-cell radius (up to 13 targets) However, my proposed stipulations are that AoE spells cannot be used to counterattack on the opposite phase, but do not trigger counterattacks from enemies either. Furthermore, they'd be a significant bit heavier, and/or simply unable to double-attack altogether. Oh, and have friendly fire too. Edited December 10, 2021 by BernieBearSimp Quote Link to comment Share on other sites More sharing options...
LJ_Reflet Posted December 11, 2021 Share Posted December 11, 2021 (edited) 14 hours ago, BernieBearSimp said: I was thinking of having where spells have one of three types of ratings for Area (the AoE): Area 1 - Single-target Area 2 - 1-cell radius (up to 5 targets) Area 3 - 2-cell radius (up to 13 targets) However, my proposed stipulations are that AoE spells cannot be used to counterattack on the opposite phase, but do not trigger counterattacks from enemies either. Furthermore, they'd be a significant bit heavier, and/or simply unable to double-attack altogether. Oh, and have friendly fire too. I mean, these basically sound like gambits in Three Houses, and as someone mentioned above, gambits are basically AoE attacks. Gambits can only be used on player phase, gambits don't counter, and enemies cannot counter during a gambit. The only thing that's missing from 3H gambits from this list is weight and friendly fire. Siege tomes also have an AoE effect, like Meteor. But I'm not sure if Bolting has an AoE effect. Edited December 11, 2021 by LJ_Tenma Quote Link to comment Share on other sites More sharing options...
joevar Posted December 11, 2021 Share Posted December 11, 2021 short answer YES it should. dont want to think how it would be balanced in terms of FE gameplay, but it should start thinking to add that. the more extravagant a highest-tier spell look like in modern FE game, the more it doesnt make sense it cant attack more than one square 6 hours ago, BernieBearSimp said: I was thinking of having where spells have one of three types of ratings for Area (the AoE): Area 1 - Single-target Area 2 - 1-cell radius (up to 5 targets) Area 3 - 2-cell radius (up to 13 targets) However, my proposed stipulations are that AoE spells cannot be used to counterattack on the opposite phase, but do not trigger counterattacks from enemies either. Furthermore, they'd be a significant bit heavier, and/or simply unable to double-attack altogether. Oh, and have friendly fire too. basically similar to Super robot wars AoE attack yes? on its own, it can serve to soften up multiple enemies, but with buff it could become mass cleaner lol Quote Link to comment Share on other sites More sharing options...
BernieBearSimp Posted December 11, 2021 Author Share Posted December 11, 2021 15 minutes ago, joevar said: short answer YES it should. dont want to think how it would be balanced in terms of FE gameplay, but it should start thinking to add that. the more extravagant a highest-tier spell look like in modern FE game, the more it doesnt make sense it cant attack more than one square basically similar to Super robot wars AoE attack yes? on its own, it can serve to soften up multiple enemies, but with buff it could become mass cleaner lol I was more thinking akin to spells in Shining Force, actually. Quote Link to comment Share on other sites More sharing options...
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