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What if Dr. Eggman was a DLC fighter in Ultimate?


Perkilator
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I am incredibly grateful that Sora has joined Ultimate as the last fighter, but there is another character I would've also liked to see; Dr. Eggman from the Sonic the Hedgehog series.

Who is Dr. Eggman?

Sonic's everlasting nemesis ever since their first encounter. Originally called Dr. Robotnik in the US back in the 90's, Eggman has appeared in nearly every Sonic game since the first one, and has cemented himself as one of the most iconic villains in video games.

He's a villain who needs no introduction, so instead let's talk about how he would play in Smash Ultimate.

Overall Characteristics

  • Eggman primarily fights in his Egg Mobile, which also acts as his gimmick
    • The Egg Mobile itself, at the bottom, has continuous super armor, so Eggman can take any weak hits
    • The glass at the top also has continuous super armor, but the twist is that it can also be damaged and broken
    • Once the glass is broken, Eggman takes 1.5x more damage and is more susceptible to being launched when his body is struck
  • Eggman is a heavyweight fighter, between Donkey Kong and King K. Rool
    • Eggman's movement speed and jump height are generally low
  • Eggman excels at controlling the space between him and his opponents by hitting them with moves that hit when the opponent least expects it; however, they are easily telegraphed and tend to leave him open
  • Alternate costumes:
    • Dr. Eggman (default)
    • Maria Robotnik (blue; Eggman's mustache becomes blonde)
    • Gerald Robotnik (white; Eggman's mustache becomes gray)
    • Eggman Nega (black; Eggman's mustache becomes white)
    • Classic Eggman (alternate costume)
    • Snively (Classic green)
    • Concept art pajamas (Classic pink)
    • Eggrobo (Classic alt)

Normal Moves

Spoiler

Jab: Eggman constantly shoots energy lasers (4% each hit, small knockback). Unlike Kazuya's Devil Blaster, these lasers only hit one opponent at a time.

Forward+A: Eggman attacks with one of the bumpers from the EGG-HVC-001 (6%, OK knockback). Use this move to keep opponents from getting too close.

Down+A: Eggman sends out a boxing glove attached to a spring that sends opponents flying (11%, OK knockback). Use this when it looks like the opponent has you cornered.

Up+A: Eggman attacks using the pointy tail from the boss of Oil Ocean (6%, OK knockback). The tail appears behind the Egg Mobile, so you can possibly see a sneak attack coming and counter as appropriate.

 

Air+A: Eggman attacks using the flippers from the final boss of Sonic CD (3% each hit, OK knockback). Useful for clearing away opponents taking up a lot of space.

Air Forward+A: Eggman fires a more powerful shot from his energy gun (10%, OK knockback). This version of the energy gun has more endlag, so to compensate, it fires even when you land on the ground.

Air Back + A: Eggman drops some blue toxic water from the back of his Egg Mobile (8% with a meteor effect, OK knockback). More situational due to considerable startup lag.

Air Up+A: Eggman raises a drill from the Marble Garden boss above himself (9%, OK knockback). Good for keeping a single opponent in the air.

Air Down+A: Eggman drops down with a spike at the bottom of the Egg Mobile (8% with a meteor effect, OK knockback). Eggman plummets to the ground at high speed, so it's probably best not to try and spike someone with it. no pun intended

 

Smash Attacks

Forward+A: Egg Hammer; Eggman slams the ground with a giant hammer (25%, medium knockback). When fully charged, the hammer buries the first opponent in the shockwave (37%).

Up+A: Eggman clamps the two claws from the Casino Night Zone boss (22%, medium knockback). The claws slowly hurt fighters during the chargeup, so you can either raise their damage at the risk of losing your grasp or using the Up Smash immediately so the opponent can't escape once they're caught.

Down+A: Eggman fires two fireballs from the bottom of his Egg Mobile (17% each hit, OK knockback). Any fire ball that misses an opponent creates a small trail of fire that slowly deals continuous damage.

 

Grab: Eggman uses Big Arms to grab the opponent

Pummel: Eggman slowly squeezes the opponent (5%)

Forwards+Throw: Eggman tosses the opponent forward (9%, OK knockback)

Down+Throw: Eggman hovers up a bit and buries the opponent with a full-force ground slam (15%)

Back+Throw: Eggman throws the opponent behind himself (12%, OK knockback)

Up+Throw: Eggman throws the opponent above himself (8%, small knockback)

Special Moves

Spoiler

B : Egg Mobile-H; Eggman unleashes a wrecking ball and slams it forward after a brief spin (21%, medium knockback), which can meteor Smash opponents in the air. By tilting the control stick in the opposite direction, Eggman can also backflip and attack opponents behind him. However, if his glass is broken attacking him stops the attack altogether.

B + Forwards : Egg Mobile-D; Eggman rushes forward in a drill car (13%, OK knockback); in the air, he uses a drill jet;. The drill releases itself when Eggman is attacked cancels out the Drill item, but travels less of a distance.

B + Up : Egg Hornet; Eggman angles his ascent in the Egg Hornet (9%, OK knockback), then dives down (14%, medium knockback). After landing, the Egg Hornet gets stuck in the ground, with Eggman needing to mash to get out. Charging the attack has Eggman travel more of a distance, but gets him stuck a bit longer upon impact.

B + Down : Laser from M.E.; Using power from the Master Emerald, Eggman fires a huge one-hit laser that goes offscreen (30%, far knockback). This attack has a 10-second cooldown between uses, and Eggman can move slowly left or right before he actually fires the laser. During the charge, Eggman has super armor.


Final Smash: Death Egg Robot; Eggman summons the Death Egg Robot. Both of its arms can be controlled with either control stick, and pressing B has Eggman fire both of them towards the screen (40% each, far knockback); if opponents are at 60% or higher, they will suffer a screen K.O.

Other Information

Spoiler

Taunts

  • 1: “Yosh…” Eggman pets his Egg Mobile
  • 2: “Time for a change of pace!” Eggman gets out of the Egg Mobile for a sec to do a “Well! What is it?” gesture
  • 1+2: “Ohohoho!” Eggman puts his hand on his chest as he laughs
     

Winposes

Losing animation: Eggman mimics the good ending from Sonic the Hedgehog

Icon: The Eggman Empire emblem

Boxing Ring Title:

  • Baldy McNosehair (Eggman)
  • Hard-Boiled Henchman (Eggrobo)

Star K.O.: “You’ll regret thiiiis…!” “I hate that hedgehog…!”

Victory Music: E.G.G.M.A.N.

Kirby Hat: Eggman’s glasses and mustache

Since this topic is about the idea of Eggman as a DLC fighter, let's also talk about the other things that come with him.

Stage: Interstellar Amusement Park

Spoiler

Game of Origin: Sonic Colors (2010), full name Dr. Eggman’s Incredible Interstellar Amusement Park. Eggman supposedly builds it out of remorse for his past transgressions, but in reality, it's a front for a plan to use the hyper-go-on energy of Wisps to fuel a mind control cannon.

Layout: The layout is a central platform with a smaller one in the middle, similar to Hollow Bastion. It looks simple, but Wisps will appear every now and then to assist fighters who rescue them. Only one Wisp appears at a time, but fighters can save their Wisps for later use as they travel between zones.

Gimmicks and Hazards: You travel across six different zones with one Wisp per zone. Wisps can be activated by pressing B instead of your neutral special, but they only work when you stay on the stage.

  • Tropical Resort has the Cyan Laser, which has the user travel in a zigzag line, smacking opponents. The fighter can slowly adjust their path for a second before zipping away.
  • Sweet Mountain has the Yellow Drill, which has the user drill underground to trip opponents. After a couple seconds, the Drill pops out of the ground and fires like a rocket.
  • Starlight Carnival has the Blue Cube, which turns the user into a giant cube that causes a shockwave upon impact. It can also bury opponents on the ground and meteor smash them in the air.
  • Planet Wisp has the Pink Spikes, which turns the user into a spiky ball and sticks them to any surface they land on
  • Aquarium Park has the Purple Frenzy, which turns the user into a violent beast that can only be controlled by moving the control stick left or right
  • Asteroid Coaster has the Violet Void, which turns the user into a black hole that sucks up everything in its path; opponents above 100% are instantly K.O.'d

While the general layout is always the same, each zone has a different Wisp to rescue and use.

Also in each zone, you get to hear Dr. Eggman talk away on the PA during the battle, with different announcements depending on the zone. Here are a few examples:

  • "The foliage you see was pilfered from various environmentally fragile planets. Please enjoy them, as they are the last of their kind."
  • "Welcome to the Sweet Mountain! Insulin will be provided at a marginal extra cost. And by 'marginal', we mean 'enormous'."
  • "Remember, for your safety, please avoid...as well as...never under any circumstances...as it is actually a living being and will bite your face off."
  • "Please remember, all planets in Eggman's Incredible Interstellar Amusement Park are, as far as you know, wholly owned properties of Eggman Enterprises and its subsidiaries. All unauthorized photography, video reproduction, or shutting down of generators is strictly prohibited. Thank you."
  • "Please avoid breaking the glass, as it is the only thing between you and ten million gallons of freezing wet DEATH."
  • "In space, nobody can hear you scream...except for the person sitting next to you. Please be considerate of others. Nobody likes a screamer."

The Battlefield and Ω Forms are based on the central platform and the smaller platform above the ground. The background is always the Interstellar Amusement Park as it appears in Sonic Colors’ world map.

Song List

Sonic is known for having enjoyable music, so I was always sad Smash Ultimate only has about 20 out of the dumptruck load of bangers. In this case, the song list is primarily focused on Sonic Colors, but there are plenty of songs from throughout the series.

Classic Mode: The Colors of Evil

Spoiler

This route takes place primarily on the Interstellar Amusement Park's different zones.

  • Round 1: Falco on Tropical Resort (Tropical Resort (Act 1))
  • Round 2: PAC-MAN on Sweet Mountain (Sweet Mountain (Act 3))
  • Round 3: Mr. Game & Watch on Starlight Carnival (Starlight Carnival (Act 1))
  • Round 4: Inkling on Aquarium Park (Aquarium Park (Act 1))
  • Round 5: Ridley on Asteroid Coaster (Asteroid Coaster (Act 2))
  • Round 6: Mario on Planet Wisp (Planet Wisp (Act 3))
  • Final Round: Sonic (Terminal Velocity (Act 1)), then Master Hand (and Crazy Hand, on 7.0 or higher) on Interstellar Amusement Park Ω (Vs. Nega-Wisp Armor (Phase 2))

Spirit Board

Similarly with the song list, Eggman's Spirit Board consists of characters who didn't make the cut as Spirits, some of which are Spirits with no Spirit Battles (similar to the ARMS and XC2 Spirit Boards).

Spoiler

(Spirit Battles listed here)

  1. Dr Eggman (Fighter Spirit)
    1. Dr. Eggman (Fighter)
    2. Classic Dr. Eggman
    3. Eggrobo
  2. Classic Sonic (Sonic, ★★★)
  3. Motobug (Sonic x6, ★)
  4. Knuckles (Mii Brawler, ★★★)
  5. Mighty & Ray (Sonic x2, ★★)
  6. Dr. Eggman Nega (Eggman x2, ★★)
  7. Black Doom (Mewtwo, ★)
  8. Jet (Falco x3, ★★)
  9. Mephiles (Sonic, ★★★)
  10. Erazor Djinn (Link, ★)
  11. Wisps (Sonic, ★)
  12. Orbot & Cubot (Dr. Eggman, ★★)
  13. Zavok (Incineroar, ★★) -> The Deadly Six (★★★)
  14. Sticks (Toon Link, ★)
  15. Hard-Boiled Heavies (Sonic x5, ★★★)
  16. Custom Hero (Wolf, Incineroar and Falco, ★★)
  17. Death Egg Robot (Eggrobo, ★★★★)

That's it for Eggman, who I believe to be another iconic video game villain that would be fun to play in Smash.

Edited by Perkilator
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