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[FE13] Awakening Gender-lock Removal Project v2.0 (Update with New Custom Models !)


LJ_Reflet
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Hey guys! So I’ve been working on this HUGE project for a while now, and I can finally FINALLY say it’s complete and that I've done the unthinkable: Awakening without gender-restrictions on classes, with custom sprites for each character that can access the classes! (plus full compatibility with the Gay Awakening Mod!)

A while back, I originally created a simple male Pegasus Knight class line mod (with no custom sprites) for personal use and did a whole playthrough to test it. I enjoyed it for the most part, but it had a lot of rough edges and I wanted to refine it.

Due to how Awakening’s spriting system works, all characters default to generic class sprites if they somehow gain access to a class that isn’t in their innate class set. In Fates and Echoes, head-sprites and body-sprites are completely separate pieces of data that are fused together when units reclass. However, in Awakening, each character has their own spritesheet for each class they have access to, and their head-sprites and body-sprites are all part of one image file. In order for units to not use generic sprites, I decided to start this project to create custom sprites for all characters when they gain access to classes that were originally gender-locked.

SO, after several months and literally over 300+ spritesheets (360 to be exact aklsdfjalsdf), I have finally created an Awakening without gender-locks AND custom sprites for all characters that now have access to these classes!

Here's a couple of sample sprite gifs I made myself (and are currently imported to the game!):

DarkFlierLaurent_Gif(Mini).gif.79f802214cf2a1953388b3c2568afdde.gifFighterLucina_Gif(Mini).gif.61e59c75d09ae1abb55c2715f7d05519.gif

 

I understand that with the combination of the same-sex marriage, the removal of the gender-lock, and the existence of Galeforce, this completely changes the metagame and can lead to some really interesting child-unit builds. So, I decided to create 2 versions of the gender-lock removal: Version A and B, but providing different access to different class sets.

In both versions, here are the new gender-lock-free classes I have added:

  • New male classes:
    • Pegasus Knight, Falcon Knight, Dark Flier
    • Troubadour, Valkyrie
    • * Donnel's Villager class is coded as male-only and will remain so, only because I don't think the class is worth much LOL
  • New female classes:
    • Barbarian, Fighter, Berserker, Warrior
    • * Manakete is coded as female-only, more info at the end of this post.

Despite creating two different versions, here's what both mods will include:

  • Custom sprites for all 2nd gen units in for new classes, including both Morgans!
  • Version A includes custom sprites for a few select 1st gen units as well!
  • Custom generic sprites for new classes that Robin can use, as well as SpotPass/DLC characters!
  • Yup, you read that right, SpotPass and DLC characters also have access to gender-lock-free classes!
  • Most new female sprites use body sprites imported from Fates
  • Battle models will be borrowed from other classes, but Dark Flier and Falcon Knight will have custom textures! (created by the talented Mathcat!)

 

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Version Differences

 

In  Version A , a few select 1st Gen units will now have the opposite gender parallel class in their class set—but some other select characters will still retain their original classes. However, due to how the Awakening’s class system is coded, classes in a 1st gen character’s set can only be replaced and a new class cannot be added (meaning, they will lose access to one of their original classes and that class will be replaced). I created this version so that 1st Gen units could have an opportunity to try out opposite-gender classes and not just 2nd Gen units.

For 1st gen characters, here's how their class sets and inheritance will go in this version:

Spoiler
  • Version A
    • Both Robins will have Pegasus Knight, Troubadour, Fighter, and Barbarian included in their class sets and will pass down all 4 classes to all their children.
    • Gaius
      • Loses Fighter, gains Pegasus Knight
      • Passes down Pegasus Knight to both male and female children
    • Donnel
      • Loses Fighter, gains Pegasus Knight
      • Passes down Pegasus Knight to both male and female children
      • Villager will remain male-only and will be translated to Knight for female children (version A only)
    • Henry
      • Loses Barbarian, gains Troubadour
      • Passes down Troubadour to both male and female children
      • ** Henry will use the generic War Monk sprite, which he has access to via Troubadour
    • Lissa
      • Loses Troubadour, gains Barbarian (keeps Pegasus Knight)
      • Passes down both Barbarian and Pegasus Knight to both female and male children
      • ** Owain will keep Myrmidon as it is his base class, but Lissa will not pass down Myrmidon to other male children (see important notes below)
    • Cherche
      • Loses Troubadour, gains Fighter
      • Passes down Fighter to both female and male children
      • ** Cherche will use the generic Hero sprite, which she will have access to via Fighter
    • Panne
      • Loses Thief, gains Barbarian
      • Passes down Barbarian to both female and male children
      • Yarne inherits both Barbarian and Wyvern Rider, but loses Thief
      • ** In the original game, Panne's Wyvern Rider is the class that's translated to Barbarian for Yarne, but I opted to switch out Thief so that Panne can carry the axe rank between her classes
    • Vaike
      • Keeps Fighter and Barbarian
      • Passes down both Fighter and Barbarian to both female and male children
    • Gregor
      • Keeps Barbarian
      • Passes down Barbarian to both female and male children
    • Maribelle
      • Keeps Pegasus Knight and Troubadour
      • Passes down both Pegasus Knight and Troubadour to both male and female children
      • ** Brady will keep Priest as it is his base class, but Maribelle will not pass down Priest to other male children (see important notes below)
    • Miriel
      • Keeps Troubadour
      • Passes down Troubadour to both male and female children
    • Olivia
      • Keeps Pegasus Knight
      • Passes down Pegasus Knight to both male and female children
    • Say'ri, Emmeryn, and Aversa all keep Pegasus Knight and Troubadour (Emmeryn) and can pass down both to both male and female children
    • Gangrel and Priam keep Barbarian and Fighter respectively and can pass down their classes to both female and male children
  • Fun facts
    • Owain will naturally have 4 (out of 5 total) weaponfaire skills just at base (Swordfaire, Axefaire, Tomefaire, Lancefaire)
    • Brady will be the only character able to inherit all 4 formerly gender-locked classes IF Maribelle marries Vaike

 

In Version B, all 1st Gen characters will retain their original class set as it is in the original game. However, they will not pass down opposite gender parallel classes and instead will pass down their original classes to their children regardless of gender (ie. Gaius passes down Fighter rather than Pegasus Knight). So, only 2nd Gen male units can become Pegasus Knights and Troubadours, while only 2nd Gen female units can become Fighters and Barbarians. All 1st gen units’ obtainable skills remain the same, but child unit inheritance does get mixed up a little bit. Due to the fact that fathers can now only pass down formerly male-only classes (Fighter and Barbarian), children can only inherit formerly female-only classes (Pegasus Knight and Troubadour) from their mothers or by their second mother via same-sex marriage.

Here's how class sets will go for Version B:

Spoiler
  • Version B
    • Gaius keeps Fighter
      • Passes down Fighter to both female and male children
    • Donnel keeps Fighter
      • Passes down Fighter to both female and male children
      • Villager will be translated to Pegasus Knight for female children
    • Henry keeps Barbarian
      • Passes down Barbarian to both female and male children
    • Lissa keeps Troubadour and Pegasus Knight
      • Passes down Troubadour and Pegasus Knight to both female and male children
      • Lissa will still not pass down Myrmidon to other male children
    • Cherche keeps Troubadour
      • Passes down Troubadour to both male and female children
    • Both Robins, Vaike, Gregor, Panne*, Maribelle, Miriel, and Olivia (+SpotPass paralogue units) will all remain the same as they are in Version A
      • Robin will be the only 1st gen unit to access opposite gender classes
      • * Panne will the stay the same in Version A since I can't get her to keep Thief and Wyvern Rider in her class set and pass down Barbarian to both female and male children at the same time. I opted for her to keep Barbarian instead of Thief.
  • Kjelle can still inherit Pegasus Knight via Sumia, Donnel, and Robin. Nah and Noire can only inherit Pegasus Knight via Donnel and Robin (either gender) due to a lack of implemented same-sex S-Supports for Tharja and Nowi
  • Cynthia can still inherit Troubadour via Cherche, Miriel, and Robin. Nah, Noire, Severa, and Kjelle can only inherit Troubadour via Robin (either gender) due to a lack of implemented same-sex S-supports for their respective mothers.

 

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Extra Notes

 

VERY Important notes regarding this mod:

Spoiler
  • All SpotPass and DLC characters will also have access to all gender-lock-removed classes EXCEPT Marth, who will only have access to Pegasus Knight
    • Marth strangely is a completely separate set of data from the SpotPass/DLC characters. He only had extra room in his class set for only one more class, so I opted to just give him Pegasus Knight.
    • All SpotPass/DLC characters share the same section of data despite having several variations
  • For now, it is NOT possible to manually add custom supports through Paragon with this mod (or anything that involves modding the static.bin), should you want to implement a custom support that the Gay Awakening mod has not already implemented.
    • Anything that modifies the mod's static.bin via Paragon will completely wipe out the character-specific sprite data for the new classes (ONLY new classes, the other vanilla classes are fine), and they will end up reverting back to generic sprites
    • It is technically possible to work around this (as I have done this several, several times during my test playthrough), but the process to do this is relatively difficult and does not involve Paragon.
  • Sprites imported from Fates (ie. female Warrior, Berserker, and Fighter) will not have selection animations (the sprite animation that plays when you put your cursor above the character)
    • Also, you'll notice the aforementioned sprites doing this weird "bounce" idle animation--yeah that's not a bug, that's just how the animation frames are LOL
  • Lissa will not pass Myrmidon to other male children. However, Owain will still be a Myrmidon at base and will keep this class in his class set.
    • Lissa's Pegasus Knight was originally translated to Myrmidon for male children, but now that she can pass down Pegasus Knight instead, she will not pass down Myrmidon anymore.
    • Despite this, Owain will still retain Myrmidon in his class set. He is coded to have Myrmidon as his base class and will always have this class, but Lissa's other reclass options will instead be added to his inherited class set.
      • Meaning, upon recruitment, Owain will have Myrmidon, Pegasus Knight, Priest, and Barbarian (Version A) OR Troubadour (Version B) from Lissa
    • Currently, Lissa's only same-se marriage option is Maribelle, so this will only affect Brady
  • Brady will not inherit Cavalier from Maribelle, but will keep Priest. However, Maribelle will not pass down Priest to other male children,
    • Once again, originally, Maribelle's Pegasus Knight was translated to Cavalier and Troubadour was translated to Priest. However, Brady will inherit both Pegasus Knight and Troubadour instead.
      • So, when recruited, Brady will have Priest, Troubadour, Pegasus Knight, and Mage from Maribelle.
  • I'm completely unsure how this will affect Morgan's starting class
    • In my test playthrough, I used the gay-marriage mod and married Chrom, so Morgan started as a Tactician
    • Also, I modded the Morgans to switch to get male-Morgan with male-Robin, so he would have inherited a male-class regardless (due to same-sex marriage)
    • Without the Morgan-switch, there may be a chance that same-sex marriage between M!Robin and--for example--Vaike will result in F!Morgan starting off as a Fighter, but this is untested

 

Regarding male Manaketes

Spoiler

The creator of the male Manakete mod has actually given me permission to include their mod with my own, so I am currently working on compatibility with their mod and will release an update as soon as it's finished!

The current version of my own gender-lock-removal mod is not compatible at the moment due to file overlap.

 

Planned "Version C" for future update

Spoiler

For my Gender-lock Removal mod, I gave some 1st gen units access to opposite-gender classes based on whether they pass the class on to their children (ie. Gaius and Donnel get Pegasus Knight because they pass it down, Cherche gets Fighter cause she passes it down), but I was thinking of creating an alternate version where certain 1st gen units get opposite gender classes based on their character.

I've discussed this on my Tumblr and got a lot of input from my friends/followers, and here's what we came up with:

  • Pegasus Knight
    • Chrom, Frederick, Ricken
  • Troubadour
    • Virion, Libra, Brady, maybe Henry
  • Fighter
    • Sully, Anna, maybe Cherche
  • Barbarian
    • Panne, maybe Cherche

Here's a link to my post, and the discussion comments are at the bottom. This isn't set 100% yet, and I would still love more input!

 

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Known Bugs

  • So far, the only bug I found was some pretty bad lag when opening up the Extras menu and the SpotPass bonus box menu
  • In my test playthrough, Risen occasionally appeared as female Fighters/Barbarians/Warriors, but in battle, their models were headless (fucking terrifying i swear). I'm sure I removed it in the release, but if you experience this, let me know!

 

Planned updates/To-do list

  • Allow compatibility with male Manakete mod
  • Create custom War Monk sprite for Henry and Hero sprite for Cherche (low priority)
  • If possible, I would seriously appreciate if I could have help from a model editor to create a custom model for male Pegasus Knights ㅠㅠ
  • Hoping to create a 3rd version !

 

Credits and Special Thanks

Mathcat for the amazing custom textures
Babysauce on Gamebanana for writing this extremely detailed tutorial after I asked haha (seriously couldn't have done this project without you!)
thane98 for creating Paragon
Followers on Tumblr for the feedback and support during my sprite-making journey

 

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Release

 

Download

Phew, and with all that being said, here's the links the the mods! You can choose between either Version A or Version B. This took me a LOOOOT of work, so I would love to hear your experiences playing the mod!

Version A

Version B

How to Install

Spoiler

For Luma:

  1. Download and extract the folder.
  2. Go to your luma folder in your 2DS/3DS SD card
  3. Open the titles folder > Open the folder with FE13's game ID (US version FE13's game ID is 00040000000A0500)
    • If you do not have a game ID folder, you can create one manually
  4. Paste the contents of the mod folder into the "romfs" folder
    • Once again, if you do not have a romfs folder, you can create one
  5. The pathway should be luma > titles > 00040000000A0500 > romfs
  6. Reinsert your SD card into your console and the mod should be ready to go !

 

P.S. Don't let anyone tell you you can't be a male Pegasus Knight or a female Fighter ❤️

 

Edited by LJ_Reflet
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NOTE: These screenshots are from v1.0. The new updated v2.0 does not use these custom textures anymore and now uses custom models for the male Pegasus Knight line.

Robin_DarkFlier6.png.06a62c9231627e39bc68f5e39587b768.pngRobin_MasterClassMenu.png.252dc2f7a7be4674204a0a3ac867121c.png

Dark Flier M!Robin w/ custom texture for all male Dark Fliers (created by Mathcat) // M!Robin w/ new generic male Falcon Knight sprite

 

MMorgan_FalconKnight(Staff).png.489fed2192ec2f37a363e1f92ca18760.pngMMorgan_ClassChange(FalconKnight).png.e330aaf69f288e5b569ea55aecf5d063.png

Falcon Knight M!Morgan w/ custom texture for all male Falcon Knights (by Mathcat) // M!Morgan w/ personal Pegasus Knight and Falcon Knight sprites

 

Brady_Apotheosis.png.4e344b19c83e88157f46a863796d7d78.pngBrady_MasterClassMenu.png.50d1f6b31b2809256802034b390db944.png

Valkyrie Brady // Troubadour Brady w/ personal Valkyrie sprite

 

Edited by LJ_Reflet
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Hey guys ! I finally managed to release my first update on this mod, with the new update including brand new custom models and textures for male Pegasus Knights, Falcon Knights, and Dark Fliers ! (All made by myself, but for the male Falcon Knight model, I had assistance from Tru on Discord [TrustyWusty on Gamebanana] and the one of the base textures of the male Falcon Knight model was Mathcat's texture from v1.0 of this mod)

Please use this link below for the new updated mod:

Download for v2.0

Also, here are a few screenshots of the new models !

Male Pegasus Knight

843632525_PegasusKnight_CustomModel(Unarmed).png.1e1c9662ab4b2c38e244877e9b4a2ee4.pngPegasusKnight_CustomModelCC.png.bbcb0ed87304feb50e4d8e1c0b4b1fdf.png

 

Male Falcon Knight

1448740392_FalconKnight_CustomModel(Staff).png.84040e2a1bd44352b52d5fad691573df.pngFalconKnight_CustomModelCC.png.4fcdd1b396b6635d873cf7cc666c0521.png

 

Male Dark Flier

217453553_DarkFlier_CustomModel(Lance).png.f99e546ebd7063e101743c2ded851860.png75488389_DarkFlier_CustomModelCC(BootsChange).png.ba53c88e2ad0893fa23ee449ac66cd5a.png

Edited by LJ_Reflet
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