Garnet Posted March 19, 2022 Share Posted March 19, 2022 (edited) I thought I would make this post to share everything I've found in my endeavors to hack Path of Radiance. While I started with AR Codes, I found editing memory while in the debug mode of dolphin to be easier when trying to discover codes. I'm not used to posting in forums, so I apologize for any mistakes related to that. I also tried to make sure everything I listed wasn't somewhere else online, so I truly hope this isn't redundant information. I'm also not experienced with GCRebuilder or BatchLZ77 which is what I'll be spending free time on learning. How to fix glitched up item codes Spoiler I have the US version and not the PAL version, but many AR codes meant for the US version didn't work for me. I backed up the ISO of my own copy so maybe that's why. The best way for me to fix that was to find at least one working code and figure out what the offset was in order to get the rest of the codes working. I've seen old posts where people have the same problem when trying to edit items and the result is a bunch of glitched up text, so here is how to fix that. Some item lists say a brave sword is 80933818 and Ike's weapon slot is 042B16B0 so the code would be "042B16B0 80933818" but it ends up being glitched up text that's some kinda lance with two stars for the name. 042B16B0 was indeed Ikes weapon slot though, so using the cheat search I was able to watch what his weapon slot data was when traded normal items or returning to a savestate where he had a normal item, which let me know that a Brave Sword was actually 80933838. To find the rest of the item codes, I turned both of those hex values into decimal values and subtracted to find the difference, which is 32. So for any item, I did the same, added 32, and turned that decimal value back into a hex value. I used openoffice spreadsheet for this, DEC2HEX(HEX2DEC(C70)+32) in order to speed the process. If your items are glitched up long as you can find out what a specific item should be and what the AR code says it is, then you can offset all the item codes by the same amount and they should work. It would be easier to get the debug menu to work, but that can only change items that exist and not create an item from nothing. How to get the Debug Menu to work Spoiler The AR Code to activate the Debug Menu does work, but you need to have it be the first action you make when starting the chapter. Going into any other menu first will prevent you from going into the Debug Menu. This can be solved by making a quick savestate and loading back into it. Once you have the Debug Menu working changing out items and skills is very easy, but ending chapters through this menu can cause the game to miss important details that happened in the after-battle cutscenes. Here is a link to more info about the debug menu: https://tcrf.net/Fire_Emblem:_Path_of_Radiance/Debug_Menu AR Codes to give an Item to Anyone Spoiler This is a little bit difficult, as character data isn't always the same. In a normal playthrough Oscar, Boyd, and Titania are very likely to have the same address, unless one of them dies. Using the same idea as fixing glitched items, you can add 640 to the first part of any AR code and get the next character in the list. For example, "042B16B0 80933CB8" gives Ike a Brave Lance in his weapon slot 1. But what if I want to give Oscar the Brave Lance? 042B16B0 in decimal is 69932720, plus 640 is 69933360, that into hex is 42B1930. So the code "042B1930 80933CB8" gives Oscar a Brave Lance. Also, make sure weapons that can't be equipped are not equipped, because it might crash the game. Finding the specific character you want to give a weapon to is a little harder. In most cases this is not important, but some items like Claws and Breath can't be traded. So you could go through and keep adding 640 until the character you want is found, or you could try editing memory in dolphins debug mode. For example, lets say you want to give Lethe Lion Claws. In debug mode, type 0 into search address and the Cat Claws code under search address and then hit search. If the first part of the address you find is "002....." then you've probably found her weapon slot. If the first part is "005....." then you've passed it and need to try again. If you want a different weapon slot, try adding or subtracting 8 to the address because that's the usual offset between item slots. This was easy with Lethe because the only other cat is Ranulf (unless you are on the desert chapter, because you can find enemies items this way as well). Using the "Make Enemies player-controlled" to get characters like Balmer and Seeker Spoiler The problem with these characters is they are on chapters with the victory condition Rout or Defeat Boss. It turns out, the solution to this was surprisingly simple. Kill everyone you don't want on your team, use the code, and suspend the game. Turn off the AR code and return to battle, now they are on your team even more than before. Then use the debug menu clear the map and end the chapter. Sometimes just continuing to play will end the chapter, but usually not. This isn't the only way to get any character on your team though, so don't worry. Hex Values for Characters Spoiler 8092832C Crashes 80928390 Ike 809283F4 Titania 80928458 Soren 809284BC Mist 80928520 Greil 80928584 Greil 809285E8 Oscar 8092864C Boyd 809286B0 Boyd 80928714 Rolf 80928778 Shinon 809287DC Gatrie 80928840 Unknown (Bishop Elincia) 809288A4 Elincia 80928908 Geoffery 8092896C Bastian 809289D0 Kieran 80928A34 Rhys 80928A98 Lucia 80928AFC Zihark 80928B60 Devdan 80928BC4 Unknown (Sabaki) 80928C28 Sephiran 80928C8C Zelgius 80928CF0 Black Knight 80928D54 Sigrun 80928DB8 Tanith 80928E1C Marcia 80928E80 Makalov 80928EE4 Tormod 80928F48 Murarim 80928FAC Stefan 80929010 Ilyana 80929074 Calill 809290D8 Largo 8092913C Astrid 809291A0 Volke 80929204 Sothe 80929268 Mia 809292CC Unknown (Bishop Elincia again?) 80929330 Lekain 80929394 Hetzel 809293F8 Oliver 8092945C MPID_HEATHER 809294C0 Holy Guard 80929524 Ashnard 80929588 Petrine 809295EC Bertran 80929650 Ena 809296B4 Haar 80929718 Jill 8092977C Tauroneo 809297E0 Nephenee 80929844 Brom 809298A8 Unknown (Red Dragon) 8092990C Unknown (Dragon Prince) 80929970 Unknown (Dragon Prince's Guard) 809299D4 Nasir 80929A38 Caineghis 80929A9C Giffca 80929B00 Lethe 80929B64 Mordecai 80929BC8 Ranulf 80929C2C Tibarn 80929C90 Ulki 80929CF4 Janaff 80929D58 Naesala 80929DBC Nealuchi 80929E20 Reyson 80929E84 Leanne 80929EE8 Soldier 80929F4C Soldier 80929FB0 Soldier 8092A014 Soldier 8092A078 Havetti 8092A0DC Nedata 8092A140 Ikanau 8092A1A4 Zawana 8092A208 Maijin 8092A26C Kamura 8092A2D0 Dakova 8092A334 Balmer 8092A398 Kotaff 8092A3FC Norris 8092A460 Danomill 8092A4C4 Mackoya 8092A528 Seeker 8092A58C Emil 8092A5F0 Gashilama 8092A654 Kimaarsi 8092A6B8 Shiharam 8092A71C Homasa 8092A780 Kayachey 8092A7E4 Kasatai 8092A848 Schaeffer 8092A8AC Rikard 8092A910 Hafedd 8092A974 Gromell 8092A9D8 Heddwyn 8092AA3C Bryce 8092AAA0 General 8092AB04 General 8092AB68 Soldier 8092ABCC General 8092AC30 Soldier 8092AC94 General 8092ACF8 Soldier 8092AD5C General 8092ADC0 Soldier 8092AE24 General 8092AE88 Soldier 8092AEEC Chieftan 8092AF50 Soldier 8092AFB4 Watch 8092B018 Watch 8092B07C Watch 8092B0E0 Watch 8092B144 Bandit 8092B1A8 Soldier 8092B20C Soldier 8092B270 Soldier 8092B2D4 Soldier 8092B338 Soldier 8092B39C Soldier 8092B400 Soldier 8092B464 Soldier 8092B4C8 Soldier 8092B52C Soldier 8092B590 Soldier 8092B5F4 Soldier 8092B658 Soldier 8092B6BC Soldier 8092B720 Soldier 8092B784 Soldier 8092B7E8 Soldier 8092B84C Soldier 8092B8B0 Soldier 8092B914 Soldier 8092B978 Soldier 8092B9DC Soldier 8092BA40 Soldier 8092BAA4 Soldier 8092BB08 Soldier 8092BB6C Soldier 8092BBD0 Soldier 8092BC34 Soldier 8092BC98 Soldier 8092BCFC Soldier 8092BD60 Soldier 8092BDC4 Soldier 8092BE28 Soldier 8092BE8C Soldier 8092BEF0 Soldier 8092BF54 Soldier 8092BFB8 Soldier 8092C01C Soldier 8092C080 Soldier 8092C0E4 Soldier 8092C148 Soldier 8092C1AC Soldier 8092C210 Soldier 8092C274 Soldier 8092C2D8 Soldier 8092C33C Soldier 8092C3A0 Soldier 8092C404 Soldier (Raven) 8092C468 Soldier (Raven) 8092C4CC Soldier (Raven) 8092C530 Soldier (Raven) 8092C594 Villager 8092C5F8 Villager 8092C65C Villager 8092C6C0 Villager 8092C724 Villager 8092C788 Villager 8092C7EC Villager 8092C850 Villager 8092C8B4 Villager 8092C918 Villager 8092C97C Villager 8092C9E0 Villager 8092CA44 Ike 8092CAA8 Greil 8092CB0C Titania 8092CB70 Soren 8092CBD4 Soren 8092CC38 Mist 8092CC9C Oscar 8092CD00 Boyd 8092CD64 Rhys 8092CDC8 Shinon 8092CE2C Gatrie 8092CE90 Tormod 8092CEF4 Geoffrey 8092CF58 Bastian 8092CFBC Lucia 8092D020 Nasir 8092D084 Rolf 8092D0E8 Ally 8092D14C Enemy 8092D1B0 Other 8092D214 Ally 8092D278 Enemy 8092D2DC Enemy 8092D340 Ally 8092D3A4 Ally 8092D408 Ally 8092D46C Enemy 8092D4D0 Ally 8092D534 Ally 8092D598 Enemy 8092D5FC Ally 8092D660 Partner 8092D6C4 Ally (Reyson) 8092D728 Ally 8092D78C Enemy 8092D7F0 Ally 8092D854 Enemy 8092D8B8 Bandit 8092D91C Bandit 8092D980 Pirate 8092D9E4 Pirate 8092DA48 Pirate 8092DAAC Bandit 8092DB10 Bandit 8092DB74 Bandit (Face) 8092DBD8 Bandit (Face) 8092DC3C Bandit (Face) 8092DCA0 Vigilante 8092DD04 Thief 8092DD68 Peddler 8092DDCC Rebel 8092DE30 Soldier 8092DE94 Feral One 8092DEF8 Rebel 8092DF5C Rebel 8092DFC0 Rebel 8092E024 Rebel 8092E088 Soldier 8092E0EC Soldier 8092E150 Soldier 8092E1B4 Soldier (Face) 8092E218 Soldier (Face) 8092E27C Soldier (Face) 8092E2E0 Soldier (Face) 8092E344 Soldier (Face) 8092E3A8 Mercenary 8092E40C Mercenary 8092E470 Soldier 8092E4D4 Soldier 8092E538 Mercenary 8092E59C Mercenary 8092E600 Soldier 8092E664 Soldier 8092E6C8 Soldier 8092E72C Soldier 8092E790 Soldier 8092E7F4 Soldier 8092E858 Soldier 8092E8BC Soldier 8092E920 Soldier 8092E984 Soldier 8092E9E8 Soldier 8092EA4C Soldier 8092EAB0 Soldier 8092EB14 Soldier 8092EB78 Soldier 8092EBDC Soldier 8092EC40 Soldier 8092ECA4 Soldier 8092ED08 Soldier 8092ED6C Soldier 8092EDD0 Soldier 8092EE34 Soldier 8092EE98 Soldier 8092EEFC Soldier 8092EF60 Soldier 8092EFC4 Soldier 8092F028 Soldier 8092F08C Soldier 8092F0F0 Ashnard (Evil) 8092F154 Peddler (Face) 8092F1B8 Ike 8092F21C Greil 8092F280 Lethe 8092F2E4 Mordecai 8092F348 Ranulf 8092F3AC Ranulf 8092F410 Lethe 8092F474 Leanne 8092F4D8 Ena 8092F53C Elincia 8092F5A0 Ranulf 8092F604 Tibarn 8092F668 Reyson 8092F6CC Ena 8092F730 Tibarn 8092F794 Mia 8092F7F8 Ally 8092F85C Ally 8092F8C0 Other 8092F924 Enemy 8092F988 Enemy 8092F9EC Enemy 8092FA50 Ally 8092FAB4 Priest 8092FB18 Priest 8092FB7C Tomenami 8092FBE0 Mercenary 8092FC44 Mercenary 8092FCA8 Mercenary 8092FD0C Rajaion 8092FD70 Giffca 8092FDD4 Naesala 8092FE38 MPID_BLACKKNIGHT 8092FE9C MPID_BLACKKNIGHT 8092FF00 Ike 8092FF64 Ike 8092FFC8 Soldier 8093002C Soldier 80930090 Soldier 809300F4 Private 80930158 General 809301BC Private 80930220 General 80930284 Private 809302E8 General 8093034C Private 809303B0 General 80930414 Soldier 80930478 Soldier 809304DC Soldier 80930540 Soldier 809305A4 Soldier 80930608 Soldier 8093066C Soldier 809306D0 Feral One 80930734 Feral One 80930798 Soldier 809307FC Soldier 80930860 Crashes Hex Values for Classes Spoiler 8093082C ---- 80930890 Ranger 809308F4 Lord 80930958 Hero 809309BC Myrmidon 80930A20 Myrmidon 80930A84 Swordmaster 80930AE8 Swordmaster 80930B4C Soldier 80930BB0 Soldier 80930C14 Halberdier 80930C78 Halberdier 80930CDC Fighter 80930D40 Warrior 80930DA4 Archer 80930E08 Sniper 80930E6C Knight 80930ED0 General 80930F34 Sword Knight 80930F98 Lance Knight 80930FFC Axe Knight 80931060 Bow Knight 809310C4 Sword Knight 80931128 Lance Knight 8093118C Axe Knight 809311F0 Bow Knight 80931254 Paladin 809312B8 Paladin 8093131C Paladin 80931380 Paladin 809313E4 Paladin 80931448 Paladin 809314AC Paladin 80931510 Paladin 80931574 Paladin 809315D8 Paladin 8093163C Pegasus Kn 809316A0 Falcon Knight 80931704 Princess Crimea 80931768 Wyvern Rider 809317CC Wyvern Rider 80931830 Wyvern Lord 80931894 Wyvern Lord 809318F8 King Daein 8093195C Mage 809319C0 Mage 80931A24 Mage 80931A88 Mage 80931AEC Mage 80931B50 Mage 80931BB4 Mage 80931C18 Mage 80931C7C Sage 80931CE0 Sage 80931D44 Sage 80931DA8 Sage 80931E0C Sage 80931E70 Sage 80931ED4 Sage 80931F38 Sage 80931F9C Sage 80932000 Sage 80932064 Sage 809320C8 Sage 8093212C Sage 80932190 Sage 809321F4 Priest 80932258 Bishop 809322BC Bishop 80932320 80932384 Valkyrie 809323E8 Thief 8093244C Assassin 809324B0 Assassin 80932514 Bandit 80932578 Berserker 809325DC Beast Tribe 80932640 Beast Tribe 809326A4 Beast Tribe 80932708 Beast Tribe 8093276C Dragon Tribe 809327D0 Dragon Tribe 80932834 Dragon Tribe 80932898 Dragon Tribe 809328FC Bird Tribe 80932960 Bird Tribe 809329C4 Bird Tribe 80932A28 Bird Tribe 80932A8C Bird Tribe 80932AF0 Lion 80932B54 Tiger 80932BB8 Cat 80932C1C Cat 80932C80 JID_BLACKDRAGON 80932CE4 White Dragon 80932D48 Red Dragon 80932DAC Red Dragon 80932E10 Hawk 80932E74 Raven 80932ED8 Heron 80932F3C Heron 80932FA0 Heron 80933004 JID_CITIZEN 80933068 Citizen 809330CC Child 80933130 Child 80933194 Sage 809331F8 Sage 8093325C Dummy 809332C0 Sage 80933324 Sage 80933388 Bird Tribe 809333EC Hawk 80933450 Bird Tribe 809334B4 Raven 80933518 General 8093357C ---- Editing Memory to change Classes and Characters Spoiler Ikes Class is 002B1670 Ikes Character is 002B166C Every other character is +640, but characters positions are not always the same, so you'll need to do some testing or searching to find the specific character you want to change. If your game is crashing without anything working right, maybe the codes are offset a bit from your copy. If your game is crashing after somewhat working, maybe you should try to suspend and reload before looking at the characters menus too much. Also Laguz Can't equip weapons that are not claws or breath. Other Notes: 002B167D changes what the pause menu map lists characters as, 1 to 4 Army, 5 Bandits, 6 Pirates, 7 Soldiers, 8 Holy Guards, 9 Bandits, 10 Thief, 11 Army, 12 Army, 13, Independent, 14 Priest, 15 Prisoner, 16 Soldier, 17 Vigilantes, 18 Holy Guards, 19 Army, 20 Nonsense. 002B1684 changes if a character as moved or not. 0 = not moved, 1 = moved, 2 = not moved but having rescued someone, 3 = moved having rescued someone Swapping Ike out for Greil Spoiler Greil has three character IDs 80928520, 80928584, and 8092CAA8. If you change Ike's character to any of these and restart the game, it will work. However, in the first few chapters, when starting the chapter, the game looks for Ike for the camera to focus on. If he's not there, it will freeze or crash or just not give you the next menu. So you'll need to swap Ike back in until the chapter starts. After Chapter 7, Despair and Hope, I think everything works fine and you can continue the game with any character instead of Ike. Changing any other character besides Ike seems to work fine. So you could do something like use the "Make Enemies player-controlled" AR Code to collect a bunch of nobody units and then change those units into notable characters, but it's kind of a hassle to do it that way. If you're really having trouble acquiring characters like Balmer though, it's a great idea. For instance, have Mist join in chapter 9, turn her into Balmer, and then repeat chapter 9 and have Mist join again. Some cutscenes might still mess with characters. I had Nealuchi join but he abandoned us in chapter 13 because of a cutscene where he left with Naesala. Notes about Debug Menu Skills Spoiler Any Laguz with skill 88 can equip a laguz band Laguz need skills related to them in order for menus not to be weird, so make sure they have skill 2 and 8, also 9 if transformed. If you changed a Laguz into a Beorc, make sure they don't have these skills Alondite might be a sword blessed by the goddess Ashera, but it's not going to do any damage to the Black Knight or to Ashnard unless you remove the skill 95 from their characters Broken Characters like Bishop Elincia Spoiler Some characters just don't have animations or proper models or textures. I made this video of finally using Elincia, https://www.youtube.com/watch?v=A5yGDiYwarc&t=90s That's not actually Elincia though. Her character comes up with Unknown as the name and a texture that isn't set up properly. You can replace the texture with a picture of her but it wouldn't work on all the menus anyway. The only way I found to really solve this was to just replace a working character with Bishop Elincia. There's lots of ways to do this, in the video I used Mist because the stats seemed balanced, but Rhys might have been a better choice because they are both healers and I ended up killing Rhys anyway. Of course, if you don't care about stats, you can replace Princess Elincia with Bishop Elincia. The benefit of that is you wouldn't have to change her name or affinity. As far as I know, I can't actually change affinity without modifying the rom. Since her Unknown character is too broken, what we are really doing is giving Mist her textures and Bishop Elincia's Class, while totally ignoring the Bishop Elincia character. After changing the textures to load custom textures in graphic settings, it's rather simple. This changes Mist's class to Bishop Elincia's class 002B18F0 = 809322BC Changing the name "Mist" to "Elincia" required two addresses 0083b364 = 456c696e 0083b368 = 63696100 This removes "Lumina" as she actually can't use light magic 0083c63c = 00000000 0083c640 = 00000000 This gives her staff rank C 002b1974 = 00000047 This changes her skills 002b1920 = 00001002 Renewal 002b1924 = 00000000 No Miracle The specific Mist I used was from the tutorial chapter which probably replaced where Oscar or Boyd would normally be, but if you know what you're looking for it's not very difficult to search for the values you need. It is time consuming... Edit: About Models: Spoiler Models usually follow classes, but sometimes the character matters too. Also, the second class listed is usually the female class. If your game is crashing after changing classes or characters, you probably need to save and restart so the model updates properly. You can't have weapons equipped that can't be equipped, or the model will turn into a Black Ranger. Skill 02, SID_HIGHER, is assigned to promoted units and laguz, and removing it can let the character and laguz promote again. This is a longer and riskier way to fix models after changing classes without restarting the game, but the only interesting thing to note is that a class like King Daein will promote into a Wyvern Rider which will promote into a Wyvern Lord which promote into a Wyvern Rider. Forcing a demi band on some characters is interesting to mess with, a regular Beorc will transform into their promoted form or unpromoted form. Special classes (Hero, Princess Crimea, Black Knight, King Daein) will transform into their unpromoted form and back into their special class unlike when promotions are forced. However, the textures of their models are not otherwise used in the game. For example, Ashnard has is a blue wyvern rider. At the moment, I am unable to make an AR code that changes models without changing the class and character. The address for models on Ike is 002B1668, and just like all the other character addresses, add another 640 to get to the next character. Identified Models: Spoiler Ike AID_LORD Titania AID_KNGIHT2_TIA Oscar AID_KNIGHT_OS Boyd AID_FIGHTER_BO Rhys AID_BISHOP_KI Shinon AID_ARCHER2_CH Gatrie AID_ARMOR_GA Soren AID_MAGESENE Mia AID_SWORDERF Illyana AID_MAGEF Mist AID_CLERIC Rolf AID_ARCHER_LO Marcia AID_PEGASU_MA Lethe AID_BEAST_RE Mordecai AID_BEASTTI_MO Volke AID_THIEF_VO Kieran AID_KNIGHT_KE Brom AID_ARMOR_CH Nephenee AID_SOLDEIRF Zihark AID_SWORDER_ZI Sothe AID_THIEF_SO Jill AID_DRAGON_JI Astrid AID_KNIGHT_ST Makalov AID_KNIGHT_MA Tormod AID_MAGE_TO Muarim AID_BEASTTI_MW Stefan AID_SWORDER2_SO Devdan AID_SOLDIER2_DA Tanith AID_PEGASU2_TA Reyson AID_BIRDEG Janaff AID_BIRDFA_JA Ulki AID_BIRD_FA_VU Calill AID_MAGEF3_CA Tauroneo AID_GENERAL_TA Haar AID_DRAGON2_HA Ranulf AID_BEASTCA_LA Bastian AID_MAGE2_UI Lucia AID_SWORDER2F_LU Geoffrey AID_KNIGHT2_GE Largo AID_BARBARIAN2_LA Elincia AID_PEGASU2_ELI Nasir AID_NASIR/WDRAGON Ena AID_DRAGONREF/RDRAGON_EN Tibarn AID_BIRDFAT/FALCON_TI Naesala AID_BIRDCRN/CROW_NE Giffca AID_GIFFCA/LION_GI Oliver AID_BISHOP2_OL Petrine AID_KNIGHT2_BE Bertram AID_KNIGHT2_BE Ashnard AID_DRAGON_2AS Greil AID_GREIL Sigrun AID_PEGASU2_SIG Sanaki AID_SANAKI Leanne AID_BIRDEGF Sephiran AID_BISHOP2_CEF AID names / abbreviations: Spoiler These are all guesses, by the way. I'm not 100% sure what the rest of the abbreviations mean. _N = Holding Nothing _SW = Sword _SP = Spear (lance) _JA = Javelin _BW = Bow _AX = Axe _HA = Hand Axe Hex Values for Models: Spoiler 80936AFC ??? 80936B10 AID_LORD_N 80936b24 AID_LORD_SW 80936B38 AID_LORD2_N 80936B4C AID_LORD2_SW 80936B60 AID_KNIGHT_N 80936B74 AID_KNIGHT_SP 80936B88 AID_KNIGHT_JA 80936B9C AID_KNIGHT_SW 80936BB0 AID_KNIGHT_BW 80936BC4 AID_KNIGHT_AX 80936BD8 AID_KNIGHT_HA 80936BEC AID_KNIGHT_ST_N 80936C00 AID_KNIGHT_ST_BW 80936C14 AID_KNIGHT_MA_N 80936C28 AID_KNIGHT_MA_SW 80936C3C AID_KNIGHT_KE_N 80936C50 AID_KNIGHT_KE_AX 80936C64 AID_KNIGHT_KE_HA 80936C78 AID_KNIGHT_OS_N 80936C8C AID_KNIGHT_OS_SP 80936CA0 AID_KNIGHT_OS_JA 80936CB4 AID_KNIGHT_DAY_N 80936CC8 AID_KNIGHT_DAY_SP 80936CDC AID_KNIGHT_DAY_JA 80936CF0 AID_KNIGHT_DAY_SW 80936D04 AID_KNIGHT_DAY_BW 80936D18 AID_KNIGHT_DAY_AX 80936D2C AID_KNIGHT_DAY_HA 80936D40 AID_KNIGHT_TUT_N 80936D54 AID_KNIGHT_TUT_SP 80936D68 AID_KNIGHT_TUT_JA 80936D7C AID_KNIGHT_TUT_SW 80936D90 AID_KNIGHT_TUT_BW 80936DA4 AID_KNIGHT_TUT_AX 80936DB8 AID_KNIGHT_TUT_HA 80936DCC AID_KNIGHT2_N 80936DE0 AID_KNIGHT2_SW 80936DF4 AID_KNIGHT2_SP 80936E08 AID_KNIGHT2_JA 80936E1C AID_KNIGHT2_AX 80936E30 AID_KNIGHT2_HA 80936E44 AID_KNIGHT2_BW 80936E58 AID_KNIGHT2_BE_N 80936E6C AID_KNIGHT2_BE_SW 80936E80 AID_KNIGHT2_BE_SP 80936E94 AID_KNIGHT2_BE_JA 80936EA8 AID_KNIGHT2_BE_AX 80936EBC AID_KNIGHT2_BE_HA 80936ED0 AID_KNIGHT2_BE_BW 80936EE4 AID_KNIGHT2_ST_N 80936EF8 AID_KNIGHT2_ST_SW 80936F0C AID_KNIGHT2_ST_SP 80936F20 AID_KNIGHT2_ST_JA 80936F34 AID_KNIGHT2_ST_AX 80936F48 AID_KNIGHT2_ST_HA 80936F5C AID_KNIGHT2_ST_BW 80936F70 AID_KNIGHT2_MA_N 80936F84 AID_KNIGHT2_MA_SW 80936F98 AID_KNIGHT2_MA_SP 80936FAC AID_KNIGHT2_MA_JA 80936FC0 AID_KNIGHT2_MA_AX 80936FD4 AID_KNIGHT2_MA_HA 80936FE8 AID_KNIGHT2_MA_BW 80936FFC AID_KNIGHT2_KE_N 80937010 AID_KNIGHT2_KE_SW 80937024 AID_KNIGHT2_KE_SP 80937038 AID_KNIGHT2_KE_JA 8093704C AID_KNIGHT2_KE_AX 80937060 AID_KNIGHT2_KE_HA 80937074 AID_KNIGHT2_KE_BW 80937088 AID_KNIGHT2_OS_N 8093709C AID_KNIGHT2_OS_SW 809370B0 AID_KNIGHT2_OS_SP 809370C4 AID_KNIGHT2_OS_JA 809370D8 AID_KNIGHT2_OS_AX 809370EC AID_KNIGHT2_OS_HA 80937100 AID_KNIGHT2_OS_BW 80937114 AID_KNIGHT2_GE_N 80937128 AID_KNIGHT2_GE_SW 8093713C AID_KNIGHT2_GE_SP 80937150 AID_KNIGHT2_GE_JA 80937164 AID_KNIGHT2_GE_AX 80937178 AID_KNIGHT2_GE_HA 8093718C AID_KNIGHT2_GE_BW 809371A0 AID_KNIGHT2_MC_N 809371B4 AID_KNIGHT2_MC_SW 809371C8 AID_KNIGHT2_MC_SP 809371DC AID_KNIGHT2_MC_JA 809371F0 AID_KNIGHT2_MC_AX 80937204 AID_KNIGHT2_MC_HA 80937218 AID_KNIGHT2_MC_BW 8093722C AID_KNIGHT2_RI_N 80937240 AID_KNIGHT2_RI_SW 80937254 AID_KNIGHT2_RI_SP 80937268 AID_KNIGHT2_RI_JA 8093727C AID_KNIGHT2_RI_AX 80937290 AID_KNIGHT2_RI_HA 809372A4 AID_KNIGHT2_RI_BW 809372B8 AID_KNIGHT2_DAY_N 809372CC AID_KNIGHT2_DAY_SW 809372E0 AID_KNIGHT2_DAY_SP 809372F4 AID_KNIGHT2_DAY_JA 80937308 AID_KNIGHT2_DAY_AX 8093731C AID_KNIGHT2_DAY_HA 80937330 AID_KNIGHT2_DAY_BW 80937344 AID_KNIGHT2_TIA_N 80937358 AID_KNIGHT2_TIA_SP 8093736C AID_KNIGHT2_TIA_JA 80937380 AID_KNIGHT2_TIA_AX 80937394 AID_KNIGHT2_TIA_HA 809373A8 AID_SWORDER_N 809373BC AID_SWORDER_SW 809373D0 AID_SWORDER_ZI_N 809373E4 AID_SWORDER_ZI_SW 809373F8 AID_SWORDER_NOS_N 8093740C AID_SWORDER_NOS_SW 80937420 AID_SWORDER_TUT_N 80937434 AID_SWORDER_TUT_SW 80937448 AID_SWORDERF_N 8093745C AID_SWORDERF_SW 80937470 AID_SWORDER2_N 80937484 AID_SWORDER2_SW 80937498 AID_SWORDER2_ZI_N 809374AC AID_SWORDER2_ZI_SW 809374C0 AID_SWORDER2_SO_N 809374D4 AID_SWORDER2_SO_SW 809374E8 AID_SWORDER2_HO_N 809374FC AID_SWORDER2_HO_SW 80937510 AID_SWORDER2_WA_N 80937524 AID_SWORDER2_WA_SW 80937538 AID_SWORDER2F_LU_N 8093754C AID_SWORDER2F_LU_SW 80937560 AID_SOLDIER_N 80937574 AID_SOLDIER_SP 80937588 AID_SOLDIER_JA 8093759C AID_SOLDIER_DAY_N 809375B0 AID_SOLDIER_DAY_SP 809375C4 AID_SOLDIER_DAY_JA 809375D8 AID_SOLDIER_BEG_N 809375EC AID_SOLDIER_BEG_SP 80937600 AID_SOLDIER_BEG_JA 80937614 AID_SOLDIER_NOS_N 80937628 AID_SOLDIER_NOS_SP 8093763C AID_SOLDIER_NOS_JA 80937650 AID_SOLDIER_TUT_N 80937664 AID_SOLDIER_TUT_SP 80937678 AID_SOLDIER_TUT_JA 8093768C AID_SOLDIERF_SP 809376A0 AID_SOLDIERF_JA 809376B4 AID_SOLDEIRF_N 809376C8 AID_SOLDIER2_SP 809376DC AID_SOLDIER2_JA 809376F0 AID_SOLDIER2_N 80937704 AID_SOLDIER2_DA_SP 80937718 AID_SOLDIER2_DA_JA 8093772C AID_SOLDIER2_DA_N 80937740 AID_SOLDIER2_EM_SP 80937754 AID_SOLDIER2_EM_JA 80937768 AID_SOLDIER2_EM_N 8093777C AID_SOLDIER2_KO_SP 80937790 AID_SOLDIER2_KO_JA 809377A4 AID_SOLDIER2_KO_N 809377B8 AID_SOLDIER2_HA_SP 809377CC AID_SOLDIER2_HA_JA 809377E0 AID_SOLDIER2_HA_N 809377F4 AID_SOLDIER2_DAY_SP 80937808 AID_SOLDIER2_DAY_JA 8093781C AID_SOLDIER2_DAY_N 80937830 AID_SOLDIER2_NOS_SP 80937844 AID_SOLDIER2_NOS_JA 80937858 AID_SOLDIER2_NOS_N 8093786C AID_SOLDIER2_TUT_SP 80937880 AID_SOLDIER2_TUT_JA 80937894 AID_SOLDIER2_TUT_N 809378A8 AID_SOLDIER2F_SP 809378BC AID_SOLDIER2F_JA 809378D0 AID_SOLDIER2F_N 809378E4 AID_FIGHTER_N 809378F8 AID_FIGHTER_AX 8093790C AID_FIGHTER_HA 80937920 AID_FIGHTER_BO_N 80937934 AID_FIGHTER_BO_AX 80937948 AID_FIGHTER_BO_HA 8093795C AID_FIGHTER_NOS_N 80937970 AID_FIGHTER_NOS_AX 80937984 AID_FIGHTER_NOS_HA 80937998 AID_FIGHTER_TUT_N 809379AC AID_FIGHTER_TUT_AX 809379C0 AID_FIGHTER_TUT_HA 809379D4 AID_FIGHTER2_AX 809379E8 AID_FIGHTER2_HA 809379FC AID_FIGHTER2_BW 80937A10 AID_FIGHTER2_N 80937A24 AID_FIGHTER2_BO_AX 80937A38 AID_FIGHTER2_BO_HA 80937A4C AID_FIGHTER2_BO_BW 80937A60 AID_FIGHTER2_BO_N 80937A74 AID_FIGHTER2_SI_AX 80937A88 AID_FIGHTER2_SI_HA 80937A9C AID_FIGHTER2_SI_BW 80937AB0 AID_FIGHTER2_SI_N 80937AC4 AID_ARCHER_BW 80937AD8 AID_ARCHER_N 80937AEC AID_ARCHER_LO_BW 80937B00 AID_ARCHER_LO_N 80937B14 AID_ARCHER_DAY_BW 80937B28 AID_ARCHER_DAY_N 80937B3C AID_ARCHER_NOS_BW 80937B50 AID_ARCHER_NOS_N 80937B64 AID_ARCHER_TUT_BW 80937B78 AID_ARCHER_TUT_N 80937B8C AID_ARCHER2_BW 80937BA0 AID_ARCHER2_N 80937BB4 AID_ARCHER2_LO_BW 80937BC8 AID_ARCHER2_LO_N 80937BDC AID_ARCHER2_CH_BW 80937BF0 AID_ARCHER2_CH_N 80937C04 AID_ARCHER2_NO_BW 80937C18 AID_ARCHER2_NO_N 80937C2C AID_ARCHER2_DAY_BW 80937C40 AID_ARCHER2_DAY_N 80937C54 AID_ARCHER2_NOS_BW 80937C68 AID_ARCHER2_NOS_N 80937C7C AID_ARMOR_N 80937C90 AID_ARMOR_SP 80937CA4 AID_ARMOR_JA 80937CB8 AID_ARMOR_GA_N 80937CCC AID_ARMOR_GA_SP 80937CE0 AID_ARMOR_GA_JA 80937CF4 AID_ARMOR_CH_N 80937D08 AID_ARMOR_CH_SP 80937D1C AID_ARMOR_CH_JA 80937D30 AID_ARMOR_DA_N 80937D44 AID_ARMOR_DA_SP 80937D58 AID_ARMOR_DA_JA 80937D6C AID_ARMOR_KA_N 80937D80 AID_ARMOR_KA_SP 80937D94 AID_ARMOR_KA_JA 80937DA8 AID_ARMOR_MA_N 80937DBC AID_ARMOR_MA_SP 80937DD0 AID_ARMOR_MA_JA 80937DE4 AID_ARMOR_DAY_N 80937DF8 AID_ARMOR_DAY_SP 80937E0C AID_ARMOR_DAY_JA 80937E20 AID_GENERAL_N 80937E34 AID_GENERAL_SW 80937E48 AID_GENERAL_SP 80937E5C AID_GENERAL_JA 80937E70 AID_GENERAL_GA_N 80937E84 AID_GENERAL_GA_SW 80937E98 AID_GENERAL_GA_SP 80937EAC AID_GENERAL_GA_JA 80937EC0 AID_GENERAL_CH_N 80937ED4 AID_GENERAL_CH_SW 80937EE8 AID_GENERAL_CH_SP 80937EFC AID_GENERAL_CH_JA 80937F10 AID_GENERAL_TA_N 80937F24 AID_GENERAL_TA_SW 80937F38 AID_GENERAL_TA_SP 80937F4C AID_GENERAL_TA_JA 80937F60 AID_GENERAL_ZE_N 80937F74 AID_GENERAL_ZE_SW 80937F88 AID_GENERAL_ZE_SP 80937F9C AID_GENERAL_ZE_JA 80937FB0 AID_GENERAL_DA_N 80937FC4 AID_GENERAL_DA_SW 80937FD8 AID_GENERAL_DA_SP 80937FEC AID_GENERAL_DA_JA 80938000 AID_GENERAL_KI_N 80938014 AID_GENERAL_KI_SW 80938028 AID_GENERAL_KI_SP 8093803C AID_GENERAL_KI_JA 80938050 AID_GENERAL_KA_N 80938064 AID_GENERAL_KA_SW 80938078 AID_GENERAL_KA_SP 8093808C AID_GENERAL_KA_JA 809380A0 AID_GENERAL_BR_N 809380B4 AID_GENERAL_BR_SW 809380C8 AID_GENERAL_BR_SP 809380DC AID_GENERAL_BR_JA 809380F0 AID_GENERAL_DAY_N 80938104 AID_GENERAL_DAY_SW 80938118 AID_GENERAL_DAY_SP 8093812C AID_GENERAL_DAY_JA 80938140 AID_PEGASU_N 80938154 AID_PEGASU_SP 80938168 AID_PEGASU_JA 8093817C AID_PEGASU_MA_N 80938190 AID_PEGASU_MA_SP 809381A4 AID_PEGASU_MA_JA 809381B8 AID_PEGASU_TUT_N 809381CC AID_PEGASU_TUT_SP 809381E0 AID_PEGASU_TUT_JA 809381F4 AID_PEGASU2_N 80938208 AID_PEGASU2_SW 8093821C AID_PEGASU2_SP 80938230 AID_PEGASU2_JA 80938244 AID_PEGASU2_MA_N 80938258 AID_PEGASU2_MA_SW 8093826C AID_PEGASU2_MA_SP 80938280 AID_PEGASU2_MA_JA 80938294 AID_PEGASU2_TA_N 809382A8 AID_PEGASU2_TA_SW 809382BC AID_PEGASU2_TA_SP 809382D0 AID_PEGASU2_TA_JA 809382E4 AID_PEGASU2_ELI_N 809382F8 AID_PEGASU2_ELI_SW 8093830C AID_PEGASU2_SIG_N 80938320 AID_PEGASU2_SIG_SW 80938334 AID_DRAGON_N 80938348 AID_DRAGON_SP 8093835C AID_DRAGON_JA 80938370 AID_DRAGON_JI_N 80938384 AID_DRAGON_JI_SP 80938398 AID_DRAGON_JI_JA 809383AC AID_DRAGON_DAY_N 809383C0 AID_DRAGON_DAY_SP 809383D4 AID_DRAGON_DAY_JA 809383E8 AID_DRAGON_TUT_N 809383FC AID_DRAGON_TUT_SP 80938410 AID_DRAGON_TUT_JA 80938424 AID_DRAGON2_N 80938438 AID_DRAGON2_SP 8093844C AID_DRAGON2_JA 80938460 AID_DRAGON2_AX 80938474 AID_DRAGON2_HA 80938488 AID_DRAGON2_JI_N 8093849C AID_DRAGON2_JI_SP 809384B0 AID_DRAGON2_JI_JA 809384C4 AID_DRAGON2_JI_AX 809384D8 AID_DRAGON2_JI_HA 809384EC AID_DRAGON2_HA_N 80938500 AID_DRAGON2_HA_SP 80938514 AID_DRAGON2_HA_JA 80938528 AID_DRAGON2_HA_AX 8093853C AID_DRAGON2_HA_HA 80938550 AID_DRAGON2_PR_N 80938564 AID_DRAGON2_PR_SP 80938578 AID_DRAGON2_PR_JA 8093858C AID_DRAGON2_PR_AX 809385A0 AID_DRAGON2_PR_HA 809385B4 AID_DRAGON2_SH_N 809385C8 AID_DRAGON2_SH_SP 809385DC AID_DRAGON2_SH_HA 809385F0 AID_DRAGON2_SH_AX 80938604 AID_DRAGON2_SH_HA 80938618 AID_DRAGON2_GA_N 8093862C AID_DRAGON2_GA_SP 80938640 AID_DRAGON2_GA_JA 80938654 AID_DRAGON2_GA_AX 80938668 AID_DRAGON2_GA_HA 8093867C AID_DRAGON2_DAY_N 80938690 AID_DRAGON2_DAY_SP 809386A4 AID_DRAGON2_DAY_HA 809386B8 AID_DRAGON2_DAY_AX 809386CC AID_DRAGON2_DAY_HA 809386E0 AID_DRAGON_2AS_N 809386F4 AID_DRAGON_2AS_SW 80938708 AID_DRAGON_2AS_AX 8093871C AID_DRAGON_2AS_HA 80938730 AID_DRAGON_2AS2_N 80938744 AID_DRAGON_2AS2_SW 80938758 AID_DRAGON_2AS2_AX 8093876C AID_DRAGON_2AS2_HA 80938780 AID_DRAGON_2AS3_N 80938794 AID_MAGE_N 809387A8 AID_MAGE_TO_N 809387BC AID_MAGE_DAY_N 809387D0 AID_MAGE_NOS_N 809387E4 AID_MAGE_TUT_N 809387F8 AID_MAGEF_N 8093880C AID_MAGE2_N 80938820 AID_MAGE2_TO_N 80938834 AID_MAGE2_UI_N 80938848 AID_MAGE2_BA_N 8093885C AID_MAGE2_KA_N 80938870 AID_MAGE2_KO_N 80938884 AID_MAGE2_DAY_N 80938898 AID_MAGEF3_EL_N 809388AC AID_MAGEF3_CA_N 809388C0 AID_MAGESENE_N 809388D4 AID_MAGESENE2_N 809388E8 AID_BISHOP_N 809388FC AID_BISHOP_KI_N 80938910 AID_BISHOP_DAY_N 80938924 AID_BISHOP_TUT_N 80938938 AID_BISHOP2_N 8093894C AID_BISHOP2_KI_N 80938960 AID_BISHOP2_OL_N 80938974 AID_BISHOP2_DAY_N 80938988 AID_BISHOP2_TUT_N 8093899C AID_BISHOP2_CEF_N 809389B0 AID_BISHOP2F_N 809389C4 AID_BISHOP2F_EL_N 809389D8 AID_CLERIC_N 809389EC AID_CLERIC2_SW 80938A00 AID_CLERIC2_N 80938A14 AID_THIEF_N 80938A28 AID_THIEF_SO_N 80938A3C AID_THIEF_VO_N 80938A50 AID_THIEF_TUT_N 80938A64 AID_THIEF2_N 80938A78 AID_THIEF2_SO_N 80938A8C AID_THIEF2_VO_N 80938AA0 AID_BARBARIAN_N 80938AB4 AID_BARBARIAN_AX 80938AC8 AID_BARBARIAN_HA 80938ADC AID_BARBARIAN_ZA_N 80938AF0 AID_BARBARIAN_ZA_AX 80938B04 AID_BARBARIAN_ZA_HA 80938B18 AID_BARBARIAN_IK_N 80938B2C AID_BARBARIAN_IK_AX 80938B40 AID_BARBARIAN_IK_HA 80938B54 AID_BARBARIAN_HI_N 80938B68 AID_BARBARIAN_HI_AX 80938B7C AID_BARBARIAN_HI_HA 80938B90 AID_BARBARIAN_NE_N 80938BA4 AID_BARBARIAN_NE_AX 80938BB8 AID_BARBARIAN_NE_HA 80938BCC AID_BARBARIAN_TUT_N 80938BE0 AID_BARBARIAN_TUT_AX 80938BF4 AID_BARBARIAN_TUT_HA 80938C08 AID_BARBARIAN2_N 80938C1C AID_BARBARIAN2_AX 80938C30 AID_BARBARIAN2_HA 80938C44 AID_BARBARIAN2_LA_N 80938C58 AID_BARBARIAN2_LA_AX 80938C6C AID_BARBARIAN2_LA_HA 80938C80 AID_BARBARIAN2_GA_N 80938C94 AID_BARBARIAN2_GA_AX 80938CA8 AID_BARBARIAN2_GA_HA 80938CBC AID_DRAGONRE_N 80938CD0 AID_DRAGONRE_GO_N 80938CE4 AID_DRAGONREF_N 80938CF8 AID_ENAFOLDUP_N 80938D0C AID_BEAST_N 80938D20 AID_BEAST_LA_N 80938D34 AID_BEAST_RE_N 80938D48 AID_CAT_N 80938D5C AID_CAHOOD_N 80938D70 AID_BEASTCA_N 80938D84 AID_BEASTCA_LA_N 80938D98 AID_BEAST_CA_TUT_N 80938DAC AID_BEASTCA_LAHOOD_N 80938DC0 AID_BEASTCA_LAHOOD2_N 80938DD4 AID_BEASTTI_N 80938DE8 AID_BEASTTI_MW_N 80938DFC AID_BEASTTI_MO_N 80938E10 AID_BEASTTI_MOHOOD_N 80938E24 AID_BIRDFA_N 80938E38 AID_BIRDFA_JA_N 80938E4C AID_BIRDFA_VU_N 80938E60 AID_BIRDFAT_N 80938E74 AID_BIRDHE_N 80938E88 AID_BIRDHE_TUT_N 80938E9C AID_BIRDEG_N 80938EB0 AID_BIRDEGF_N 80938EC4 AID_LEARNEMOV_N 80938ED8 AID_BIRDCR_N 80938EEC AID_BIRDCR_NR_N 80938F00 AID_BIRDCR_CH_N 80938F14 AID_BIRDCRN_N 80938F28 AID_DHEGINHANSEA_N 80938F3C AID_KLTNAGE_N 80938F50 AID_NASIR_N 80938F64 AID_CAINEGHIS_N 80938F78 AID_GIFFCA_N 80938F8C AID_WDRAGON_N 80938FA0 AID_RDRAGON_N 80938FB4 AID_RDRAGON_EN_N 80938FC8 AID_GENERAL_BL_SW 80938FDC AID_GENERAL_BL_SP 80938FF0 AID_GENERAL_BL_JA 80939004 AID_GENERAL_BL_N 80939018 AID_CITIZEN_N 8093902C AID_CITIZENGF_N 80939040 AID_CITIZENF_N 80939054 AID_CHILD_N 80939068 AID_CHILD_IK_N 8093907C AID_CHILD_LO_N 80939090 AID_CHILDF_N 809390A4 AID_LION_N 809390B8 AID_LION_GI_N 809390CC AID_TIGER_N 809390E0 AID_TIGER_MO_N 809390F4 AID_TIGER_MU_N 80939108 AID_FALCON_N 8093911C AID_FALCON_TI_N 80939130 AID_FALCON_JA_N 80939144 AID_FALCON_VU_N 80939158 AID_HERON_N 8093916C AID_EGRET_N 80939180 AID_CROW_N 80939194 AID_CROW_NE_N 809391A8 AID_CROW_NR_N 809391BC AID_CROW_CH_N 809391D0 AID_GREIL_SW 809391E4 AID_GREIL_AX 809391F8 AID_GREIL_HA 8093920C AID_GREIL_N 80939220 AID_GREIL_CH_SW 80939234 AID_GREIL_CH_AX 80939248 AID_GREIL_CH_HA 8093925C AID_GREIL_CH_N 80939270 AID_SANAKI_N 80939284 AID_SANAKI_2_N 80939298 AID_DUMMY_N 809392AC AID_FALCON_TI2_N 809392C0 ??? Edited March 27, 2022 by Garnet Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 20, 2022 Share Posted March 20, 2022 Oh interesting, I remember it was possible to get characters like Seeker in "rout" chapters, if you did the quote with battle animations turned off, if you did the enemies to allies code just before they get killed, but it looks these codes will allow you to get characters like Gashilama from a "defeat boss" chapter or Elincia whom never shows up in battle, if I'm reading this right? Quote Link to comment Share on other sites More sharing options...
Garnet Posted March 20, 2022 Author Share Posted March 20, 2022 Yes, any character and any class. Almost like using the Editor/Randomizer except instead of rebuilding the iso you can editing the memory or use AR Codes. You still need to put in a bit of effort to find exactly what addresses you need to change. At the start of chapter 4, changing memory address 002b59EC to 8092A334 will turn Soren into Balmer. Running the AR code "042B59EC 8092A334" will do the same thing. If you search the memory for a characters class or character ID it's easier than just guessing over and over. I've not found a way to reduce stats below their minimum though, so for balanced playthroughs with endgame characters you'll still need a rom editor. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 20, 2022 Share Posted March 20, 2022 1 minute ago, Garnet said: Yes, any character and any class. Almost like using the Editor/Randomizer except instead of rebuilding the iso you can editing the memory or use AR Codes. You still need to put in a bit of effort to find exactly what addresses you need to change. At the start of chapter 4, changing memory address 002b59EC to 8092A334 will turn Soren into Balmer. Running the AR code "042B59EC 8092A334" will do the same thing. If you search the memory for a characters class or character ID it's easier than just guessing over and over. I've not found a way to reduce stats below their minimum though, so for balanced playthroughs with endgame characters you'll still need a rom editor. These codes need to be converted per region, right? Also on the "Make Enemies player-controlled", are you saying that you can use it to get people like Havetti and Gashilama by killing everyone but the boss in a "defeat boss" mission, doing the enemies to player code, suspending and restarting, you'll beat the mission with the boss as a living playable character? Quote Link to comment Share on other sites More sharing options...
Garnet Posted March 20, 2022 Author Share Posted March 20, 2022 (edited) The codes probably need to be converted per region, I have the US version. I'm not sure what the offset would be between regions, but the order they are in should be the same. Also yes, you might notice using the "Make Enemies player-controlled" code doesn't let you trade with them, but if you suspend and restart I guess it adds them to a list of units on your team. The debug menu can force an ending to the chapter in case it doesn't automatically end, sometimes chapters were fine and sometimes they just didn't end. I had trouble getting Ikanau to join and just had to force the end through the debug menu. You can also suspend after changing classes so the models don't break, but if you ever have a black ranger you probably have an item equipped that shouldn't be. Unfortunately this code doesn't work, as the AI doesn't move units that used to be allies for some reason, but here it is anyway. Swap Enemies and Allies on/off (Z+D-pad Left/Right) Spoiler 0A2EF408 00000011 402B1674 00000801 0A2EF408 00000012 402B1674 00000800 0A2EF408 00000011 402B1674 00001400 0A2EF408 00000012 402B1674 00001401 Edited March 20, 2022 by Garnet Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 20, 2022 Share Posted March 20, 2022 (edited) 14 minutes ago, Garnet said: Also yes, you might notice using the "Make Enemies player-controlled" code doesn't let you trade with them, but if you suspend and restart I guess it adds them to a list of units on your team. The debug menu can force an ending to the chapter in case it doesn't automatically end, sometimes chapters were fine and sometimes they just didn't end. I had trouble getting Ikanau to join and just had to force the end through the debug menu. You can also suspend after changing classes so the models don't break, but if you ever have a black ranger you probably have an item equipped that shouldn't be. Unfortunately this code doesn't work, as the AI doesn't move units that used to be allies for some reason, but here it is anyway. Swap Enemies and Allies on/off (Z+D-pad Left/Right) Reveal hidden contents 0A2EF408 00000011 402B1674 00000801 0A2EF408 00000012 402B1674 00000800 0A2EF408 00000011 402B1674 00001400 0A2EF408 00000012 402B1674 00001401 I have the swap enemies and allies code, but last time I remember the "Defeat the boss" chapter didn't automatically end when I suspended. I was able to get Seeker on my side with the code via doing it right when I killed with the battle animations turned off, but when I did with Gashilama, I got chapter 14 cleared with the results saying I recruited Gashilama, but also listing him among the chapter deaths. Would you be ok if you tried that in chapter 14? Defeat everyone but the boss and than save/suspend, than see if the chapter ends when you resume? You could also do that in chapter 3, 4, 19 or chapter 22. Edited March 20, 2022 by Emperor Hardin Quote Link to comment Share on other sites More sharing options...
Garnet Posted March 20, 2022 Author Share Posted March 20, 2022 So far I've only tested chapter 14 and the chapter didn't end, you're probably going to have to use the debug menu. Or you could try changing Gashilama's skill set 2 to 10000010 which will make him immortal between cutscenes. For me that was address 002c06a8 or ar code "042C06A8 10000010", although that late in the game the character data might be in a different location. Maybe only rout chapters end with suspend, but I swear I had Homasa before I found the debug menu. I'll keep testing later, I'm still looking for a way to change victory conditions or use the clear map command with an ar code. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 20, 2022 Share Posted March 20, 2022 4 minutes ago, Garnet said: So far I've only tested chapter 14 and the chapter didn't end, you're probably going to have to use the debug menu. Or you could try changing Gashilama's skill set 2 to 10000010 which will make him immortal between cutscenes. For me that was address 002c06a8 or ar code "042C06A8 10000010", although that late in the game the character data might be in a different location. Maybe only rout chapters end with suspend, but I swear I had Homasa before I found the debug menu. I'll keep testing later, I'm still looking for a way to change victory conditions or use the clear map command with an ar code. How would you even go to the debug menu, by suspending and reloading? Would it just be easier to turn a generic unit into Gashilama, Schaeffer , Homasa, Havetti of any of the other "defeat boss" chapter bosses? What would the code be and would it work on a USA AR (the one that lets you input codes) and gamecube? Quote Link to comment Share on other sites More sharing options...
Garnet Posted March 20, 2022 Author Share Posted March 20, 2022 https://tcrf.net/Fire_Emblem:_Path_of_Radiance/Debug_Menu That page has a lot of info on the debug menu. Just make sure that the first thing you do after suspending and reloading is press B+Z to get to the menu. After you're there it seems like you can't get the regular menu, so you'll have to use save states or save the game at your base before reloading in order to turn to debug menu off. I find it easier to change random characters into into those defeat boss characters, but not all data is carried over, such as skills or their label of 'pirate' or 'bandit'. If you change Soren into Balmer, Balmer now has Adept when he shouldn't. So using the debug menu is more accurate, but using the character ID is fast and easy. The specific AR code to change a random character into another character are hard to find, especially in later chapters, because the order changes. In the prologue 002B166C = Ike 002B18EC = Mist 002B1B6C = Greil 002B1DEC = Boyd 002B206C = Empty Chapter 01 002B166C = Ike 002B18EC = Oscar 002B1B6C = Boyd 002B1DEC = Titania 002B206C = Havetti So the game swaps out the characters as changes are made. The minute someone unexpected dies or is recruited or isn't recruited, those numbers change. However, they are all 640 apart, which means you can calculate where the next slot will be by adding 640 to 002B206C. I don't fully understand how AR codes work, but but changing 002B206C to 042B206C is all it takes. So the AR Code "042B206C 80928584" activated in chapter 1 will make Greil the boss. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 20, 2022 Share Posted March 20, 2022 12 minutes ago, Garnet said: https://tcrf.net/Fire_Emblem:_Path_of_Radiance/Debug_Menu That page has a lot of info on the debug menu. Just make sure that the first thing you do after suspending and reloading is press B+Z to get to the menu. After you're there it seems like you can't get the regular menu, so you'll have to use save states or save the game at your base before reloading in order to turn to debug menu off. I find it easier to change random characters into into those defeat boss characters, but not all data is carried over, such as skills or their label of 'pirate' or 'bandit'. If you change Soren into Balmer, Balmer now has Adept when he shouldn't. So using the debug menu is more accurate, but using the character ID is fast and easy. The specific AR code to change a random character into another character are hard to find, especially in later chapters, because the order changes. In the prologue 002B166C = Ike 002B18EC = Mist 002B1B6C = Greil 002B1DEC = Boyd 002B206C = Empty Chapter 01 002B166C = Ike 002B18EC = Oscar 002B1B6C = Boyd 002B1DEC = Titania 002B206C = Havetti So the game swaps out the characters as changes are made. The minute someone unexpected dies or is recruited or isn't recruited, those numbers change. However, they are all 640 apart, which means you can calculate where the next slot will be by adding 640 to 002B206C. I don't fully understand how AR codes work, but but changing 002B206C to 042B206C is all it takes. So the AR Code "042B206C 80928584" activated in chapter 1 will make Greil the boss. By bandit do you mean their class. How does the debut menu thing work, is there a insta win command, have you tried the immortal command on Gashilama? Quote Link to comment Share on other sites More sharing options...
Garnet Posted March 20, 2022 Author Share Posted March 20, 2022 Enter the Action Replay code for your version, then press B and Z while in a chapter to open the debug menu. Then you can select Game > Clear Map. It'll skip directly to the save menu for beating that chapter. When I said bandit or pirate I meant when you press Start while in a chapter and it brings up a little minimap, some characters are listed as "Pirates" or "Vigilantes". I have tried the immortal command on Gashilama, it's known as Skill 92 or SID_IMMORTAL. Anyone who has the skill will not be removed from the party between cutscenes. Applying the skill to everyone might create a fake casual mode but I have not tested that. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 20, 2022 Share Posted March 20, 2022 1 hour ago, Garnet said: Enter the Action Replay code for your version, then press B and Z while in a chapter to open the debug menu. Then you can select Game > Clear Map. It'll skip directly to the save menu for beating that chapter. When I said bandit or pirate I meant when you press Start while in a chapter and it brings up a little minimap, some characters are listed as "Pirates" or "Vigilantes". I have tried the immortal command on Gashilama, it's known as Skill 92 or SID_IMMORTAL. Anyone who has the skill will not be removed from the party between cutscenes. Applying the skill to everyone might create a fake casual mode but I have not tested that. So if you kill Gashilama to complete the chapter with the immortal thing on, he’ll join afterwards? Quote Link to comment Share on other sites More sharing options...
Garnet Posted March 23, 2022 Author Share Posted March 23, 2022 (edited) On 3/19/2022 at 11:02 PM, Emperor Hardin said: So if you kill Gashilama to complete the chapter with the immortal thing on, he’ll join afterwards? Sorry for not replying sooner, I've been a little busy. The short answer to your question is yes. That will only work on chapters with defeat boss victory conditions. It would be better to kill everyone else off and then use the debug menu to clear the map. I think I'm going to give up on a casual mode AR code. I wrote a huge 140 line code to check if allies had joined and if so make them immortal, but unfortunately characters who die in the middle of the chapter survive with 1 hp. That's a little more like god mode and less like casual mode. Here is that ar code, with an explanation, if anyone wants to see if they can improve it. Spoiler 202B1DEC 80928390 182B1DEC 8092AAA0 002B1E28 00000038 This basically translates to If 2B1DEC > 80928390 If 2B1DEC < 8092AAA0 Then 2B1E28 = 00000038 2B1DEC is the 4th character slot (usually titania) 80928390 = Ike 8092AAA0 = random soldier 2B1E28 = almost the last skill set 00000038 = immortal, can use knight ward, can open doors 38 also locks out Flare and the Laguz Band but flare isn't too popular and the laguz band is broken on beorc. Use a hex calculator to add 640 (280 in hex) to every character slot and skill set, and repeat. This is close to making a casual mode but it doesn't fully work so I'll probably look into a different approach. Also, I can't find any documentation for making ar codes with loops for gamecube, that would be helpful for these codes that end up over a hundred lines. Edited March 23, 2022 by Garnet Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 25, 2022 Share Posted March 25, 2022 On 3/23/2022 at 11:39 AM, Garnet said: Sorry for not replying sooner, I've been a little busy. The short answer to your question is yes. No worries, I was late replying myself. On 3/23/2022 at 11:39 AM, Garnet said: That will only work on chapters with defeat boss victory conditions. It would be better to kill everyone else off and then use the debug menu to clear the map. So what would be the code to make Schaeffer, Gashilama or any other foe immortal is it the same as the casual code you just posted? Is the debug menu in english, if not, can you reveal which option is clear the map? Are these codes for the US version with a physical copy? Quote Link to comment Share on other sites More sharing options...
Garnet Posted March 26, 2022 Author Share Posted March 26, 2022 3 hours ago, Emperor Hardin said: Is the debug menu in english, if not, can you reveal which option is clear the map? Are these codes for the US version with a physical copy? This is the code listed on the wiki for the us version Spoiler 06E8269A 080000002A2EF408 0000020004072924 386D85DC3A2EF408 0000020004072924 386D89E8 This is the code I use which I guess might be because I'm using dolphin or maybe at some point I switched the command to B+A instead of B+Z? Spoiler 08020565 18000000 2A2EF408 00000200 04072924 386D85DC 3A2EF408 00000200 04072924 386D89E8 And here is a screenshot of the menu, the useful parts are in english but some is in japanese Make sure you are selecting nothing, or a character that has already moved Press A on Game Press A on Clear Map If it gives you the regular menu, start over and try again, it'll work the first time or not at all Spoiler If you are using a physical copy instead of dolphin, I don't know how you can get Gashilama without the debug menu. The address he's located at changes and there's too much variation for me to give you a specific AR code that will work every time. If all else fails, you could see if this code works, which will replace Boyd with Gashilama and his class with Berserker. 042B1B6C 8092A5F0 042B1B70 80932578 Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 26, 2022 Share Posted March 26, 2022 (edited) 6 hours ago, Garnet said: This is the code listed on the wiki for the us version Reveal hidden contents 06E8269A 080000002A2EF408 0000020004072924 386D85DC3A2EF408 0000020004072924 386D89E8 This is the code I use which I guess might be because I'm using dolphin or maybe at some point I switched the command to B+A instead of B+Z? Reveal hidden contents 08020565 18000000 2A2EF408 00000200 04072924 386D85DC 3A2EF408 00000200 04072924 386D89E8 And here is a screenshot of the menu, the useful parts are in english but some is in japanese Make sure you are selecting nothing, or a character that has already moved Press A on Game Press A on Clear Map If it gives you the regular menu, start over and try again, it'll work the first time or not at all Reveal hidden contents If you are using a physical copy instead of dolphin, I don't know how you can get Gashilama without the debug menu. The address he's located at changes and there's too much variation for me to give you a specific AR code that will work every time. If all else fails, you could see if this code works, which will replace Boyd with Gashilama and his class with Berserker. 042B1B6C 8092A5F0 042B1B70 80932578 I do have a device for converting raw gamecube AR codes for region. Thankfully the menu looks easy enough. Anyhow thanks, I'll tell you if it works. Keep up the good work! Also if I can ask another question, about the character replacment code, does a character's textures/unique model carry over if you replace say Fighter Boyd with Berserker Gashilama? There was an LP, where they hacked in Petrine via an unspecified method and Petrine had the generic paladin palette as well as only one weapon like the trial map Paladins. Link to the LP where this happened. Edited March 26, 2022 by Emperor Hardin Quote Link to comment Share on other sites More sharing options...
Garnet Posted March 26, 2022 Author Share Posted March 26, 2022 That's pretty weird, it hasn't happened to me on a hack yet. Now that I think about it, maybe they forgot to hack her gender and it brought up the male version of her model. Sometimes gender matters with models and sometimes it doesn't, but in case that happens to you then try giving her 1: 女性 (SID_FEMALE) - Assigned to female units though the debug menu. Related to the code I gave, which I probably should have tested first.. It does work, but boyd didn't switch right away so I had to suspend first. He might have lower stats than usual, but at chapter 1 he's almost comparable to Titania. Quote Link to comment Share on other sites More sharing options...
drexrg Posted May 4, 2022 Share Posted May 4, 2022 Hey can this work for Fe10? Quote Link to comment Share on other sites More sharing options...
Thy Boosted Knight Posted August 21, 2022 Share Posted August 21, 2022 Anyone... please... help a fellow Beorc out here... So I need to change class for Zihark, so what I would do is: Grab this 002B1670 (1st Unit Value for Class aka Ike?) and keep adding 640 (280) until I get to the number Zihark is out of all my current recruited units. Then I can just add this 80930B4C (Soldier class) to have 002B1670 = 80930B4C and Zihark should be a soldier? This crashes but I may have missed a count. I just wanna change a class, this was so much more simple in GBA, because I did it in the early 2000s as a kid, but now I am just stumped and its 2022, like was this game coded in some type of legacy language?????? Quote Link to comment Share on other sites More sharing options...
hegan98175 Posted September 1, 2022 Share Posted September 1, 2022 (edited) I'm having a hard time understanding this. How would I get a fully functional Caineghis to show up? Is it by swapping a character? If it is, what would be the AR code to swapping him with a Chapter 1 generic enemy? Edited February 19, 2023 by hegan98175 Quote Link to comment Share on other sites More sharing options...
Garnet Posted February 4, 2023 Author Share Posted February 4, 2023 I apologize for being inactive but life is life, things get busy. I'll do my best to answer any questions when I can. On 5/4/2022 at 7:29 AM, drexrg said: Hey can this work for Fe10? No, but FE10 is very similar in the way it is set up, so you can search for data in a similar way. For instance, 80b5feb0 is an Iron Sword, 80B600E0 is a Brave Sword, 80b642d0 is a Vulnerary, and 08000000 means something has 8 uses. I think there's actually more support for FE10 and there is FE9, including a few Discord Servers, so I hope you find what you need elsewhere. I have experimented with FE10, but I kind of just stick to FE9. On 8/21/2022 at 12:09 PM, Thy Boosted Knight said: Anyone... please... help a fellow Beorc out here... So I need to change class for Zihark, so what I would do is: Grab this 002B1670 (1st Unit Value for Class aka Ike?) and keep adding 640 (280) until I get to the number Zihark is out of all my current recruited units. Then I can just add this 80930B4C (Soldier class) to have 002B1670 = 80930B4C and Zihark should be a soldier? This crashes but I may have missed a count. I just wanna change a class, this was so much more simple in GBA, because I did it in the early 2000s as a kid, but now I am just stumped and its 2022, like was this game coded in some type of legacy language?????? Long story short, you can't successfully change Zihark to a Soldier unless you mod and patch the iso file, and there is a useful tool for that on the web somewhere which has been used for randomizations. The reason for this is because Zihark doesn't have an animation for equipping lances. He only has animations for swords. If you try, he'll turn into a black version of Ike, which is some kind of default model. The animation for him attacking will also be a generic soldier as well. That said, instead of grabbing Ike's character value and then repeatedly adding until you end up on Zihark, you could search for 80928AFC which is Ziharks character value. After that, I find having a spreadsheet which calculates all the other values based off of the character value to be pretty convenient for finding other data you want to change. I certainly wish FE9 was as easy to mod as GBA games, I'm sure we'd have some great fan games out there already. The way it is, I bet it would be easier to program a new game from scratch rather than mod FE9 for an entirely new story. On 9/1/2022 at 6:28 AM, hegan98175 said: im having a hard time understanding this. how would I get a fully functional caineghis to show up? is it by swapping a character? if it is, what would be the ar code to swapping him with a chapter 1 generic enemy? For this I made a new file and just experimented a bit. I changed the Bandit in front of the house to Caineghis. First you have to find the data for the bandit, which is a bit harder because there are plenty of "Bandit" characters stored in the memory, so I searched for Iron Sword instead. 809335B0 is an Iron Sword, so I put that into the search and looked it up 5 times because the first 4 were all the Iron Swords Ike was holding. The 5th sword was the bandits, which I use to find the character data which was stored in 002B22EC. Changing that to 80929A38 turned him into Caineghis, but he's not really fully functional at all. Here are the next values I changed to finish off his character. 002B22F0 80932AF0 to change his class to Lion 002b2330 809346D8 for the Lion Claw 002b2320 00000304 Gives the skills 2, 8, and 9 002b2328 01000050 Gives the skills 68, 70, and 88 002B2350 809369b8 Have the Laguz Band 002b2354 00800000 Equip the Laguz Band Finally, you just have to suspend the chapter and reload and he should be a fully functional Caineghis. He might be level 2, and his current health is less than his max health, but the rest of his stats are pretty high so be careful trying to beat that chapter. Sorry these aren't straight AR Codes, but if you are lucky, all the addresses should be the same if you edit them in debug mode yourself. Also, I find changing skills through the in-game debug menu to be easier if you are looking to edit other characters skills. Quote Link to comment Share on other sites More sharing options...
hegan98175 Posted February 7, 2023 Share Posted February 7, 2023 (edited) On 2/4/2023 at 5:21 PM, Garnet said: I apologize for being inactive but life is life, things get busy. I'll do my best to answer any questions when I can. That's ok, I don't mind. On 9/1/2022 at 9:28 AM, hegan98175 said: im having a hard time understanding this. how would I get a fully functional caineghis to show up? is it by swapping a character? if it is, what would be the ar code to swapping him with a chapter 1 generic enemy? On 2/4/2023 at 5:21 PM, Garnet said: For this I made a new file and just experimented a bit. I changed the Bandit in front of the house to Caineghis. First you have to find the data for the bandit, which is a bit harder because there are plenty of "Bandit" characters stored in the memory, so I searched for Iron Sword instead. 809335B0 is an Iron Sword, so I put that into the search and looked it up 5 times because the first 4 were all the Iron Swords Ike was holding. The 5th sword was the bandits, which I use to find the character data which was stored in 002B22EC. Changing that to 80929A38 turned him into Caineghis, but he's not really fully functional at all. Here are the next values I changed to finish off his character. 002B22F0 80932AF0 to change his class to Lion 002b2330 809346D8 for the Lion Claw 002b2320 00000304 Gives the skills 2, 8, and 9 002b2328 01000050 Gives the skills 68, 70, and 88 002B2350 809369b8 Have the Laguz Band 002b2354 00800000 Equip the Laguz Band Finally, you just have to suspend the chapter and reload and he should be a fully functional Caineghis. He might be level 2, and his current health is less than his max health, but the rest of his stats are pretty high so be careful trying to beat that chapter. Sorry these aren't straight AR Codes, but if you are lucky, all the addresses should be the same if you edit them in debug mode yourself. Also, I find changing skills through the in-game debug menu to be easier if you are looking to edit other characters skills. Having trouble getting this to work. How would I go about replacing the Chapter 24 boss, Rikard, with Caineghis? Unrelated to above but is it possible to make Red Breath and White Breath attack at 2 range? Is it also possible to make any weapon damage the Black Knight and Ashnard? The current randomizer doesn't allow removing the skill they have which prevents this. Would prefer AR codes if possible. Edited February 19, 2023 by hegan98175 Quote Link to comment Share on other sites More sharing options...
Garnet Posted February 14, 2023 Author Share Posted February 14, 2023 (edited) On 2/7/2023 at 5:55 AM, hegan98175 said: having trouble getting this to work. how would i go about replacing the chapter 24 boss, Rikard, with Caineghis? unrelated to above but is it possible to make Red Breath and White Breath attack at 2 range? is it also possible to make any weapon damage the Black Knight and Ashnard? the current randomizer doesn't allow removing the skill they have which prevents this. would prefer ar codes if possible The process would be pretty much the same, except when replacing a boss it's easier to find their data because you can search for the character value. Rikard is 8092A8AC, so you need to load the chapter and use dolphin in debug mode to search 8092A8AC, replace it with 80929A38 to change him to Caineghis. I don't think it's possible to change the range of weapons, but maybe someone has figured it out. To remove the blessing from characters you need to remove skill 95 from them, the easiest way would be to use the built in debug menu https://tcrf.net/Fire_Emblem:_Path_of_Radiance/Debug_Menu AR codes for replacing that bandit might be possible because the data would probably be in the same spot on a fresh save file, even then sometimes it might be off by a few. Where the memory is stored changes as the game goes on, it basically chooses whatever memory is convenient to use, so it's never the same. Edited February 14, 2023 by Garnet Quote Link to comment Share on other sites More sharing options...
hegan98175 Posted February 19, 2023 Share Posted February 19, 2023 (edited) On 2/14/2023 at 11:10 AM, Garnet said: The process would be pretty much the same, except when replacing a boss it's easier to find their data because you can search for the character value. Rikard is 8092A8AC, so you need to load the chapter and use dolphin in debug mode to search 8092A8AC, replace it with 80929A38 to change him to Caineghis. I don't think it's possible to change the range of weapons, but maybe someone has figured it out. To remove the blessing from characters you need to remove skill 95 from them, the easiest way would be to use the built in debug menu https://tcrf.net/Fire_Emblem:_Path_of_Radiance/Debug_Menu AR codes for replacing that bandit might be possible because the data would probably be in the same spot on a fresh save file, even then sometimes it might be off by a few. Where the memory is stored changes as the game goes on, it basically chooses whatever memory is convenient to use, so it's never the same. I was able to remove the skill. Thanks! Using AR codes found at https://gamehacking.org/game/54777 may help you figure out how to change attack range for the Breaths if you're curious. Check under Item Hacks + Modifiers. I've never used dolphins debug menu before or anything like it so I don't really know what to specifically do with the codes. It seems very complicated and overwhelming. So far, I am only able to change Rikard's stats with this method or with the other method... On 2/4/2023 at 5:21 PM, Garnet said: For this I made a new file and just experimented a bit. I changed the Bandit in front of the house to Caineghis. First you have to find the data for the bandit, which is a bit harder because there are plenty of "Bandit" characters stored in the memory, so I searched for Iron Sword instead. 809335B0 is an Iron Sword, so I put that into the search and looked it up 5 times because the first 4 were all the Iron Swords Ike was holding. The 5th sword was the bandits, which I use to find the character data which was stored in 002B22EC. Changing that to 80929A38 turned him into Caineghis... I either change the Bandits' stats, change the model to dark Ike, or break the game. Is there an easier way to get him to show up? Edited February 19, 2023 by hegan98175 Quote Link to comment Share on other sites More sharing options...
hegan98175 Posted September 13, 2023 Share Posted September 13, 2023 (edited) I'm still interested in trying to make this work for myself! Edited September 13, 2023 by hegan98175 Quote Link to comment Share on other sites More sharing options...
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