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MagicalAlbino

Lunatic Chapter 2 strategy guide? (HELP)

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I decided to try out vanilla Lunatic for Awakening's 10th anniversary, and this chapter is a massive roadblock (no pun intended). Any ideas for how I can make it through? Since this is a quasi-ironman run (i.e. I'm allowed to reset from my last save if I get a Game Over instead of starting the whole run from scratch), I'm open to any plan that requires sacrifice, though I'd obviously prefer keeping everyone alive if I can. I know Lunatic doesn't really have any consistent strategy and requires you to rethink your plan on the fly, but even just an idea for what to do on Turn 1 would be a huge help. NOTE: This is NOT Lunatic+; this is regular Lunatic. No worrying about shit like Vantage+, Luna+, Pass, or Hawkeye. I'm masochistic to a certain extent, but I have my limits, and Lunatic+ sounds like CBT without the CB. (Plus, I haven't unlocked it yet, so I couldn't play L+ if I wanted to.)

 

My current team (not including Stahl, Vaike, or Miriel)

 

Chrom

Level 3 Lord (36 EXP)

22 HP

8 STR

2 MAG

9 SKL

10 SPD

7 LCK

8 DEF

3 RES

Inventory: Falchion, Rapier (34 uses)

Supports: Frederick (C Support)

Weapon ranks: D Swords

Skills: Dual Strike+

 

Robin (female, +Spd/-Def)

Level 5 Tactician (98 EXP)

21 HP

9 STR

7 MAG

8 SKL

11 SPD

8 LCK

6 DEF

4 RES

Inventory: Thunder (25 uses), Vulnerary (1 use)

Supports: Lissa (C Support)

Weapon ranks: E Swords, D Tomes

Skills: Veteran

 

Lissa

Level 2 Cleric (19 EXP)

18 HP

2 STR

5 MAG

4 SKL

4 SPD

9 LCK

3 DEF

4 RES

Inventory: Heal (23 uses)

Supports: Robin (C Support)

Weapon ranks: E Staves

Skills: Miracle

 

Frederick

Level 1 Great Knight (76 EXP)

28 HP

13 STR

2 MAG

12 SKL

10 SPD

6 LCK

14 DEF

3 RES

Inventory: Silver Lance (18 uses), Miniature Lance (10 uses), Bronze Sword (50 uses), Elixir (3 uses)

Supports: Chrom (C Support)

Weapon ranks: D Swords, B Lances, D Axes

Skills: Discipline, Outdoor Fighter

 

Sully

Level 2 Cavalier (93 EXP)

20 HP

7 STR

1 MAG

8 SKL

8 SPD

6 LCK

7 DEF

2 RES

Inventory: Bronze Lance (47 uses)

Supports: None

Weapon ranks: E Swords, D Lances

Skills: Discipline

 

Virion

Level 2 Archer (0 EXP)

19 HP

6 STR

0 MAG

11 SKL (9 naturally, +2 granted by Skill +2)

5 SPD

7 LCK

6 DEF

1 RES

Inventory: Iron Bow (40 uses)

Supports: None

Weapon ranks: D Bows

Skills: Skill +2

Edited by MagicalAlbino

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Might this help? The actual map begins around 40:00? Alternatively this one?

All I remember is trying to lure most stuff with Frederick x Robin or (Chrom?) whilst using the Elixier and hiding the rest of the units either to the right or left in the bushes from turn 2. Take care not to pair up Virion and Miriel, since their ranged damage is gonna be nessecary to take out stragglers that make it past Fred. 

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I doubt this will help all that much, but it might give you some ideas for that rather difficult chapter

Its my old Lunatic without using pairup for the attack/defense LP. I probably should get back to it at some point...

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