Perkilator Posted April 27, 2022 Share Posted April 27, 2022 It's...no secret that World of Light has been a subject of many a heated debate since November 2018, so I decided to do my own take on it. The gameplay would be a mix of Spirit Battles on the overworld and some stages and side-scrolling platforming similar to Subspace Emissary and Melee's Adventure mode. General Spoiler Plot Galeem seeks to erase the concept of light and dark joining forces The captured fighters are subjected to mind control, giving them no choice but to give up their data for Puppet Fighters Both Mario and Kirby survive, but Galeem still analyzes their data to create comparatively basic Puppet Fighters that become stronger with each fight the real ones win Dharkon suddenly appears after Galeem’s initial defeat, leading to the war between light and dark as the fighters and Spirits are dragged into the Dark Realm Minor point, but Galeem and Dharkon use R.O.B. 's schematics and blueprints to create their own R.O.B. army Up to two players max can join in Different sub-area types Rescue stages These function the same as the overworld, where you travel along a map rescuing Spirits and fighters Action stages These are more side-scrolling platforming affairs, where you rescue fighters at the end of everything Each player can set a party of 4 in these stages and switch fighters using the Y button Once the fighter they’re playing as is K.O.’d, they’re no longer available for switching out Hybrid stages Mostly a Rescue stage, but also contains an Action stage within it Enemies Endings Galeem’s and Dharkon’s bad endings still activate if you defeat every Spirit on a single side or if you choose one boss over the other The normal ending is achieved by beating Galeem and Dharkon without rescuing every single fighter The weakened Galeem and Dharkon charge at each other with one final attack, reducing the fighters to Spirits. The Spirits are then left to wander aimlessly forever. The true ending, where every Spirit returns to their worlds, is achieved by beating Galeem and Dharkon with every fighter rescued Locations Spoiler Light Realm Mushroomy Greens (Action) The level starts with a tutorial for the platforming bits The first section’s design is a mix of World 1-1 from Super Mario Bros. and Green Greens from Kirby’s Dream Land You can take a pipe underground for an alternate path The second section is a ruins level with the design philosophy of both games Great Plateau (Action) The first section has you exploring a bit of the Great Plateau, where you fight a Guardian at the end The second section has you rescuing Link at the top of the tower Wily Egg (Hybrid) The first section is where you rescue the Spirits of Dr. Light’s original 6 Robot Masters to access the fortress The second section is loosely based on the Wily stages from Mega Man 2 and the Launch Base from Sonic 3 The third section has you fighting the Yellow Devil while rescuing Sonic The fourth section has you face off against Galleom The fifth section is sort of a boss rush where you face off against the Spirits of Mega Man 2’s 8 Robot Masters The last section has you face off against the Spirit of Dr. Wily, and then you rescue Mega Man World Tour (Rescue) The first section has you rescuing the Spirits of the original 6 World Warriors and Ken The second section has you rescuing the Spirits of the New Challengers and other SF characters The third section has you rescuing the Spirits of the four bosses of SFII, and then Ryu In the first and second sections, you can move freely Power Plant (Rescue) Volcano Fortress (Hybrid) In the Rescue section, level is mostly the same, except Bowser’s throne has a pipe leading to the Action section The Action section is more like a castle stage from the Super Mario Bros., taking place within a volcano The last section has you fight Bowser, who then transforms into Giga Bowser Angel Land (Action) The first two areas are littered with occasional bonus doors Sometimes, Centurions will assist you during the first two areas Area 1: The Underworld The player travels upwards, with the screen sometimes scrolling near the end Simon is rescued at the end Area 2: Overworld Completely a side-scrolling affair Roy is rescued at the end Area 3: Skyworld Takes place on the Skyworld stage, where you rescue Pit Retro Museum (Rescue) The player rescues the Spirits of Nintendo’s video game consoles, as well as some characters from retro arcade games, with PAC-MAN in the center The sub-area is modeled after a PAC-MAN maze, but the aesthetic resembles an arcade back in the 80’s and 90’s DK Jungle (Hybrid) The Rescue section mimics the Kongo Jungle map from Donkey Kong Country The Action section in the caves is based on Mine Cart Madness Gourmet Race (Action) The player challenges Yoshi, Wario and King Dedede in three races to rescue them, concluding with a battle against each one Yoshi’s race takes place on Yoshi’s Story Wario’s race takes place on Halberd King Dedede’s race takes place on Fountain of Dreams Occasionally, you’d be interrupted with enemies if you’re too far ahead of the opponent Space Pirate Base (Action) The stage is one big Metroid-sized base At the end, you rescue Samus and escape before the base explodes, which then results in rescuing Fox and Falco with the Great Fox just outside This follows up with another Action section where you protect the Great Fox from Boss Galagas and Space Invaders Forest Hill (Rescue) Dark Realm Sacred Land (Hybrid) Uses the Crystals from Final Fantasy Wind Crystal for the Lost Woods, where the wind blows you over to different sections of the forest Water Crystal for the flooded Kakariko Village, where you submerge into water and appear on a different section of the map You need to light torches in the shape of a clock and get the right time to make the water disappear Earth Crystal for the Gerudo Desert, where you are pulled into occasional quicksand and have to beat the Spirit in the center to escape Fire Crystal for the entrance to Ganon’s Castle, which traps you until you free the Calamity Ganon Spirit You will need all four crystals to gain access to Ganon’s Castle, an Action stage where you collect 4 keys related to the crystals The Wind chamber involves wind pushing you in different directions, culminating in a fight with a Young Link illusion on Skyloft’s Goddess Statue The Water chamber involves sections where you fight to fight underwater, culminating in a fight against a Zelda illusion on Great Bay The Earth chamber involves you climbing up a ravine, culminating in a fight against a Ganondorf illusion on Gerudo Valley The Fire Chamber, always the last one you go through, is a fight against Dark Link on Hyrule Temple Ω with Norfair’s background The top of the castle sees you fighting Ganondorf; beating him causes the castle to collapse After you escape the castle, Ganondorf transforms into Ganon; beating him rescues Ganondorf Mysterious Dimension (Hybrid) The level primarily revolves answering quizzes correctly, but you will be forced to fight a strong enemy or a group of enemies for every question you get wrong “Who among these Spirits can float in the air?” (Red Bulborb) Purple Pikmin Yellow Pikmin Winged Pikmin “Which Spirit is a Nopon?” (Territorial Rotbart) Starlow Tora Nago “Which Spirit is the King of Twilight?” (Darknut) Agahnim Ganondorf (Twilight Princess) Zant Ghirahim “Who among these Spirits is a scientist?” (Mad Bomber) Adam Malkovich Gold Bone Andross (Star Fox 64 3D) “Which group hails from Inkopolis?” (Octotrooper group) The Three Mage-Sisters Off the Hook Reporter & Wrestler Gangster, Lady & Policeman “Which spirit did Lunafreya give her life against?” (Malboro; Spirit reference) Ifrit Ramuh Odin Leviathan Bahamut ZERO “Who among these Spirits is Chrom’s younger sister?” (Faceless) Elincia Elise Lissa Mist “Who among these Spirits can Kirby not inhale?” (Scarfy group) Waddle Doo Bugzzy Scarfy Mr. Frosty Whispy Woods “Which Spirit fought alongside Alucard to defeat Dracula?” (Axe Knights and Medusa Heads) Gabriel Belmont Nathan Graves Trevor C. Belmont Kid Dracula “Which Spirit is part of Bowser’s army?” (Chain Chomp) Lakitu & Spinies Pidgit “Which Spirit created the Subspace Army and waged war?” (R.O.B. Squad) Exdeath Dark Matter Prophet Tabuu Medusa Ancient Minister Dracula’s Castle (Action) The level is based entirely on the first Castlevania game Luigi is rescued at the end of the first section Meta Knight is rescued at the end of the second section Wolf is rescued at the end of the third section Dark Pit is rescued at the end of the fourth section Robin is rescued at the end of the fifth section Richter is rescued at the end of the last section, after which you face Dracula The Final Battle You rescue different Spirits and fighters in order to get Master Hand and Crazy Hand to appear After rescuing the true Master Hand and Crazy Hand, you can play as them in a 50-man horde battle against clones of Mario Kirby Snake Sonic Mega Man PAC-MAN Ryu Cloud Bayonetta Simon The final blockade is a rematch against every other boss. If you achieve the true ending after this, you unlock Boss Battles mode. The very last section is a final Action stage where you fight nearly every strong enemy in the game, and then fight Galeem and Dharkon afterwards Fighters to rescue Spoiler Donkey Kong: DK Jungle Link: Great Plateau Samus / Zero Suit Samus: Space Pirate Base Dark Samus: Mysterious Dimension Yoshi: Gourmet Race Fox: Space Pirate Base Pikachu: Light Realm, rapids above the wall Luigi: Dracula’s Castle Ness: Light Realm, pink clouds Captain Falcon: Light Realm, racing area Jigglypuff: Light Realm, forest area Peach: Volcano Fortress Daisy: Mysterious Dimension Bowser: Volcano Fortress Ice Climbers: Light Realm, summit area Sheik: Light Realm, starting area Zelda: Sacred Land Dr. Mario: Light Realm, between the city and ribbon hills Pichu: Light Realm, Power Plant Falco: Space Pirate Base Marth: Light Realm, starting area Lucina: Dark Realm, southeast area Young Link: Sacred Land Ganondorf: Ganon’s Castle Mewtwo: Mysterious Dimension Roy: Angel Land Chrom: Sacred Land Mr. Game & Watch: Retro Museum Meta Knight: Dracula’s Castle Pit: Angel Land Dark Pit: Dracula’s Castle Wario: Gourmet Race Snake: Light Realm, near the Wily Egg entrance Ike: Mysterious Dimension Pokémon Trainer: Light Realm, east of the coastal town Diddy Kong: Light Realm, jungle area Lucas: Light Realm, western village Sonic: Wily Egg King Dedede: Gourmet Race Olimar: Light Realm, mushroom area Lucario: Light Realm, along the wall R.O.B.: Mysterious Dimension Toon Link: Light Realm, ocean Wolf: Dracula’s Castle Villager: Light Realm, starting area Mega Man: Wily Egg Wii Fit Trainer: Light Realm, northern part of the city Rosalina & Luma: Dark Realm, north area Little Mac: Light Realm, stadium Greninja: Mysterious Dimension Mii Fighters: Light Realm, island area Palutena: Final Battle, light side PAC-MAN: Retro Museum Robin: Dracula’s Castle Shulk: Forest Hill Bowser Jr.: Light Realm, coastal town Duck Hunt: Forest Hill Ryu: World Tour Ken: Sacred Land Cloud: Sacred Land Corrin: Mysterious Dimension Bayonetta: Final Battle, dark side Inkling: Light Realm, southern part of the city Ridley: Sacred Land Simon: Angel Land Richter: Dracula’s Castle King K. Rool: Mysterious Dimension Isabelle: Light Realm, east of the town by taking the bus from the western village Incineroar: Dark Realm, southwest area Piranha Plant: Mushroomy Greens Bestiary Spoiler Although there are a lot of enemy types in each level, not all of them will be used at once. Similar to Smash Run, most of the enemies in each Action stage are randomized. Mushroomy Greens Goomba Koopa Troopa Paratroopa Lakitu Bullet Bill Bill Blaster Waddle Dee Parasol Dee Waddle Doo Bronto Burt Gordo Shotzo Scarfy Pooka Cactuar Great Plateau Cucco Octorok Bokoblin Guardian Yiga Assassin Territorial Rotbart Wily Egg Mettaur Egg Pawn Motobug Buzz Bomber Rotom Souflee Mad Bomber Dwarf Gekko Bacura R.O.B. Sentry R.O.B. Blaster R.O.B. Launcher Volcano Fortress Big Goomba Paratroopa Hammer Bros. Banzai Bill Chain Chomp Magikoopa Dry Bones Darknut Gordo Shotzo Chandelure Faceless Mimicutie Souflee Ghost (Find Mii) Red Arremer Angel Land Shemum Monoeye Eggplant Wizard Mimicutie Reaper & Reapettes Souflee Orne Dry Bones Octorok Geemer Grim Leecher Scarfy Zubat Mimikyu Risen Malboro Affinity Axe Knight Eagles and Flea Men Medusa Head Red Arremer DK Jungle Kritter Klaptrap Zinger Tiki Buzz Octorok Fly Guy Gordo Gulpin Souflee Mimicutie Buzz Bomber Iridescent Glint Beetle Territorial Rotbart Ebitan Gourmet Race Scarfy Gulpin Devil Car Souflee Iridescent Glint Beetle Ghost (PAC-MAN World 2) Polar Bear Duck Sneaky Spirit Space Pirate Base Metroid Geemer Zebesian Guardian Rotom Starman Mad Bomber Dwarf Gekko Red Bulborb Burrowing Snagret Malboro Octotrooper Ebitan Boss Galaga R.O.B. Sentry R.O.B. Blaster R.O.B. Launcher Space Invaders Ganon’s Castle Cucco Octorok Darknut Bokoblin Magikoopa Dry Bones Geemer Grim Leecher Gordo Ringle Zubat Granbull Aegislash Faceless Eggplant Wizard Mimicutie Iridescent Glint Beetle Pooka Cactuar Malboro Ghost (Find Mii) Red Arremer Mysterious Dimension Refer to the quiz above Dracula’s Castle Axe Knight Eagle and Flea Man Medusa Head Bill Blaster Dry Bones Darknut Grim Leecher Scarfy Zubat Chandelure Aegislash Mimikyu Risen Faceless Mimicutie Reaper & Reapettes Orne Ghost (PAC-MAN World 2) Malboro Ghost (Find Mii) Ebitan Red Arremer The Final Battle Darknut Faceless Red Bulborb Malboro Quote Link to comment Share on other sites More sharing options...
Morgan--Grandmaster Posted April 27, 2022 Share Posted April 27, 2022 Call it pure fantasy, but my ideal version would be that Kirby stands alone on edge, then suddenly, "Divine Bloodlines (Remix)" kicks in and he turns to see Richter Belmont and everyone else who wasn't in the opening cutscene*, who says, "Don't worry. Leave the rest to us." The group led by Kirby then travels through a mix of worlds, gameplay styles and puzzles to rescue their allies one destroyed puppet/monster at a time, all while looking really cool. *That would be these guys. 👇 Quote Link to comment Share on other sites More sharing options...
Perkilator Posted May 9, 2022 Author Share Posted May 9, 2022 Just wondering; how long do you guys think it would take, hours-wise, to get from point A to point B with the mandatory areas? Quote Link to comment Share on other sites More sharing options...
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