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Archeleon

Class Moveset Attributes

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Did some testing with a couple of weapons to figure out what "state" each class attack applies to enemies. State in this post is defined as "Flying" (F) or "Launched" (L). This can be useful if you have weapons/abilities with Collision Damage (Flying) or Aerial Damage (Launched) and to trigger elemental effects of Lightning (Flying) and Wind (Launched). I also used Essences to figure out what attacks are imbued with what elements. I don't have access to Dimitri or Claude so I could not test those yet, will add them when I get there if no one else does. 

S1 refers to just pressing regular attack once, S2 twice, so on and so fort. C1 refers to strong attack one, C2 strong attack two, etc. CLA is Class Action. Swordmaster/Mortal Savant have enhanced strong attacks and Pegasus/Falcon Knight have their High Altitude strings listed. 

Other thing to note, mounted classes take on certain infantry movesets when dismounted:

Dark Knight, Holy Knight, Death Knight, Pegasus Knight, and Falcon Knight = Soldier.

Wyvern Lord, and Wyvern Rider = Warrior.

Great Knight = Fortress Knight.

Bow Knight = Sniper.

Please let me know if you find discrepancies.

Spoiler

                                             
  Myrmidon/Mercenary                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- L F L --- F L/F --- L/F ---* *Mercenary CLA Launches when fully charged.  
  Swordmaster/Mortal Savant                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA EC1 EC2 EC3 EC4 EC5 EC6    
  --- --- --- --- --- --- F L --- L/F L F L/F L L --- L/F L/F F L/F    
                    Imbues (MS Only) >>>> Fire Fire Ice Wind Dark Ltng Light    
  Thief/Assassin/Trickster                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- F L L F L F L/F ---                
  Soldier                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- F L --- F L L/F L/F L/F* *Requires Lvl2 charge min.        
  Cavalier/Paladin                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- L L L F L --- L/F L/F L/F L/F L/F                
  Dark Knight/Death Knight                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- F L L L/F L L L/F ---* *Sigils Launch.          
                Dark Ltng Wind Fire Ice Dark Dark                
  Holy Knight                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- L/F L L L/F L L L/F ---                
                Light Light Light Light Light Light                  
  Pegasus/Falcon Knight                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA HS1 HS2 HS3 HCL HC1 HC2    
  --- --- --- --- --- --- L/F L --- L/F L L/F L L --- --- F --- --- F    
  Fighter/Brigand/Warrior                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- F L --- F L L L/F L                
  Armored Knight/Fortress Knight                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- L/F L --- F L F F L                
  Great Knight                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- L/F L --- L/F L L/F L/F L/F                
  Wyvern Rider/Wyvern Lord                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- L --- L F L --- L/F L F L/F L* *When fully charged.        
  Fighter/Archer/Sniper                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- F L --- --- L L/F L/F ---                
                            Fire* *Sniper Only            
  Bow Knight                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- L L --- --- L/F L --- --- L/F L/F L/F L/F                
                        Fire                    
  Fighter/Brawler/Grappler/WM                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- L F L --- L/F L L/F L/F L                
  Monk/Priest/Bishop                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- L/F L --- L/F L F L/F ---                
                    Light     Light                  
  Mage/Warlock                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- L F L --- F L L/F --- L                
                Wind Ltng Fire Wind Ltng Ice                  
  Gremory                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- L/F L --- F --- L/F L/F L                
                Wind Ice Light Fire Ltng Light                  
  Dark Mage/Dark Bishop                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- L L/F L --- F L L L/F ---                
                Ice Ltng Dark Fire Wind Dark                  
  Fluegel/Asura                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA CLA2 CLA3            
  --- --- --- --- --- --- L/F L L/F L/F L L/F L/F L L L* *Asura Only        
  Armored Lord/Emperor                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- F L --- L/F L L L/F L                
                            Fire                
  Silverheart/Enlightened One                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- F L --- F L L/F L L                
                Light Ltng Fire Light Ltng Fire Fire* *Changes basd on prior CX        
                                             

 

Edited by Archeleon

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I just tested Dimitri for Flying. Not sure about Launch. Also tested Essence of Lightning after removing his personal skill and came up with nothing.

High Lord / Great Lord                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- F --- F* F F* F F F^

*Only when charged
^Great Lord only, two bar filled attack, last hit (ground slam)
Again, I only tested for Flying. I'm not sure how to test for Launch because Boost Aerial Attacks only activates after the launch and there seemed to be a lot of stuff activating it so I got kind of confused and decided it'd probably be best to not include it. For example the S1 doesn't launch on standing foes but the S2 hit afterward seemed to be activating Boost Aerial Attacks if I landed a S1 on a foe who had already been knocked down prior. I decided to stop testing there because I wasn't sure of my methods. Flying is easy enough though: if King's Might activates, then it's Flying.

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36 minutes ago, Pie Burritos said:

I just tested Dimitri for Flying. Not sure about Launch. Also tested Essence of Lightning after removing his personal skill and came up with nothing.

High Lord / Great Lord                
  S1 S2 S3 S4 S5 S6 S7 C1 C2 C3 C4 C5 C6 CLA                
  --- --- --- --- --- --- F --- F* F F* F F F^

*Only when charged
^Great Lord only, two bar filled attack, last hit (ground slam)
Again, I only tested for Flying. I'm not sure how to test for Launch because Boost Aerial Attacks only activates after the launch and there seemed to be a lot of stuff activating it so I got kind of confused and decided it'd probably be best to not include it. For example the S1 doesn't launch on standing foes but the S2 hit afterward seemed to be activating Boost Aerial Attacks if I landed a S1 on a foe who had already been knocked down prior. I decided to stop testing there because I wasn't sure of my methods. Flying is easy enough though: if King's Might activates, then it's Flying.

What I had to do is kind of eyeball what strings seem to launch enemies. Then what you do is do the string and follow it up with a single strike. If it launched it should trigger aerial. Then for consecutive attacks that all seem to launch Id swing at the air until the part of the string I want to test, then quickly turn to hit with that strike only. Then follow up with a strike to check for launch. It is tricky, but doable.

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