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Fighter Idea: MegaMan.EXE Jacks In!


Lord_Brand
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MegaMan.EXE's main gimmicks are Battle Chips and the Custom Gauge. At the start of the battle, MegaMan receives one to five random Battle Chips which he can use with his N Special. The Custom Gauge will also begin to fill. When the Custom Gauge is full, MegaMan can receive a new set of Battle Chips. Sometimes, he receives a combination of Chips that form a Program Advance. He'll also receive a Program Advance when his Smash meter fills or when he breaks a Smash Ball.

I did want to incorporate Style Changes, Double Soul, and Crosses, but I felt that would overcomplicate his moveset, so I opted to reference them through his costumes as well as his ground and air attacks, most of which involve his buster or the various charge shots he's been able to use.

The following sections are WIP.

Spoiler

Intro: MegaMan warps in and spins, like when Lan jacks him in.

Ground

  • N: Buster - Mega Man fires a shot from his buster that doesn't flinch or launch. You can hold the button down to fire a stronger shot with more knockback, or you can tap the button to use Guts Machine Gun, a rapid-fire buster attack that racks up damage quickly.
  • S tilt: Long Sword - MegaMan slashes in front of him with a katana. This is based on Shadow Soul's charge shot.
  • U tilt: Wide Sword - MegaMan slashes above him with a purple beam sword. This is based on Proto Soul's charge shot.
  • D tilt: Slide - MegaMan performs a sliding kick, based on his slide move from Network Transmission.
  • S smash: Guts Punch - MegaMan throws a punch with a massive yellow fist. This is based on Guts Soul's charge shot.
  • U smash: Bubble Shot - MegaMan shoots a water bubble upward. This is based on the charge shot of Aqua Style, Aqua Soul, and Aqua Cross.
  • D smash: Flamethrower - MegaMan burns the ground on both sides of him with dual flamethrowers. This is based on the charge shot of Heat Style and Fire Soul.
  • Dash: Wide Slash - MegaMan performs a slash attack with a claw. This is based on Slash Cross' charge shot.

Aerial

  • N: Buster
  • F: Roll Arrow - MegaMan fires a heart-tipped arrow from a pink arm cannon bow. If this attack hits another MegaMan.EXE who has chips loaded, the chips will be destroyed. This is based on Roll Soul's charge shot.
  • B: Wind Racket - MegaMan swings a racket behind him. This is based on Wind Soul's charge shot.
  • U: Twister - MegaMan emits a green whirlwind above him that hits eight times. This is based on the charge shot of Wood Style and Wood Soul.
  • D: Thunderbolt - MegaMan fires a thunderbolt downward. This is based on Elec Cross' charge shot.

Grab & Throws

  • Grab: 
  • F: 
  • B: 
  • U: Tornado Arm - Mega Man lifts the opponent above him and blows them away with a whirlwind. This is based on Gyro Soul's charge shot.
  • D: Metal Fist - MegaMan slams a large Metal Fist down upon the foe, burying them. This is based on Metal Soul's charge shot.

Specials

  • N: Battle Chip/Program Advance - At the start of each match, MegaMan receives one to five random Battle Chips. Sometimes, MegaMan will receive a specific combination of chips that combine into a Program Advance.
    1. Sword E
    2. Wide Sword E
    3. Long Sword E
    4. Fire Sword P
    5. Aqua Sword P
    6. Elec Sword P
    7. Bamboo Sword P
    8. Custom Sword B
    9. Variable Sword B
    10. Slasher B
    11. Roll R - MegaMan summons Roll.EXE, who warps to the nearest opponent in range, attacks with Roll Flash, and heals MegaMan.
    12. GutsMan G - MegaMan summons GUtsMan.EXE, who attacks with Guts Hammer, causing a shockwave to travel along the ground.
    13. ProtoMan B - MegaMan summons ProtoMan.EXE, who warps to the nearest opponent in range and attacks with his Sword.
  • Program Advances
    • Sword + Wide Sword + Long Sword = Life Sword
    • Fire Sword + Aqua Sword + Elec Sword + Bamboo Sword = Element Sword
    • Custom Sword B + Variable Sword B + ProtoMan B = Deux Hero
    • Slasher B + Custom Sword B + Variable Sword B + ProtoMan B = Double Hero
  • S: Zap Ring - MegaMan fires an electric ring that deals damage and paralyzes the target. This is based on the charge shot of Elec Style and Thunder Soul.
  • U: Air Shoes - MegaMan soars upward using jets in his shoes.
  • D: Anti Damage - MegaMan enters a defensive stance. If he would be hit during that time, the damage is negated and he retaliates by throwing three shuriken at the attacker.

Final Smash: Beast Out - MegaMan performs Beast Out with one of the Cybeasts and attacks. If MegaMan is on the ground, he Beasts Out with Gregar. If he's in the air, he Beasts out with Falzar.

Taunts

  • U: MegaMan pumps his fist.
  • S: 
  • D: 

Victory

  • Theme: Winner! - This song overrides the usual Results Screen theme.
  • L: 
  • U: 
  • R: MegaMan and Roll sit near each other on some grass panels, based on the art for Grass Stage from the card game.

Costumes

  • P1: MegaMan.EXE
  • P2: Aqua Custom Style
  • P3: Elec Team Style
  • P4: Wood Shield Style
  • P5: Heat Shadow Style
  • P6: Dark MegaMan.EXE
  • P7: Proto Soul
  • P8: Colonel Soul

Stage

Spoiler

Cyberworld

This stage is set in the internet world of Mega Man Battle Network. The main platform consists of a 6x3 grid of panels separated into red and blue halves. Two additional panels hover in the air, one on each side directly above the corresponding center panel on the main platform. The floating panels function as semisolid platforms.

In the background, various NetNavis watch the battle. The Navi audience is randomized each time, though certain songs will guarantee specific NetNavis, similar to the King of Fighters Stadium stage. Almost every NetNavi seen in the Battle Network games is available. Even MegaMan himself can appear if he isn't an active fighter in the match.

Priority 1: These are the Navis I'd want to include for sure, including the core cast and significant characters:

  • Bass
  • Colonel
  • GutsMan
  • Glyde
  • MegaMan (Only appears if MegaMan isn't among the chosen fighters for the match)
  • NumberMan
  • ProtoMan
  • Roll
  • ShadowMan

Priority 2: Most of these Navis were involved in Double Soul or Cross System, giving them some more significance than the Navis further down. Ring and TurboMan were playable characters in Battle Chip Challenge, so they also get included here.

  • AquaMan
  • ChargeMan
  • DustMan
  • ElecMan
  • EraseMan
  • FireMan
  • GroundMan
  • GyroMan
  • HeatMan
  • JunkMan
  • KnightMan
  • MagnetMan
  • Meddy
  • MetalMan
  • NapalmMan
  • Ring
  • SearchMan
  • TenguMan
  • ThunderMan
  • ToadMan
  • TomahawkMan
  • TurboMan
  • WindMan
  • WoodMan

Priority 3: If development time and resources permitted, I could see the rest being included as well. These are mostly minor villain and optional boss Navis.

  • AirMan
  • BeastMan
  • BlastMan
  • BlizzardMan
  • BrightMan
  • BombMan
  • BowlMan
  • BubbleMan
  • BurnerMan
  • CircusMan
  • ClockMan
  • CloudMan
  • ColdMan
  • ColorMan
  • CosmoMan
  • CutMan
  • DarkMan
  • DesertMan
  • DiveMan
  • DrillMan
  • ElementMan
  • FlameMan
  • FlashMan
  • FreezeMan
  • GateMan
  • GravityMan
  • GridMan
  • HatMan
  • IceMan
  • JammingMan
  • JudgeMan
  • KendoMan
  • KingMan
  • LarkMan
  • LaserMan
  • MagicMan
  • MistMan
  • NeedleMan
  • PharaohMan
  • PlanetMan
  • PlantMan
  • Punk
  • QuickMan
  • RideMan
  • Serenade
  • ShadeMan
  • SharkMan
  • SkullMan
  • SlashMan
  • SnakeMan
  • SparkMan
  • StarMan
  • StoneMan
  • SwordMan
  • TopMan
  • VideoMan
  • Zero

Music

Spoiler

Battle Network

  • Theme of Mega Man Battle Network
  • Fire Field (FireMan's Stage)
  • Running Through the Cyber World (NumberMan's Stage)
  • Boundless Network (Internet Theme)
  • Hour of Fate
  • Cold & Silent (IceMan's Stage)
  • Red or Blue (ColorMan's Stage)
  • Electrical Crisis (ElecMan's Stage)
  • Void (Final Stage)
  • Operation! (Battle Theme)
  • Net Battle (Boss Theme)
  • Vs. Life Virus (Final Battle)

Battle Network 2

  • Theme of Mega Man Battle Network 2
  • Smoky Field (AirMan's Stage)
  • Time Limit (QuickMan's Stage)
  • A Serious Mission (ShadowMan's Stage)
  • Fear in the Castle (KnightMan's Stage)
  • Magnetic Airplane (MagnetMan's Stage)
  • You Can't Go Back (Final Stage)
  • Internet World (Internet Theme)
  • Fearful (Undernet Theme)
  • And You Will Know the Truth (WWW Area)
  • Virus Busting (Battle Theme)
  • Battle Spirit (Boss Theme)
  • Vs. Gospel (Final Battle)

Battle Network 3

  • Theme of Battle Network 3
  • Blind Mode (FlashMan's Stage)
  • Maze of Wilderness (BeastMan's Stage)
  • Save a Life (PlantMan's Stage)
  • Final Transmission (Final Stage)
  • Network is Spreading (Internet Theme)
  • Dangerous Black (Undernet Theme)
  • Shine in the Dark (Secret Area)
  • Shooting Enemy (Battle Theme)
  • Boss Battle (Boss Theme)
  • Vs. Alpha (Final Battle)
  • Great Battlers (N1/Ranked Battle Theme)
  • Theme of Mega Man Battle Network ~TGS 2002 Remix~

Battle Network 4

  • Theme of Mega Man Battle Network 4
  • Invisible Wing (Elect Tower Comp)
  • Cyber Battle (Battle Theme)
  • Battle Pressure (Tournament Battle Theme)
  • Global Network (Internet Theme)
  • Story of Wonder (ToyRobo Comp)
  • Battle with Myself (Boss Theme)
  • Save Our Planet (Final Stage)
  • Vs. Duo (Final Battle)

Battle Network 5

  • Theme of Mega Man Battle Network 5
  • Seek a Cord (ProtoMan/Colonel Stage)
  • Battle Start! (Battle Theme)
  • Drill Crush! (KnightMan/MagnetMan Stage)
  • Network Space (Internet Theme)
  • Liberation Mission
  • Powerful Enemy (Boss Theme)
  • Quest in the Water (NapalmMan/TomahawkMan Stage)
  • Castle of NINJA! (SearchMan/NumberMan Stage)
  • Depth (Undernet Theme)
  • You're Not Alone!
  • A Total War (Final Stage)
  • Vs. Nebula Gray (Final Battle)
  • Theme of Mega Man Battle Network 5 ~Promotion Mix~

Battle Network 6

  • Theme of Mega Man Battle Network 6
  • Blast Speed! (BlastMan's Stage)
  • Aquarium Question (DiveMan's Stage)
  • Battle Field (Battle Theme)
  • Tree of Judgment (JudgeMan's Stage)
  • Surge of Power! (Boss Theme)
  • Digital Strider (Internet Theme)
  • Break the Storm (ElementMan's Stage)
  • Two of Braves (Final Stage)
  • Decisive Battle (Final Battle)
  • Theme of Mega Man Battle Network 6 ~TGS Mix~

Battle Chip Challenge

  • Navi Clash! (Battle Theme)

Network Transmission

  • Theme of Network Transmission
  • Internet Area (Basic Stage)
  • Blazing Internet (FireMan's Stage)
  • Garden System (NeedleMan's Stage)
  • Electric City (BrightMan's Stage)
  • Water Service Bureau (IceMan's Stage)
  • Bank System (QuickMan's Stage)
  • Game Center (ColorMan's Stage)
  • PowerPlant (ElecMan's Stage)
  • Old Generation Area (SwordMan's Stage)
  • Abnormal Gravity Area (GravityMan's Stage)
  • Zero Gravity Area (StarMan's Stage)
  • Navi Battle (Boss Theme)
  • Zero Account (Zero's Stage)
  • Vs. Zero
  • Legendary WWW Area (PharaohMan's Stage)
  • Demolished WWW Area (ShadowMan's Stage)
  • The Undernet (Final Stage)
  • Firewall Battle

 

Classic Mode: Battle Routine, Set! Execute!

Spoiler

MegaMan's Classic Mode references the six main entries of his home series and bosses within.

  • Vs. Donkey Kong (Net Battle) - GutsMan in BN1
  • Vs. Sheik (Battle Spirit) - ShadowMan in BN2
  • Vs. King Dedede (Great Battlers) - KingMan in BN3
  • Vs. Dark MegaMan (Battle with Myself) - Dark MegaMan in BN4
  • Vs. Proto Soul MegaMan and Colonel Soul MegaMan (Powerful Enemy) - ProtoMan and Colonel in BN5
  • Vs.  (Surge of Power!) - BN6
  • BOSS: Life Virus (Vs. Life Virus)

Spirits

Spirit Board (if DLC)

Spoiler

Lan Hikari

  • Type: Neutral
  • Rank: ★★★
  • Slots: ⬡⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: Theme of Mega Man Battle Network
  • Rules
    • Stamina Battle
  • Conditions

Lan Hikari (Battle Chip)

  • Type: Neutral
  • Rank: ★★★★
  • Slots: ⬡⬡⬡
  • Skill: Neutral Special 

Mayl & Roll.EXE

  • Type: Support (Shield)
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: Autoheal
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: Battle Pressure
  • Rules
    • Stamina Battle
  • Conditions
    • The enemy regains HP over time.

Dex & GutsMan.EXE

  • Type: Support (Attack)
  • Rank: 
  • Cost: 
  • Support: Fist Attack 
  • Fighter: Donkey Kong
  • Stage: Cyberworld
  • Music: Net Battle
  • Rules
    • Stamina Battle
  • Conditions
    • The enemy favors side smashes.

Yai & Glyde.EXE

  • Type: Support (Neutral)
  • Rank: 
  • Cost: 
  • Skill: Lightweight
  • Fighter: 
  • Stage: Cyberspace
  • Music: 
  • Rules
    • Stamina Battle
  • Conditions
    • The enemy avoids conflict when possible.

Chaud & ProtoMan.EXE

  • Type: Attack
  • Rank: ★★★
  • Slots: ⬡⬡⬡
  • Trait: Sword Attack 
  • Fighter: MegaMan.EXE (Proto Soul)
  • Stage: Cyberworld
  • Music: Powerful Enemy
  • Rules
    • Stamina Battle
  • Conditions
    • The enemy's sword attacks are strengthened.

Mr. Match & FireMan.EXE

  • Type: Support (Attack)
  • Rank: 
  • Slots: 
  • Skill: Fire Flower Equipped
  • Fighter: MegaMan.EXE (HeatShadow)
  • Stage: Cyberworld
  • Music: Fire Field
  • Rules
    • Stamina Battle
  • Conditions
    • The enemy starts with a Fire Flower.
    • The enemy is weak to water and ice attacks.

Higsby & NumberMan.EXE

  • Type: Support (Grab)
  • Rank: 
  • Cost: 
  • Skill: 
  • Fighter: R.O.B.
  • Stage: Cyberspace
  • Music: Running Through the Cyber World
  • Rules
    • Stamina Battle
  • Conditions

Dr. Froid & IceMan.EXE

  • Type: Support (Shield)
  • Rank: ★★★
  • Cost: ⬡⬡⬡
  • Skill: Water & Ice Attack 
  • Fighter: Ice Climbers
  • Stage: Cyberworld
  • Music: Cold & Silent
  • Rules
    • Stamina Battle
  • Conditions
    • The enemy is weak to electric attacks.

Maddy & ColorMan.EXE

  • Type: Support (Grab)
  • Rank: ★★★★
  • Cost: 
  • Skill: Assist Killer
  • Fighter: Bowser Jr. (Lemmy), 2 × Kirby
  • Stage: Cyberworld
  • Music: Red or Blue
  • Rules
    • Stamina Battle
  • Conditions

Count Zapp & ElecMan.EXE

  • Type: Support (Neutral)
  • Rank: ★★★
  • Cost: ⬡⬡⬡
  • Skill: Electric Attack 
  • Fighter: Robin
  • Stage: Cyberworld
  • Music: Electrical Crisis
  • Rules
    • Stamina Battle
  • Conditions
    • The enemy favors neutral specials.

Yahoot & MagicMan.EXE

  • Type: Support (Neutral)
  • Rank: ★★★
  • Cost: ⬡⬡⬡
  • Skill: Magic Attack 
  • Fighter: Robin
  • Stage: Cyberworld
  • Music: Void
  • Rules
    • Stamina Battle
  • Conditions

Dr. Wily (Mega Man Battle Network)

  • Type: Neutral
  • Rank: ★★★★
  • Slots: ⬡⬡⬡
  • Trait: 
  • Fighter: 
  • Stage: 
  • Music: 
  • Rules
    • Stamina Battle
  • Conditions

Life Virus

  • Type: Support (Neutral)
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: 
  • Fighter: 
  • Stage: Cyberworld
  • Music: Vs. Life Virus
  • Rules
    • Stamina Battle
  • Conditions

Dusk & ShadowMan.EXE

  • Type: Support
  • Rank: ★★
  • Cost: 
  • Skill: Killing Edge Equipped
  • Fighter: MegaMan.EXE (HeatShadow)
  • Stage: Cyberworld
  • Music: A Serious Mission
  • Rules
    • Stamina Battle
  • Conditions
    • The enemy starts with a Killing Edge.
    • The enemy's down special and side tilt have increased power.

Bass.EXE

  • Type: Support (Neutral)
  • Rank: ★★★★
  • Cost: ⬡⬡⬡
  • Skill: 
  • Fighter: MegaMan.EXE (Dark)
  • Stage: Cyberworld
  • Music: 
  • Rules
    • Stamina Battle
  • Conditions

BN1

Spoiler

Lan Hikari

Mayl & Roll.EXE

Dex & GutsMan.EXE

Yai & Glyde.EXE

Chaud & ProtoMan.EXE

Dr. Wily (Mega Man Battle Network)

Mr. Match & FireMan.EXE

Higsby & NumberMan.EXE

StoneMan.EXE

  • Type: Support (Neutral)
  • Rank: ★★
  • Cost: 
  • Skill: Falling Immunity
  • Summon using Stone Man and any Neutral core

Dr. Froid & IceMan.EXE

Maddy & ColorMan.EXE

Count Zapp & ElecMan.EXE

BombMan.EXE

  • Type: Support (Attack)
  • Rank: ★★
  • Cost: 
  • Skill: Bob-omb Equipped
  • Fighter: Young Link
  • Stage: Cyberworld
  • Music: Net Battle
    • The enemy favors down specials.

Yahoot & MagicMan.EXE

Masa & SharkMan.EXE

  • Type: Support (Shield)
  • Rank: ★★
  • Cost: ⬡⬡
  • Skill: Swimmer
  • Fighter: Greninja
  • Stage: Cyberworld
  • Music: Net Battle
  • Conditions
    • The enemy is weak to electric attacks.

Sal & WoodMan.EXE

  • Type: Support (Grab)
  • Rank: ★★
  • Cost: 
  • Skill: Physical Attack 
  • Fighter: Donkey Kong (WoodShield)
  • Stage: Cyberworld
  • Music: Net Battle
  • Conditions
    • The enemy loves to jump.
    • The enemy has super armor but moves slower.
    • The enemy is weak to fire attacks.

Miyumi & SkullMan.EXE

  • Type: Support (Neutral)
  • Rank: ★★★
  • Cost: ⬡⬡⬡
  • Skill: 
  • Summon using Skull Man and any Neutral core

Life Virus

Dusk & ShadowMan.EXE

PharaohMan.EXE

  • Type: Support
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: Poison Immunity
  • Fighter: Lucario
  • Stage: Cyberworld
  • Music: Legendary WWW Area
  • Conditions
    • The stage is covered in a poisonous cloud.

Bass.EXE

BN2

Spoiler

HeatGuts Style

  • Type: Support (Attack)
  • Rank: ★★
  • Cost: 
  • Skill: Shooting Attack 
  • Fighter: MegaMan.EXE (HeatShadow)
  • Stage: Cyberworld
  • Music: Virus Busting
  • Conditions
    • The enemy is weak to water and ice attacks.

AquaCustom Style

  • Type: Support (Shield)
  • Rank: ★★★
  • Cost: 
  • Skill: Neutral Special 
  • Fighter: MegaMan.EXE (AquaCustom)
  • Stage: Cyberworld
  • Music: Virus Busting
  • Conditions
    • The enemy is weak to electric attacks.

ElecTeam Style

  • Type: Support (Neutral)
  • Rank: ★★★
  • Cost: 
  • Skill: Side Special 
  • Fighter: MegaMan.EXE (ElecTeam)
  • Stage: Cyberworld
  • Music: Virus Busting

WoodShield Style

  • Type: Support (Grab)
  • Rank: ★★
  • Cost: 
  • Skill: Perfect-Shield Reflect
  • Fighter: MegaMan.EXE (WoodShield)
  • Stage: Cyberworld
  • Music: Virus Busting
  • Conditions
    • The enemy is weak to fire attacks.

Hub Style

  • Type: Support (Neutral)
  • Rank: ★★★★
  • Cost: ⬡⬡
  • Skill: Trade-Off Ability ↑↑
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: Theme of Mega Man Battle Network 2

AirMan.EXE

  • Type: Support (Shield)
  • Rank: ★★
  • Cost: 
  • Skill: Air Attack 
  • Fighter: 
  • Stage: Cyberworld
  • Music: 
  • Conditions
    • Dangerously high winds are in effect.

QuickMan.EXE

  • Type: Support (Attack)
  • Rank: ★★
  • Cost: 
  • Skill: Move Speed 
  • Fighter: Captain Falcon
  • Stage: Cyberworld
  • Music: Time Limit
  • Conditions
    • The enemy's move speed is increased.
    • The enemy starts with a Boomerang.

CutMan.EXE

  • Type: Support (Attack)
  • Rank: ★★
  • Cost: 
  • Skill: Throwing Item ↑
  • Summon using Cut Man and any Neutral core

KnightMan.EXE

  • Type: Support (Shield)
  • Rank: ★★★★
  • Cost: ⬡⬡
  • Skill: Armor Knight
  • Fighter: MegaMan.EXE (WoodShield)
  • Stage: Cyberworld
  • Music: Fear in the Castle

MagnetMan.EXE

  • Type: Support (Neutral)
  • Rank: ★★
  • Cost: 
  • Skill: Item Gravitation
  • Fighter: MegaMan.EXE (ElecTeam)
  • Stage: Cyberworld
  • Music: Magnetic Airplane
  • Conditions
    • Items will be pulled towards the enemy.

FreezeMan.EXE

  • Type: Support (Shield)
  • Rank: ★★
  • Cost: 
  • Skill: Freezie Equipped
  • Fighter: MegaMan.EXE (AquaCustom)
  • Stage: Cyberworld
  • Music: You Can't Go Back
  • Conditions
    • The enemy starts with a Freezie.
    • The enemy is weak to electric attacks.

ToadMan.EXE

  • Type: Support (Grab)
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: Greninja
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: Battle Spirit
  • Conditions
    • The enemy is weak to electric attacks.

GateMan.EXE

  • Type: Neutral
  • Rank: ★★
  • Slots: ⬡⬡⬡
  • Trait: - 
  • Fighter: Samus Aran
  • Stage: Cyberworld
  • Music: Battle Spirit

ThunderMan.EXE

  • Type: Support ()
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: 
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: 

SnakeMan.EXE

  • Type: Support (Grab)
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: Physical Attack 
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: 

HeatMan.EXE

  • Type: Support (Attack)
  • Rank: 
  • Cost: 
  • Skill: Fire Flower Equipped
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: 

Gospel

 

NapalmMan.EXE

  • Type: Support (Attack)
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: Physical Attack 
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: 

PlanetMan.EXE

  • Type: Support (Grab)
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: Black Hole Equipped
  • Fighter: 
  • Stage: Cyberworld
  • Music: 

BN3

Spoiler

ElecGroundStyle

  • Type: Support (Grab)
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: Zap-Floor Immunity
  • Fighter: MegaMan.EXE (ElecTeam)
  • Stage: Cyberworld
  • Music: 

HeatShadow Style

  • Type: Support (Attack)
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: Down Special 
  • Fighter: MegaMan.EXE (HeatShadow)
  • Stage: Cyberworld
  • Music: 

AquaBug Style

  • Type: Support (Shield)
  • Rank: ★★★
  • Cost: 
  • Skill: Trade-Off Ability 
  • Fighter: MegaMan.EXE (AquaCustom)
  • Stage: Cyberworld
  • Music: 
  • Conditions
    • The enemy is weak to electric attacks.

FlashMan.EXE

 

BeastMan.EXE

 

BubbleMan.EXE

  • Type: Support (Shield)
  • Rank: 
  • Cost: 
  • Skill: 
  • Fighter: Squirtle
  • Stage: Cyberworld
  • Music: 

MetalMan.EXE

  • Type: Support (Neutral)
  • Rank: ★★★
  • Cost: 
  • Skill: Made of Metal
  • Fighter: 
  • Stage: Cyberworld
  • Music: 

KingMan.EXE

 

DesertMan.EXE

 

PlantMan.EXE

  • Type: Support (Grab)
  • Rank: 
  • Cost: 
  • Skill: Lip's Stick Equipped
  • Fighter: Ivysaur
  • Stage: Cyberworld
  • Music: 

FlameMan.EXE

 

MistMan.EXE

 

DrillMan.EXE

 

Alpha

 

DarkMan.EXE

 

JapanMan.EXE

 

Serenade.EXE

 

Bass GS

  • Type: Support (Neutral)
  • Rank: ★★★★
  • Cost: ⬡⬡⬡
  • Skill: 
  • Summon using Bass.EXE and Gospel

BowlMan.EXE

Mr. Famous & Punk.EXE

BN4

Spoiler

Guts Soul

  • Type: Attack
  • Rank: ★★
  • Slots: ⬡⬡⬡
  • Trait: Fist Attack 
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: 
  • Conditions
    • The enemy favors side smashes.

Roll Soul

  • Type: Shield
  • Rank: ★★
  • Slots: ⬡⬡⬡
  • Trait: 
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: 
  • Conditions
    • The enemy favors forward air attacks.

Fire Soul

  • Type: Attack
  • Rank: ★★
  • Slots: ⬡⬡⬡
  • Trait: Fire Attack 
  • Fighter: MegaMan.EXE (HeatShadow)
  • Stage: Cyberworld
  • Music: 
  • Conditions
    • The enemy favors down smashes.
    • The enemy is weak to water attacks.

Thunder Soul

  • Type: Neutral
  • Rank: ★★
  • Slots: ⬡⬡⬡
  • Trait: Electric Attack 
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: 

Wind Soul

  • Type: Grab
  • Rank: ★★
  • Slots: ⬡⬡⬡
  • Trait: 
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: 
  • Conditions
    • The enemy is weak to sword attacks.
    • Dangerously high winds are in effect.

Search Soul

  • Type: Support (Grab)
  • Rank: ★★
  • Cost: ⬡⬡⬡
  • Trait: Shooting Items Power 
  • Fighter: MegaMan.EXE (WoodShield)
  • Stage: Cyberworld
  • Music: 
  • Conditions
    • The enemy starts with a Super Scope.

Aqua Soul

  • Type: Attack
  • Rank: ★★
  • Slots: ⬡⬡⬡
  • Trait: Water Attack 
  • Fighter: MegaMan.EXE (AquaCustom)
  • Stage: Cyberworld
  • Music: 
  • Conditions
    • The enemy is weak to electric attacks.

Number Soul

  • Type: Grab
  • Rank: ★★
  • Slots: ⬡⬡⬡
  • Trait: 
  • Summon using NumberMan.EXE

Metal Soul

  • Type: Neutral
  • Rank: ★★
  • Slots: ⬡⬡⬡
  • Skill: 

Wood Soul

Junk Soul

Proto Soul

Dr. Regal

  • Type: Neutral
  • Rank: ★★★
  • Slots: ⬡⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE
  • Stage: Cyberworld
  • Music: 
  • Conditions: 

Dr. Regal (Mega Man Battle Network 5)

  • Type: Neutral
  • Rank: ★★★
  • Slots: ⬡⬡⬡
  • Trait: 

ShadeMan.EXE

SparkMan.EXE

TopMan.EXE

BurnerMan.EXE

VideoMan.EXE

KendoMan.EXE

ColdMan.EXE

LaserMan.EXE

MegaMan DS

Duo

WindMan.EXE

SearchMan.EXE

AquaMan.EXE

JunkMan.EXE

BN5

Spoiler

Magnet Soul

Gyro Soul

Napalm Soul

Meddy Soul

  • Type: Support (Shield)
  • Rank: ★★
  • Cost: 
  • Skill: Thrown Items 
  • Fighter: Dr. Mario
  • Stage: Cyberworld
  • Music: Battle Start!
  • Conditions
    • The enemy's neutral special is strengthened.

Knight Soul

  • Type: Support (Shield)
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: Slow Super Armor
  • Fighter: MegaMan.EXE (WoodShield)
  • Stage: Cyberworld
  • Music: Drill Crush!
  • Conditions
    • The enemy has reduced move speed.
    • The enemy has super armor and is hard to launch or make flinch.
    • The enemy is metal.

Shadow Soul

  • Type: Support (Attack)
  • Rank: ★★
  • Cost: 
  • Skill: Down Special 
  • Fighter: MegaMan.EXE (HeatShadow)
  • Stage: Cyberworld
  • Music: Battle Start!

Toad Soul

 

Colonel Soul

 

Gold Bass Cross

 

Silver Bass Cross

 

Colonel.EXE

 

BlizzardMan.EXE

GyroMan.EXE

CloudMan.EXE

CosmoMan.EXE

Meddy.EXE

TomahawkMan.EXE

Nebula Gray

GridMan.EXE

LarkMan.EXE

BN6

Spoiler

Iris (Battle Network)

Gregar Beast Out

 

Heat Cross

  • Type: Attack
  • Rank: ★★
  • Slots: ⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE (HeatShadow Style)
  • Stage: Cyberworld
  • Music: 
  • Conditions
    • The enemy favors down smash attacks.

Heat Cross Beast

  • Type: Neutral
  • Rank: ★★★
  • Slots: ⬡⬡
  • Skill: Fire & Explosion Attack 
  • Fighter: MegaMan.EXE

Elec Cross

  • Type: Attack
  • Rank: ★★
  • Slots: 
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE (ElecTeam Style)
  • Stage: Cyberworld
  • Music: 
  • Conditions
    • The enemy favors down air attacks.

Elec Cross Beast

  • Type: Attack
  • Rank: ★★★
  • Slots: 
  • Skill: Zap-Floor Immunity

Slash Cross

  • Type: Grab
  • Rank: ★★
  • Slots: ⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE (HeatShadow Style)
  • Stage: Cyberworld
  • Music: 

Slash Cross Beast

  • Type: Grab
  • Rank: ★★★
  • Slots: ⬡⬡
  • Skill: Weapon Attack 

Erase Cross

  • Type: Neutral
  • Rank: ★★
  • Slots: ⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE (Dark)
  • Stage: Cyberworld
  • Music: 

Erase Cross Beast

  • Type: Neutral
  • Rank: ★★★
  • Slots: ⬡⬡
  • Skill: 

Charge Cross

  • Type: Attack
  • Rank: ★★
  • Slots: ⬡⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE (HeatShadow Style)
  • Stage: Cyberworld
  • Music: 

Charge Cross Beast

  • Type: Attack
  • Rank: ★★★
  • Slots: ⬡⬡⬡
  • Skill: Dash Attack 

Falzar Beast Out

Aqua Cross

  • Type: Shield
  • Rank: ★★
  • Slots: ⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE (AquaCustom Style)
  • Stage: Cyberworld
  • Music: 

Aqua Cross Beast

  • Type: Shield
  • Rank: ★★★
  • Slots: ⬡⬡
  • Skill: 

Tengu Cross

  • Type: Attack
  • Rank: ★★★
  • Slots: ⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE (HeatShadow Style)
  • Stage: Cyberworld
  • Music: 

Tengu Cross Beast

Tomahawk Cross

  • Type: Attack
  • Rank: ★★★
  • Slots: ⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE (HeatShadow Style)
  • Stage: Cyberworld
  • Music: 

Tomahawk Cross Beast

Ground Cross

  • Type: Attack
  • Rank: ★★★
  • Slots: ⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE (HeatShadow Style)
  • Stage: Cyberworld
  • Music: 

Ground Cross Beast

Dust Cross

  • Type: Grab
  • Rank: ★★★
  • Slots: ⬡⬡
  • Trait: Enhanceable at Lv. 99
  • Fighter: MegaMan.EXE (HeatShadow Style)
  • Stage: Cyberworld
  • Music: 

Dust Cross Beast

BlastMan.EXE

DiveMan.EXE

  • Type: Support (Shield)
  • Rank: 
  • Cost: ⬡⬡
  • Skill: Steel Diver Equipped
  • Fighter: 
  • Stage: Cyberworld
  • Music: 

CircusMan.EXE

SlashMan.EXE

TenguMan.EXE

JudgeMan.EXE

ElementMan.EXE

EraseMan.EXE

GroundMan.EXE

  • Type: Support (Shield)
  • Rank: ★★
  • Cost: 
  • Skill: Bury Immunity
  • Fighter: 
  • Stage: Cyberworld
  • Music: 

ChargeMan.EXE

DustMan.EXE

Gregar

Falzar

Other

Spoiler

NeedleMan.EXE

  • Type: Support (Grab)
  • Rank: 
  • Cost: 
  • Skill: Unira Equipped
  • Fighter: 
  • Stage: Cyberworld
  • Music: Garden System

BrightMan.EXE

  • Type: Support (Grab)
  • Rank: 
  • Cost: 
  • Skill: 
  • Fighter: 
  • Stage: Cyberworld
  • Music: Electric City

SwordMan.EXE

  • Type: Support (Neutral)
  • Rank: 
  • Cost: 
  • Skill: Weapon Attack 
  • Fighter: Ike
  • Stage: Cyberworld
  • Music: Old Generation Area

GravityMan.EXE

  • Type: Support (Grab)
  • Rank: ★★★
  • Cost: ⬡⬡
  • Skill: Gravity-Change Immunity
  • Fighter: 
  • Stage: Cyberworld
  • Music: Abnormal Gravity Area
  • Conditions
    • The enemy is less affected by gravity.

StarMan.EXE

  • Type: Support (Shield)
  • Rank: 
  • Cost: 
  • Skill: Star Rod Equipped
  • Fighter: Rosalina & Luma
  • Stage: Cyberworld
  • Music: Zero Gravity Area

Zero.EXE

 

Ring.EXE

 

TurboMan.EXE

 

 

Edited by Lord_Brand
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I think this is a great idea; it would be really cool to see Mega Man.EXE as a fighter in Smash Bros.

Regarding the final smash, having him beast out is cool, but I think something that would be even cooler (and more representative of the character across the series) would be for him to transform into his Hub Hikari form and unleash a powerful final blow in said form like he does after a lot of the different final boss fights over the course of the series.

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Not a bad suggestion. Main reason I opted for the Cybeasts is because the current costume selection doesn't have any BN6 rep (mostly because I think the BN6 Crosses look kinda lame next to the Souls from BN4 and 5 with a few exceptions), unless you count Colonel Soul.

Edited by Lord_Brand
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