Lord_Brand Posted January 7, 2023 Share Posted January 7, 2023 (edited) This wouldn't be my first time posting a moveset and related content for X on Serenes, but I did topics for Proto Man and Bass, might as well continue the trend with the lead protagonist of the Mega Man X franchise. In many respects, X is similar to his predecessor Mega Man. However, he's more agile thanks to his dash and wall kick abilities, which lend themselves to a smoother, more flowy style of play. When dashing, X starts off with a boost dash, then transitions to the usual sprint most Smash fighters use. X packs a bit more firepower than Mega Man, but as a tradeoff he's actually a decent bit lighter, making him easier to knock out (in series lore, X's weight is lower than Mega Man's due to technological advances, kinda like how steel is lighter than iron). Of course, the most obvious difference between the two is X's ability to equip various armors that enhance his capabilities further (though Mega Man's Power, Jet, and Super Adapters no doubt provided the groundwork for their designs). Like Mega Man, X uses Special Weapons for the majority of his attacks. As a nod to the fact many of his armors grant him the ability to charge his special weapons, X's Special Weapons here can be also be charged by holding down the attack or special buttons; in the case of tilts and aerials, you can charge, then release while holding in the according direction. However, X's up and down smashes use charged special weapons by default. Following sections are WIP. Moveset & Aesthetics Spoiler Intro: X teleports in. Ground N: X Buster - X fires shots from his buster, similar to Mega Man. The attack can be charged to fire a more powerful shot. S tilt: X Buster - Like Mega Man, X can fire his buster while moving left and right. The charge shot can also be used here. U tilt: Rising Fire - X shoots a fireball straight upward. When charged, X throws a flaming uppercut. This is Magma Dragoon's weapon in Mega Man X4. D tilt: Ground Hunter - X fires a stingray that travels along the ground. When charged, X fires a larger stingray that flies forward. This is Jet Stingray's weapon in Mega Man X4. S smash: Z-Saber - X swings the Z-saber forward. This is based on the Z-Saber X can receive from Zero in Mega Man X3, though it's also similar to when he uses the Z-Saber in Mega Man X6. U smash: Double Cyclone - X conjures green cyclones to his left and right. This is based on the charged version of Storm Owl's weapon in Mega Man X4, though here the cyclones are vertical like when Storm Owl uses them rather than horizontal. D smash: Fire Wave - X morphs his arms into busters and torches the ground on both sides of him with jets of fire, similar to Mega Man's Flame Blast. This is Flame Mammoth's weapon in Mega Man X. Dash: Tornado Fang - X morphs his arm into a drill and thrusts it forward, hitting multiple times. QCF: Hadouken - X uses a Hadouken. This was a secret move he could learn in Mega Man X and Mega Man Xtreme. FDF: Shoryuken - X throws a fiery uppercut, similar to the charged version of Rising Fire. This was a secret move he could learn in Mega Man X2 and Mega Man Xtreme. Air N: X Buster - Like Mega Man, X can fire his buster while in the air. F: Magma Blade - X swings a fiery Z-Saber similar to Mega Man's Flame Sword, however the saber also shoots a fireball. When charged, X emits a flurry of fireballs from his body. This is Blaze Heatnix's weapon in Mega Man X6. B: Ray Claw - X slashes behind him with an energy claw, similar to Mega Man's Slash Claw. When charged, X fires out a volley of energy bullets. This is Neon Tiger's weapon in Mega Man Xtreme 2, though the charged version is similar to Ray Splasher from Mega Man X3. U: Wing Spiral - X shoots a whirlwind upward, similar to Mega Man's Air Shooter. When charged, X produces a larger whirlwind. This is Spiral Pegasus' weapon in Mega Man X5. D: Spike Ball - X launches a Spike Ball downward, similar to Mega Man's Hard Knuckle. When charged, the ball is purple, goes farther, and hits harder. This is Spike Rosered's weapon in Mega Man X5. Special & Final Smash N: Storm Tornado - X fires a horizontal tornado that flies forward and pierces targets, hitting repeatedly without flinching. When charged, X creates a vertical tornado around himself that pulls in opponents and launches them upward. S: Lightning Web - X shoots a bundle of electric web that becomes a cobweb, forming a temporary wall for him to kick off of. The web will damage and stun any foe it hits. When charged, the cobweb covers a larger radius, though it cannot be used as a wall. U: Air Dash - X dashes in the direction of your choice, similar to Fox's Fire Fox. He's enveloped in blue energy similar to when using Free Move in Mega Man X5 and the Falcon Armor's Air Dash in Mega Man X6. D: Ice Burst - X shoots an ice block that falls towards the ground along with three ice shards. When charged, X glows blue for a short while, causing his dash and Air Dash to emit icicles perpendicular to his path. Final Smash: Triple Attack - X emits a wireframe sphere around him and all foes caught in the sphere are subjected to a three-pronged attack by X, Zero, and Axl, based on the Double Attack from Mega Man X8. Grab & Throws Grab: Strike Chain - X can grab opponents from a short distance away using Strike Chain. Like most tethers, Strike Chain can also grab ledges from a distance. Pummel: X Buster - X blasts the opponent with his buster. F: Crystal Hunter - X traps the opponent using Crystal Hunter, then dashes into them, sending them flying. This is Crystal Snail's weapon in Mega Man X2. B: Ground Dash - X tosses the opponent behind him, then shoots a large rock at them. This is Ground Scaravich's weapon in Mega Man X6. U: Parasitic Bomb - X places a bomb on his opponent and tosses them upward. The bomb explodes, damaging and launching the opponent. This is Blast Hornet's weapon in Mega Man X3. D: Triad Thunder - X floors the opponent and punches them, shocking them in the process. This is based on the charged version of Volt Catfish's weapon in Mega Man X3. Taunts U: X leaps up, teleports away for a second, then teleports back in S: X performs his stage clear pose from the SNES trilogy. D: Smash: Victory Jingle: By default, X's victory jingle is Stage Clear from Mega Man X, however if music from one of X's other games is playing when the match ends, his jingle will change to match the game in question. If the song was from X2, X3, X7, or X8, X's jingle will be that game's stage clear theme. If the song was from X4, X5, or X6, the jingle will be X's version of the stage clear theme from those games. If the song was from Mega Man X Command Mission, the jingle will be the victory theme. L: X performs his classic fist raising pose, complete with a "SHING!" sound effect. U: X and Zero stand back to back. R: X, Zero, and Axl perform their victory poses from the "Get Weapon" screen of Mega Man X8. Costumes P1: Standard Armor - X's default armor. P2: First Armor - The first set of armor parts X ever gathered, in Mega Man X. P3: Second Armor - The set of armor parts X gathered in Mega Man X2. P4: Third Armor - The set of armor parts X gathered in Mega Man X3. P5: Rising Fire - A recolor of P1 using X's Rising Fire color scheme from Mega Man X4. P6: Ultimate Armor - A hidden set of armor parts X can find in Mega Man X4 and X5, and start the game with in X6. P7: Falcon Armor - A set of armor parts X gathered in Mega Man X5, and which he started X6 with. P8: New Armor - X's primary armor in Mega Man X: Command Mission. When X moves, the beam muffler on his back will activate. Stage & Music Spoiler Maverick Area This stage includes elements from the Mega Man X series, most notably vertical walls where X can put his wall slide and kick moves to use. The stage has several aesthetic variants, which are tied to different songs. Highway Desert Ice Jungle Mine Sea Volcano Mega Man X Opening Stage Vile Battle Stage Select Armored Armadillo Stage Boomer Kuwanger Stage Chill Penguin Stage Flame Mammoth Stage Launch Octopus Stage Spark Mandrill Stage Sting Chameleon Stage Storm Eagle Stage Boss Battle Sigma Palace 1 Mega Man X2 Opening Stage Bubble Crab Stage Crystal Snail Stage Flame Stag Stage Magna Centipede Stage Morph Moth Stage Overdrive Ostrich Stage Wheel Gator Stage Wire Sponge Stage Boss Battle 1 X-Hunter Stage 1 Mega Man X3 Opening Stage Blast Hornet Stage Blizzard Buffalo Stage Crush Crawfish Stage Gravity Beetle Stage Neon Tiger Stage Toxic Seahorse Stage Tunnel Rhino Stage Volt Catfish Stage Doppler Stage 1 Mega Man X4 Opening Stage X Stage Select Cyber Peacock Stage Frost Walrus Stage Jet Stingray Stage Magma Dragoon Stage Slash Beast Stage Split Mushroom Stage Storm Owl Stage Web Spider Stage Boss Battle Mega Man X5 Opening Stage X Burn Dinorex Stage Crescent Grizzly Stage Dark Necrobat Stage Shining Firefly Stage Spike Rosered Stage Spiral Pegasus Stage Tidal Whale Stage Volt Kraken Stage Dynamo Theme Mega Man X6 Opening Stage Blaze Heatnix Stage Blizzard Wolfang Stage Commander Yammark Stage Ground Scaravich Stage Infinity Mijinion Stage Metal Shark Player Stage Rainy Turtloid Stage Shield Sheldon Stage Boss Battle Nightmare Battle Gate's Lab Nightmare Mother High Max Gate Battle Mega Man X7 Decisive Battle Mega Man X8 Noah's Park Lumine's 2nd Theme Mega Man X: Command Mission Fight! X Massimo of Steel Pleasant Thief Marino Apprehensive Cinnamon Spider Magic Place of Oblivion Irregular Hunt I Final Battle Recovery of Hope Darkness Foreboding World of Thought Central Tower Thick Forest of Secret Treasures Event Battle Undaunted In the Nick of Time The Partners' Dilemma Sadness and Regret II Sand Cloud of Confusion Irregular Hunt II Executive Battle Ice River Secret Maneuvers Epsilon 1st Movement (transitions to Epsilon 2nd Movement during last minute or when match is close to ending due to one stock or low stamina) Classic Mode: Fight, X! Spoiler Vs. Dark Samus in Maverick Area (Opening Stage) Vs. Falco Lombardi on Maverick Area (Storm Eagle Stage) Vs. Sheik (Opening Stage X2) Vs. Vs. Wolf O'Donnel on Maverick Area (Boss Battle X6) Vs. BOSS: Sigma Spirit Board (if DLC) Spoiler Spirits (either base or DLC) Spoiler Vile Type: Attack Rank: ★★ Slots: ⬡⬡ Skill: Fighter: Dark Samus (or Vile) Stage: Maverick Area Music: Conditions Armored Armadillo Type: Support (Shield) Rank: ★★ Cost: ⬡ Skill: Energy-Shot Resist ↑ Fighter: Maverick Area Stage: Music: Armored Armadillo Stage Conditions Boomer Kuwanger Type: Support (Grab) Rank: ★★ Cost: ⬡⬡ Skill: Boomerang Equipped Fighter: Stage: Maverick Area Music: Boomer Kuwanger Stage Conditions Chill Penguin Type: Support (Shield) Rank: ★★ Cost: ⬡⬡ Skill: Fighter: Ice Climbers Stage: Maverick Area Music: Chill Penguin Stage Conditions Flame Mammoth Type: Support (Attack) Rank: ★ Cost: ⬡ Skill: Fire Flower Equipped Fighter: Bowser Stage: Maverick Area Music: Flame Mammoth Stage Conditions Launch Octopus Type: Support (Shield) Rank: ★ Cost: ⬡⬡ Skill: Steel Diver Equipped Fighter: Stage: Maverick Area Music: Launch Octopus Stage Conditions Spark Mandrill Type: Support (Neutral) Rank: ★ Cost: ⬡ Skill: Electric Attack ↑ Fighter: Donkey Kong Stage: Maverick Area Music: Spark Mandrill Stage Conditions Sting Chameleon Type: Support (Shield) Rank: ★★ Cost: ⬡⬡ Skill: Fighter: Greninja Stage: Maverick Area Music: Sting Chameleon Stage Conditions Storm Eagle Type: Support (Shield) Rank: ★★ Cost: ⬡⬡ Skill: Fighter: Falco Stage: Maverick Area Music: Storm Eagle Stage Conditions Sigma Updated to enhance into Wolf Sigma at Lv. 99 Stage updated to Maverick Area Music changed to Wolf Sigma Wolf Sigma Type: Attack Rank: ★★★★ Slots: ⬡⬡⬡ Skill: Giant and Metal Overdrive Ostrich Type: Support () Rank: ★★ Cost: ⬡ Skill: Move Speed Fighter: Stage: Maverick Area Music: Overdrive Ostrich Stage Conditions Violen Type: Attack Rank: ★★ Cost: ⬡⬡ Skill: Slow Super Armor Fighter: Donkey Kong Stage: Maverick Area Music: X-Hunter Stage 1 Conditions Serges Type: Shield Rank: ★★★ Cost: ⬡ Skill: Easier Perfect Shield Fighter: Stage: Maverick Area Music: X-Hunter Stage 1 Conditions Agile Type: Attack Rank: ★★ Cost: ⬡⬡ Skill: Fighter: Stage: Maverick Area Music: Gate's Lab Conditions Tunnel Rhino Type: Attack Rank: ★ Cost: ⬡ Skill: Drill Equipped Fighter: Stage: Maverick Area Music: Tunnel Rhino Stage Conditions Bit Type: Attack Rank: ★ Cost: ⬡ Skill: Fighter: Stage: Maverick Area Music: Conditions Byte Type: Attack Rank: ★ Cost: ⬡ Skill: Fighter: Stage: Maverick Area Music: Conditions Godkarmachine O Inary Type: Attack Rank: ★ Cost: ⬡ Skill: Summon using Bit and Byte Dr. Doppler Type: Attack Rank: ★★★★ Cost: ⬡⬡ Skill: Healing Shield Fighter: Dr. Mario Stage: Maverick Area Music: Doppler Stage 1 Conditions Magma Dragoon Type: Support (Attack) Rank: ★ Cost: ⬡ Skill: Fighter: Ken Stage: Maverick Area Music: Magma Dragoon Stage Conditions Web Spider Colonel Double Spike Rosered Type: Attack Rank: ★ Cost: ⬡ Skill: Unira Equipped Fighter: Stage: Maverick Area Music: Tunnel Rhino Stage Conditions Blizzard Wolfang Metal Shark Player Edited January 17, 2023 by Lord_Brand Quote Link to comment Share on other sites More sharing options...
Hanes Posted January 8, 2023 Share Posted January 8, 2023 I like these ideas, but I think the song bit is too unrealistic, basically almsot every SNES song, I think out of one character you are likely only getting 3 or 5 new songs. Quote Link to comment Share on other sites More sharing options...
Lord_Brand Posted January 9, 2023 Author Share Posted January 9, 2023 (edited) Well, Terry brought nearly 40 songs to the game. And Capcom's been pretty generous with adding their content to Smash. At any rate, I purposefully left out songs tied to Zero, Vile, and Sigma, as I'd want to save those for their own respective inclusions. Edited January 9, 2023 by Lord_Brand Quote Link to comment Share on other sites More sharing options...
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